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authorTom Sepez <tsepez@chromium.org>2016-02-25 11:17:16 -0800
committerTom Sepez <tsepez@chromium.org>2016-02-25 11:17:16 -0800
commitea1ae9915d1702ab62af520b1487f70a553fc6ae (patch)
tree2fb77cd9537fa4e5a9b02895343d5abe20b51356 /core/src/fxcrt
parentf014768833406e68234eeb4f8ba94cabf766dff3 (diff)
downloadpdfium-ea1ae9915d1702ab62af520b1487f70a553fc6ae.tar.xz
Make CFX_PSVTemplate simpler.
Add default ctor so we don't have to zero these out. Also, make CFX_VTemplate simpler. Also, remove the Set() method in favor of assignment. Also, remove CFX_FloatPoint define. Also, remove unused (and wrong) CFX_VTemplate methods. R=thestig@chromium.org Review URL: https://codereview.chromium.org/1733523003 .
Diffstat (limited to 'core/src/fxcrt')
-rw-r--r--core/src/fxcrt/fx_basic_coords.cpp24
1 files changed, 1 insertions, 23 deletions
diff --git a/core/src/fxcrt/fx_basic_coords.cpp b/core/src/fxcrt/fx_basic_coords.cpp
index 814fa36347..27feb55113 100644
--- a/core/src/fxcrt/fx_basic_coords.cpp
+++ b/core/src/fxcrt/fx_basic_coords.cpp
@@ -217,8 +217,7 @@ void CFX_FloatRect::UpdateRect(FX_FLOAT x, FX_FLOAT y) {
top = y;
}
}
-CFX_FloatRect CFX_FloatRect::GetBBox(const CFX_FloatPoint* pPoints,
- int nPoints) {
+CFX_FloatRect CFX_FloatRect::GetBBox(const CFX_PointF* pPoints, int nPoints) {
if (nPoints == 0) {
return CFX_FloatRect();
}
@@ -454,27 +453,6 @@ void CFX_Matrix::TransformVector(CFX_Vector& v) const {
v.x = FXSYS_round(fx);
v.y = FXSYS_round(fy);
}
-void CFX_Matrix::TransformPoints(CFX_Point* points, int32_t iCount) const {
- FXSYS_assert(iCount > 0);
- FX_FLOAT fx, fy;
- for (int32_t i = 0; i < iCount; i++) {
- fx = a * points->x + c * points->y + e;
- fy = b * points->x + d * points->y + f;
- points->x = FXSYS_round(fx);
- points->y = FXSYS_round(fy);
- points++;
- }
-}
-void CFX_Matrix::TransformPoints(CFX_PointF* points, int32_t iCount) const {
- FXSYS_assert(iCount > 0);
- FX_FLOAT fx, fy;
- for (int32_t i = 0; i < iCount; i++) {
- fx = a * points->x + c * points->y + e;
- fy = b * points->x + d * points->y + f;
- points->x = fx, points->y = fy;
- points++;
- }
-}
void CFX_Matrix::TransformPoint(FX_FLOAT& x, FX_FLOAT& y) const {
FX_FLOAT fx = a * x + c * y + e;
FX_FLOAT fy = b * x + d * y + f;