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author | Nicolas Pena <npm@chromium.org> | 2017-02-07 14:21:36 -0500 |
---|---|---|
committer | Chromium commit bot <commit-bot@chromium.org> | 2017-02-07 19:46:09 +0000 |
commit | 79365f7e3d2d62138e79e4403d4959318776c139 (patch) | |
tree | b00196a8cdc6777ee0224653ef70bb2f2f7bb8b9 /core/fxge/ge/cfx_pathdata.cpp | |
parent | c222907f453e8a0e6376a86f89354eedb8285854 (diff) | |
download | pdfium-79365f7e3d2d62138e79e4403d4959318776c139.tar.xz |
Use enum class for PathPoint types.
This hopefully makes it less confusing what the description of a point is.
Currently we have defines for the types, which is confusing because a point
can only be one of the three. And it is mixed up with whether the point is
closing a figure or not.
Change-Id: Icd71355d69c77b3d52ca78e03bc379081ff87753
Reviewed-on: https://pdfium-review.googlesource.com/2552
Commit-Queue: Nicolás Peña <npm@chromium.org>
Reviewed-by: Tom Sepez <tsepez@chromium.org>
Diffstat (limited to 'core/fxge/ge/cfx_pathdata.cpp')
-rw-r--r-- | core/fxge/ge/cfx_pathdata.cpp | 105 |
1 files changed, 62 insertions, 43 deletions
diff --git a/core/fxge/ge/cfx_pathdata.cpp b/core/fxge/ge/cfx_pathdata.cpp index 19e8bdb013..d1391850c0 100644 --- a/core/fxge/ge/cfx_pathdata.cpp +++ b/core/fxge/ge/cfx_pathdata.cpp @@ -71,11 +71,16 @@ void CFX_PathData::Append(const CFX_PathData* pSrc, const CFX_Matrix* pMatrix) { } } -void CFX_PathData::SetPoint(int index, FX_FLOAT x, FX_FLOAT y, int flag) { +void CFX_PathData::SetPoint(int index, + FX_FLOAT x, + FX_FLOAT y, + FXPT_TYPE type, + bool closeFigure) { ASSERT(index < m_PointCount); m_pPoints[index].m_PointX = x; m_pPoints[index].m_PointY = y; - m_pPoints[index].m_Flag = flag; + m_pPoints[index].m_Type = type; + m_pPoints[index].m_CloseFigure = closeFigure; } void CFX_PathData::AppendRect(FX_FLOAT left, @@ -85,13 +90,26 @@ void CFX_PathData::AppendRect(FX_FLOAT left, int old_count = m_PointCount; AddPointCount(5); FX_PATHPOINT* pPoints = m_pPoints + old_count; - pPoints[0].m_PointX = pPoints[1].m_PointX = pPoints[4].m_PointX = left; - pPoints[2].m_PointX = pPoints[3].m_PointX = right; - pPoints[0].m_PointY = pPoints[3].m_PointY = pPoints[4].m_PointY = bottom; - pPoints[1].m_PointY = pPoints[2].m_PointY = top; - pPoints[0].m_Flag = FXPT_MOVETO; - pPoints[1].m_Flag = pPoints[2].m_Flag = pPoints[3].m_Flag = FXPT_LINETO; - pPoints[4].m_Flag = FXPT_LINETO | FXPT_CLOSEFIGURE; + pPoints[0].m_PointX = left; + pPoints[1].m_PointX = left; + pPoints[4].m_PointX = left; + pPoints[2].m_PointX = right; + pPoints[3].m_PointX = right; + pPoints[0].m_PointY = bottom; + pPoints[3].m_PointY = bottom; + pPoints[4].m_PointY = bottom; + pPoints[1].m_PointY = top; + pPoints[2].m_PointY = top; + pPoints[0].m_Type = FXPT_TYPE::MoveTo; + pPoints[1].m_Type = FXPT_TYPE::LineTo; + pPoints[2].m_Type = FXPT_TYPE::LineTo; + pPoints[3].m_Type = FXPT_TYPE::LineTo; + pPoints[0].m_CloseFigure = false; + pPoints[1].m_CloseFigure = false; + pPoints[2].m_CloseFigure = false; + pPoints[3].m_CloseFigure = false; + pPoints[4].m_Type = FXPT_TYPE::LineTo; + pPoints[4].m_CloseFigure = true; } CFX_FloatRect CFX_PathData::GetBoundingBox() const { @@ -253,19 +271,19 @@ CFX_FloatRect CFX_PathData::GetBoundingBox(FX_FLOAT line_width, int iMiddlePoint = 0; bool bJoin; while (iPoint < m_PointCount) { - if (m_pPoints[iPoint].m_Flag == FXPT_MOVETO) { + if (m_pPoints[iPoint].IsTypeAndOpen(FXPT_TYPE::MoveTo)) { iStartPoint = iPoint + 1; iEndPoint = iPoint; bJoin = false; } else { - if (m_pPoints[iPoint].m_Flag == FXPT_BEZIERTO) { + if (m_pPoints[iPoint].IsTypeAndOpen(FXPT_TYPE::BezierTo)) { rect.UpdateRect(m_pPoints[iPoint].m_PointX, m_pPoints[iPoint].m_PointY); rect.UpdateRect(m_pPoints[iPoint + 1].m_PointX, m_pPoints[iPoint + 1].m_PointY); iPoint += 2; } if (iPoint == m_PointCount - 1 || - m_pPoints[iPoint + 1].m_Flag == FXPT_MOVETO) { + m_pPoints[iPoint + 1].IsTypeAndOpen(FXPT_TYPE::MoveTo)) { iStartPoint = iPoint - 1; iEndPoint = iPoint; bJoin = false; @@ -309,9 +327,9 @@ bool CFX_PathData::GetZeroAreaPath(CFX_PathData& NewPath, if (m_PointCount < 3) { return false; } - if (m_PointCount == 3 && (m_pPoints[0].m_Flag & FXPT_TYPE) == FXPT_MOVETO && - (m_pPoints[1].m_Flag & FXPT_TYPE) == FXPT_LINETO && - (m_pPoints[2].m_Flag & FXPT_TYPE) == FXPT_LINETO && + if (m_PointCount == 3 && m_pPoints[0].m_Type == FXPT_TYPE::MoveTo && + m_pPoints[1].m_Type == FXPT_TYPE::LineTo && + m_pPoints[2].m_Type == FXPT_TYPE::LineTo && m_pPoints[0].m_PointX == m_pPoints[2].m_PointX && m_pPoints[0].m_PointY == m_pPoints[2].m_PointY) { NewPath.AddPointCount(2); @@ -321,26 +339,26 @@ bool CFX_PathData::GetZeroAreaPath(CFX_PathData& NewPath, pMatrix->TransformPoint(x, y); x = (int)x + 0.5f; y = (int)y + 0.5f; - NewPath.SetPoint(0, x, y, FXPT_MOVETO); + NewPath.SetPoint(0, x, y, FXPT_TYPE::MoveTo, false); x = m_pPoints[1].m_PointX, y = m_pPoints[1].m_PointY; pMatrix->TransformPoint(x, y); x = (int)x + 0.5f; y = (int)y + 0.5f; - NewPath.SetPoint(1, x, y, FXPT_LINETO); + NewPath.SetPoint(1, x, y, FXPT_TYPE::LineTo, false); pMatrix->SetIdentity(); } else { FX_FLOAT x = (int)m_pPoints[0].m_PointX + 0.5f, y = (int)m_pPoints[0].m_PointY + 0.5f; - NewPath.SetPoint(0, x, y, FXPT_MOVETO); + NewPath.SetPoint(0, x, y, FXPT_TYPE::MoveTo, false); x = (int)m_pPoints[1].m_PointX + 0.5f, y = (int)m_pPoints[1].m_PointY + 0.5f; - NewPath.SetPoint(1, x, y, FXPT_LINETO); + NewPath.SetPoint(1, x, y, FXPT_TYPE::LineTo, false); } } else { NewPath.SetPoint(0, m_pPoints[0].m_PointX, m_pPoints[0].m_PointY, - FXPT_MOVETO); + FXPT_TYPE::MoveTo, false); NewPath.SetPoint(1, m_pPoints[1].m_PointX, m_pPoints[1].m_PointY, - FXPT_LINETO); + FXPT_TYPE::LineTo, false); } if (m_pPoints[0].m_PointX != m_pPoints[1].m_PointX && m_pPoints[0].m_PointY != m_pPoints[1].m_PointY) { @@ -357,17 +375,18 @@ bool CFX_PathData::GetZeroAreaPath(CFX_PathData& NewPath, m_pPoints[mid + i + 1].m_PointX && m_pPoints[mid - i - 1].m_PointY == m_pPoints[mid + i + 1].m_PointY && - ((m_pPoints[mid - i - 1].m_Flag & FXPT_TYPE) != FXPT_BEZIERTO && - (m_pPoints[mid + i + 1].m_Flag & FXPT_TYPE) != FXPT_BEZIERTO))) { + m_pPoints[mid - i - 1].m_Type != FXPT_TYPE::BezierTo && + m_pPoints[mid + i + 1].m_Type != FXPT_TYPE::BezierTo)) { bZeroArea = true; break; } int new_count = t_path.GetPointCount(); t_path.AddPointCount(2); t_path.SetPoint(new_count, m_pPoints[mid - i].m_PointX, - m_pPoints[mid - i].m_PointY, FXPT_MOVETO); + m_pPoints[mid - i].m_PointY, FXPT_TYPE::MoveTo, false); t_path.SetPoint(new_count + 1, m_pPoints[mid - i - 1].m_PointX, - m_pPoints[mid - i - 1].m_PointY, FXPT_LINETO); + m_pPoints[mid - i - 1].m_PointY, FXPT_TYPE::LineTo, + false); } if (!bZeroArea) { NewPath.Append(&t_path, nullptr); @@ -378,13 +397,13 @@ bool CFX_PathData::GetZeroAreaPath(CFX_PathData& NewPath, int stratPoint = 0; int next = 0, i; for (i = 0; i < m_PointCount; i++) { - int point_type = m_pPoints[i].m_Flag & FXPT_TYPE; - if (point_type == FXPT_MOVETO) { + FXPT_TYPE point_type = m_pPoints[i].m_Type; + if (point_type == FXPT_TYPE::MoveTo) { stratPoint = i; - } else if (point_type == FXPT_LINETO) { + } else if (point_type == FXPT_TYPE::LineTo) { next = (i + 1 - stratPoint) % (m_PointCount - stratPoint) + stratPoint; - if ((m_pPoints[next].m_Flag & FXPT_TYPE) != FXPT_BEZIERTO && - (m_pPoints[next].m_Flag & FXPT_TYPE) != FXPT_MOVETO) { + if (m_pPoints[next].m_Type != FXPT_TYPE::BezierTo && + m_pPoints[next].m_Type != FXPT_TYPE::MoveTo) { if ((m_pPoints[i - 1].m_PointX == m_pPoints[i].m_PointX && m_pPoints[i].m_PointX == m_pPoints[next].m_PointX) && ((m_pPoints[i].m_PointY - m_pPoints[i - 1].m_PointY) * @@ -399,9 +418,9 @@ bool CFX_PathData::GetZeroAreaPath(CFX_PathData& NewPath, int new_count = NewPath.GetPointCount(); NewPath.AddPointCount(2); NewPath.SetPoint(new_count, m_pPoints[pre].m_PointX, - m_pPoints[pre].m_PointY, FXPT_MOVETO); + m_pPoints[pre].m_PointY, FXPT_TYPE::MoveTo, false); NewPath.SetPoint(new_count + 1, m_pPoints[next].m_PointX, - m_pPoints[next].m_PointY, FXPT_LINETO); + m_pPoints[next].m_PointY, FXPT_TYPE::LineTo, false); } else if ((m_pPoints[i - 1].m_PointY == m_pPoints[i].m_PointY && m_pPoints[i].m_PointY == m_pPoints[next].m_PointY) && ((m_pPoints[i].m_PointX - m_pPoints[i - 1].m_PointX) * @@ -416,24 +435,24 @@ bool CFX_PathData::GetZeroAreaPath(CFX_PathData& NewPath, int new_count = NewPath.GetPointCount(); NewPath.AddPointCount(2); NewPath.SetPoint(new_count, m_pPoints[pre].m_PointX, - m_pPoints[pre].m_PointY, FXPT_MOVETO); + m_pPoints[pre].m_PointY, FXPT_TYPE::MoveTo, false); NewPath.SetPoint(new_count + 1, m_pPoints[next].m_PointX, - m_pPoints[next].m_PointY, FXPT_LINETO); - } else if ((m_pPoints[i - 1].m_Flag & FXPT_TYPE) == FXPT_MOVETO && - (m_pPoints[next].m_Flag & FXPT_TYPE) == FXPT_LINETO && + m_pPoints[next].m_PointY, FXPT_TYPE::LineTo, false); + } else if (m_pPoints[i - 1].m_Type == FXPT_TYPE::MoveTo && + m_pPoints[next].m_Type == FXPT_TYPE::LineTo && m_pPoints[i - 1].m_PointX == m_pPoints[next].m_PointX && m_pPoints[i - 1].m_PointY == m_pPoints[next].m_PointY && - m_pPoints[next].m_Flag & FXPT_CLOSEFIGURE) { + m_pPoints[next].m_CloseFigure) { int new_count = NewPath.GetPointCount(); NewPath.AddPointCount(2); NewPath.SetPoint(new_count, m_pPoints[i - 1].m_PointX, - m_pPoints[i - 1].m_PointY, FXPT_MOVETO); + m_pPoints[i - 1].m_PointY, FXPT_TYPE::MoveTo, false); NewPath.SetPoint(new_count + 1, m_pPoints[i].m_PointX, - m_pPoints[i].m_PointY, FXPT_LINETO); + m_pPoints[i].m_PointY, FXPT_TYPE::LineTo, false); bThin = true; } } - } else if (point_type == FXPT_BEZIERTO) { + } else if (point_type == FXPT_TYPE::BezierTo) { i += 2; continue; } @@ -464,7 +483,7 @@ bool CFX_PathData::IsRect() const { return false; } for (int i = 1; i < 4; i++) { - if ((m_pPoints[i].m_Flag & FXPT_TYPE) != FXPT_LINETO) { + if (m_pPoints[i].m_Type != FXPT_TYPE::LineTo) { return false; } if (m_pPoints[i].m_PointX != m_pPoints[i - 1].m_PointX && @@ -472,7 +491,7 @@ bool CFX_PathData::IsRect() const { return false; } } - return m_PointCount == 5 || (m_pPoints[3].m_Flag & FXPT_CLOSEFIGURE); + return m_PointCount == 5 || m_pPoints[3].m_CloseFigure; } bool CFX_PathData::IsRect(const CFX_Matrix* pMatrix, @@ -508,7 +527,7 @@ bool CFX_PathData::IsRect(const CFX_Matrix* pMatrix, pMatrix->Transform(m_pPoints[i].m_PointX, m_pPoints[i].m_PointY, x[i], y[i]); if (i) { - if ((m_pPoints[i].m_Flag & FXPT_TYPE) != FXPT_LINETO) { + if (m_pPoints[i].m_Type != FXPT_TYPE::LineTo) { return false; } if (x[i] != x[i - 1] && y[i] != y[i - 1]) { |