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author | Dan Sinclair <dsinclair@chromium.org> | 2017-02-07 16:36:39 -0500 |
---|---|---|
committer | Chromium commit bot <commit-bot@chromium.org> | 2017-02-08 01:36:02 +0000 |
commit | bba2a7cf30da9e84bcc14ef32dbb0bb944229219 (patch) | |
tree | 94a74de8d07b3e395bf6e08a62811a3a0d652d19 /core/fxcrt | |
parent | 55e026b7b6eec17b012c819c4a7d39e63094b5c4 (diff) | |
download | pdfium-bba2a7cf30da9e84bcc14ef32dbb0bb944229219.tar.xz |
Update to use CFX_Rect{F} and CFX_Matrix constructors.
This Cl updates the code to use the constructors instead of creating an
empty object and calling Set(). It also removes the various memsets of
the CFX_Rect{F} classes.
Change-Id: I6e20cec00866a38372858dcba5a30d31103172e4
Reviewed-on: https://pdfium-review.googlesource.com/2550
Commit-Queue: dsinclair <dsinclair@chromium.org>
Reviewed-by: Nicolás Peña <npm@chromium.org>
Reviewed-by: Tom Sepez <tsepez@chromium.org>
Diffstat (limited to 'core/fxcrt')
-rw-r--r-- | core/fxcrt/fx_basic_coords.cpp | 48 | ||||
-rw-r--r-- | core/fxcrt/fx_coordinates.h | 95 |
2 files changed, 53 insertions, 90 deletions
diff --git a/core/fxcrt/fx_basic_coords.cpp b/core/fxcrt/fx_basic_coords.cpp index d2bcc2b3ed..62cc4f5890 100644 --- a/core/fxcrt/fx_basic_coords.cpp +++ b/core/fxcrt/fx_basic_coords.cpp @@ -239,27 +239,7 @@ CFX_FloatRect CFX_FloatRect::GetBBox(const CFX_PointF* pPoints, int nPoints) { } return CFX_FloatRect(min_x, min_y, max_x, max_y); } -void CFX_Matrix::Set(FX_FLOAT other_a, - FX_FLOAT other_b, - FX_FLOAT other_c, - FX_FLOAT other_d, - FX_FLOAT other_e, - FX_FLOAT other_f) { - a = other_a; - b = other_b; - c = other_c; - d = other_d; - e = other_e; - f = other_f; -} -void CFX_Matrix::Set(const FX_FLOAT n[6]) { - a = n[0]; - b = n[1]; - c = n[2]; - d = n[3]; - e = n[4]; - f = n[5]; -} + void CFX_Matrix::SetReverse(const CFX_Matrix& m) { FX_FLOAT i = m.a * m.d - m.b * m.c; if (FXSYS_fabs(i) == 0) { @@ -284,6 +264,7 @@ static void FXCRT_Matrix_Concat(CFX_Matrix& m, FX_FLOAT ff = m1.e * m2.b + m1.f * m2.d + m2.f; m.a = aa, m.b = bb, m.c = cc, m.d = dd, m.e = ee, m.f = ff; } + void CFX_Matrix::Concat(FX_FLOAT a_in, FX_FLOAT b_in, FX_FLOAT c_in, @@ -291,10 +272,9 @@ void CFX_Matrix::Concat(FX_FLOAT a_in, FX_FLOAT e_in, FX_FLOAT f_in, bool bPrepended) { - CFX_Matrix m; - m.Set(a_in, b_in, c_in, d_in, e_in, f_in); - Concat(m, bPrepended); + Concat(CFX_Matrix(a_in, b_in, c_in, d_in, e_in, f_in), bPrepended); } + void CFX_Matrix::Concat(const CFX_Matrix& m, bool bPrepended) { if (bPrepended) { FXCRT_Matrix_Concat(*this, m, *this); @@ -338,17 +318,17 @@ void CFX_Matrix::Scale(FX_FLOAT sx, FX_FLOAT sy, bool bPrepended) { f *= sy; } } + void CFX_Matrix::Rotate(FX_FLOAT fRadian, bool bPrepended) { FX_FLOAT cosValue = FXSYS_cos(fRadian); FX_FLOAT sinValue = FXSYS_sin(fRadian); - CFX_Matrix m; - m.Set(cosValue, sinValue, -sinValue, cosValue, 0, 0); - if (bPrepended) { + CFX_Matrix m(cosValue, sinValue, -sinValue, cosValue, 0, 0); + if (bPrepended) FXCRT_Matrix_Concat(*this, m, *this); - } else { + else FXCRT_Matrix_Concat(*this, *this, m); - } } + void CFX_Matrix::RotateAt(FX_FLOAT fRadian, FX_FLOAT dx, FX_FLOAT dy, @@ -357,17 +337,17 @@ void CFX_Matrix::RotateAt(FX_FLOAT fRadian, Rotate(fRadian, bPrepended); Translate(-dx, -dy, bPrepended); } + void CFX_Matrix::Shear(FX_FLOAT fAlphaRadian, FX_FLOAT fBetaRadian, bool bPrepended) { - CFX_Matrix m; - m.Set(1, FXSYS_tan(fAlphaRadian), FXSYS_tan(fBetaRadian), 1, 0, 0); - if (bPrepended) { + CFX_Matrix m(1, FXSYS_tan(fAlphaRadian), FXSYS_tan(fBetaRadian), 1, 0, 0); + if (bPrepended) FXCRT_Matrix_Concat(*this, m, *this); - } else { + else FXCRT_Matrix_Concat(*this, *this, m); - } } + void CFX_Matrix::MatchRect(const CFX_FloatRect& dest, const CFX_FloatRect& src) { FX_FLOAT fDiff = src.left - src.right; diff --git a/core/fxcrt/fx_coordinates.h b/core/fxcrt/fx_coordinates.h index f00675842d..359bf46884 100644 --- a/core/fxcrt/fx_coordinates.h +++ b/core/fxcrt/fx_coordinates.h @@ -270,48 +270,22 @@ class CFX_RTemplate { : left(p.x), top(p.y), width(dst_width), height(dst_height) {} CFX_RTemplate(const PointType& p1, const SizeType& s2) : left(p1.x), top(p1.y), width(s2.x), height(s2.y) {} - - void Set(BaseType dst_left, - BaseType dst_top, - BaseType dst_width, - BaseType dst_height) { - left = dst_left; - top = dst_top; - width = dst_width; - height = dst_height; - } - void Set(BaseType dst_left, BaseType dst_top, const SizeType& dst_size) { - left = dst_left; - top = dst_top; - width = dst_size.x; - height = dst_size.y; - } - void Set(const PointType& p, BaseType dst_width, BaseType dst_height) { - left = p.x; - top = p.y; - width = dst_width; - height = dst_height; - } - void Set(const PointType& p, const SizeType& s) { - left = p.x; - top = p.y; - width = s.x; - height = s.y; - } - void Set(const PointType& p1, const PointType& p2) { - left = p1.x; - top = p1.y; - width = p2.x - p1.x; - height = p2.y - p1.y; + CFX_RTemplate(const PointType& p1, const PointType& p2) + : left(p1.x), top(p1.y), width(p2.x - p1.x), height(p2.y - p1.y) { Normalize(); } - void Set(const PointType& p, const VectorType& v) { - left = p.x; - top = p.y; - width = v.x; - height = v.y; + CFX_RTemplate(const PointType& p, const VectorType& v) + : left(p.x), top(p.y), width(v.x), height(v.y) { Normalize(); } + + // NOLINTNEXTLINE(runtime/explicit) + CFX_RTemplate(const RectType& other) + : left(other.left), + top(other.top), + width(other.width), + height(other.height) {} + void Reset() { left = 0; top = 0; @@ -595,31 +569,40 @@ class CFX_Matrix { public: CFX_Matrix() { SetIdentity(); } + explicit CFX_Matrix(const FX_FLOAT n[6]) + : a(n[0]), b(n[1]), c(n[2]), d(n[3]), e(n[4]), f(n[5]) {} + + CFX_Matrix(const CFX_Matrix& other) + : a(other.a), + b(other.b), + c(other.c), + d(other.d), + e(other.e), + f(other.f) {} CFX_Matrix(FX_FLOAT a1, FX_FLOAT b1, FX_FLOAT c1, FX_FLOAT d1, FX_FLOAT e1, - FX_FLOAT f1) { - a = a1; - b = b1; - c = c1; - d = d1; - e = e1; - f = f1; - } - - void Set(FX_FLOAT a, - FX_FLOAT b, - FX_FLOAT c, - FX_FLOAT d, - FX_FLOAT e, - FX_FLOAT f); - void Set(const FX_FLOAT n[6]); + FX_FLOAT f1) + : a(a1), b(b1), c(c1), d(d1), e(e1), f(f1) {} + + void operator=(const CFX_Matrix& other) { + a = other.a; + b = other.b; + c = other.c; + d = other.d; + e = other.e; + f = other.f; + } void SetIdentity() { - a = d = 1; - b = c = e = f = 0; + a = 1; + b = 0; + c = 0; + d = 1; + e = 0; + f = 0; } void SetReverse(const CFX_Matrix& m); |