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authortsepez <tsepez@chromium.org>2016-09-02 16:56:21 -0700
committerCommit bot <commit-bot@chromium.org>2016-09-02 16:56:21 -0700
commit6296f2d501e2749d98e890ed722f923ee584c9ca (patch)
treeb2eaeda969c65c52132f75cc0391cbd35ee6557a /core/fxcrt
parente106b50129d5b8ce50228c67d3b0170bc46c4b2e (diff)
downloadpdfium-6296f2d501e2749d98e890ed722f923ee584c9ca.tar.xz
Remove CFX_Matrix::Copy() in favor of assignment
The default assignment operator will suffice and allows us to write matrix1 = matrix2; Review-Url: https://codereview.chromium.org/2307953003
Diffstat (limited to 'core/fxcrt')
-rw-r--r--core/fxcrt/include/fx_coordinates.h12
1 files changed, 1 insertions, 11 deletions
diff --git a/core/fxcrt/include/fx_coordinates.h b/core/fxcrt/include/fx_coordinates.h
index 49f6a19859..7da6057ed4 100644
--- a/core/fxcrt/include/fx_coordinates.h
+++ b/core/fxcrt/include/fx_coordinates.h
@@ -582,27 +582,21 @@ class CFX_Matrix {
void Concat(const CFX_Matrix& m, FX_BOOL bPrepended = FALSE);
void ConcatInverse(const CFX_Matrix& m, FX_BOOL bPrepended = FALSE);
- void Copy(const CFX_Matrix& m) { *this = m; }
-
FX_BOOL IsIdentity() const {
return a == 1 && b == 0 && c == 0 && d == 1 && e == 0 && f == 0;
}
- FX_BOOL IsInvertible() const;
+ FX_BOOL IsInvertible() const;
FX_BOOL Is90Rotated() const;
-
FX_BOOL IsScaled() const;
void Translate(FX_FLOAT x, FX_FLOAT y, FX_BOOL bPrepended = FALSE);
-
void TranslateI(int32_t x, int32_t y, FX_BOOL bPrepended = FALSE) {
Translate((FX_FLOAT)x, (FX_FLOAT)y, bPrepended);
}
void Scale(FX_FLOAT sx, FX_FLOAT sy, FX_BOOL bPrepended = FALSE);
-
void Rotate(FX_FLOAT fRadian, FX_BOOL bPrepended = FALSE);
-
void RotateAt(FX_FLOAT fRadian,
FX_FLOAT x,
FX_FLOAT y,
@@ -613,12 +607,9 @@ class CFX_Matrix {
FX_BOOL bPrepended = FALSE);
void MatchRect(const CFX_FloatRect& dest, const CFX_FloatRect& src);
-
FX_FLOAT GetXUnit() const;
-
FX_FLOAT GetYUnit() const;
void GetUnitRect(CFX_RectF& rect) const;
-
CFX_FloatRect GetUnitRect() const;
FX_FLOAT GetUnitArea() const;
@@ -643,7 +634,6 @@ class CFX_Matrix {
void TransformVector(CFX_Vector& v) const;
void TransformRect(CFX_RectF& rect) const;
void TransformRect(CFX_Rect& rect) const;
-
void TransformRect(FX_FLOAT& left,
FX_FLOAT& right,
FX_FLOAT& top,