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authorLei Zhang <thestig@chromium.org>2018-09-17 21:13:34 +0000
committerChromium commit bot <commit-bot@chromium.org>2018-09-17 21:13:34 +0000
commitc397a9003207f14e02a09d611d91a6d14a2de771 (patch)
tree7607a022ec9234729338c8e6546b54ffa5d65cc0
parentc37e9dff7c51c904c40d3a748cfcde90a2c02976 (diff)
downloadpdfium-c397a9003207f14e02a09d611d91a6d14a2de771.tar.xz
Extract duplicate code into GetShadingSteps().
Change-Id: I6761a5f7fc099807c09abacdccbb72d282252551 Reviewed-on: https://pdfium-review.googlesource.com/42604 Commit-Queue: Lei Zhang <thestig@chromium.org> Reviewed-by: Ryan Harrison <rharrison@chromium.org>
-rw-r--r--core/fpdfapi/render/cpdf_renderstatus.cpp76
1 files changed, 34 insertions, 42 deletions
diff --git a/core/fpdfapi/render/cpdf_renderstatus.cpp b/core/fpdfapi/render/cpdf_renderstatus.cpp
index 9d4ccfe787..9e8d19abf9 100644
--- a/core/fpdfapi/render/cpdf_renderstatus.cpp
+++ b/core/fpdfapi/render/cpdf_renderstatus.cpp
@@ -112,6 +112,37 @@ uint32_t GetValidatedOutputsCount(
return funcs_outputs ? std::max(funcs_outputs, pCS->CountComponents()) : 0;
}
+void GetShadingSteps(float t_min,
+ float t_max,
+ const std::vector<std::unique_ptr<CPDF_Function>>& funcs,
+ const CPDF_ColorSpace* pCS,
+ int alpha,
+ size_t results_count,
+ uint32_t* rgb_array) {
+ ASSERT(results_count >= CountOutputsFromFunctions(funcs));
+ ASSERT(results_count >= pCS->CountComponents());
+ std::vector<float> result_array(results_count);
+ float diff = t_max - t_min;
+ for (int i = 0; i < kShadingSteps; ++i) {
+ float input = diff * i / kShadingSteps + t_min;
+ int offset = 0;
+ for (const auto& func : funcs) {
+ if (func) {
+ int nresults = 0;
+ if (func->Call(&input, 1, &result_array[offset], &nresults))
+ offset += nresults;
+ }
+ }
+ float R = 0.0f;
+ float G = 0.0f;
+ float B = 0.0f;
+ pCS->GetRGB(result_array.data(), &R, &G, &B);
+ rgb_array[i] =
+ FXARGB_TODIB(ArgbEncode(alpha, FXSYS_round(R * 255),
+ FXSYS_round(G * 255), FXSYS_round(B * 255)));
+ }
+}
+
void DrawAxialShading(const RetainPtr<CFX_DIBitmap>& pBitmap,
CFX_Matrix* pObject2Bitmap,
const CPDF_Dictionary* pDict,
@@ -152,28 +183,9 @@ void DrawAxialShading(const RetainPtr<CFX_DIBitmap>& pBitmap,
float y_span = end_y - start_y;
float axis_len_square = (x_span * x_span) + (y_span * y_span);
- ASSERT(total_results >= CountOutputsFromFunctions(funcs));
- ASSERT(total_results >= pCS->CountComponents());
- std::vector<float> result_array(total_results);
uint32_t rgb_array[kShadingSteps];
- for (int i = 0; i < kShadingSteps; ++i) {
- float input = (t_max - t_min) * i / kShadingSteps + t_min;
- int offset = 0;
- for (const auto& func : funcs) {
- if (func) {
- int nresults = 0;
- if (func->Call(&input, 1, &result_array[offset], &nresults))
- offset += nresults;
- }
- }
- float R = 0.0f;
- float G = 0.0f;
- float B = 0.0f;
- pCS->GetRGB(result_array.data(), &R, &G, &B);
- rgb_array[i] =
- FXARGB_TODIB(ArgbEncode(alpha, FXSYS_round(R * 255),
- FXSYS_round(G * 255), FXSYS_round(B * 255)));
- }
+ GetShadingSteps(t_min, t_max, funcs, pCS, alpha, total_results, rgb_array);
+
int pitch = pBitmap->GetPitch();
CFX_Matrix matrix = pObject2Bitmap->GetInverse();
for (int row = 0; row < height; row++) {
@@ -238,28 +250,8 @@ void DrawRadialShading(const RetainPtr<CFX_DIBitmap>& pBitmap,
bEndExtend = !!pArray->GetIntegerAt(1);
}
- ASSERT(total_results >= CountOutputsFromFunctions(funcs));
- ASSERT(total_results >= pCS->CountComponents());
- std::vector<float> result_array(total_results);
uint32_t rgb_array[kShadingSteps];
- for (int i = 0; i < kShadingSteps; ++i) {
- float input = (t_max - t_min) * i / kShadingSteps + t_min;
- int offset = 0;
- for (const auto& func : funcs) {
- if (func) {
- int nresults;
- if (func->Call(&input, 1, &result_array[offset], &nresults))
- offset += nresults;
- }
- }
- float R = 0.0f;
- float G = 0.0f;
- float B = 0.0f;
- pCS->GetRGB(result_array.data(), &R, &G, &B);
- rgb_array[i] =
- FXARGB_TODIB(ArgbEncode(alpha, FXSYS_round(R * 255),
- FXSYS_round(G * 255), FXSYS_round(B * 255)));
- }
+ GetShadingSteps(t_min, t_max, funcs, pCS, alpha, total_results, rgb_array);
const float dx = end_x - start_x;
const float dy = end_y - start_y;