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authorNicolas Pena <npm@chromium.org>2017-02-07 14:21:36 -0500
committerChromium commit bot <commit-bot@chromium.org>2017-02-07 19:46:09 +0000
commit79365f7e3d2d62138e79e4403d4959318776c139 (patch)
treeb00196a8cdc6777ee0224653ef70bb2f2f7bb8b9 /core/fxge
parentc222907f453e8a0e6376a86f89354eedb8285854 (diff)
downloadpdfium-79365f7e3d2d62138e79e4403d4959318776c139.tar.xz
Use enum class for PathPoint types.
This hopefully makes it less confusing what the description of a point is. Currently we have defines for the types, which is confusing because a point can only be one of the three. And it is mixed up with whether the point is closing a figure or not. Change-Id: Icd71355d69c77b3d52ca78e03bc379081ff87753 Reviewed-on: https://pdfium-review.googlesource.com/2552 Commit-Queue: Nicolás Peña <npm@chromium.org> Reviewed-by: Tom Sepez <tsepez@chromium.org>
Diffstat (limited to 'core/fxge')
-rw-r--r--core/fxge/agg/fx_agg_driver.cpp15
-rw-r--r--core/fxge/cfx_pathdata.h18
-rw-r--r--core/fxge/cfx_renderdevice.h8
-rw-r--r--core/fxge/ge/cfx_font.cpp37
-rw-r--r--core/fxge/ge/cfx_pathdata.cpp105
-rw-r--r--core/fxge/ge/cfx_renderdevice.cpp4
-rw-r--r--core/fxge/skia/fx_skia_device.cpp10
-rw-r--r--core/fxge/win32/cfx_psrenderer.cpp23
-rw-r--r--core/fxge/win32/fx_win32_device.cpp10
-rw-r--r--core/fxge/win32/fx_win32_gdipext.cpp15
10 files changed, 143 insertions, 102 deletions
diff --git a/core/fxge/agg/fx_agg_driver.cpp b/core/fxge/agg/fx_agg_driver.cpp
index 94fe72d301..fa361547a9 100644
--- a/core/fxge/agg/fx_agg_driver.cpp
+++ b/core/fxge/agg/fx_agg_driver.cpp
@@ -281,18 +281,19 @@ void CAgg_PathData::BuildPath(const CFX_PathData* pPathData,
pObject2Device->Transform(x, y);
}
HardClip(x, y);
- int point_type = pPoints[i].m_Flag & FXPT_TYPE;
- if (point_type == FXPT_MOVETO) {
+ FXPT_TYPE point_type = pPoints[i].m_Type;
+ if (point_type == FXPT_TYPE::MoveTo) {
m_PathData.move_to(x, y);
- } else if (point_type == FXPT_LINETO) {
- if (pPoints[i - 1].m_Flag == FXPT_MOVETO &&
- (i == nPoints - 1 || pPoints[i + 1].m_Flag == FXPT_MOVETO) &&
+ } else if (point_type == FXPT_TYPE::LineTo) {
+ if (pPoints[i - 1].IsTypeAndOpen(FXPT_TYPE::MoveTo) &&
+ (i == nPoints - 1 ||
+ pPoints[i + 1].IsTypeAndOpen(FXPT_TYPE::MoveTo)) &&
pPoints[i].m_PointX == pPoints[i - 1].m_PointX &&
pPoints[i].m_PointY == pPoints[i - 1].m_PointY) {
x += 1;
}
m_PathData.line_to(x, y);
- } else if (point_type == FXPT_BEZIERTO) {
+ } else if (point_type == FXPT_TYPE::BezierTo) {
FX_FLOAT x0 = pPoints[i - 1].m_PointX, y0 = pPoints[i - 1].m_PointY;
FX_FLOAT x2 = pPoints[i + 1].m_PointX, y2 = pPoints[i + 1].m_PointY;
FX_FLOAT x3 = pPoints[i + 2].m_PointX, y3 = pPoints[i + 2].m_PointY;
@@ -308,7 +309,7 @@ void CAgg_PathData::BuildPath(const CFX_PathData* pPathData,
i += 2;
m_PathData.add_path_curve(curve);
}
- if (pPoints[i].m_Flag & FXPT_CLOSEFIGURE) {
+ if (pPoints[i].m_CloseFigure) {
m_PathData.end_poly();
}
}
diff --git a/core/fxge/cfx_pathdata.h b/core/fxge/cfx_pathdata.h
index 3e0e11c4ee..46fdfeb740 100644
--- a/core/fxge/cfx_pathdata.h
+++ b/core/fxge/cfx_pathdata.h
@@ -12,9 +12,14 @@
#include "core/fxge/cfx_renderdevice.h"
struct FX_PATHPOINT {
+ bool IsTypeAndOpen(FXPT_TYPE type) const {
+ return m_Type == type && !m_CloseFigure;
+ }
+
FX_FLOAT m_PointX;
FX_FLOAT m_PointY;
- int m_Flag;
+ FXPT_TYPE m_Type;
+ bool m_CloseFigure;
};
class CFX_PathData {
@@ -24,7 +29,10 @@ class CFX_PathData {
~CFX_PathData();
int GetPointCount() const { return m_PointCount; }
- int GetFlag(int index) const { return m_pPoints[index].m_Flag; }
+ FXPT_TYPE GetType(int index) const { return m_pPoints[index].m_Type; }
+ bool IsClosingFigure(int index) const {
+ return m_pPoints[index].m_CloseFigure;
+ }
FX_FLOAT GetPointX(int index) const { return m_pPoints[index].m_PointX; }
FX_FLOAT GetPointY(int index) const { return m_pPoints[index].m_PointY; }
FX_PATHPOINT* GetPoints() const { return m_pPoints; }
@@ -43,7 +51,11 @@ class CFX_PathData {
bool IsRect(const CFX_Matrix* pMatrix, CFX_FloatRect* rect) const;
void Append(const CFX_PathData* pSrc, const CFX_Matrix* pMatrix);
void AppendRect(FX_FLOAT left, FX_FLOAT bottom, FX_FLOAT right, FX_FLOAT top);
- void SetPoint(int index, FX_FLOAT x, FX_FLOAT y, int flag);
+ void SetPoint(int index,
+ FX_FLOAT x,
+ FX_FLOAT y,
+ FXPT_TYPE type,
+ bool closeFigure);
void TrimPoints(int nPoints);
void Copy(const CFX_PathData& src);
diff --git a/core/fxge/cfx_renderdevice.h b/core/fxge/cfx_renderdevice.h
index 800d0c7c52..2144206e19 100644
--- a/core/fxge/cfx_renderdevice.h
+++ b/core/fxge/cfx_renderdevice.h
@@ -27,12 +27,6 @@ class IFX_RenderDeviceDriver;
#define FXDC_DISPLAY 1
#define FXDC_PRINTER 2
-#define FXPT_CLOSEFIGURE 0x01
-#define FXPT_LINETO 0x02
-#define FXPT_BEZIERTO 0x04
-#define FXPT_MOVETO 0x06
-#define FXPT_TYPE 0x06
-
#define FXRC_GET_BITS 0x01
#define FXRC_BIT_MASK 0x02
#define FXRC_ALPHA_MASK 0x04
@@ -66,6 +60,8 @@ class IFX_RenderDeviceDriver;
#define FXTEXT_PRINTIMAGETEXT 0x10
#define FXTEXT_NOSMOOTH 0x20
+enum class FXPT_TYPE : uint8_t { LineTo, BezierTo, MoveTo };
+
struct FXTEXT_CHARPOS {
FX_FLOAT m_AdjustMatrix[4];
FX_FLOAT m_OriginX;
diff --git a/core/fxge/ge/cfx_font.cpp b/core/fxge/ge/cfx_font.cpp
index 24dcb87383..3ba2667f0f 100644
--- a/core/fxge/ge/cfx_font.cpp
+++ b/core/fxge/ge/cfx_font.cpp
@@ -87,7 +87,8 @@ FXFT_Face FT_LoadFont(const uint8_t* pData, int size) {
void Outline_CheckEmptyContour(OUTLINE_PARAMS* param) {
if (param->m_PointCount >= 2 &&
- param->m_pPoints[param->m_PointCount - 2].m_Flag == FXPT_MOVETO &&
+ param->m_pPoints[param->m_PointCount - 2].IsTypeAndOpen(
+ FXPT_TYPE::MoveTo) &&
param->m_pPoints[param->m_PointCount - 2].m_PointX ==
param->m_pPoints[param->m_PointCount - 1].m_PointX &&
param->m_pPoints[param->m_PointCount - 2].m_PointY ==
@@ -95,8 +96,10 @@ void Outline_CheckEmptyContour(OUTLINE_PARAMS* param) {
param->m_PointCount -= 2;
}
if (param->m_PointCount >= 4 &&
- param->m_pPoints[param->m_PointCount - 4].m_Flag == FXPT_MOVETO &&
- param->m_pPoints[param->m_PointCount - 3].m_Flag == FXPT_BEZIERTO &&
+ param->m_pPoints[param->m_PointCount - 4].IsTypeAndOpen(
+ FXPT_TYPE::MoveTo) &&
+ param->m_pPoints[param->m_PointCount - 3].IsTypeAndOpen(
+ FXPT_TYPE::BezierTo) &&
param->m_pPoints[param->m_PointCount - 3].m_PointX ==
param->m_pPoints[param->m_PointCount - 4].m_PointX &&
param->m_pPoints[param->m_PointCount - 3].m_PointY ==
@@ -119,11 +122,12 @@ int Outline_MoveTo(const FXFT_Vector* to, void* user) {
Outline_CheckEmptyContour(param);
param->m_pPoints[param->m_PointCount].m_PointX = to->x / param->m_CoordUnit;
param->m_pPoints[param->m_PointCount].m_PointY = to->y / param->m_CoordUnit;
- param->m_pPoints[param->m_PointCount].m_Flag = FXPT_MOVETO;
+ param->m_pPoints[param->m_PointCount].m_Type = FXPT_TYPE::MoveTo;
+ param->m_pPoints[param->m_PointCount].m_CloseFigure = false;
param->m_CurX = to->x;
param->m_CurY = to->y;
if (param->m_PointCount)
- param->m_pPoints[param->m_PointCount - 1].m_Flag |= FXPT_CLOSEFIGURE;
+ param->m_pPoints[param->m_PointCount - 1].m_CloseFigure = true;
}
param->m_PointCount++;
return 0;
@@ -134,7 +138,8 @@ int Outline_LineTo(const FXFT_Vector* to, void* user) {
if (!param->m_bCount) {
param->m_pPoints[param->m_PointCount].m_PointX = to->x / param->m_CoordUnit;
param->m_pPoints[param->m_PointCount].m_PointY = to->y / param->m_CoordUnit;
- param->m_pPoints[param->m_PointCount].m_Flag = FXPT_LINETO;
+ param->m_pPoints[param->m_PointCount].m_Type = FXPT_TYPE::LineTo;
+ param->m_pPoints[param->m_PointCount].m_CloseFigure = false;
param->m_CurX = to->x;
param->m_CurY = to->y;
}
@@ -153,17 +158,20 @@ int Outline_ConicTo(const FXFT_Vector* control,
param->m_pPoints[param->m_PointCount].m_PointY =
(param->m_CurY + (control->y - param->m_CurY) * 2 / 3) /
param->m_CoordUnit;
- param->m_pPoints[param->m_PointCount].m_Flag = FXPT_BEZIERTO;
+ param->m_pPoints[param->m_PointCount].m_Type = FXPT_TYPE::BezierTo;
+ param->m_pPoints[param->m_PointCount].m_CloseFigure = false;
param->m_pPoints[param->m_PointCount + 1].m_PointX =
(control->x + (to->x - control->x) / 3) / param->m_CoordUnit;
param->m_pPoints[param->m_PointCount + 1].m_PointY =
(control->y + (to->y - control->y) / 3) / param->m_CoordUnit;
- param->m_pPoints[param->m_PointCount + 1].m_Flag = FXPT_BEZIERTO;
+ param->m_pPoints[param->m_PointCount + 1].m_Type = FXPT_TYPE::BezierTo;
+ param->m_pPoints[param->m_PointCount + 1].m_CloseFigure = false;
param->m_pPoints[param->m_PointCount + 2].m_PointX =
to->x / param->m_CoordUnit;
param->m_pPoints[param->m_PointCount + 2].m_PointY =
to->y / param->m_CoordUnit;
- param->m_pPoints[param->m_PointCount + 2].m_Flag = FXPT_BEZIERTO;
+ param->m_pPoints[param->m_PointCount + 2].m_Type = FXPT_TYPE::BezierTo;
+ param->m_pPoints[param->m_PointCount + 2].m_CloseFigure = false;
param->m_CurX = to->x;
param->m_CurY = to->y;
}
@@ -181,17 +189,20 @@ int Outline_CubicTo(const FXFT_Vector* control1,
control1->x / param->m_CoordUnit;
param->m_pPoints[param->m_PointCount].m_PointY =
control1->y / param->m_CoordUnit;
- param->m_pPoints[param->m_PointCount].m_Flag = FXPT_BEZIERTO;
+ param->m_pPoints[param->m_PointCount].m_Type = FXPT_TYPE::BezierTo;
+ param->m_pPoints[param->m_PointCount].m_CloseFigure = false;
param->m_pPoints[param->m_PointCount + 1].m_PointX =
control2->x / param->m_CoordUnit;
param->m_pPoints[param->m_PointCount + 1].m_PointY =
control2->y / param->m_CoordUnit;
- param->m_pPoints[param->m_PointCount + 1].m_Flag = FXPT_BEZIERTO;
+ param->m_pPoints[param->m_PointCount + 1].m_Type = FXPT_TYPE::BezierTo;
+ param->m_pPoints[param->m_PointCount + 1].m_CloseFigure = false;
param->m_pPoints[param->m_PointCount + 2].m_PointX =
to->x / param->m_CoordUnit;
param->m_pPoints[param->m_PointCount + 2].m_PointY =
to->y / param->m_CoordUnit;
- param->m_pPoints[param->m_PointCount + 2].m_Flag = FXPT_BEZIERTO;
+ param->m_pPoints[param->m_PointCount + 2].m_Type = FXPT_TYPE::BezierTo;
+ param->m_pPoints[param->m_PointCount + 2].m_CloseFigure = false;
param->m_CurX = to->x;
param->m_CurY = to->y;
}
@@ -696,7 +707,7 @@ CFX_PathData* CFX_Font::LoadGlyphPathImpl(uint32_t glyph_index,
Outline_CheckEmptyContour(&params);
pPath->TrimPoints(params.m_PointCount);
if (params.m_PointCount)
- pPath->GetPoints()[params.m_PointCount - 1].m_Flag |= FXPT_CLOSEFIGURE;
+ pPath->GetPoints()[params.m_PointCount - 1].m_CloseFigure = true;
return pPath;
}
diff --git a/core/fxge/ge/cfx_pathdata.cpp b/core/fxge/ge/cfx_pathdata.cpp
index 19e8bdb013..d1391850c0 100644
--- a/core/fxge/ge/cfx_pathdata.cpp
+++ b/core/fxge/ge/cfx_pathdata.cpp
@@ -71,11 +71,16 @@ void CFX_PathData::Append(const CFX_PathData* pSrc, const CFX_Matrix* pMatrix) {
}
}
-void CFX_PathData::SetPoint(int index, FX_FLOAT x, FX_FLOAT y, int flag) {
+void CFX_PathData::SetPoint(int index,
+ FX_FLOAT x,
+ FX_FLOAT y,
+ FXPT_TYPE type,
+ bool closeFigure) {
ASSERT(index < m_PointCount);
m_pPoints[index].m_PointX = x;
m_pPoints[index].m_PointY = y;
- m_pPoints[index].m_Flag = flag;
+ m_pPoints[index].m_Type = type;
+ m_pPoints[index].m_CloseFigure = closeFigure;
}
void CFX_PathData::AppendRect(FX_FLOAT left,
@@ -85,13 +90,26 @@ void CFX_PathData::AppendRect(FX_FLOAT left,
int old_count = m_PointCount;
AddPointCount(5);
FX_PATHPOINT* pPoints = m_pPoints + old_count;
- pPoints[0].m_PointX = pPoints[1].m_PointX = pPoints[4].m_PointX = left;
- pPoints[2].m_PointX = pPoints[3].m_PointX = right;
- pPoints[0].m_PointY = pPoints[3].m_PointY = pPoints[4].m_PointY = bottom;
- pPoints[1].m_PointY = pPoints[2].m_PointY = top;
- pPoints[0].m_Flag = FXPT_MOVETO;
- pPoints[1].m_Flag = pPoints[2].m_Flag = pPoints[3].m_Flag = FXPT_LINETO;
- pPoints[4].m_Flag = FXPT_LINETO | FXPT_CLOSEFIGURE;
+ pPoints[0].m_PointX = left;
+ pPoints[1].m_PointX = left;
+ pPoints[4].m_PointX = left;
+ pPoints[2].m_PointX = right;
+ pPoints[3].m_PointX = right;
+ pPoints[0].m_PointY = bottom;
+ pPoints[3].m_PointY = bottom;
+ pPoints[4].m_PointY = bottom;
+ pPoints[1].m_PointY = top;
+ pPoints[2].m_PointY = top;
+ pPoints[0].m_Type = FXPT_TYPE::MoveTo;
+ pPoints[1].m_Type = FXPT_TYPE::LineTo;
+ pPoints[2].m_Type = FXPT_TYPE::LineTo;
+ pPoints[3].m_Type = FXPT_TYPE::LineTo;
+ pPoints[0].m_CloseFigure = false;
+ pPoints[1].m_CloseFigure = false;
+ pPoints[2].m_CloseFigure = false;
+ pPoints[3].m_CloseFigure = false;
+ pPoints[4].m_Type = FXPT_TYPE::LineTo;
+ pPoints[4].m_CloseFigure = true;
}
CFX_FloatRect CFX_PathData::GetBoundingBox() const {
@@ -253,19 +271,19 @@ CFX_FloatRect CFX_PathData::GetBoundingBox(FX_FLOAT line_width,
int iMiddlePoint = 0;
bool bJoin;
while (iPoint < m_PointCount) {
- if (m_pPoints[iPoint].m_Flag == FXPT_MOVETO) {
+ if (m_pPoints[iPoint].IsTypeAndOpen(FXPT_TYPE::MoveTo)) {
iStartPoint = iPoint + 1;
iEndPoint = iPoint;
bJoin = false;
} else {
- if (m_pPoints[iPoint].m_Flag == FXPT_BEZIERTO) {
+ if (m_pPoints[iPoint].IsTypeAndOpen(FXPT_TYPE::BezierTo)) {
rect.UpdateRect(m_pPoints[iPoint].m_PointX, m_pPoints[iPoint].m_PointY);
rect.UpdateRect(m_pPoints[iPoint + 1].m_PointX,
m_pPoints[iPoint + 1].m_PointY);
iPoint += 2;
}
if (iPoint == m_PointCount - 1 ||
- m_pPoints[iPoint + 1].m_Flag == FXPT_MOVETO) {
+ m_pPoints[iPoint + 1].IsTypeAndOpen(FXPT_TYPE::MoveTo)) {
iStartPoint = iPoint - 1;
iEndPoint = iPoint;
bJoin = false;
@@ -309,9 +327,9 @@ bool CFX_PathData::GetZeroAreaPath(CFX_PathData& NewPath,
if (m_PointCount < 3) {
return false;
}
- if (m_PointCount == 3 && (m_pPoints[0].m_Flag & FXPT_TYPE) == FXPT_MOVETO &&
- (m_pPoints[1].m_Flag & FXPT_TYPE) == FXPT_LINETO &&
- (m_pPoints[2].m_Flag & FXPT_TYPE) == FXPT_LINETO &&
+ if (m_PointCount == 3 && m_pPoints[0].m_Type == FXPT_TYPE::MoveTo &&
+ m_pPoints[1].m_Type == FXPT_TYPE::LineTo &&
+ m_pPoints[2].m_Type == FXPT_TYPE::LineTo &&
m_pPoints[0].m_PointX == m_pPoints[2].m_PointX &&
m_pPoints[0].m_PointY == m_pPoints[2].m_PointY) {
NewPath.AddPointCount(2);
@@ -321,26 +339,26 @@ bool CFX_PathData::GetZeroAreaPath(CFX_PathData& NewPath,
pMatrix->TransformPoint(x, y);
x = (int)x + 0.5f;
y = (int)y + 0.5f;
- NewPath.SetPoint(0, x, y, FXPT_MOVETO);
+ NewPath.SetPoint(0, x, y, FXPT_TYPE::MoveTo, false);
x = m_pPoints[1].m_PointX, y = m_pPoints[1].m_PointY;
pMatrix->TransformPoint(x, y);
x = (int)x + 0.5f;
y = (int)y + 0.5f;
- NewPath.SetPoint(1, x, y, FXPT_LINETO);
+ NewPath.SetPoint(1, x, y, FXPT_TYPE::LineTo, false);
pMatrix->SetIdentity();
} else {
FX_FLOAT x = (int)m_pPoints[0].m_PointX + 0.5f,
y = (int)m_pPoints[0].m_PointY + 0.5f;
- NewPath.SetPoint(0, x, y, FXPT_MOVETO);
+ NewPath.SetPoint(0, x, y, FXPT_TYPE::MoveTo, false);
x = (int)m_pPoints[1].m_PointX + 0.5f,
y = (int)m_pPoints[1].m_PointY + 0.5f;
- NewPath.SetPoint(1, x, y, FXPT_LINETO);
+ NewPath.SetPoint(1, x, y, FXPT_TYPE::LineTo, false);
}
} else {
NewPath.SetPoint(0, m_pPoints[0].m_PointX, m_pPoints[0].m_PointY,
- FXPT_MOVETO);
+ FXPT_TYPE::MoveTo, false);
NewPath.SetPoint(1, m_pPoints[1].m_PointX, m_pPoints[1].m_PointY,
- FXPT_LINETO);
+ FXPT_TYPE::LineTo, false);
}
if (m_pPoints[0].m_PointX != m_pPoints[1].m_PointX &&
m_pPoints[0].m_PointY != m_pPoints[1].m_PointY) {
@@ -357,17 +375,18 @@ bool CFX_PathData::GetZeroAreaPath(CFX_PathData& NewPath,
m_pPoints[mid + i + 1].m_PointX &&
m_pPoints[mid - i - 1].m_PointY ==
m_pPoints[mid + i + 1].m_PointY &&
- ((m_pPoints[mid - i - 1].m_Flag & FXPT_TYPE) != FXPT_BEZIERTO &&
- (m_pPoints[mid + i + 1].m_Flag & FXPT_TYPE) != FXPT_BEZIERTO))) {
+ m_pPoints[mid - i - 1].m_Type != FXPT_TYPE::BezierTo &&
+ m_pPoints[mid + i + 1].m_Type != FXPT_TYPE::BezierTo)) {
bZeroArea = true;
break;
}
int new_count = t_path.GetPointCount();
t_path.AddPointCount(2);
t_path.SetPoint(new_count, m_pPoints[mid - i].m_PointX,
- m_pPoints[mid - i].m_PointY, FXPT_MOVETO);
+ m_pPoints[mid - i].m_PointY, FXPT_TYPE::MoveTo, false);
t_path.SetPoint(new_count + 1, m_pPoints[mid - i - 1].m_PointX,
- m_pPoints[mid - i - 1].m_PointY, FXPT_LINETO);
+ m_pPoints[mid - i - 1].m_PointY, FXPT_TYPE::LineTo,
+ false);
}
if (!bZeroArea) {
NewPath.Append(&t_path, nullptr);
@@ -378,13 +397,13 @@ bool CFX_PathData::GetZeroAreaPath(CFX_PathData& NewPath,
int stratPoint = 0;
int next = 0, i;
for (i = 0; i < m_PointCount; i++) {
- int point_type = m_pPoints[i].m_Flag & FXPT_TYPE;
- if (point_type == FXPT_MOVETO) {
+ FXPT_TYPE point_type = m_pPoints[i].m_Type;
+ if (point_type == FXPT_TYPE::MoveTo) {
stratPoint = i;
- } else if (point_type == FXPT_LINETO) {
+ } else if (point_type == FXPT_TYPE::LineTo) {
next = (i + 1 - stratPoint) % (m_PointCount - stratPoint) + stratPoint;
- if ((m_pPoints[next].m_Flag & FXPT_TYPE) != FXPT_BEZIERTO &&
- (m_pPoints[next].m_Flag & FXPT_TYPE) != FXPT_MOVETO) {
+ if (m_pPoints[next].m_Type != FXPT_TYPE::BezierTo &&
+ m_pPoints[next].m_Type != FXPT_TYPE::MoveTo) {
if ((m_pPoints[i - 1].m_PointX == m_pPoints[i].m_PointX &&
m_pPoints[i].m_PointX == m_pPoints[next].m_PointX) &&
((m_pPoints[i].m_PointY - m_pPoints[i - 1].m_PointY) *
@@ -399,9 +418,9 @@ bool CFX_PathData::GetZeroAreaPath(CFX_PathData& NewPath,
int new_count = NewPath.GetPointCount();
NewPath.AddPointCount(2);
NewPath.SetPoint(new_count, m_pPoints[pre].m_PointX,
- m_pPoints[pre].m_PointY, FXPT_MOVETO);
+ m_pPoints[pre].m_PointY, FXPT_TYPE::MoveTo, false);
NewPath.SetPoint(new_count + 1, m_pPoints[next].m_PointX,
- m_pPoints[next].m_PointY, FXPT_LINETO);
+ m_pPoints[next].m_PointY, FXPT_TYPE::LineTo, false);
} else if ((m_pPoints[i - 1].m_PointY == m_pPoints[i].m_PointY &&
m_pPoints[i].m_PointY == m_pPoints[next].m_PointY) &&
((m_pPoints[i].m_PointX - m_pPoints[i - 1].m_PointX) *
@@ -416,24 +435,24 @@ bool CFX_PathData::GetZeroAreaPath(CFX_PathData& NewPath,
int new_count = NewPath.GetPointCount();
NewPath.AddPointCount(2);
NewPath.SetPoint(new_count, m_pPoints[pre].m_PointX,
- m_pPoints[pre].m_PointY, FXPT_MOVETO);
+ m_pPoints[pre].m_PointY, FXPT_TYPE::MoveTo, false);
NewPath.SetPoint(new_count + 1, m_pPoints[next].m_PointX,
- m_pPoints[next].m_PointY, FXPT_LINETO);
- } else if ((m_pPoints[i - 1].m_Flag & FXPT_TYPE) == FXPT_MOVETO &&
- (m_pPoints[next].m_Flag & FXPT_TYPE) == FXPT_LINETO &&
+ m_pPoints[next].m_PointY, FXPT_TYPE::LineTo, false);
+ } else if (m_pPoints[i - 1].m_Type == FXPT_TYPE::MoveTo &&
+ m_pPoints[next].m_Type == FXPT_TYPE::LineTo &&
m_pPoints[i - 1].m_PointX == m_pPoints[next].m_PointX &&
m_pPoints[i - 1].m_PointY == m_pPoints[next].m_PointY &&
- m_pPoints[next].m_Flag & FXPT_CLOSEFIGURE) {
+ m_pPoints[next].m_CloseFigure) {
int new_count = NewPath.GetPointCount();
NewPath.AddPointCount(2);
NewPath.SetPoint(new_count, m_pPoints[i - 1].m_PointX,
- m_pPoints[i - 1].m_PointY, FXPT_MOVETO);
+ m_pPoints[i - 1].m_PointY, FXPT_TYPE::MoveTo, false);
NewPath.SetPoint(new_count + 1, m_pPoints[i].m_PointX,
- m_pPoints[i].m_PointY, FXPT_LINETO);
+ m_pPoints[i].m_PointY, FXPT_TYPE::LineTo, false);
bThin = true;
}
}
- } else if (point_type == FXPT_BEZIERTO) {
+ } else if (point_type == FXPT_TYPE::BezierTo) {
i += 2;
continue;
}
@@ -464,7 +483,7 @@ bool CFX_PathData::IsRect() const {
return false;
}
for (int i = 1; i < 4; i++) {
- if ((m_pPoints[i].m_Flag & FXPT_TYPE) != FXPT_LINETO) {
+ if (m_pPoints[i].m_Type != FXPT_TYPE::LineTo) {
return false;
}
if (m_pPoints[i].m_PointX != m_pPoints[i - 1].m_PointX &&
@@ -472,7 +491,7 @@ bool CFX_PathData::IsRect() const {
return false;
}
}
- return m_PointCount == 5 || (m_pPoints[3].m_Flag & FXPT_CLOSEFIGURE);
+ return m_PointCount == 5 || m_pPoints[3].m_CloseFigure;
}
bool CFX_PathData::IsRect(const CFX_Matrix* pMatrix,
@@ -508,7 +527,7 @@ bool CFX_PathData::IsRect(const CFX_Matrix* pMatrix,
pMatrix->Transform(m_pPoints[i].m_PointX, m_pPoints[i].m_PointY, x[i],
y[i]);
if (i) {
- if ((m_pPoints[i].m_Flag & FXPT_TYPE) != FXPT_LINETO) {
+ if (m_pPoints[i].m_Type != FXPT_TYPE::LineTo) {
return false;
}
if (x[i] != x[i - 1] && y[i] != y[i - 1]) {
diff --git a/core/fxge/ge/cfx_renderdevice.cpp b/core/fxge/ge/cfx_renderdevice.cpp
index 0e6a4e74af..4353e0a414 100644
--- a/core/fxge/ge/cfx_renderdevice.cpp
+++ b/core/fxge/ge/cfx_renderdevice.cpp
@@ -676,8 +676,8 @@ bool CFX_RenderDevice::DrawCosmeticLine(FX_FLOAT x1,
CFX_GraphStateData graph_state;
CFX_PathData path;
path.SetPointCount(2);
- path.SetPoint(0, x1, y1, FXPT_MOVETO);
- path.SetPoint(1, x2, y2, FXPT_LINETO);
+ path.SetPoint(0, x1, y1, FXPT_TYPE::MoveTo, false);
+ path.SetPoint(1, x2, y2, FXPT_TYPE::LineTo, false);
return m_pDeviceDriver->DrawPath(&path, nullptr, &graph_state, 0, color,
fill_mode, blend_type);
}
diff --git a/core/fxge/skia/fx_skia_device.cpp b/core/fxge/skia/fx_skia_device.cpp
index 2a004836af..40bd321f56 100644
--- a/core/fxge/skia/fx_skia_device.cpp
+++ b/core/fxge/skia/fx_skia_device.cpp
@@ -289,18 +289,18 @@ SkPath BuildPath(const CFX_PathData* pPathData) {
for (int i = 0; i < nPoints; i++) {
FX_FLOAT x = pPoints[i].m_PointX;
FX_FLOAT y = pPoints[i].m_PointY;
- int point_type = pPoints[i].m_Flag & FXPT_TYPE;
- if (point_type == FXPT_MOVETO) {
+ FXPT_TYPE point_type = pPoints[i].m_Type;
+ if (point_type == FXPT_TYPE::MoveTo) {
skPath.moveTo(x, y);
- } else if (point_type == FXPT_LINETO) {
+ } else if (point_type == FXPT_TYPE::LineTo) {
skPath.lineTo(x, y);
- } else if (point_type == FXPT_BEZIERTO) {
+ } else if (point_type == FXPT_TYPE::BezierTo) {
FX_FLOAT x2 = pPoints[i + 1].m_PointX, y2 = pPoints[i + 1].m_PointY;
FX_FLOAT x3 = pPoints[i + 2].m_PointX, y3 = pPoints[i + 2].m_PointY;
skPath.cubicTo(x, y, x2, y2, x3, y3);
i += 2;
}
- if (pPoints[i].m_Flag & FXPT_CLOSEFIGURE)
+ if (pPoints[i].m_CloseFigure)
skPath.close();
}
return skPath;
diff --git a/core/fxge/win32/cfx_psrenderer.cpp b/core/fxge/win32/cfx_psrenderer.cpp
index b62d0cb8f5..c01c4c0060 100644
--- a/core/fxge/win32/cfx_psrenderer.cpp
+++ b/core/fxge/win32/cfx_psrenderer.cpp
@@ -113,23 +113,24 @@ void CFX_PSRenderer::OutputPath(const CFX_PathData* pPathData,
CFX_ByteTextBuf buf;
buf.EstimateSize(nPoints * 10);
for (int i = 0; i < nPoints; i++) {
- uint8_t flag = pPathData->GetFlag(i);
+ FXPT_TYPE type = pPathData->GetType(i);
+ bool closing = pPathData->IsClosingFigure(i);
FX_FLOAT x = pPathData->GetPointX(i);
FX_FLOAT y = pPathData->GetPointY(i);
if (pObject2Device) {
pObject2Device->Transform(x, y);
}
buf << x << " " << y;
- switch (flag & FXPT_TYPE) {
- case FXPT_MOVETO:
+ switch (type) {
+ case FXPT_TYPE::MoveTo:
buf << " m ";
break;
- case FXPT_LINETO:
+ case FXPT_TYPE::LineTo:
buf << " l ";
- if (flag & FXPT_CLOSEFIGURE)
+ if (closing)
buf << "h ";
break;
- case FXPT_BEZIERTO: {
+ case FXPT_TYPE::BezierTo: {
FX_FLOAT x1 = pPathData->GetPointX(i + 1);
FX_FLOAT x2 = pPathData->GetPointX(i + 2);
FX_FLOAT y1 = pPathData->GetPointY(i + 1);
@@ -139,7 +140,7 @@ void CFX_PSRenderer::OutputPath(const CFX_PathData* pPathData,
pObject2Device->Transform(x2, y2);
}
buf << " " << x1 << " " << y1 << " " << x2 << " " << y2 << " c";
- if (flag & FXPT_CLOSEFIGURE)
+ if (closing)
buf << " h";
buf << "\n";
i += 2;
@@ -599,16 +600,16 @@ void CFX_PSRenderer::FindPSFontGlyph(CFX_FaceCache* pFaceCache,
<< "{n ";
for (int p = 0; p < TransformedPath.GetPointCount(); p++) {
FX_FLOAT x = TransformedPath.GetPointX(p), y = TransformedPath.GetPointY(p);
- switch (TransformedPath.GetFlag(p) & FXPT_TYPE) {
- case FXPT_MOVETO: {
+ switch (TransformedPath.GetType(p)) {
+ case FXPT_TYPE::MoveTo: {
buf << x << " " << y << " m\n";
break;
}
- case FXPT_LINETO: {
+ case FXPT_TYPE::LineTo: {
buf << x << " " << y << " l\n";
break;
}
- case FXPT_BEZIERTO: {
+ case FXPT_TYPE::BezierTo: {
buf << x << " " << y << " " << TransformedPath.GetPointX(p + 1) << " "
<< TransformedPath.GetPointY(p + 1) << " "
<< TransformedPath.GetPointX(p + 2) << " "
diff --git a/core/fxge/win32/fx_win32_device.cpp b/core/fxge/win32/fx_win32_device.cpp
index c673a18d2d..223f64d041 100644
--- a/core/fxge/win32/fx_win32_device.cpp
+++ b/core/fxge/win32/fx_win32_device.cpp
@@ -174,16 +174,16 @@ void SetPathToDC(HDC hDC,
pMatrix->Transform(posx, posy);
}
int screen_x = FXSYS_round(posx), screen_y = FXSYS_round(posy);
- int point_type = pPoints[i].m_Flag & FXPT_TYPE;
- if (point_type == PT_MOVETO) {
+ FXPT_TYPE point_type = pPoints[i].m_Type;
+ if (point_type == FXPT_TYPE::MoveTo) {
MoveToEx(hDC, screen_x, screen_y, nullptr);
- } else if (point_type == PT_LINETO) {
+ } else if (point_type == FXPT_TYPE::LineTo) {
if (pPoints[i].m_PointY == pPoints[i - 1].m_PointY &&
pPoints[i].m_PointX == pPoints[i - 1].m_PointX) {
screen_x++;
}
LineTo(hDC, screen_x, screen_y);
- } else if (point_type == PT_BEZIERTO) {
+ } else if (point_type == FXPT_TYPE::BezierTo) {
POINT lppt[3];
lppt[0].x = screen_x;
lppt[0].y = screen_y;
@@ -204,7 +204,7 @@ void SetPathToDC(HDC hDC,
PolyBezierTo(hDC, lppt, 3);
i += 2;
}
- if (pPoints[i].m_Flag & PT_CLOSEFIGURE) {
+ if (pPoints[i].m_CloseFigure) {
CloseFigure(hDC);
}
}
diff --git a/core/fxge/win32/fx_win32_gdipext.cpp b/core/fxge/win32/fx_win32_gdipext.cpp
index cd18525b00..65f7b3e732 100644
--- a/core/fxge/win32/fx_win32_gdipext.cpp
+++ b/core/fxge/win32/fx_win32_gdipext.cpp
@@ -1151,16 +1151,17 @@ bool CGdiplusExt::DrawPath(HDC hDC,
if (y < -50000 * 1.0f) {
points[i].Y = -50000 * 1.0f;
}
- int point_type = pPoints[i].m_Flag & FXPT_TYPE;
- if (point_type == FXPT_MOVETO) {
+ FXPT_TYPE point_type = pPoints[i].m_Type;
+ if (point_type == FXPT_TYPE::MoveTo) {
types[i] = PathPointTypeStart;
nSubPathes++;
bSubClose = false;
startpoint = i;
- } else if (point_type == FXPT_LINETO) {
+ } else if (point_type == FXPT_TYPE::LineTo) {
types[i] = PathPointTypeLine;
- if (pPoints[i - 1].m_Flag == FXPT_MOVETO &&
- (i == nPoints - 1 || pPoints[i + 1].m_Flag == FXPT_MOVETO) &&
+ if (pPoints[i - 1].IsTypeAndOpen(FXPT_TYPE::MoveTo) &&
+ (i == nPoints - 1 ||
+ pPoints[i + 1].IsTypeAndOpen(FXPT_TYPE::MoveTo)) &&
points[i].Y == points[i - 1].Y && points[i].X == points[i - 1].X) {
points[i].X += 0.01f;
continue;
@@ -1169,11 +1170,11 @@ bool CGdiplusExt::DrawPath(HDC hDC,
points[i].Y != points[i - 1].Y) {
bSmooth = true;
}
- } else if (point_type == FXPT_BEZIERTO) {
+ } else if (point_type == FXPT_TYPE::BezierTo) {
types[i] = PathPointTypeBezier;
bSmooth = true;
}
- if (pPoints[i].m_Flag & FXPT_CLOSEFIGURE) {
+ if (pPoints[i].m_CloseFigure) {
if (bSubClose) {
types[pos_subclose] &= ~PathPointTypeCloseSubpath;
} else {