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authorTom Sepez <tsepez@chromium.org>2016-02-16 09:17:44 -0800
committerTom Sepez <tsepez@chromium.org>2016-02-16 09:17:44 -0800
commite6a5138ec89a1235bf426fd19a0e4f61dfeafca0 (patch)
tree31594d3399ae18c8299069e8fdce2d34a13ac560 /core/src/fxcrt/fx_unicode.cpp
parent42a1bc02c0810c039afbcb62170c326f0e717320 (diff)
downloadpdfium-e6a5138ec89a1235bf426fd19a0e4f61dfeafca0.tar.xz
Rework progressive render loop.
Migrating this off of CFX_PrtList depends on first making this saner. The tricky part is checking whether new objects have been added to a partially-parsed layer. The old code used to do this by keeping track of the last element in the list, and seeing if it changes. It's far simpler to keep track of the last element processed, and just keep looking for more objects after it with each pass. Fold together some duplicated blocks along the way. Remove unused EstimateProgress() method. R=thestig@chromium.org Review URL: https://codereview.chromium.org/1699443002 .
Diffstat (limited to 'core/src/fxcrt/fx_unicode.cpp')
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