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authorDan Sinclair <dsinclair@chromium.org>2017-11-14 18:56:54 +0000
committerChromium commit bot <commit-bot@chromium.org>2017-11-14 18:56:54 +0000
commit5a423ef8708e61d43f1556ab09c2e09f496d700d (patch)
tree4d1858fa46836f33b7e334348cecd96318de6ea6 /xfa/fxgraphics/cxfa_gecolor.h
parentc8619c8d1cebb6b64db248ec89db98ab4513ad3c (diff)
downloadpdfium-5a423ef8708e61d43f1556ab09c2e09f496d700d.tar.xz
Rename the fxgraphics classes
The build system doesn't like name clashes over directories in XFA. The Pattern and and Shading classes need to be renamed to not clash with future XFA node class names. Change-Id: I978da492d884626c0db2e11ac236a3399e9c7e58 Reviewed-on: https://pdfium-review.googlesource.com/18290 Commit-Queue: dsinclair <dsinclair@chromium.org> Reviewed-by: Tom Sepez <tsepez@chromium.org>
Diffstat (limited to 'xfa/fxgraphics/cxfa_gecolor.h')
-rw-r--r--xfa/fxgraphics/cxfa_gecolor.h50
1 files changed, 50 insertions, 0 deletions
diff --git a/xfa/fxgraphics/cxfa_gecolor.h b/xfa/fxgraphics/cxfa_gecolor.h
new file mode 100644
index 0000000000..b60585b7a4
--- /dev/null
+++ b/xfa/fxgraphics/cxfa_gecolor.h
@@ -0,0 +1,50 @@
+// Copyright 2016 PDFium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
+
+#ifndef XFA_FXGRAPHICS_CXFA_GECOLOR_H_
+#define XFA_FXGRAPHICS_CXFA_GECOLOR_H_
+
+#include "core/fxge/fx_dib.h"
+
+class CXFA_GEPattern;
+class CXFA_GEShading;
+
+class CXFA_GEColor {
+ public:
+ enum Type { Invalid, Solid, Pattern, Shading };
+
+ CXFA_GEColor();
+ explicit CXFA_GEColor(const FX_ARGB argb);
+ explicit CXFA_GEColor(CXFA_GEShading* shading);
+ CXFA_GEColor(CXFA_GEPattern* pattern, const FX_ARGB argb);
+ ~CXFA_GEColor();
+
+ Type GetType() const { return m_type; }
+ FX_ARGB GetArgb() const {
+ ASSERT(m_type == Solid || m_type == Pattern);
+ return m_argb;
+ }
+ CXFA_GEPattern* GetPattern() const {
+ ASSERT(m_type == Pattern);
+ return m_pointer.pattern;
+ }
+ CXFA_GEShading* GetShading() const {
+ ASSERT(m_type == Shading);
+ return m_pointer.shading;
+ }
+
+ CXFA_GEColor& operator=(const CXFA_GEColor& that);
+
+ private:
+ Type m_type;
+ FX_ARGB m_argb;
+ union {
+ CXFA_GEPattern* pattern;
+ CXFA_GEShading* shading;
+ } m_pointer;
+};
+
+#endif // XFA_FXGRAPHICS_CXFA_GECOLOR_H_