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author | dan sinclair <dsinclair@chromium.org> | 2017-02-22 19:56:15 -0500 |
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committer | Chromium commit bot <commit-bot@chromium.org> | 2017-02-23 01:17:40 +0000 |
commit | b147e07ee36be10ca0796a6566be107077c21a03 (patch) | |
tree | 637b1b206000a88fb3e198f648e86a9ee5178f1b /xfa/fxgraphics/cfx_path_generator.cpp | |
parent | e3f237740fd8bea50b4a6f37f56455dfa0328546 (diff) | |
download | pdfium-b147e07ee36be10ca0796a6566be107077c21a03.tar.xz |
Convert point x,y into CFX_PointF
This Cl converts the PointX,PointY pairs into a CFX_PointF.
Change-Id: I46897832077c317a5bffb4e568550705decbc40c
Reviewed-on: https://pdfium-review.googlesource.com/2821
Commit-Queue: dsinclair <dsinclair@chromium.org>
Reviewed-by: Tom Sepez <tsepez@chromium.org>
Reviewed-by: Nicolás Peña <npm@chromium.org>
Diffstat (limited to 'xfa/fxgraphics/cfx_path_generator.cpp')
-rw-r--r-- | xfa/fxgraphics/cfx_path_generator.cpp | 144 |
1 files changed, 65 insertions, 79 deletions
diff --git a/xfa/fxgraphics/cfx_path_generator.cpp b/xfa/fxgraphics/cfx_path_generator.cpp index 8da1b4fe15..ab3d9d631a 100644 --- a/xfa/fxgraphics/cfx_path_generator.cpp +++ b/xfa/fxgraphics/cfx_path_generator.cpp @@ -19,49 +19,39 @@ void CFX_PathGenerator::AddPathData(CFX_PathData* pPathData) { m_pPathData->Append(pPathData, nullptr); } -void CFX_PathGenerator::MoveTo(FX_FLOAT x, FX_FLOAT y) { - m_pPathData->AppendPoint(x, y, FXPT_TYPE::MoveTo, false); +void CFX_PathGenerator::MoveTo(const CFX_PointF& point) { + m_pPathData->AppendPoint(point, FXPT_TYPE::MoveTo, false); } -void CFX_PathGenerator::LineTo(FX_FLOAT x, FX_FLOAT y) { - m_pPathData->AppendPoint(x, y, FXPT_TYPE::LineTo, false); +void CFX_PathGenerator::LineTo(const CFX_PointF& point) { + m_pPathData->AppendPoint(point, FXPT_TYPE::LineTo, false); } -void CFX_PathGenerator::BezierTo(FX_FLOAT ctrl_x1, - FX_FLOAT ctrl_y1, - FX_FLOAT ctrl_x2, - FX_FLOAT ctrl_y2, - FX_FLOAT to_x, - FX_FLOAT to_y) { - m_pPathData->AppendPoint(ctrl_x1, ctrl_y1, FXPT_TYPE::BezierTo, false); - m_pPathData->AppendPoint(ctrl_x2, ctrl_y2, FXPT_TYPE::BezierTo, false); - m_pPathData->AppendPoint(to_x, to_y, FXPT_TYPE::BezierTo, false); +void CFX_PathGenerator::BezierTo(const CFX_PointF& c1, + const CFX_PointF& c2, + const CFX_PointF& to) { + m_pPathData->AppendPoint(c1, FXPT_TYPE::BezierTo, false); + m_pPathData->AppendPoint(c2, FXPT_TYPE::BezierTo, false); + m_pPathData->AppendPoint(to, FXPT_TYPE::BezierTo, false); } void CFX_PathGenerator::Close() { m_pPathData->ClosePath(); } -void CFX_PathGenerator::AddLine(FX_FLOAT x1, - FX_FLOAT y1, - FX_FLOAT x2, - FX_FLOAT y2) { - m_pPathData->AppendPoint(x1, y1, FXPT_TYPE::MoveTo, false); - m_pPathData->AppendPoint(x2, y2, FXPT_TYPE::LineTo, false); +void CFX_PathGenerator::AddLine(const CFX_PointF& p1, const CFX_PointF& p2) { + m_pPathData->AppendPoint(p1, FXPT_TYPE::MoveTo, false); + m_pPathData->AppendPoint(p2, FXPT_TYPE::LineTo, false); } -void CFX_PathGenerator::AddBezier(FX_FLOAT start_x, - FX_FLOAT start_y, - FX_FLOAT ctrl_x1, - FX_FLOAT ctrl_y1, - FX_FLOAT ctrl_x2, - FX_FLOAT ctrl_y2, - FX_FLOAT end_x, - FX_FLOAT end_y) { - m_pPathData->AppendPoint(start_x, start_y, FXPT_TYPE::MoveTo, false); - m_pPathData->AppendPoint(ctrl_x1, ctrl_y1, FXPT_TYPE::BezierTo, false); - m_pPathData->AppendPoint(ctrl_x2, ctrl_y2, FXPT_TYPE::BezierTo, false); - m_pPathData->AppendPoint(end_x, end_y, FXPT_TYPE::BezierTo, false); +void CFX_PathGenerator::AddBezier(const CFX_PointF& p1, + const CFX_PointF& c1, + const CFX_PointF& c2, + const CFX_PointF& p2) { + m_pPathData->AppendPoint(p1, FXPT_TYPE::MoveTo, false); + m_pPathData->AppendPoint(c1, FXPT_TYPE::BezierTo, false); + m_pPathData->AppendPoint(c2, FXPT_TYPE::BezierTo, false); + m_pPathData->AppendPoint(p2, FXPT_TYPE::BezierTo, false); } void CFX_PathGenerator::AddRectangle(FX_FLOAT x1, @@ -71,17 +61,13 @@ void CFX_PathGenerator::AddRectangle(FX_FLOAT x1, m_pPathData->AppendRect(x1, y1, x2, y2); } -void CFX_PathGenerator::AddEllipse(FX_FLOAT x, - FX_FLOAT y, - FX_FLOAT width, - FX_FLOAT height) { - AddArc(x, y, width, height, 0, FX_PI * 2); +void CFX_PathGenerator::AddEllipse(const CFX_PointF& pos, + const CFX_SizeF& size) { + AddArc(pos, size, 0, FX_PI * 2); } -void CFX_PathGenerator::ArcTo(FX_FLOAT x, - FX_FLOAT y, - FX_FLOAT width, - FX_FLOAT height, +void CFX_PathGenerator::ArcTo(const CFX_PointF& pos, + const CFX_SizeF& size, FX_FLOAT start_angle, FX_FLOAT sweep_angle) { FX_FLOAT x0 = FXSYS_cos(sweep_angle / 2); @@ -96,46 +82,45 @@ void CFX_PathGenerator::ArcTo(FX_FLOAT x, FX_FLOAT sn = FXSYS_sin(start_angle + sweep_angle / 2); FX_FLOAT cs = FXSYS_cos(start_angle + sweep_angle / 2); - FX_FLOAT bezier_x, bezier_y; - bezier_x = x + (width * ((px[0] * cs) - (py[0] * sn))); - bezier_y = y + (height * ((px[0] * sn) + (py[0] * cs))); - m_pPathData->AppendPoint(bezier_x, bezier_y, FXPT_TYPE::BezierTo, false); - bezier_x = x + (width * ((px[1] * cs) - (py[1] * sn))); - bezier_y = y + (height * ((px[1] * sn) + (py[1] * cs))); - m_pPathData->AppendPoint(bezier_x, bezier_y, FXPT_TYPE::BezierTo, false); - bezier_x = x + (width * FXSYS_cos(start_angle + sweep_angle)); - bezier_y = y + (height * FXSYS_sin(start_angle + sweep_angle)); - m_pPathData->AppendPoint(bezier_x, bezier_y, FXPT_TYPE::BezierTo, false); + CFX_PointF bezier; + bezier.x = pos.x + (size.width * ((px[0] * cs) - (py[0] * sn))); + bezier.y = pos.y + (size.height * ((px[0] * sn) + (py[0] * cs))); + m_pPathData->AppendPoint(bezier, FXPT_TYPE::BezierTo, false); + + bezier.x = pos.x + (size.width * ((px[1] * cs) - (py[1] * sn))); + bezier.y = pos.y + (size.height * ((px[1] * sn) + (py[1] * cs))); + m_pPathData->AppendPoint(bezier, FXPT_TYPE::BezierTo, false); + + bezier.x = pos.x + (size.width * FXSYS_cos(start_angle + sweep_angle)); + bezier.y = pos.y + (size.height * FXSYS_sin(start_angle + sweep_angle)); + m_pPathData->AppendPoint(bezier, FXPT_TYPE::BezierTo, false); } -void CFX_PathGenerator::AddArc(FX_FLOAT x, - FX_FLOAT y, - FX_FLOAT width, - FX_FLOAT height, +void CFX_PathGenerator::AddArc(const CFX_PointF& pos, + const CFX_SizeF& size, FX_FLOAT start_angle, FX_FLOAT sweep_angle) { - if (sweep_angle == 0) { + if (sweep_angle == 0) return; - } const FX_FLOAT bezier_arc_angle_epsilon = 0.01f; - while (start_angle > FX_PI * 2) { + while (start_angle > FX_PI * 2) start_angle -= FX_PI * 2; - } - while (start_angle < 0) { + while (start_angle < 0) start_angle += FX_PI * 2; - } - if (sweep_angle >= FX_PI * 2) { + if (sweep_angle >= FX_PI * 2) sweep_angle = FX_PI * 2; - } - if (sweep_angle <= -FX_PI * 2) { + if (sweep_angle <= -FX_PI * 2) sweep_angle = -FX_PI * 2; - } - m_pPathData->AppendPoint(x + (width * FXSYS_cos(start_angle)), - y + (height * FXSYS_sin(start_angle)), - FXPT_TYPE::MoveTo, false); - FX_FLOAT total_sweep = 0, local_sweep = 0, prev_sweep = 0; + m_pPathData->AppendPoint( + pos + CFX_PointF(size.width * FXSYS_cos(start_angle), + size.height * FXSYS_sin(start_angle)), + FXPT_TYPE::MoveTo, false); + + FX_FLOAT total_sweep = 0; + FX_FLOAT local_sweep = 0; + FX_FLOAT prev_sweep = 0; bool done = false; do { if (sweep_angle < 0) { @@ -155,24 +140,25 @@ void CFX_PathGenerator::AddArc(FX_FLOAT x, done = true; } } - ArcTo(x, y, width, height, start_angle, local_sweep); + + ArcTo(pos, size, start_angle, local_sweep); start_angle += local_sweep; } while (!done); } -void CFX_PathGenerator::AddPie(FX_FLOAT x, - FX_FLOAT y, - FX_FLOAT width, - FX_FLOAT height, +void CFX_PathGenerator::AddPie(const CFX_PointF& pos, + const CFX_SizeF& size, FX_FLOAT start_angle, FX_FLOAT sweep_angle) { if (sweep_angle == 0) { - m_pPathData->AppendPoint(x, y, FXPT_TYPE::MoveTo, false); - m_pPathData->AppendPoint(x + (width * FXSYS_cos(start_angle)), - y + (height * FXSYS_sin(start_angle)), - FXPT_TYPE::LineTo, false); + m_pPathData->AppendPoint(pos, FXPT_TYPE::MoveTo, false); + m_pPathData->AppendPoint( + pos + CFX_PointF(size.width * FXSYS_cos(start_angle), + size.height * FXSYS_sin(start_angle)), + FXPT_TYPE::LineTo, false); return; } - AddArc(x, y, width, height, start_angle, sweep_angle); - m_pPathData->AppendPoint(x, y, FXPT_TYPE::LineTo, true); + + AddArc(pos, size, start_angle, sweep_angle); + m_pPathData->AppendPoint(pos, FXPT_TYPE::LineTo, true); } |