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author | dsinclair <dsinclair@chromium.org> | 2016-04-12 09:51:45 -0700 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2016-04-12 09:51:45 -0700 |
commit | 25c223d1c3a662a0e69a5bf95083afbd5fa3cd97 (patch) | |
tree | d1b6a27b093b969696c2697dd183deb21d8cb6bd /xfa/fde/fde_object.h | |
parent | f9924422a4cd1d1b6d2d4240c83b5c1082da3629 (diff) | |
download | pdfium-25c223d1c3a662a0e69a5bf95083afbd5fa3cd97.tar.xz |
Only SolidBrush types are created, remove other brushes.
We only ever create a CFDE_SolidBrush, there is nothing which creates Texture,
Hatch or LinearGradient brushes. This Cl removes all the code that isn't
used for SolidBrush.
A followup Cl will rename SolidBrush to Brush and remove the Brush interface
in favour of the concrete class.
BUG=pdfium:468
Review URL: https://codereview.chromium.org/1877383002
Diffstat (limited to 'xfa/fde/fde_object.h')
-rw-r--r-- | xfa/fde/fde_object.h | 130 |
1 files changed, 1 insertions, 129 deletions
diff --git a/xfa/fde/fde_object.h b/xfa/fde/fde_object.h index e222b1a562..e749778794 100644 --- a/xfa/fde/fde_object.h +++ b/xfa/fde/fde_object.h @@ -90,6 +90,7 @@ class CFDE_Pen : public IFDE_Pen, public CFX_Target { CFX_FloatArray m_DashArray; CFDE_CompoundPatterns m_CompoundPatterns; }; + class CFDE_SolidBrush : public IFDE_SolidBrush, public CFX_Target { public: CFDE_SolidBrush() : m_Color(0xFF000000) { m_Matrix.SetIdentity(); } @@ -113,134 +114,5 @@ class CFDE_SolidBrush : public IFDE_SolidBrush, public CFX_Target { FX_ARGB m_Color; CFX_Matrix m_Matrix; }; -class CFDE_HatchBrush : public IFDE_HatchBrush, public CFX_Target { - public: - CFDE_HatchBrush() : m_iStyle(-1), m_BackColor(0), m_ForeColor(0) { - m_Matrix.SetIdentity(); - } - - virtual void Release() { delete this; } - virtual int32_t GetType() const { return FDE_BRUSHTYPE_Hatch; } - virtual const CFX_Matrix& GetMatrix() const { return m_Matrix; } - virtual void ResetMatrix() { m_Matrix.SetIdentity(); } - virtual void TranslateMatrix(FX_FLOAT dx, FX_FLOAT dy) { - m_Matrix.Translate(dx, dy); - } - virtual void RotateMatrix(FX_FLOAT fRadian) { m_Matrix.Rotate(fRadian); } - virtual void ScaleMatrix(FX_FLOAT sx, FX_FLOAT sy) { m_Matrix.Scale(sx, sy); } - virtual void ConcatMatrix(const CFX_Matrix& matrix) { - m_Matrix.Concat(matrix); - } - virtual void SetMatrix(const CFX_Matrix& matrix) { m_Matrix = matrix; } - virtual FX_ARGB GetColor(FX_BOOL bForegroundColor) const { - return bForegroundColor ? m_ForeColor : m_BackColor; - } - virtual void SetColor(FX_ARGB color, FX_BOOL bForegroundColor) { - if (bForegroundColor) { - m_ForeColor = color; - } else { - m_BackColor = color; - } - } - - virtual int32_t GetHatchStyle() const { return m_iStyle; } - virtual FX_BOOL SetHatchStyle(int32_t iHatchStyle) { - m_iStyle = iHatchStyle; - return m_iStyle >= FDE_HATCHSTYLE_Min && m_iStyle <= FDE_HATCHSTYLE_Max; - } - int32_t m_iStyle; - FX_ARGB m_BackColor; - FX_ARGB m_ForeColor; - CFX_Matrix m_Matrix; -}; -class CFDE_TextureBrush : public IFDE_TextureBrush, public CFX_Target { - public: - CFDE_TextureBrush() : m_iWrap(0), m_pImage(NULL), m_bAutoRelease(FALSE) { - m_Matrix.SetIdentity(); - } - - virtual void Release() { delete this; } - virtual int32_t GetType() const { return FDE_BRUSHTYPE_Texture; } - virtual const CFX_Matrix& GetMatrix() const { return m_Matrix; } - virtual void ResetMatrix() { m_Matrix.SetIdentity(); } - virtual void TranslateMatrix(FX_FLOAT dx, FX_FLOAT dy) { - m_Matrix.Translate(dx, dy); - } - virtual void RotateMatrix(FX_FLOAT fRadian) { m_Matrix.Rotate(fRadian); } - virtual void ScaleMatrix(FX_FLOAT sx, FX_FLOAT sy) { m_Matrix.Scale(sx, sy); } - virtual void ConcatMatrix(const CFX_Matrix& matrix) { - m_Matrix.Concat(matrix); - } - virtual void SetMatrix(const CFX_Matrix& matrix) { m_Matrix = matrix; } - virtual IFDE_Image* GetImage() const { return m_pImage; } - virtual void SetImage(IFDE_Image* pImage, FX_BOOL bAutoRelease) { - m_pImage = pImage; - m_bAutoRelease = bAutoRelease; - } - virtual int32_t GetWrapMode() const { return m_iWrap; } - virtual void SetWrapMode(int32_t iWrapMode) { m_iWrap = iWrapMode; } - int32_t m_iWrap; - IFDE_Image* m_pImage; - FX_BOOL m_bAutoRelease; - CFX_Matrix m_Matrix; -}; -class CFDE_LinearBrush : public IFDE_LinearGradientBrush, public CFX_Target { - public: - CFDE_LinearBrush() : m_EndColor(0), m_StartColor(0), m_iWrapMode(0) { - m_StartPoint.x = m_StartPoint.y = m_EndPoint.x = m_EndPoint.y = 0; - m_Matrix.SetIdentity(); - } - - virtual void Release() { delete this; } - virtual int32_t GetType() const { return FDE_BRUSHTYPE_LinearGradient; } - virtual const CFX_Matrix& GetMatrix() const { return m_Matrix; } - virtual void ResetMatrix() { m_Matrix.SetIdentity(); } - virtual void TranslateMatrix(FX_FLOAT dx, FX_FLOAT dy) { - m_Matrix.Translate(dx, dy); - } - virtual void RotateMatrix(FX_FLOAT fRadian) { m_Matrix.Rotate(fRadian); } - virtual void ScaleMatrix(FX_FLOAT sx, FX_FLOAT sy) { m_Matrix.Scale(sx, sy); } - virtual void ConcatMatrix(const CFX_Matrix& matrix) { - m_Matrix.Concat(matrix); - } - virtual void SetMatrix(const CFX_Matrix& matrix) { m_Matrix = matrix; } - virtual void GetLinearPoints(CFX_PointF& startingPoint, - CFX_PointF& endingPoint) const { - startingPoint = m_StartPoint; - endingPoint = m_EndPoint; - } - virtual void SetLinearPoints(const CFX_PointF& startingPoint, - const CFX_PointF& endingPoint) { - m_StartPoint = startingPoint; - m_EndPoint = endingPoint; - } - virtual void GetLinearColors(FX_ARGB& startingColor, - FX_ARGB& endingColor) const { - startingColor = m_StartColor; - endingColor = m_EndColor; - } - virtual void SetLinearColors(const FX_ARGB& startingColor, - const FX_ARGB& endingColor) { - m_StartColor = startingColor; - m_EndColor = endingColor; - } - virtual int32_t CountGradientColors() const { return m_GradColors.GetSize(); } - virtual FX_BOOL GetGradientColors(CFDE_GradientColors& colors) const { - return colors.Copy(m_GradColors), TRUE; - } - virtual FX_BOOL SetGradientColors(const CFDE_GradientColors& colors) { - return m_GradColors.Copy(colors), TRUE; - } - - virtual int32_t GetWrapMode() const { return m_iWrapMode; } - virtual void SetWrapMode(int32_t iWrapMode) { m_iWrapMode = iWrapMode; } - CFX_PointF m_EndPoint; - CFX_PointF m_StartPoint; - FX_ARGB m_EndColor; - FX_ARGB m_StartColor; - CFDE_GradientColors m_GradColors; - int32_t m_iWrapMode; - CFX_Matrix m_Matrix; -}; #endif // XFA_FDE_FDE_OBJECT_H_ |