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author | dan sinclair <dsinclair@chromium.org> | 2017-02-22 19:56:15 -0500 |
---|---|---|
committer | Chromium commit bot <commit-bot@chromium.org> | 2017-02-23 01:17:40 +0000 |
commit | b147e07ee36be10ca0796a6566be107077c21a03 (patch) | |
tree | 637b1b206000a88fb3e198f648e86a9ee5178f1b /core/fxcrt/fx_coordinates.h | |
parent | e3f237740fd8bea50b4a6f37f56455dfa0328546 (diff) | |
download | pdfium-b147e07ee36be10ca0796a6566be107077c21a03.tar.xz |
Convert point x,y into CFX_PointF
This Cl converts the PointX,PointY pairs into a CFX_PointF.
Change-Id: I46897832077c317a5bffb4e568550705decbc40c
Reviewed-on: https://pdfium-review.googlesource.com/2821
Commit-Queue: dsinclair <dsinclair@chromium.org>
Reviewed-by: Tom Sepez <tsepez@chromium.org>
Reviewed-by: Nicolás Peña <npm@chromium.org>
Diffstat (limited to 'core/fxcrt/fx_coordinates.h')
-rw-r--r-- | core/fxcrt/fx_coordinates.h | 97 |
1 files changed, 49 insertions, 48 deletions
diff --git a/core/fxcrt/fx_coordinates.h b/core/fxcrt/fx_coordinates.h index d1fa8115b7..a900506fe7 100644 --- a/core/fxcrt/fx_coordinates.h +++ b/core/fxcrt/fx_coordinates.h @@ -127,16 +127,16 @@ class CFX_STemplate { height /= divisor; return *this; } - CFX_STemplate operator+(const CFX_STemplate& other) { + CFX_STemplate operator+(const CFX_STemplate& other) const { return CFX_STemplate(width + other.width, height + other.height); } - CFX_STemplate operator-(const CFX_STemplate& other) { + CFX_STemplate operator-(const CFX_STemplate& other) const { return CFX_STemplate(width - other.width, height - other.height); } - CFX_STemplate operator*(BaseType factor) { + CFX_STemplate operator*(BaseType factor) const { return CFX_STemplate(width * factor, height * factor); } - CFX_STemplate operator/(BaseType divisor) { + CFX_STemplate operator/(BaseType divisor) const { return CFX_STemplate(width / divisor, height / divisor); } @@ -192,50 +192,6 @@ using CFX_VectorF = CFX_VTemplate<FX_FLOAT>; // Rectangles. // TODO(tsepez): Consolidate all these different rectangle classes. -// LTRB rectangles (y-axis runs downwards). -struct FX_RECT { - FX_RECT() : left(0), top(0), right(0), bottom(0) {} - FX_RECT(int l, int t, int r, int b) : left(l), top(t), right(r), bottom(b) {} - - int Width() const { return right - left; } - int Height() const { return bottom - top; } - bool IsEmpty() const { return right <= left || bottom <= top; } - - bool Valid() const { - pdfium::base::CheckedNumeric<int> w = right; - pdfium::base::CheckedNumeric<int> h = bottom; - w -= left; - h -= top; - return w.IsValid() && h.IsValid(); - } - - void Normalize(); - - void Intersect(const FX_RECT& src); - void Intersect(int l, int t, int r, int b) { Intersect(FX_RECT(l, t, r, b)); } - - void Offset(int dx, int dy) { - left += dx; - right += dx; - top += dy; - bottom += dy; - } - - bool operator==(const FX_RECT& src) const { - return left == src.left && right == src.right && top == src.top && - bottom == src.bottom; - } - - bool Contains(int x, int y) const { - return x >= left && x < right && y >= top && y < bottom; - } - - int32_t left; - int32_t top; - int32_t right; - int32_t bottom; -}; - // LTWH rectangles (y-axis runs downwards). template <class BaseType> class CFX_RTemplate { @@ -450,6 +406,51 @@ class CFX_RTemplate { using CFX_Rect = CFX_RTemplate<int32_t>; using CFX_RectF = CFX_RTemplate<FX_FLOAT>; +// LTRB rectangles (y-axis runs downwards). +struct FX_RECT { + FX_RECT() : left(0), top(0), right(0), bottom(0) {} + FX_RECT(int l, int t, int r, int b) : left(l), top(t), right(r), bottom(b) {} + + int Width() const { return right - left; } + int Height() const { return bottom - top; } + bool IsEmpty() const { return right <= left || bottom <= top; } + + bool Valid() const { + pdfium::base::CheckedNumeric<int> w = right; + pdfium::base::CheckedNumeric<int> h = bottom; + w -= left; + h -= top; + return w.IsValid() && h.IsValid(); + } + + void Normalize(); + + void Intersect(const FX_RECT& src); + void Intersect(int l, int t, int r, int b) { Intersect(FX_RECT(l, t, r, b)); } + + void Offset(int dx, int dy) { + left += dx; + right += dx; + top += dy; + bottom += dy; + } + + bool operator==(const FX_RECT& src) const { + return left == src.left && right == src.right && top == src.top && + bottom == src.bottom; + } + + bool Contains(int x, int y) const { + return x >= left && x < right && y >= top && y < bottom; + } + + int32_t left; + int32_t top; + int32_t right; + int32_t bottom; +}; + +// LTRB rectangles (y-axis runs upwards). class CFX_FloatRect { public: CFX_FloatRect() : CFX_FloatRect(0.0f, 0.0f, 0.0f, 0.0f) {} |