diff options
author | Dan Sinclair <dsinclair@chromium.org> | 2017-03-14 14:43:42 -0400 |
---|---|---|
committer | Chromium commit bot <commit-bot@chromium.org> | 2017-03-14 19:05:58 +0000 |
commit | 05df075154a832fcb476e1dfcfb865722d0ea898 (patch) | |
tree | b8b771b62adae74d5d5ee561db75d10de3a848bf /core/fpdfapi/render/cpdf_renderstatus.cpp | |
parent | 6b94f01d1c8ad386d497428c7397b1a99614aeba (diff) | |
download | pdfium-05df075154a832fcb476e1dfcfb865722d0ea898.tar.xz |
Replace FX_FLOAT with underlying float type.
Change-Id: I158b7d80b0ec28b742a9f2d5a96f3dde7fb3ab56
Reviewed-on: https://pdfium-review.googlesource.com/3031
Commit-Queue: dsinclair <dsinclair@chromium.org>
Reviewed-by: Tom Sepez <tsepez@chromium.org>
Reviewed-by: Nicolás Peña <npm@chromium.org>
Diffstat (limited to 'core/fpdfapi/render/cpdf_renderstatus.cpp')
-rw-r--r-- | core/fpdfapi/render/cpdf_renderstatus.cpp | 211 |
1 files changed, 105 insertions, 106 deletions
diff --git a/core/fpdfapi/render/cpdf_renderstatus.cpp b/core/fpdfapi/render/cpdf_renderstatus.cpp index 682e6c0c91..28c7166013 100644 --- a/core/fpdfapi/render/cpdf_renderstatus.cpp +++ b/core/fpdfapi/render/cpdf_renderstatus.cpp @@ -108,12 +108,12 @@ void DrawAxialShading(CFX_DIBitmap* pBitmap, if (!pCoords) return; - FX_FLOAT start_x = pCoords->GetNumberAt(0); - FX_FLOAT start_y = pCoords->GetNumberAt(1); - FX_FLOAT end_x = pCoords->GetNumberAt(2); - FX_FLOAT end_y = pCoords->GetNumberAt(3); - FX_FLOAT t_min = 0; - FX_FLOAT t_max = 1.0f; + float start_x = pCoords->GetNumberAt(0); + float start_y = pCoords->GetNumberAt(1); + float end_x = pCoords->GetNumberAt(2); + float end_y = pCoords->GetNumberAt(3); + float t_min = 0; + float t_max = 1.0f; CPDF_Array* pArray = pDict->GetArrayFor("Domain"); if (pArray) { t_min = pArray->GetNumberAt(0); @@ -128,19 +128,19 @@ void DrawAxialShading(CFX_DIBitmap* pBitmap, } int width = pBitmap->GetWidth(); int height = pBitmap->GetHeight(); - FX_FLOAT x_span = end_x - start_x; - FX_FLOAT y_span = end_y - start_y; - FX_FLOAT axis_len_square = (x_span * x_span) + (y_span * y_span); + float x_span = end_x - start_x; + float y_span = end_y - start_y; + float axis_len_square = (x_span * x_span) + (y_span * y_span); CFX_Matrix matrix; matrix.SetReverse(*pObject2Bitmap); uint32_t total_results = std::max(CountOutputs(funcs), pCS->CountComponents()); - CFX_FixedBufGrow<FX_FLOAT, 16> result_array(total_results); - FX_FLOAT* pResults = result_array; - FXSYS_memset(pResults, 0, total_results * sizeof(FX_FLOAT)); + CFX_FixedBufGrow<float, 16> result_array(total_results); + float* pResults = result_array; + FXSYS_memset(pResults, 0, total_results * sizeof(float)); uint32_t rgb_array[SHADING_STEPS]; for (int i = 0; i < SHADING_STEPS; i++) { - FX_FLOAT input = (t_max - t_min) * i / SHADING_STEPS + t_min; + float input = (t_max - t_min) * i / SHADING_STEPS + t_min; int offset = 0; for (const auto& func : funcs) { if (func) { @@ -149,7 +149,7 @@ void DrawAxialShading(CFX_DIBitmap* pBitmap, offset += nresults; } } - FX_FLOAT R = 0.0f, G = 0.0f, B = 0.0f; + float R = 0.0f, G = 0.0f, B = 0.0f; pCS->GetRGB(pResults, R, G, B); rgb_array[i] = FXARGB_TODIB(FXARGB_MAKE(alpha, FXSYS_round(R * 255), @@ -159,9 +159,9 @@ void DrawAxialShading(CFX_DIBitmap* pBitmap, for (int row = 0; row < height; row++) { uint32_t* dib_buf = (uint32_t*)(pBitmap->GetBuffer() + row * pitch); for (int column = 0; column < width; column++) { - CFX_PointF pos = matrix.Transform(CFX_PointF( - static_cast<FX_FLOAT>(column), static_cast<FX_FLOAT>(row))); - FX_FLOAT scale = + CFX_PointF pos = matrix.Transform( + CFX_PointF(static_cast<float>(column), static_cast<float>(row))); + float scale = (((pos.x - start_x) * x_span) + ((pos.y - start_y) * y_span)) / axis_len_square; int index = (int32_t)(scale * (SHADING_STEPS - 1)); @@ -192,16 +192,16 @@ void DrawRadialShading(CFX_DIBitmap* pBitmap, if (!pCoords) return; - FX_FLOAT start_x = pCoords->GetNumberAt(0); - FX_FLOAT start_y = pCoords->GetNumberAt(1); - FX_FLOAT start_r = pCoords->GetNumberAt(2); - FX_FLOAT end_x = pCoords->GetNumberAt(3); - FX_FLOAT end_y = pCoords->GetNumberAt(4); - FX_FLOAT end_r = pCoords->GetNumberAt(5); + float start_x = pCoords->GetNumberAt(0); + float start_y = pCoords->GetNumberAt(1); + float start_r = pCoords->GetNumberAt(2); + float end_x = pCoords->GetNumberAt(3); + float end_y = pCoords->GetNumberAt(4); + float end_r = pCoords->GetNumberAt(5); CFX_Matrix matrix; matrix.SetReverse(*pObject2Bitmap); - FX_FLOAT t_min = 0; - FX_FLOAT t_max = 1.0f; + float t_min = 0; + float t_max = 1.0f; CPDF_Array* pArray = pDict->GetArrayFor("Domain"); if (pArray) { t_min = pArray->GetNumberAt(0); @@ -216,12 +216,12 @@ void DrawRadialShading(CFX_DIBitmap* pBitmap, } uint32_t total_results = std::max(CountOutputs(funcs), pCS->CountComponents()); - CFX_FixedBufGrow<FX_FLOAT, 16> result_array(total_results); - FX_FLOAT* pResults = result_array; - FXSYS_memset(pResults, 0, total_results * sizeof(FX_FLOAT)); + CFX_FixedBufGrow<float, 16> result_array(total_results); + float* pResults = result_array; + FXSYS_memset(pResults, 0, total_results * sizeof(float)); uint32_t rgb_array[SHADING_STEPS]; for (int i = 0; i < SHADING_STEPS; i++) { - FX_FLOAT input = (t_max - t_min) * i / SHADING_STEPS + t_min; + float input = (t_max - t_min) * i / SHADING_STEPS + t_min; int offset = 0; for (const auto& func : funcs) { if (func) { @@ -230,15 +230,15 @@ void DrawRadialShading(CFX_DIBitmap* pBitmap, offset += nresults; } } - FX_FLOAT R = 0.0f, G = 0.0f, B = 0.0f; + float R = 0.0f, G = 0.0f, B = 0.0f; pCS->GetRGB(pResults, R, G, B); rgb_array[i] = FXARGB_TODIB(FXARGB_MAKE(alpha, FXSYS_round(R * 255), FXSYS_round(G * 255), FXSYS_round(B * 255))); } - FX_FLOAT a = ((start_x - end_x) * (start_x - end_x)) + - ((start_y - end_y) * (start_y - end_y)) - - ((start_r - end_r) * (start_r - end_r)); + float a = ((start_x - end_x) * (start_x - end_x)) + + ((start_y - end_y) * (start_y - end_y)) - + ((start_r - end_r) * (start_r - end_r)); int width = pBitmap->GetWidth(); int height = pBitmap->GetHeight(); int pitch = pBitmap->GetPitch(); @@ -253,24 +253,23 @@ void DrawRadialShading(CFX_DIBitmap* pBitmap, for (int row = 0; row < height; row++) { uint32_t* dib_buf = (uint32_t*)(pBitmap->GetBuffer() + row * pitch); for (int column = 0; column < width; column++) { - CFX_PointF pos = matrix.Transform(CFX_PointF( - static_cast<FX_FLOAT>(column), static_cast<FX_FLOAT>(row))); - FX_FLOAT b = -2 * (((pos.x - start_x) * (end_x - start_x)) + - ((pos.y - start_y) * (end_y - start_y)) + - (start_r * (end_r - start_r))); - FX_FLOAT c = ((pos.x - start_x) * (pos.x - start_x)) + - ((pos.y - start_y) * (pos.y - start_y)) - - (start_r * start_r); - FX_FLOAT s; + CFX_PointF pos = matrix.Transform( + CFX_PointF(static_cast<float>(column), static_cast<float>(row))); + float b = -2 * (((pos.x - start_x) * (end_x - start_x)) + + ((pos.y - start_y) * (end_y - start_y)) + + (start_r * (end_r - start_r))); + float c = ((pos.x - start_x) * (pos.x - start_x)) + + ((pos.y - start_y) * (pos.y - start_y)) - (start_r * start_r); + float s; if (a == 0) { s = -c / b; } else { - FX_FLOAT b2_4ac = (b * b) - 4 * (a * c); + float b2_4ac = (b * b) - 4 * (a * c); if (b2_4ac < 0) { continue; } - FX_FLOAT root = FXSYS_sqrt(b2_4ac); - FX_FLOAT s1, s2; + float root = FXSYS_sqrt(b2_4ac); + float s1, s2; if (a > 0) { s1 = (-b - root) / (2 * a); s2 = (-b + root) / (2 * a); @@ -321,7 +320,7 @@ void DrawFuncShading(CFX_DIBitmap* pBitmap, int alpha) { ASSERT(pBitmap->GetFormat() == FXDIB_Argb); CPDF_Array* pDomain = pDict->GetArrayFor("Domain"); - FX_FLOAT xmin = 0, ymin = 0, xmax = 1.0f, ymax = 1.0f; + float xmin = 0, ymin = 0, xmax = 1.0f, ymax = 1.0f; if (pDomain) { xmin = pDomain->GetNumberAt(0); xmax = pDomain->GetNumberAt(1); @@ -340,18 +339,18 @@ void DrawFuncShading(CFX_DIBitmap* pBitmap, int pitch = pBitmap->GetPitch(); uint32_t total_results = std::max(CountOutputs(funcs), pCS->CountComponents()); - CFX_FixedBufGrow<FX_FLOAT, 16> result_array(total_results); - FX_FLOAT* pResults = result_array; - FXSYS_memset(pResults, 0, total_results * sizeof(FX_FLOAT)); + CFX_FixedBufGrow<float, 16> result_array(total_results); + float* pResults = result_array; + FXSYS_memset(pResults, 0, total_results * sizeof(float)); for (int row = 0; row < height; row++) { uint32_t* dib_buf = (uint32_t*)(pBitmap->GetBuffer() + row * pitch); for (int column = 0; column < width; column++) { - CFX_PointF pos = matrix.Transform(CFX_PointF( - static_cast<FX_FLOAT>(column), static_cast<FX_FLOAT>(row))); + CFX_PointF pos = matrix.Transform( + CFX_PointF(static_cast<float>(column), static_cast<float>(row))); if (pos.x < xmin || pos.x > xmax || pos.y < ymin || pos.y > ymax) continue; - FX_FLOAT input[] = {pos.x, pos.y}; + float input[] = {pos.x, pos.y}; int offset = 0; for (const auto& func : funcs) { if (func) { @@ -361,9 +360,9 @@ void DrawFuncShading(CFX_DIBitmap* pBitmap, } } - FX_FLOAT R = 0.0f; - FX_FLOAT G = 0.0f; - FX_FLOAT B = 0.0f; + float R = 0.0f; + float G = 0.0f; + float B = 0.0f; pCS->GetRGB(pResults, R, G, B); dib_buf[column] = FXARGB_TODIB(FXARGB_MAKE( alpha, (int32_t)(R * 255), (int32_t)(G * 255), (int32_t)(B * 255))); @@ -374,7 +373,7 @@ void DrawFuncShading(CFX_DIBitmap* pBitmap, bool GetScanlineIntersect(int y, const CFX_PointF& first, const CFX_PointF& second, - FX_FLOAT* x) { + float* x) { if (first.y == second.y) return false; @@ -391,8 +390,8 @@ bool GetScanlineIntersect(int y, void DrawGouraud(CFX_DIBitmap* pBitmap, int alpha, CPDF_MeshVertex triangle[3]) { - FX_FLOAT min_y = triangle[0].position.y; - FX_FLOAT max_y = triangle[0].position.y; + float min_y = triangle[0].position.y; + float max_y = triangle[0].position.y; for (int i = 1; i < 3; i++) { min_y = std::min(min_y, triangle[i].position.y); max_y = std::max(max_y, triangle[i].position.y); @@ -408,10 +407,10 @@ void DrawGouraud(CFX_DIBitmap* pBitmap, for (int y = min_yi; y <= max_yi; y++) { int nIntersects = 0; - FX_FLOAT inter_x[3]; - FX_FLOAT r[3]; - FX_FLOAT g[3]; - FX_FLOAT b[3]; + float inter_x[3]; + float r[3]; + float g[3]; + float b[3]; for (int i = 0; i < 3; i++) { CPDF_MeshVertex& vertex1 = triangle[i]; CPDF_MeshVertex& vertex2 = triangle[(i + 1) % 3]; @@ -422,7 +421,7 @@ void DrawGouraud(CFX_DIBitmap* pBitmap, if (!bIntersect) continue; - FX_FLOAT y_dist = (y - position1.y) / (position2.y - position1.y); + float y_dist = (y - position1.y) / (position2.y - position1.y); r[nIntersects] = vertex1.r + ((vertex2.r - vertex1.r) * y_dist); g[nIntersects] = vertex1.g + ((vertex2.g - vertex1.g) * y_dist); b[nIntersects] = vertex1.b + ((vertex2.b - vertex1.b) * y_dist); @@ -451,12 +450,12 @@ void DrawGouraud(CFX_DIBitmap* pBitmap, uint8_t* dib_buf = pBitmap->GetBuffer() + y * pBitmap->GetPitch() + start_x * 4; - FX_FLOAT r_unit = (r[end_index] - r[start_index]) / (max_x - min_x); - FX_FLOAT g_unit = (g[end_index] - g[start_index]) / (max_x - min_x); - FX_FLOAT b_unit = (b[end_index] - b[start_index]) / (max_x - min_x); - FX_FLOAT R = r[start_index] + (start_x - min_x) * r_unit; - FX_FLOAT G = g[start_index] + (start_x - min_x) * g_unit; - FX_FLOAT B = b[start_index] + (start_x - min_x) * b_unit; + float r_unit = (r[end_index] - r[start_index]) / (max_x - min_x); + float g_unit = (g[end_index] - g[start_index]) / (max_x - min_x); + float b_unit = (b[end_index] - b[start_index]) / (max_x - min_x); + float R = r[start_index] + (start_x - min_x) * r_unit; + float G = g[start_index] + (start_x - min_x) * g_unit; + float B = b[start_index] + (start_x - min_x) * b_unit; for (int x = start_x; x < end_x; x++) { R += r_unit; G += g_unit; @@ -862,9 +861,9 @@ void DrawCoonPatchMeshes( if (!stream.CanReadColor()) break; - FX_FLOAT r; - FX_FLOAT g; - FX_FLOAT b; + float r; + float g; + float b; std::tie(r, g, b) = stream.ReadColor(); patch.patch_colors[i].comp[0] = (int32_t)(r * 255); @@ -872,8 +871,8 @@ void DrawCoonPatchMeshes( patch.patch_colors[i].comp[2] = (int32_t)(b * 255); } CFX_FloatRect bbox = CFX_FloatRect::GetBBox(coords, point_count); - if (bbox.right <= 0 || bbox.left >= (FX_FLOAT)pBitmap->GetWidth() || - bbox.top <= 0 || bbox.bottom >= (FX_FLOAT)pBitmap->GetHeight()) { + if (bbox.right <= 0 || bbox.left >= (float)pBitmap->GetWidth() || + bbox.top <= 0 || bbox.bottom >= (float)pBitmap->GetHeight()) { continue; } Coon_Bezier C1, C2, D1, D2; @@ -908,7 +907,7 @@ std::unique_ptr<CFX_DIBitmap> DrawPatternBitmap( CFX_FloatRect cell_bbox = pPattern->bbox(); pPattern->pattern_to_form()->TransformRect(cell_bbox); pObject2Device->TransformRect(cell_bbox); - CFX_FloatRect bitmap_rect(0.0f, 0.0f, (FX_FLOAT)width, (FX_FLOAT)height); + CFX_FloatRect bitmap_rect(0.0f, 0.0f, (float)width, (float)height); CFX_Matrix mtAdjust; mtAdjust.MatchRect(bitmap_rect, cell_bbox); @@ -1128,15 +1127,15 @@ bool CPDF_RenderStatus::GetObjectClippedRect(const CPDF_PageObject* pObj, FX_RECT rtClip = m_pDevice->GetClipBox(); if (!bLogical) { CFX_Matrix dCTM = m_pDevice->GetCTM(); - FX_FLOAT a = FXSYS_fabs(dCTM.a); - FX_FLOAT d = FXSYS_fabs(dCTM.d); + float a = FXSYS_fabs(dCTM.a); + float d = FXSYS_fabs(dCTM.d); if (a != 1.0f || d != 1.0f) { - rect.right = rect.left + (int32_t)FXSYS_ceil((FX_FLOAT)rect.Width() * a); - rect.bottom = rect.top + (int32_t)FXSYS_ceil((FX_FLOAT)rect.Height() * d); + rect.right = rect.left + (int32_t)FXSYS_ceil((float)rect.Width() * a); + rect.bottom = rect.top + (int32_t)FXSYS_ceil((float)rect.Height() * d); rtClip.right = - rtClip.left + (int32_t)FXSYS_ceil((FX_FLOAT)rtClip.Width() * a); + rtClip.left + (int32_t)FXSYS_ceil((float)rtClip.Width() * a); rtClip.bottom = - rtClip.top + (int32_t)FXSYS_ceil((FX_FLOAT)rtClip.Height() * d); + rtClip.top + (int32_t)FXSYS_ceil((float)rtClip.Height() * d); } } rect.Intersect(rtClip); @@ -1462,7 +1461,7 @@ bool CPDF_RenderStatus::ProcessTransparency(CPDF_PageObject* pPageObj, } } CPDF_Dictionary* pFormResource = nullptr; - FX_FLOAT group_alpha = 1.0f; + float group_alpha = 1.0f; int Transparency = m_Transparency; bool bGroupTransparent = false; if (pPageObj->IsForm()) { @@ -1532,10 +1531,10 @@ bool CPDF_RenderStatus::ProcessTransparency(CPDF_PageObject* pPageObj, return true; } CFX_Matrix deviceCTM = m_pDevice->GetCTM(); - FX_FLOAT scaleX = FXSYS_fabs(deviceCTM.a); - FX_FLOAT scaleY = FXSYS_fabs(deviceCTM.d); - int width = FXSYS_round((FX_FLOAT)rect.Width() * scaleX); - int height = FXSYS_round((FX_FLOAT)rect.Height() * scaleY); + float scaleX = FXSYS_fabs(deviceCTM.a); + float scaleY = FXSYS_fabs(deviceCTM.d); + int width = FXSYS_round((float)rect.Width() * scaleX); + int height = FXSYS_round((float)rect.Height() * scaleY); CFX_FxgeDevice bitmap_device; std::unique_ptr<CFX_DIBitmap> oriDevice; if (!isolated && (m_pDevice->GetRenderCaps() & FXRC_GET_BITS)) { @@ -1626,8 +1625,8 @@ std::unique_ptr<CFX_DIBitmap> CPDF_RenderStatus::GetBackdrop( left = bbox.left; top = bbox.top; CFX_Matrix deviceCTM = m_pDevice->GetCTM(); - FX_FLOAT scaleX = FXSYS_fabs(deviceCTM.a); - FX_FLOAT scaleY = FXSYS_fabs(deviceCTM.d); + float scaleX = FXSYS_fabs(deviceCTM.a); + float scaleY = FXSYS_fabs(deviceCTM.d); int width = FXSYS_round(bbox.Width() * scaleX); int height = FXSYS_round(bbox.Height() * scaleY); auto pBackdrop = pdfium::MakeUnique<CFX_DIBitmap>(); @@ -1753,7 +1752,7 @@ bool CPDF_RenderStatus::ProcessText(CPDF_TextObject* textobj, if (!IsAvailableMatrix(text_matrix)) return true; - FX_FLOAT font_size = textobj->m_TextState.GetFontSize(); + float font_size = textobj->m_TextState.GetFontSize(); if (bPattern) { DrawTextPathWithPattern(textobj, pObj2Device, pFont, font_size, &text_matrix, bFill, bStroke); @@ -1763,7 +1762,7 @@ bool CPDF_RenderStatus::ProcessText(CPDF_TextObject* textobj, const CFX_Matrix* pDeviceMatrix = pObj2Device; CFX_Matrix device_matrix; if (bStroke) { - const FX_FLOAT* pCTM = textobj->m_TextState.GetCTM(); + const float* pCTM = textobj->m_TextState.GetCTM(); if (pCTM[0] != 1.0f || pCTM[3] != 1.0f) { CFX_Matrix ctm(pCTM[0], pCTM[1], pCTM[2], pCTM[3], 0, 0); text_matrix.ConcatInverse(ctm); @@ -1808,11 +1807,11 @@ bool CPDF_RenderStatus::ProcessType3Text(CPDF_TextObject* textobj, return true; CFX_Matrix dCTM = m_pDevice->GetCTM(); - FX_FLOAT sa = FXSYS_fabs(dCTM.a); - FX_FLOAT sd = FXSYS_fabs(dCTM.d); + float sa = FXSYS_fabs(dCTM.a); + float sd = FXSYS_fabs(dCTM.d); CFX_Matrix text_matrix = textobj->GetTextMatrix(); CFX_Matrix char_matrix = pType3Font->GetFontMatrix(); - FX_FLOAT font_size = textobj->m_TextState.GetFontSize(); + float font_size = textobj->m_TextState.GetFontSize(); char_matrix.Scale(font_size, font_size); FX_ARGB fill_argb = GetFillArgb(textobj, true); int fill_alpha = FXARGB_A(fill_argb); @@ -1968,7 +1967,7 @@ bool CPDF_RenderStatus::ProcessType3Text(CPDF_TextObject* textobj, void CPDF_RenderStatus::DrawTextPathWithPattern(const CPDF_TextObject* textobj, const CFX_Matrix* pObj2Device, CPDF_Font* pFont, - FX_FLOAT font_size, + float font_size, const CFX_Matrix* pTextMatrix, bool bFill, bool bStroke) { @@ -2039,10 +2038,10 @@ void CPDF_RenderStatus::DrawShading(CPDF_ShadingPattern* pPattern, CPDF_Array* pBackColor = pDict->GetArrayFor("Background"); if (pBackColor && pBackColor->GetCount() >= pColorSpace->CountComponents()) { - CFX_FixedBufGrow<FX_FLOAT, 16> comps(pColorSpace->CountComponents()); + CFX_FixedBufGrow<float, 16> comps(pColorSpace->CountComponents()); for (uint32_t i = 0; i < pColorSpace->CountComponents(); i++) comps[i] = pBackColor->GetNumberAt(i); - FX_FLOAT R = 0.0f, G = 0.0f, B = 0.0f; + float R = 0.0f, G = 0.0f, B = 0.0f; pColorSpace->GetRGB(comps, R, G, B); background = ArgbEncode(255, (int32_t)(R * 255), (int32_t)(G * 255), (int32_t)(B * 255)); @@ -2189,8 +2188,8 @@ void CPDF_RenderStatus::DrawTilingPattern(CPDF_TilingPattern* pPattern, return; } CFX_Matrix dCTM = m_pDevice->GetCTM(); - FX_FLOAT sa = FXSYS_fabs(dCTM.a); - FX_FLOAT sd = FXSYS_fabs(dCTM.d); + float sa = FXSYS_fabs(dCTM.a); + float sd = FXSYS_fabs(dCTM.d); clip_box.right = clip_box.left + (int32_t)FXSYS_ceil(clip_box.Width() * sa); clip_box.bottom = clip_box.top + (int32_t)FXSYS_ceil(clip_box.Height() * sd); CFX_Matrix mtPattern2Device = *pPattern->pattern_to_form(); @@ -2278,8 +2277,8 @@ void CPDF_RenderStatus::DrawTilingPattern(CPDF_TilingPattern* pPattern, max_row--; } } - FX_FLOAT left_offset = cell_bbox.left - mtPattern2Device.e; - FX_FLOAT top_offset = cell_bbox.bottom - mtPattern2Device.f; + float left_offset = cell_bbox.left - mtPattern2Device.e; + float top_offset = cell_bbox.bottom - mtPattern2Device.f; std::unique_ptr<CFX_DIBitmap> pPatternBitmap; if (width * height < 16) { std::unique_ptr<CFX_DIBitmap> pEnlargedBitmap = @@ -2569,15 +2568,15 @@ std::unique_ptr<CFX_DIBitmap> CPDF_RenderStatus::LoadSMask( // Store Color Space Family to use in CPDF_RenderStatus::Initialize. color_space_family = pCS->GetFamily(); - FX_FLOAT R, G, B; + float R, G, B; uint32_t comps = 8; if (pCS->CountComponents() > comps) { comps = pCS->CountComponents(); } - CFX_FixedBufGrow<FX_FLOAT, 8> float_array(comps); - FX_FLOAT* pFloats = float_array; + CFX_FixedBufGrow<float, 8> float_array(comps); + float* pFloats = float_array; FX_SAFE_UINT32 num_floats = comps; - num_floats *= sizeof(FX_FLOAT); + num_floats *= sizeof(float); if (!num_floats.IsValid()) { return nullptr; } @@ -2618,9 +2617,9 @@ std::unique_ptr<CFX_DIBitmap> CPDF_RenderStatus::LoadSMask( int src_pitch = bitmap.GetPitch(); std::vector<uint8_t> transfers(256); if (pFunc) { - CFX_FixedBufGrow<FX_FLOAT, 16> results(pFunc->CountOutputs()); + CFX_FixedBufGrow<float, 16> results(pFunc->CountOutputs()); for (int i = 0; i < 256; i++) { - FX_FLOAT input = (FX_FLOAT)i / 255.0f; + float input = (float)i / 255.0f; int nresult; pFunc->Call(&input, 1, results, nresult); transfers[i] = FXSYS_round(results[0] * 255); |