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authorDan Sinclair <dsinclair@chromium.org>2015-10-27 13:18:28 -0400
committerDan Sinclair <dsinclair@chromium.org>2015-10-27 13:18:28 -0400
commit468974316ed5f6b6f8e637ab2c7afedc7c2bfe6a (patch)
tree68f68e677e0b6b0b8597e314324921cde97f419d /core/src/fpdfapi/fpdf_page/fpdf_page_parser.cpp
parente6eae266a48cdcfd464f52df68c97183a4f7987a (diff)
downloadpdfium-468974316ed5f6b6f8e637ab2c7afedc7c2bfe6a.tar.xz
Give names to the shading types
Currently the shading types are referenced by number. This Cl creates and enum and updates the code to use the enum names instead of magic numbers. R=tsepez@chromium.org Review URL: https://codereview.chromium.org/1418623011 .
Diffstat (limited to 'core/src/fpdfapi/fpdf_page/fpdf_page_parser.cpp')
-rw-r--r--core/src/fpdfapi/fpdf_page/fpdf_page_parser.cpp23
1 files changed, 12 insertions, 11 deletions
diff --git a/core/src/fpdfapi/fpdf_page/fpdf_page_parser.cpp b/core/src/fpdfapi/fpdf_page/fpdf_page_parser.cpp
index b12a65a844..3057948959 100644
--- a/core/src/fpdfapi/fpdf_page/fpdf_page_parser.cpp
+++ b/core/src/fpdfapi/fpdf_page/fpdf_page_parser.cpp
@@ -1092,12 +1092,13 @@ void CPDF_StreamContentParser::Handle_SetColorPS_Stroke() {
}
FX_Free(values);
}
-CFX_FloatRect _GetShadingBBox(CPDF_Stream* pStream,
- int type,
- const CFX_AffineMatrix* pMatrix,
- CPDF_Function** pFuncs,
- int nFuncs,
- CPDF_ColorSpace* pCS);
+CFX_FloatRect GetShadingBBox(CPDF_Stream* pStream,
+ ShadingType type,
+ const CFX_AffineMatrix* pMatrix,
+ CPDF_Function** pFuncs,
+ int nFuncs,
+ CPDF_ColorSpace* pCS);
+
void CPDF_StreamContentParser::Handle_ShadeFill() {
if (m_Options.m_bTextOnly) {
return;
@@ -1127,11 +1128,11 @@ void CPDF_StreamContentParser::Handle_ShadeFill() {
} else {
bbox = m_BBox;
}
- if (pShading->m_ShadingType >= 4) {
- bbox.Intersect(_GetShadingBBox(ToStream(pShading->m_pShadingObj),
- pShading->m_ShadingType, &pObj->m_Matrix,
- pShading->m_pFunctions, pShading->m_nFuncs,
- pShading->m_pCS));
+ if (pShading->IsMeshShading()) {
+ bbox.Intersect(GetShadingBBox(ToStream(pShading->m_pShadingObj),
+ pShading->m_ShadingType, &pObj->m_Matrix,
+ pShading->m_pFunctions, pShading->m_nFuncs,
+ pShading->m_pCS));
}
pObj->m_Left = bbox.left;
pObj->m_Right = bbox.right;