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authorweili <weili@chromium.org>2016-06-13 14:57:29 -0700
committerCommit bot <commit-bot@chromium.org>2016-06-13 14:57:29 -0700
commit868150bd69f0f1f9472affc20deea0a9341bf22b (patch)
tree07ebd9327583ecc20ebb43b800c2f36501a80068 /core/fpdfapi/fpdf_page/cpdf_shadingobject.cpp
parent82e24b1c5047076b982c073671315071760b9880 (diff)
downloadpdfium-868150bd69f0f1f9472affc20deea0a9341bf22b.tar.xz
Make code compile with clang_use_chrome_plugin (part I)
This change contains files in core/fpdfapi directory. This is part of the efforts to make PDFium code compilable by Clang chromium style plugins. The changes are mainly the following: -- move inline constructor/destructor of complex class/struct out-of-line; -- add constructor/destructor of complex class/struct if not explicitly defined; -- add explicit out-of-line copy constructor when needed; -- move inline virtual functions out-of-line; -- Properly mark virtual functions with 'override'; -- some minor cleanups; BUG=pdfium:469 Review-Url: https://codereview.chromium.org/2060973002
Diffstat (limited to 'core/fpdfapi/fpdf_page/cpdf_shadingobject.cpp')
-rw-r--r--core/fpdfapi/fpdf_page/cpdf_shadingobject.cpp16
1 files changed, 16 insertions, 0 deletions
diff --git a/core/fpdfapi/fpdf_page/cpdf_shadingobject.cpp b/core/fpdfapi/fpdf_page/cpdf_shadingobject.cpp
index de84f29865..b2eb5e642c 100644
--- a/core/fpdfapi/fpdf_page/cpdf_shadingobject.cpp
+++ b/core/fpdfapi/fpdf_page/cpdf_shadingobject.cpp
@@ -30,6 +30,10 @@ CPDF_ShadingObject* CPDF_ShadingObject::Clone() const {
return obj;
}
+CPDF_PageObject::Type CPDF_ShadingObject::GetType() const {
+ return SHADING;
+}
+
void CPDF_ShadingObject::Transform(const CFX_Matrix& matrix) {
if (!m_ClipPath.IsNull()) {
m_ClipPath.GetModify();
@@ -43,6 +47,18 @@ void CPDF_ShadingObject::Transform(const CFX_Matrix& matrix) {
}
}
+bool CPDF_ShadingObject::IsShading() const {
+ return true;
+}
+
+CPDF_ShadingObject* CPDF_ShadingObject::AsShading() {
+ return this;
+}
+
+const CPDF_ShadingObject* CPDF_ShadingObject::AsShading() const {
+ return this;
+}
+
void CPDF_ShadingObject::CalcBoundingBox() {
if (m_ClipPath.IsNull()) {
return;