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authorDan Sinclair <dsinclair@chromium.org>2017-11-14 18:56:54 +0000
committerChromium commit bot <commit-bot@chromium.org>2017-11-14 18:56:54 +0000
commit5a423ef8708e61d43f1556ab09c2e09f496d700d (patch)
tree4d1858fa46836f33b7e334348cecd96318de6ea6 /xfa/fxgraphics/cxfa_gepath.cpp
parentc8619c8d1cebb6b64db248ec89db98ab4513ad3c (diff)
downloadpdfium-5a423ef8708e61d43f1556ab09c2e09f496d700d.tar.xz
Rename the fxgraphics classes
The build system doesn't like name clashes over directories in XFA. The Pattern and and Shading classes need to be renamed to not clash with future XFA node class names. Change-Id: I978da492d884626c0db2e11ac236a3399e9c7e58 Reviewed-on: https://pdfium-review.googlesource.com/18290 Commit-Queue: dsinclair <dsinclair@chromium.org> Reviewed-by: Tom Sepez <tsepez@chromium.org>
Diffstat (limited to 'xfa/fxgraphics/cxfa_gepath.cpp')
-rw-r--r--xfa/fxgraphics/cxfa_gepath.cpp151
1 files changed, 151 insertions, 0 deletions
diff --git a/xfa/fxgraphics/cxfa_gepath.cpp b/xfa/fxgraphics/cxfa_gepath.cpp
new file mode 100644
index 0000000000..88372f72ac
--- /dev/null
+++ b/xfa/fxgraphics/cxfa_gepath.cpp
@@ -0,0 +1,151 @@
+// Copyright 2016 PDFium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
+
+#include "xfa/fxgraphics/cxfa_gepath.h"
+
+#include "core/fxge/cfx_pathdata.h"
+#include "third_party/base/ptr_util.h"
+
+CXFA_GEPath::CXFA_GEPath() {}
+
+CXFA_GEPath::~CXFA_GEPath() {}
+
+void CXFA_GEPath::Clear() {
+ data_.Clear();
+}
+
+void CXFA_GEPath::Close() {
+ data_.ClosePath();
+}
+
+void CXFA_GEPath::MoveTo(const CFX_PointF& point) {
+ data_.AppendPoint(point, FXPT_TYPE::MoveTo, false);
+}
+
+void CXFA_GEPath::LineTo(const CFX_PointF& point) {
+ data_.AppendPoint(point, FXPT_TYPE::LineTo, false);
+}
+
+void CXFA_GEPath::BezierTo(const CFX_PointF& c1,
+ const CFX_PointF& c2,
+ const CFX_PointF& to) {
+ data_.AppendPoint(c1, FXPT_TYPE::BezierTo, false);
+ data_.AppendPoint(c2, FXPT_TYPE::BezierTo, false);
+ data_.AppendPoint(to, FXPT_TYPE::BezierTo, false);
+}
+
+void CXFA_GEPath::ArcTo(const CFX_PointF& pos,
+ const CFX_SizeF& size,
+ float start_angle,
+ float sweep_angle) {
+ CFX_SizeF new_size = size / 2.0f;
+ ArcToInternal(CFX_PointF(pos.x + new_size.width, pos.y + new_size.height),
+ new_size, start_angle, sweep_angle);
+}
+
+void CXFA_GEPath::ArcToInternal(const CFX_PointF& pos,
+ const CFX_SizeF& size,
+ float start_angle,
+ float sweep_angle) {
+ float x0 = cos(sweep_angle / 2);
+ float y0 = sin(sweep_angle / 2);
+ float tx = ((1.0f - x0) * 4) / (3 * 1.0f);
+ float ty = y0 - ((tx * x0) / y0);
+
+ CFX_PointF points[] = {CFX_PointF(x0 + tx, -ty), CFX_PointF(x0 + tx, ty)};
+ float sn = sin(start_angle + sweep_angle / 2);
+ float cs = cos(start_angle + sweep_angle / 2);
+
+ CFX_PointF bezier;
+ bezier.x = pos.x + (size.width * ((points[0].x * cs) - (points[0].y * sn)));
+ bezier.y = pos.y + (size.height * ((points[0].x * sn) + (points[0].y * cs)));
+ data_.AppendPoint(bezier, FXPT_TYPE::BezierTo, false);
+
+ bezier.x = pos.x + (size.width * ((points[1].x * cs) - (points[1].y * sn)));
+ bezier.y = pos.y + (size.height * ((points[1].x * sn) + (points[1].y * cs)));
+ data_.AppendPoint(bezier, FXPT_TYPE::BezierTo, false);
+
+ bezier.x = pos.x + (size.width * cos(start_angle + sweep_angle));
+ bezier.y = pos.y + (size.height * sin(start_angle + sweep_angle));
+ data_.AppendPoint(bezier, FXPT_TYPE::BezierTo, false);
+}
+
+void CXFA_GEPath::AddLine(const CFX_PointF& p1, const CFX_PointF& p2) {
+ data_.AppendPoint(p1, FXPT_TYPE::MoveTo, false);
+ data_.AppendPoint(p2, FXPT_TYPE::LineTo, false);
+}
+
+void CXFA_GEPath::AddRectangle(float left,
+ float top,
+ float width,
+ float height) {
+ data_.AppendRect(left, top, left + width, top + height);
+}
+
+void CXFA_GEPath::AddEllipse(const CFX_RectF& rect) {
+ AddArc(rect.TopLeft(), rect.Size(), 0, FX_PI * 2);
+}
+
+void CXFA_GEPath::AddArc(const CFX_PointF& original_pos,
+ const CFX_SizeF& original_size,
+ float start_angle,
+ float sweep_angle) {
+ if (sweep_angle == 0)
+ return;
+
+ const float bezier_arc_angle_epsilon = 0.01f;
+ while (start_angle > FX_PI * 2)
+ start_angle -= FX_PI * 2;
+ while (start_angle < 0)
+ start_angle += FX_PI * 2;
+ if (sweep_angle >= FX_PI * 2)
+ sweep_angle = FX_PI * 2;
+ if (sweep_angle <= -FX_PI * 2)
+ sweep_angle = -FX_PI * 2;
+
+ CFX_SizeF size = original_size / 2;
+ CFX_PointF pos(original_pos.x + size.width, original_pos.y + size.height);
+ data_.AppendPoint(pos + CFX_PointF(size.width * cos(start_angle),
+ size.height * sin(start_angle)),
+ FXPT_TYPE::MoveTo, false);
+
+ float total_sweep = 0;
+ float local_sweep = 0;
+ float prev_sweep = 0;
+ bool done = false;
+ do {
+ if (sweep_angle < 0) {
+ prev_sweep = total_sweep;
+ local_sweep = -FX_PI / 2;
+ total_sweep -= FX_PI / 2;
+ if (total_sweep <= sweep_angle + bezier_arc_angle_epsilon) {
+ local_sweep = sweep_angle - prev_sweep;
+ done = true;
+ }
+ } else {
+ prev_sweep = total_sweep;
+ local_sweep = FX_PI / 2;
+ total_sweep += FX_PI / 2;
+ if (total_sweep >= sweep_angle - bezier_arc_angle_epsilon) {
+ local_sweep = sweep_angle - prev_sweep;
+ done = true;
+ }
+ }
+
+ ArcToInternal(pos, size, start_angle, local_sweep);
+ start_angle += local_sweep;
+ } while (!done);
+}
+
+void CXFA_GEPath::AddSubpath(CXFA_GEPath* path) {
+ if (!path)
+ return;
+ data_.Append(&path->data_, nullptr);
+}
+
+void CXFA_GEPath::TransformBy(const CFX_Matrix& mt) {
+ data_.Transform(&mt);
+}