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authorweili <weili@chromium.org>2016-06-07 11:28:31 -0700
committerCommit bot <commit-bot@chromium.org>2016-06-07 11:28:31 -0700
commit98963398054a20287cf6b354932ef56ddb4da48c (patch)
treeb9a009dc12f7535e7fc798ee7e416e651272d863 /core/fxcrt
parent4997b22f84307521a62838f874928bf56cd3423c (diff)
downloadpdfium-98963398054a20287cf6b354932ef56ddb4da48c.tar.xz
Fix more code which has shadow variables
The code has local variables that shadow struct or class member variables. Also, when this happens, different variable names should be used instead of namespaces. These were discovered by /Wshadow warning flag in Clang. Review-Url: https://codereview.chromium.org/2034253003
Diffstat (limited to 'core/fxcrt')
-rw-r--r--core/fxcrt/fx_basic_coords.cpp14
-rw-r--r--core/fxcrt/include/fx_coordinates.h121
2 files changed, 75 insertions, 60 deletions
diff --git a/core/fxcrt/fx_basic_coords.cpp b/core/fxcrt/fx_basic_coords.cpp
index 4625bfd666..4c5dc55733 100644
--- a/core/fxcrt/fx_basic_coords.cpp
+++ b/core/fxcrt/fx_basic_coords.cpp
@@ -284,15 +284,15 @@ static void FXCRT_Matrix_Concat(CFX_Matrix& m,
FX_FLOAT ff = m1.e * m2.b + m1.f * m2.d + m2.f;
m.a = aa, m.b = bb, m.c = cc, m.d = dd, m.e = ee, m.f = ff;
}
-void CFX_Matrix::Concat(FX_FLOAT a,
- FX_FLOAT b,
- FX_FLOAT c,
- FX_FLOAT d,
- FX_FLOAT e,
- FX_FLOAT f,
+void CFX_Matrix::Concat(FX_FLOAT a_in,
+ FX_FLOAT b_in,
+ FX_FLOAT c_in,
+ FX_FLOAT d_in,
+ FX_FLOAT e_in,
+ FX_FLOAT f_in,
FX_BOOL bPrepended) {
CFX_Matrix m;
- m.Set(a, b, c, d, e, f);
+ m.Set(a_in, b_in, c_in, d_in, e_in, f_in);
Concat(m, bPrepended);
}
void CFX_Matrix::Concat(const CFX_Matrix& m, FX_BOOL bPrepended) {
diff --git a/core/fxcrt/include/fx_coordinates.h b/core/fxcrt/include/fx_coordinates.h
index ec6b41c869..eff2a7258a 100644
--- a/core/fxcrt/include/fx_coordinates.h
+++ b/core/fxcrt/include/fx_coordinates.h
@@ -319,33 +319,51 @@ class CFX_RTemplate {
typedef CFX_PSTemplate<baseType> FXT_SIZE;
typedef CFX_VTemplate<baseType> FXT_VECTOR;
typedef CFX_RTemplate<baseType> FXT_RECT;
- void Set(baseType left, baseType top, baseType width, baseType height) {
- FXT_RECT::left = left, FXT_RECT::top = top, FXT_RECT::width = width,
- FXT_RECT::height = height;
- }
- void Set(baseType left, baseType top, const FXT_SIZE& size) {
- FXT_RECT::left = left, FXT_RECT::top = top, FXT_RECT::Size(size);
- }
- void Set(const FXT_POINT& p, baseType width, baseType height) {
- TopLeft(p), FXT_RECT::width = width, FXT_RECT::height = height;
+ void Set(baseType dst_left,
+ baseType dst_top,
+ baseType dst_width,
+ baseType dst_height) {
+ left = dst_left;
+ top = dst_top;
+ width = dst_width;
+ height = dst_height;
+ }
+ void Set(baseType dst_left, baseType dst_top, const FXT_SIZE& dst_size) {
+ left = dst_left;
+ top = dst_top;
+ Size(dst_size);
+ }
+ void Set(const FXT_POINT& p, baseType dst_width, baseType dst_height) {
+ TopLeft(p);
+ width = dst_width;
+ height = dst_height;
}
void Set(const FXT_POINT& p1, const FXT_POINT& p2) {
- TopLeft(p1), FXT_RECT::width = p2.x - p1.x, FXT_RECT::height = p2.y - p1.y,
- FXT_RECT::Normalize();
+ TopLeft(p1);
+ width = p2.x - p1.x;
+ height = p2.y - p1.y;
+ Normalize();
}
void Set(const FXT_POINT& p, const FXT_VECTOR& v) {
- TopLeft(p), FXT_RECT::width = v.x, FXT_RECT::height = v.y,
- FXT_RECT::Normalize();
+ TopLeft(p);
+ width = v.x;
+ height = v.y;
+ Normalize();
}
void Reset() {
- FXT_RECT::left = FXT_RECT::top = FXT_RECT::width = FXT_RECT::height = 0;
+ left = 0;
+ top = 0;
+ width = 0;
+ height = 0;
}
FXT_RECT& operator+=(const FXT_POINT& p) {
- left += p.x, top += p.y;
+ left += p.x;
+ top += p.y;
return *this;
}
FXT_RECT& operator-=(const FXT_POINT& p) {
- left -= p.x, top -= p.y;
+ left -= p.x;
+ top -= p.y;
return *this;
}
baseType right() const { return left + width; }
@@ -371,11 +389,14 @@ class CFX_RTemplate {
height += y * 2;
}
void Inflate(const FXT_POINT& p) { Inflate(p.x, p.y); }
- void Inflate(baseType left, baseType top, baseType right, baseType bottom) {
- FXT_RECT::left -= left;
- FXT_RECT::top -= top;
- FXT_RECT::width += left + right;
- FXT_RECT::height += top + bottom;
+ void Inflate(baseType off_left,
+ baseType off_top,
+ baseType off_right,
+ baseType off_bottom) {
+ left -= off_left;
+ top -= off_top;
+ width += off_left + off_right;
+ height += off_top + off_bottom;
}
void Inflate(const FXT_RECT& rt) {
Inflate(rt.left, rt.top, rt.left + rt.width, rt.top + rt.height);
@@ -387,11 +408,14 @@ class CFX_RTemplate {
height -= y * 2;
}
void Deflate(const FXT_POINT& p) { Deflate(p.x, p.y); }
- void Deflate(baseType left, baseType top, baseType right, baseType bottom) {
- FXT_RECT::left += left;
- FXT_RECT::top += top;
- FXT_RECT::width -= left + right;
- FXT_RECT::height -= top + bottom;
+ void Deflate(baseType off_left,
+ baseType off_top,
+ baseType off_right,
+ baseType off_bottom) {
+ left += off_left;
+ top += off_top;
+ width -= off_left + off_right;
+ height -= off_top + off_bottom;
}
void Deflate(const FXT_RECT& rt) {
Deflate(rt.left, rt.top, rt.top + rt.width, rt.top + rt.height);
@@ -464,54 +488,45 @@ class CFX_RTemplate {
return p;
}
void Union(baseType x, baseType y) {
- baseType r = right(), b = bottom();
- if (left > x) {
+ baseType r = right();
+ baseType b = bottom();
+ if (left > x)
left = x;
- }
- if (r < x) {
+ if (r < x)
r = x;
- }
- if (top > y) {
+ if (top > y)
top = y;
- }
- if (b < y) {
+ if (b < y)
b = y;
- }
width = r - left;
height = b - top;
}
void Union(const FXT_POINT& p) { Union(p.x, p.y); }
void Union(const FXT_RECT& rt) {
- baseType r = right(), b = bottom();
- if (left > rt.left) {
+ baseType r = right();
+ baseType b = bottom();
+ if (left > rt.left)
left = rt.left;
- }
- if (r < rt.right()) {
+ if (r < rt.right())
r = rt.right();
- }
- if (top > rt.top) {
+ if (top > rt.top)
top = rt.top;
- }
- if (b < rt.bottom()) {
+ if (b < rt.bottom())
b = rt.bottom();
- }
width = r - left;
height = b - top;
}
void Intersect(const FXT_RECT& rt) {
- baseType r = right(), b = bottom();
- if (left < rt.left) {
+ baseType r = right();
+ baseType b = bottom();
+ if (left < rt.left)
left = rt.left;
- }
- if (r > rt.right()) {
+ if (r > rt.right())
r = rt.right();
- }
- if (top < rt.top) {
+ if (top < rt.top)
top = rt.top;
- }
- if (b > rt.bottom()) {
+ if (b > rt.bottom())
b = rt.bottom();
- }
width = r - left;
height = b - top;
}