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author | weili <weili@chromium.org> | 2016-06-13 14:57:29 -0700 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2016-06-13 14:57:29 -0700 |
commit | 868150bd69f0f1f9472affc20deea0a9341bf22b (patch) | |
tree | 07ebd9327583ecc20ebb43b800c2f36501a80068 /core/fpdfapi/fpdf_page/cpdf_shadingobject.cpp | |
parent | 82e24b1c5047076b982c073671315071760b9880 (diff) | |
download | pdfium-868150bd69f0f1f9472affc20deea0a9341bf22b.tar.xz |
Make code compile with clang_use_chrome_plugin (part I)
This change contains files in core/fpdfapi directory. This is part
of the efforts to make PDFium code compilable by Clang chromium
style plugins.
The changes are mainly the following:
-- move inline constructor/destructor of complex class/struct out-of-line;
-- add constructor/destructor of complex class/struct if not
explicitly defined;
-- add explicit out-of-line copy constructor when needed;
-- move inline virtual functions out-of-line;
-- Properly mark virtual functions with 'override';
-- some minor cleanups;
BUG=pdfium:469
Review-Url: https://codereview.chromium.org/2060973002
Diffstat (limited to 'core/fpdfapi/fpdf_page/cpdf_shadingobject.cpp')
-rw-r--r-- | core/fpdfapi/fpdf_page/cpdf_shadingobject.cpp | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/core/fpdfapi/fpdf_page/cpdf_shadingobject.cpp b/core/fpdfapi/fpdf_page/cpdf_shadingobject.cpp index de84f29865..b2eb5e642c 100644 --- a/core/fpdfapi/fpdf_page/cpdf_shadingobject.cpp +++ b/core/fpdfapi/fpdf_page/cpdf_shadingobject.cpp @@ -30,6 +30,10 @@ CPDF_ShadingObject* CPDF_ShadingObject::Clone() const { return obj; } +CPDF_PageObject::Type CPDF_ShadingObject::GetType() const { + return SHADING; +} + void CPDF_ShadingObject::Transform(const CFX_Matrix& matrix) { if (!m_ClipPath.IsNull()) { m_ClipPath.GetModify(); @@ -43,6 +47,18 @@ void CPDF_ShadingObject::Transform(const CFX_Matrix& matrix) { } } +bool CPDF_ShadingObject::IsShading() const { + return true; +} + +CPDF_ShadingObject* CPDF_ShadingObject::AsShading() { + return this; +} + +const CPDF_ShadingObject* CPDF_ShadingObject::AsShading() const { + return this; +} + void CPDF_ShadingObject::CalcBoundingBox() { if (m_ClipPath.IsNull()) { return; |