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authorweili <weili@chromium.org>2016-06-02 15:48:15 -0700
committerCommit bot <commit-bot@chromium.org>2016-06-02 15:48:16 -0700
commitdb444d2063df6c574882d9263e885c4fe1134133 (patch)
tree27ce4a3f181ae0b5ad4eff6893016e7d49dfce0a /core/fpdftext
parentad700c2c1fc3c3843dae71e5982f462e42efc987 (diff)
downloadpdfium-db444d2063df6c574882d9263e885c4fe1134133.tar.xz
Fix all the code which has duplicate variable declarations
When there are duplicate variable declarations, the inner names shadow the outter ones. This is error prone and harder to read. Remove all the instances found by /analyze. BUG=chromium:613623, chromium:427616 Review-Url: https://codereview.chromium.org/2027273002
Diffstat (limited to 'core/fpdftext')
-rw-r--r--core/fpdftext/fpdf_text_int.cpp21
1 files changed, 9 insertions, 12 deletions
diff --git a/core/fpdftext/fpdf_text_int.cpp b/core/fpdftext/fpdf_text_int.cpp
index 136c44b5ed..1f8ab75e85 100644
--- a/core/fpdftext/fpdf_text_int.cpp
+++ b/core/fpdftext/fpdf_text_int.cpp
@@ -988,19 +988,16 @@ void CPDF_TextPage::ProcessTextObject(
}
int i = 0;
for (i = count - 1; i >= 0; i--) {
- PDFTEXT_Obj prev_Obj = m_LineObj.GetAt(i);
- CFX_Matrix prev_matrix;
- prev_Obj.m_pTextObj->GetTextMatrix(&prev_matrix);
- FX_FLOAT Prev_x = prev_Obj.m_pTextObj->GetPosX(),
- Prev_y = prev_Obj.m_pTextObj->GetPosY();
- prev_Obj.m_formMatrix.Transform(Prev_x, Prev_y);
+ PDFTEXT_Obj prev_text_obj = m_LineObj.GetAt(i);
+ FX_FLOAT Prev_x = prev_text_obj.m_pTextObj->GetPosX(),
+ Prev_y = prev_text_obj.m_pTextObj->GetPosY();
+ prev_text_obj.m_formMatrix.Transform(Prev_x, Prev_y);
m_DisplayMatrix.Transform(Prev_x, Prev_y);
if (this_x >= Prev_x) {
- if (i == count - 1) {
+ if (i == count - 1)
m_LineObj.Add(Obj);
- } else {
+ else
m_LineObj.InsertAt(i + 1, Obj);
- }
break;
}
}
@@ -1611,9 +1608,9 @@ int CPDF_TextPage::ProcessInsertObject(const CPDF_TextObject* pObj,
if (re.Contains(pObj->GetPosX(), pObj->GetPosY())) {
bNewline = FALSE;
} else {
- CFX_FloatRect re(0, pObj->m_Bottom, 1000, pObj->m_Top);
- if (re.Contains(m_pPreTextObj->GetPosX(),
- m_pPreTextObj->GetPosY())) {
+ CFX_FloatRect rect(0, pObj->m_Bottom, 1000, pObj->m_Top);
+ if (rect.Contains(m_pPreTextObj->GetPosX(),
+ m_pPreTextObj->GetPosY())) {
bNewline = FALSE;
}
}