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authorNicolas Pena <npm@chromium.org>2017-07-14 16:39:39 -0400
committerChromium commit bot <commit-bot@chromium.org>2017-07-17 13:59:25 +0000
commitf768baf129fcafc4342193477e0c41c082ef5ca5 (patch)
tree67f9bb33fd982eaf1816f2b70ba230162910acc0
parent3a4ebcc7c490eba0c22892ab04d1730c350fd0c0 (diff)
downloadpdfium-f768baf129fcafc4342193477e0c41c082ef5ca5.tar.xz
Let CPDF_MeshStream::ReadVertexRow return a vector
In this CL, CPDF_MeshStream::ReadVertexRow returns a vector. The vector size is not allocated in advance to prevent OOM attacks, since the size is given as an input to the PDF. Bug: chromium:735248 Change-Id: I3e2b020896f24715af5dfd9aa18768e6d64d6f76 Reviewed-on: https://pdfium-review.googlesource.com/7950 Commit-Queue: dsinclair <dsinclair@chromium.org> Reviewed-by: dsinclair <dsinclair@chromium.org>
-rw-r--r--core/fpdfapi/page/cpdf_meshstream.cpp21
-rw-r--r--core/fpdfapi/page/cpdf_meshstream.h5
-rw-r--r--core/fpdfapi/render/cpdf_renderstatus.cpp21
3 files changed, 24 insertions, 23 deletions
diff --git a/core/fpdfapi/page/cpdf_meshstream.cpp b/core/fpdfapi/page/cpdf_meshstream.cpp
index 7a6228a25b..8588734d95 100644
--- a/core/fpdfapi/page/cpdf_meshstream.cpp
+++ b/core/fpdfapi/page/cpdf_meshstream.cpp
@@ -242,19 +242,22 @@ bool CPDF_MeshStream::ReadVertex(const CFX_Matrix& pObject2Bitmap,
return true;
}
-bool CPDF_MeshStream::ReadVertexRow(const CFX_Matrix& pObject2Bitmap,
- int count,
- CPDF_MeshVertex* vertex) {
- for (int i = 0; i < count; i++) {
+std::vector<CPDF_MeshVertex> CPDF_MeshStream::ReadVertexRow(
+ const CFX_Matrix& pObject2Bitmap,
+ int count) {
+ std::vector<CPDF_MeshVertex> vertices;
+ for (int i = 0; i < count; ++i) {
if (m_BitStream.IsEOF() || !CanReadCoords())
- return false;
+ return std::vector<CPDF_MeshVertex>();
- vertex[i].position = pObject2Bitmap.Transform(ReadCoords());
+ vertices.push_back(CPDF_MeshVertex());
+ CPDF_MeshVertex& vertex = vertices.back();
+ vertex.position = pObject2Bitmap.Transform(ReadCoords());
if (!CanReadColor())
- return false;
+ return std::vector<CPDF_MeshVertex>();
- std::tie(vertex[i].r, vertex[i].g, vertex[i].b) = ReadColor();
+ std::tie(vertex.r, vertex.g, vertex.b) = ReadColor();
m_BitStream.ByteAlign();
}
- return true;
+ return vertices;
}
diff --git a/core/fpdfapi/page/cpdf_meshstream.h b/core/fpdfapi/page/cpdf_meshstream.h
index af636a964d..60c47790a4 100644
--- a/core/fpdfapi/page/cpdf_meshstream.h
+++ b/core/fpdfapi/page/cpdf_meshstream.h
@@ -54,9 +54,8 @@ class CPDF_MeshStream {
bool ReadVertex(const CFX_Matrix& pObject2Bitmap,
CPDF_MeshVertex* vertex,
uint32_t* flag);
- bool ReadVertexRow(const CFX_Matrix& pObject2Bitmap,
- int count,
- CPDF_MeshVertex* vertex);
+ std::vector<CPDF_MeshVertex> ReadVertexRow(const CFX_Matrix& pObject2Bitmap,
+ int count);
CFX_BitStream* BitStream() { return &m_BitStream; }
uint32_t ComponentBits() const { return m_nComponentBits; }
diff --git a/core/fpdfapi/render/cpdf_renderstatus.cpp b/core/fpdfapi/render/cpdf_renderstatus.cpp
index ccbe39ea07..e033f26093 100644
--- a/core/fpdfapi/render/cpdf_renderstatus.cpp
+++ b/core/fpdfapi/render/cpdf_renderstatus.cpp
@@ -527,25 +527,24 @@ void DrawLatticeGouraudShading(
if (!stream.Load())
return;
- std::unique_ptr<CPDF_MeshVertex, FxFreeDeleter> vertex(
- FX_Alloc2D(CPDF_MeshVertex, row_verts, 2));
- if (!stream.ReadVertexRow(*pObject2Bitmap, row_verts, vertex.get()))
+ std::vector<CPDF_MeshVertex> vertices[2];
+ vertices[0] = stream.ReadVertexRow(*pObject2Bitmap, row_verts);
+ if (vertices[0].empty())
return;
int last_index = 0;
while (1) {
- CPDF_MeshVertex* last_row = vertex.get() + last_index * row_verts;
- CPDF_MeshVertex* this_row = vertex.get() + (1 - last_index) * row_verts;
- if (!stream.ReadVertexRow(*pObject2Bitmap, row_verts, this_row))
+ vertices[1 - last_index] = stream.ReadVertexRow(*pObject2Bitmap, row_verts);
+ if (vertices[1 - last_index].empty())
return;
CPDF_MeshVertex triangle[3];
- for (int i = 1; i < row_verts; i++) {
- triangle[0] = last_row[i];
- triangle[1] = this_row[i - 1];
- triangle[2] = last_row[i - 1];
+ for (int i = 1; i < row_verts; ++i) {
+ triangle[0] = vertices[last_index][i];
+ triangle[1] = vertices[1 - last_index][i - 1];
+ triangle[2] = vertices[last_index][i - 1];
DrawGouraud(pBitmap, alpha, triangle);
- triangle[2] = this_row[i];
+ triangle[2] = vertices[1 - last_index][i];
DrawGouraud(pBitmap, alpha, triangle);
}
last_index = 1 - last_index;