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author | npm <npm@chromium.org> | 2016-08-08 08:18:29 -0700 |
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committer | Commit bot <commit-bot@chromium.org> | 2016-08-08 08:18:29 -0700 |
commit | 660de3c494b68a574cb4cdf20359f51ddc260d3c (patch) | |
tree | 04eebfb5e0effe3cdce70e8bf60b39dcc018a817 /core/fxge/ge/cfx_pathdata.cpp | |
parent | f41d9dc1ead47a1218e1cd37bd74ec850c8baaa3 (diff) | |
download | pdfium-660de3c494b68a574cb4cdf20359f51ddc260d3c.tar.xz |
Move CFX_ClipRgn and CFX_PathData into their own files.
This is the second CL in an attempt to split up the classes in fxge/include/fx_ge.h into their own files. CFX_ClipRgn is moved to core/fxge/ge because it is only used in core/fxge. The header for CFX_PathData is left in core/fxge/include since it is used elsewhere.
Review-Url: https://codereview.chromium.org/2216853004
Diffstat (limited to 'core/fxge/ge/cfx_pathdata.cpp')
-rw-r--r-- | core/fxge/ge/cfx_pathdata.cpp | 533 |
1 files changed, 533 insertions, 0 deletions
diff --git a/core/fxge/ge/cfx_pathdata.cpp b/core/fxge/ge/cfx_pathdata.cpp new file mode 100644 index 0000000000..66792642f9 --- /dev/null +++ b/core/fxge/ge/cfx_pathdata.cpp @@ -0,0 +1,533 @@ +// Copyright 2016 PDFium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com + +#include "core/fxge/include/cfx_pathdata.h" + +#include "core/fxcrt/include/fx_system.h" +#include "core/fxge/include/fx_ge.h" +#include "third_party/base/numerics/safe_math.h" + +CFX_PathData::CFX_PathData() + : m_PointCount(0), m_pPoints(nullptr), m_AllocCount(0) {} + +CFX_PathData::~CFX_PathData() { + FX_Free(m_pPoints); +} + +void CFX_PathData::SetPointCount(int nPoints) { + m_PointCount = nPoints; + if (m_AllocCount < nPoints) { + FX_Free(m_pPoints); + m_pPoints = FX_Alloc(FX_PATHPOINT, nPoints); + m_AllocCount = nPoints; + } +} + +void CFX_PathData::AllocPointCount(int nPoints) { + if (m_AllocCount < nPoints) { + FX_PATHPOINT* pNewBuf = FX_Alloc(FX_PATHPOINT, nPoints); + if (m_PointCount) { + FXSYS_memcpy(pNewBuf, m_pPoints, m_PointCount * sizeof(FX_PATHPOINT)); + } + FX_Free(m_pPoints); + m_pPoints = pNewBuf; + m_AllocCount = nPoints; + } +} + +CFX_PathData::CFX_PathData(const CFX_PathData& src) { + m_PointCount = m_AllocCount = src.m_PointCount; + m_pPoints = FX_Alloc(FX_PATHPOINT, src.m_PointCount); + FXSYS_memcpy(m_pPoints, src.m_pPoints, sizeof(FX_PATHPOINT) * m_PointCount); +} + +void CFX_PathData::TrimPoints(int nPoints) { + if (m_PointCount <= nPoints) { + return; + } + SetPointCount(nPoints); +} + +void CFX_PathData::AddPointCount(int addPoints) { + pdfium::base::CheckedNumeric<int> safe_new_count = m_PointCount; + safe_new_count += addPoints; + int new_count = safe_new_count.ValueOrDie(); + AllocPointCount(new_count); + m_PointCount = new_count; +} + +void CFX_PathData::Append(const CFX_PathData* pSrc, const CFX_Matrix* pMatrix) { + int old_count = m_PointCount; + AddPointCount(pSrc->m_PointCount); + FXSYS_memcpy(m_pPoints + old_count, pSrc->m_pPoints, + pSrc->m_PointCount * sizeof(FX_PATHPOINT)); + if (pMatrix) { + for (int i = 0; i < pSrc->m_PointCount; i++) { + pMatrix->Transform(m_pPoints[old_count + i].m_PointX, + m_pPoints[old_count + i].m_PointY); + } + } +} + +void CFX_PathData::SetPoint(int index, FX_FLOAT x, FX_FLOAT y, int flag) { + ASSERT(index < m_PointCount); + m_pPoints[index].m_PointX = x; + m_pPoints[index].m_PointY = y; + m_pPoints[index].m_Flag = flag; +} + +void CFX_PathData::AppendRect(FX_FLOAT left, + FX_FLOAT bottom, + FX_FLOAT right, + FX_FLOAT top) { + int old_count = m_PointCount; + AddPointCount(5); + FX_PATHPOINT* pPoints = m_pPoints + old_count; + pPoints[0].m_PointX = pPoints[1].m_PointX = pPoints[4].m_PointX = left; + pPoints[2].m_PointX = pPoints[3].m_PointX = right; + pPoints[0].m_PointY = pPoints[3].m_PointY = pPoints[4].m_PointY = bottom; + pPoints[1].m_PointY = pPoints[2].m_PointY = top; + pPoints[0].m_Flag = FXPT_MOVETO; + pPoints[1].m_Flag = pPoints[2].m_Flag = pPoints[3].m_Flag = FXPT_LINETO; + pPoints[4].m_Flag = FXPT_LINETO | FXPT_CLOSEFIGURE; +} + +CFX_FloatRect CFX_PathData::GetBoundingBox() const { + CFX_FloatRect rect; + if (m_PointCount) { + rect.InitRect(m_pPoints[0].m_PointX, m_pPoints[0].m_PointY); + for (int i = 1; i < m_PointCount; i++) { + rect.UpdateRect(m_pPoints[i].m_PointX, m_pPoints[i].m_PointY); + } + } + return rect; +} + +static void _UpdateLineEndPoints(CFX_FloatRect& rect, + FX_FLOAT start_x, + FX_FLOAT start_y, + FX_FLOAT end_x, + FX_FLOAT end_y, + FX_FLOAT hw) { + if (start_x == end_x) { + if (start_y == end_y) { + rect.UpdateRect(end_x + hw, end_y + hw); + rect.UpdateRect(end_x - hw, end_y - hw); + return; + } + FX_FLOAT point_y; + if (end_y < start_y) { + point_y = end_y - hw; + } else { + point_y = end_y + hw; + } + rect.UpdateRect(end_x + hw, point_y); + rect.UpdateRect(end_x - hw, point_y); + return; + } + if (start_y == end_y) { + FX_FLOAT point_x; + if (end_x < start_x) { + point_x = end_x - hw; + } else { + point_x = end_x + hw; + } + rect.UpdateRect(point_x, end_y + hw); + rect.UpdateRect(point_x, end_y - hw); + return; + } + FX_FLOAT dx = end_x - start_x; + FX_FLOAT dy = end_y - start_y; + FX_FLOAT ll = FXSYS_sqrt2(dx, dy); + FX_FLOAT mx = end_x + hw * dx / ll; + FX_FLOAT my = end_y + hw * dy / ll; + FX_FLOAT dx1 = hw * dy / ll; + FX_FLOAT dy1 = hw * dx / ll; + rect.UpdateRect(mx - dx1, my + dy1); + rect.UpdateRect(mx + dx1, my - dy1); +} + +static void _UpdateLineJoinPoints(CFX_FloatRect& rect, + FX_FLOAT start_x, + FX_FLOAT start_y, + FX_FLOAT middle_x, + FX_FLOAT middle_y, + FX_FLOAT end_x, + FX_FLOAT end_y, + FX_FLOAT half_width, + FX_FLOAT miter_limit) { + FX_FLOAT start_k = 0, start_c = 0, end_k = 0, end_c = 0, start_len = 0, + start_dc = 0, end_len = 0, end_dc = 0; + FX_BOOL bStartVert = FXSYS_fabs(start_x - middle_x) < 1.0f / 20; + FX_BOOL bEndVert = FXSYS_fabs(middle_x - end_x) < 1.0f / 20; + if (bStartVert && bEndVert) { + int start_dir = middle_y > start_y ? 1 : -1; + FX_FLOAT point_y = middle_y + half_width * start_dir; + rect.UpdateRect(middle_x + half_width, point_y); + rect.UpdateRect(middle_x - half_width, point_y); + return; + } + if (!bStartVert) { + start_k = (middle_y - start_y) / (middle_x - start_x); + start_c = middle_y - (start_k * middle_x); + start_len = FXSYS_sqrt2(start_x - middle_x, start_y - middle_y); + start_dc = + (FX_FLOAT)FXSYS_fabs(half_width * start_len / (start_x - middle_x)); + } + if (!bEndVert) { + end_k = (end_y - middle_y) / (end_x - middle_x); + end_c = middle_y - (end_k * middle_x); + end_len = FXSYS_sqrt2(end_x - middle_x, end_y - middle_y); + end_dc = (FX_FLOAT)FXSYS_fabs(half_width * end_len / (end_x - middle_x)); + } + if (bStartVert) { + FX_FLOAT outside_x = start_x; + if (end_x < start_x) { + outside_x += half_width; + } else { + outside_x -= half_width; + } + FX_FLOAT outside_y; + if (start_y < (end_k * start_x) + end_c) { + outside_y = (end_k * outside_x) + end_c + end_dc; + } else { + outside_y = (end_k * outside_x) + end_c - end_dc; + } + rect.UpdateRect(outside_x, outside_y); + return; + } + if (bEndVert) { + FX_FLOAT outside_x = end_x; + if (start_x < end_x) { + outside_x += half_width; + } else { + outside_x -= half_width; + } + FX_FLOAT outside_y; + if (end_y < (start_k * end_x) + start_c) { + outside_y = (start_k * outside_x) + start_c + start_dc; + } else { + outside_y = (start_k * outside_x) + start_c - start_dc; + } + rect.UpdateRect(outside_x, outside_y); + return; + } + if (FXSYS_fabs(start_k - end_k) < 1.0f / 20) { + int start_dir = middle_x > start_x ? 1 : -1; + int end_dir = end_x > middle_x ? 1 : -1; + if (start_dir == end_dir) { + _UpdateLineEndPoints(rect, middle_x, middle_y, end_x, end_y, half_width); + } else { + _UpdateLineEndPoints(rect, start_x, start_y, middle_x, middle_y, + half_width); + } + return; + } + FX_FLOAT start_outside_c = start_c; + if (end_y < (start_k * end_x) + start_c) { + start_outside_c += start_dc; + } else { + start_outside_c -= start_dc; + } + FX_FLOAT end_outside_c = end_c; + if (start_y < (end_k * start_x) + end_c) { + end_outside_c += end_dc; + } else { + end_outside_c -= end_dc; + } + FX_FLOAT join_x = (end_outside_c - start_outside_c) / (start_k - end_k); + FX_FLOAT join_y = (start_k * join_x) + start_outside_c; + rect.UpdateRect(join_x, join_y); +} + +CFX_FloatRect CFX_PathData::GetBoundingBox(FX_FLOAT line_width, + FX_FLOAT miter_limit) const { + CFX_FloatRect rect(100000 * 1.0f, 100000 * 1.0f, -100000 * 1.0f, + -100000 * 1.0f); + int iPoint = 0; + FX_FLOAT half_width = line_width; + int iStartPoint = 0; + int iEndPoint = 0; + int iMiddlePoint = 0; + FX_BOOL bJoin; + while (iPoint < m_PointCount) { + if (m_pPoints[iPoint].m_Flag == FXPT_MOVETO) { + iStartPoint = iPoint + 1; + iEndPoint = iPoint; + bJoin = FALSE; + } else { + if (m_pPoints[iPoint].m_Flag == FXPT_BEZIERTO) { + rect.UpdateRect(m_pPoints[iPoint].m_PointX, m_pPoints[iPoint].m_PointY); + rect.UpdateRect(m_pPoints[iPoint + 1].m_PointX, + m_pPoints[iPoint + 1].m_PointY); + iPoint += 2; + } + if (iPoint == m_PointCount - 1 || + m_pPoints[iPoint + 1].m_Flag == FXPT_MOVETO) { + iStartPoint = iPoint - 1; + iEndPoint = iPoint; + bJoin = FALSE; + } else { + iStartPoint = iPoint - 1; + iMiddlePoint = iPoint; + iEndPoint = iPoint + 1; + bJoin = TRUE; + } + } + FX_FLOAT start_x = m_pPoints[iStartPoint].m_PointX; + FX_FLOAT start_y = m_pPoints[iStartPoint].m_PointY; + FX_FLOAT end_x = m_pPoints[iEndPoint].m_PointX; + FX_FLOAT end_y = m_pPoints[iEndPoint].m_PointY; + if (bJoin) { + FX_FLOAT middle_x = m_pPoints[iMiddlePoint].m_PointX; + FX_FLOAT middle_y = m_pPoints[iMiddlePoint].m_PointY; + _UpdateLineJoinPoints(rect, start_x, start_y, middle_x, middle_y, end_x, + end_y, half_width, miter_limit); + } else { + _UpdateLineEndPoints(rect, start_x, start_y, end_x, end_y, half_width); + } + iPoint++; + } + return rect; +} + +void CFX_PathData::Transform(const CFX_Matrix* pMatrix) { + if (!pMatrix) { + return; + } + for (int i = 0; i < m_PointCount; i++) { + pMatrix->Transform(m_pPoints[i].m_PointX, m_pPoints[i].m_PointY); + } +} + +FX_BOOL CFX_PathData::GetZeroAreaPath(CFX_PathData& NewPath, + CFX_Matrix* pMatrix, + FX_BOOL& bThin, + FX_BOOL bAdjust) const { + if (m_PointCount < 3) { + return FALSE; + } + if (m_PointCount == 3 && (m_pPoints[0].m_Flag & FXPT_TYPE) == FXPT_MOVETO && + (m_pPoints[1].m_Flag & FXPT_TYPE) == FXPT_LINETO && + (m_pPoints[2].m_Flag & FXPT_TYPE) == FXPT_LINETO && + m_pPoints[0].m_PointX == m_pPoints[2].m_PointX && + m_pPoints[0].m_PointY == m_pPoints[2].m_PointY) { + NewPath.AddPointCount(2); + if (bAdjust) { + if (pMatrix) { + FX_FLOAT x = m_pPoints[0].m_PointX, y = m_pPoints[0].m_PointY; + pMatrix->TransformPoint(x, y); + x = (int)x + 0.5f; + y = (int)y + 0.5f; + NewPath.SetPoint(0, x, y, FXPT_MOVETO); + x = m_pPoints[1].m_PointX, y = m_pPoints[1].m_PointY; + pMatrix->TransformPoint(x, y); + x = (int)x + 0.5f; + y = (int)y + 0.5f; + NewPath.SetPoint(1, x, y, FXPT_LINETO); + pMatrix->SetIdentity(); + } else { + FX_FLOAT x = (int)m_pPoints[0].m_PointX + 0.5f, + y = (int)m_pPoints[0].m_PointY + 0.5f; + NewPath.SetPoint(0, x, y, FXPT_MOVETO); + x = (int)m_pPoints[1].m_PointX + 0.5f, + y = (int)m_pPoints[1].m_PointY + 0.5f; + NewPath.SetPoint(1, x, y, FXPT_LINETO); + } + } else { + NewPath.SetPoint(0, m_pPoints[0].m_PointX, m_pPoints[0].m_PointY, + FXPT_MOVETO); + NewPath.SetPoint(1, m_pPoints[1].m_PointX, m_pPoints[1].m_PointY, + FXPT_LINETO); + } + if (m_pPoints[0].m_PointX != m_pPoints[1].m_PointX && + m_pPoints[0].m_PointY != m_pPoints[1].m_PointY) { + bThin = TRUE; + } + return TRUE; + } + if (((m_PointCount > 3) && (m_PointCount % 2))) { + int mid = m_PointCount / 2; + FX_BOOL bZeroArea = FALSE; + CFX_PathData t_path; + for (int i = 0; i < mid; i++) { + if (!(m_pPoints[mid - i - 1].m_PointX == + m_pPoints[mid + i + 1].m_PointX && + m_pPoints[mid - i - 1].m_PointY == + m_pPoints[mid + i + 1].m_PointY && + ((m_pPoints[mid - i - 1].m_Flag & FXPT_TYPE) != FXPT_BEZIERTO && + (m_pPoints[mid + i + 1].m_Flag & FXPT_TYPE) != FXPT_BEZIERTO))) { + bZeroArea = TRUE; + break; + } + int new_count = t_path.GetPointCount(); + t_path.AddPointCount(2); + t_path.SetPoint(new_count, m_pPoints[mid - i].m_PointX, + m_pPoints[mid - i].m_PointY, FXPT_MOVETO); + t_path.SetPoint(new_count + 1, m_pPoints[mid - i - 1].m_PointX, + m_pPoints[mid - i - 1].m_PointY, FXPT_LINETO); + } + if (!bZeroArea) { + NewPath.Append(&t_path, nullptr); + bThin = TRUE; + return TRUE; + } + } + int stratPoint = 0; + int next = 0, i; + for (i = 0; i < m_PointCount; i++) { + int point_type = m_pPoints[i].m_Flag & FXPT_TYPE; + if (point_type == FXPT_MOVETO) { + stratPoint = i; + } else if (point_type == FXPT_LINETO) { + next = (i + 1 - stratPoint) % (m_PointCount - stratPoint) + stratPoint; + if ((m_pPoints[next].m_Flag & FXPT_TYPE) != FXPT_BEZIERTO && + (m_pPoints[next].m_Flag & FXPT_TYPE) != FXPT_MOVETO) { + if ((m_pPoints[i - 1].m_PointX == m_pPoints[i].m_PointX && + m_pPoints[i].m_PointX == m_pPoints[next].m_PointX) && + ((m_pPoints[i].m_PointY - m_pPoints[i - 1].m_PointY) * + (m_pPoints[i].m_PointY - m_pPoints[next].m_PointY) > + 0)) { + int pre = i; + if (FXSYS_fabs(m_pPoints[i].m_PointY - m_pPoints[i - 1].m_PointY) < + FXSYS_fabs(m_pPoints[i].m_PointY - m_pPoints[next].m_PointY)) { + pre--; + next--; + } + int new_count = NewPath.GetPointCount(); + NewPath.AddPointCount(2); + NewPath.SetPoint(new_count, m_pPoints[pre].m_PointX, + m_pPoints[pre].m_PointY, FXPT_MOVETO); + NewPath.SetPoint(new_count + 1, m_pPoints[next].m_PointX, + m_pPoints[next].m_PointY, FXPT_LINETO); + } else if ((m_pPoints[i - 1].m_PointY == m_pPoints[i].m_PointY && + m_pPoints[i].m_PointY == m_pPoints[next].m_PointY) && + ((m_pPoints[i].m_PointX - m_pPoints[i - 1].m_PointX) * + (m_pPoints[i].m_PointX - m_pPoints[next].m_PointX) > + 0)) { + int pre = i; + if (FXSYS_fabs(m_pPoints[i].m_PointX - m_pPoints[i - 1].m_PointX) < + FXSYS_fabs(m_pPoints[i].m_PointX - m_pPoints[next].m_PointX)) { + pre--; + next--; + } + int new_count = NewPath.GetPointCount(); + NewPath.AddPointCount(2); + NewPath.SetPoint(new_count, m_pPoints[pre].m_PointX, + m_pPoints[pre].m_PointY, FXPT_MOVETO); + NewPath.SetPoint(new_count + 1, m_pPoints[next].m_PointX, + m_pPoints[next].m_PointY, FXPT_LINETO); + } else if ((m_pPoints[i - 1].m_Flag & FXPT_TYPE) == FXPT_MOVETO && + (m_pPoints[next].m_Flag & FXPT_TYPE) == FXPT_LINETO && + m_pPoints[i - 1].m_PointX == m_pPoints[next].m_PointX && + m_pPoints[i - 1].m_PointY == m_pPoints[next].m_PointY && + m_pPoints[next].m_Flag & FXPT_CLOSEFIGURE) { + int new_count = NewPath.GetPointCount(); + NewPath.AddPointCount(2); + NewPath.SetPoint(new_count, m_pPoints[i - 1].m_PointX, + m_pPoints[i - 1].m_PointY, FXPT_MOVETO); + NewPath.SetPoint(new_count + 1, m_pPoints[i].m_PointX, + m_pPoints[i].m_PointY, FXPT_LINETO); + bThin = TRUE; + } + } + } else if (point_type == FXPT_BEZIERTO) { + i += 2; + continue; + } + } + if (m_PointCount > 3 && NewPath.GetPointCount()) { + bThin = TRUE; + } + if (NewPath.GetPointCount() == 0) { + return FALSE; + } + return TRUE; +} + +FX_BOOL CFX_PathData::IsRect() const { + if (m_PointCount != 5 && m_PointCount != 4) { + return FALSE; + } + if ((m_PointCount == 5 && (m_pPoints[0].m_PointX != m_pPoints[4].m_PointX || + m_pPoints[0].m_PointY != m_pPoints[4].m_PointY)) || + (m_pPoints[0].m_PointX == m_pPoints[2].m_PointX && + m_pPoints[0].m_PointY == m_pPoints[2].m_PointY) || + (m_pPoints[1].m_PointX == m_pPoints[3].m_PointX && + m_pPoints[1].m_PointY == m_pPoints[3].m_PointY)) { + return FALSE; + } + if (m_pPoints[0].m_PointX != m_pPoints[3].m_PointX && + m_pPoints[0].m_PointY != m_pPoints[3].m_PointY) { + return FALSE; + } + for (int i = 1; i < 4; i++) { + if ((m_pPoints[i].m_Flag & FXPT_TYPE) != FXPT_LINETO) { + return FALSE; + } + if (m_pPoints[i].m_PointX != m_pPoints[i - 1].m_PointX && + m_pPoints[i].m_PointY != m_pPoints[i - 1].m_PointY) { + return FALSE; + } + } + return m_PointCount == 5 || (m_pPoints[3].m_Flag & FXPT_CLOSEFIGURE); +} + +FX_BOOL CFX_PathData::IsRect(const CFX_Matrix* pMatrix, + CFX_FloatRect* pRect) const { + if (!pMatrix) { + if (!IsRect()) { + return FALSE; + } + if (pRect) { + pRect->left = m_pPoints[0].m_PointX; + pRect->right = m_pPoints[2].m_PointX; + pRect->bottom = m_pPoints[0].m_PointY; + pRect->top = m_pPoints[2].m_PointY; + pRect->Normalize(); + } + return TRUE; + } + if (m_PointCount != 5 && m_PointCount != 4) { + return FALSE; + } + if ((m_PointCount == 5 && (m_pPoints[0].m_PointX != m_pPoints[4].m_PointX || + m_pPoints[0].m_PointY != m_pPoints[4].m_PointY)) || + (m_pPoints[1].m_PointX == m_pPoints[3].m_PointX && + m_pPoints[1].m_PointY == m_pPoints[3].m_PointY)) { + return FALSE; + } + if (m_PointCount == 4 && m_pPoints[0].m_PointX != m_pPoints[3].m_PointX && + m_pPoints[0].m_PointY != m_pPoints[3].m_PointY) { + return FALSE; + } + FX_FLOAT x[5], y[5]; + for (int i = 0; i < m_PointCount; i++) { + pMatrix->Transform(m_pPoints[i].m_PointX, m_pPoints[i].m_PointY, x[i], + y[i]); + if (i) { + if ((m_pPoints[i].m_Flag & FXPT_TYPE) != FXPT_LINETO) { + return FALSE; + } + if (x[i] != x[i - 1] && y[i] != y[i - 1]) { + return FALSE; + } + } + } + if (pRect) { + pRect->left = x[0]; + pRect->right = x[2]; + pRect->bottom = y[0]; + pRect->top = y[2]; + pRect->Normalize(); + } + return TRUE; +} + +void CFX_PathData::Copy(const CFX_PathData& src) { + SetPointCount(src.m_PointCount); + FXSYS_memcpy(m_pPoints, src.m_pPoints, sizeof(FX_PATHPOINT) * m_PointCount); +} |