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author | Dan Sinclair <dsinclair@chromium.org> | 2017-02-23 09:25:17 -0500 |
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committer | Chromium commit bot <commit-bot@chromium.org> | 2017-02-23 14:49:18 +0000 |
commit | a0061afa12e0fec210727c9478adb8ac78c5d63c (patch) | |
tree | 340b7f1eb44ef89122fa5dc8e952e2a19c39c02f /core/fpdfapi/render/cpdf_renderstatus.cpp | |
parent | b147e07ee36be10ca0796a6566be107077c21a03 (diff) | |
download | pdfium-a0061afa12e0fec210727c9478adb8ac78c5d63c.tar.xz |
Convert TransformPoint calls to Transform calls
This Cl converts remaining calls to TransformPoint to use Transform instead.
Change-Id: I7a2c000492da5dda3975b4449812f281816fdab6
Reviewed-on: https://pdfium-review.googlesource.com/2822
Commit-Queue: dsinclair <dsinclair@chromium.org>
Reviewed-by: Tom Sepez <tsepez@chromium.org>
Diffstat (limited to 'core/fpdfapi/render/cpdf_renderstatus.cpp')
-rw-r--r-- | core/fpdfapi/render/cpdf_renderstatus.cpp | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/core/fpdfapi/render/cpdf_renderstatus.cpp b/core/fpdfapi/render/cpdf_renderstatus.cpp index fe04174c28..1e67eaba55 100644 --- a/core/fpdfapi/render/cpdf_renderstatus.cpp +++ b/core/fpdfapi/render/cpdf_renderstatus.cpp @@ -159,10 +159,11 @@ void DrawAxialShading(CFX_DIBitmap* pBitmap, for (int row = 0; row < height; row++) { uint32_t* dib_buf = (uint32_t*)(pBitmap->GetBuffer() + row * pitch); for (int column = 0; column < width; column++) { - FX_FLOAT x = (FX_FLOAT)column, y = (FX_FLOAT)row; - matrix.TransformPoint(x, y); - FX_FLOAT scale = (((x - start_x) * x_span) + ((y - start_y) * y_span)) / - axis_len_square; + CFX_PointF pos = matrix.Transform(CFX_PointF( + static_cast<FX_FLOAT>(column), static_cast<FX_FLOAT>(row))); + FX_FLOAT scale = + (((pos.x - start_x) * x_span) + ((pos.y - start_y) * y_span)) / + axis_len_square; int index = (int32_t)(scale * (SHADING_STEPS - 1)); if (index < 0) { if (!bStartExtend) @@ -252,13 +253,14 @@ void DrawRadialShading(CFX_DIBitmap* pBitmap, for (int row = 0; row < height; row++) { uint32_t* dib_buf = (uint32_t*)(pBitmap->GetBuffer() + row * pitch); for (int column = 0; column < width; column++) { - FX_FLOAT x = (FX_FLOAT)column, y = (FX_FLOAT)row; - matrix.TransformPoint(x, y); - FX_FLOAT b = -2 * (((x - start_x) * (end_x - start_x)) + - ((y - start_y) * (end_y - start_y)) + + CFX_PointF pos = matrix.Transform(CFX_PointF( + static_cast<FX_FLOAT>(column), static_cast<FX_FLOAT>(row))); + FX_FLOAT b = -2 * (((pos.x - start_x) * (end_x - start_x)) + + ((pos.y - start_y) * (end_y - start_y)) + (start_r * (end_r - start_r))); - FX_FLOAT c = ((x - start_x) * (x - start_x)) + - ((y - start_y) * (y - start_y)) - (start_r * start_r); + FX_FLOAT c = ((pos.x - start_x) * (pos.x - start_x)) + + ((pos.y - start_y) * (pos.y - start_y)) - + (start_r * start_r); FX_FLOAT s; if (a == 0) { s = -c / b; @@ -344,15 +346,13 @@ void DrawFuncShading(CFX_DIBitmap* pBitmap, for (int row = 0; row < height; row++) { uint32_t* dib_buf = (uint32_t*)(pBitmap->GetBuffer() + row * pitch); for (int column = 0; column < width; column++) { - FX_FLOAT x = (FX_FLOAT)column, y = (FX_FLOAT)row; - matrix.TransformPoint(x, y); - if (x < xmin || x > xmax || y < ymin || y > ymax) { + CFX_PointF pos = matrix.Transform(CFX_PointF( + static_cast<FX_FLOAT>(column), static_cast<FX_FLOAT>(row))); + if (pos.x < xmin || pos.x > xmax || pos.y < ymin || pos.y > ymax) continue; - } - FX_FLOAT input[2]; + + FX_FLOAT input[] = {pos.x, pos.y}; int offset = 0; - input[0] = x; - input[1] = y; for (const auto& func : funcs) { if (func) { int nresults; @@ -360,7 +360,10 @@ void DrawFuncShading(CFX_DIBitmap* pBitmap, offset += nresults; } } - FX_FLOAT R = 0.0f, G = 0.0f, B = 0.0f; + + FX_FLOAT R = 0.0f; + FX_FLOAT G = 0.0f; + FX_FLOAT B = 0.0f; pCS->GetRGB(pResults, R, G, B); dib_buf[column] = FXARGB_TODIB(FXARGB_MAKE( alpha, (int32_t)(R * 255), (int32_t)(G * 255), (int32_t)(B * 255))); @@ -843,10 +846,8 @@ void DrawCoonPatchMeshes( tempColors[1] = patch.patch_colors[(flag + 1) % 4]; FXSYS_memcpy(patch.patch_colors, tempColors, sizeof(Coon_Color) * 2); } - for (i = iStartPoint; i < point_count; i++) { - coords[i] = stream.ReadCoords(); - pObject2Bitmap->TransformPoint(coords[i].x, coords[i].y); - } + for (i = iStartPoint; i < point_count; i++) + coords[i] = pObject2Bitmap->Transform(stream.ReadCoords()); for (i = iStartColor; i < 4; i++) { FX_FLOAT r; @@ -2302,14 +2303,13 @@ void CPDF_RenderStatus::DrawTilingPattern(CPDF_TilingPattern* pPattern, start_x = FXSYS_round(mtPattern2Device.e) + col * width - clip_box.left; start_y = FXSYS_round(mtPattern2Device.f) + row * height - clip_box.top; } else { - FX_FLOAT orig_x = col * pPattern->x_step(); - FX_FLOAT orig_y = row * pPattern->y_step(); - mtPattern2Device.TransformPoint(orig_x, orig_y); + CFX_PointF original = mtPattern2Device.Transform( + CFX_PointF(col * pPattern->x_step(), row * pPattern->y_step())); pdfium::base::CheckedNumeric<int> safeStartX = - FXSYS_round(orig_x + left_offset); + FXSYS_round(original.x + left_offset); pdfium::base::CheckedNumeric<int> safeStartY = - FXSYS_round(orig_y + top_offset); + FXSYS_round(original.y + top_offset); safeStartX -= clip_box.left; safeStartY -= clip_box.top; |