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authorDan Sinclair <dsinclair@chromium.org>2017-07-13 14:47:10 -0400
committerChromium commit bot <commit-bot@chromium.org>2017-07-14 01:19:15 +0000
commit2b918c8d05c922287efbc8858f029026cee31442 (patch)
tree6a1b1585d88ef385576740e98457163bddb8347a /xfa/fxgraphics
parent56fc9725f05b18573b06d8a422c5d9d6e626219d (diff)
downloadpdfium-2b918c8d05c922287efbc8858f029026cee31442.tar.xz
Fixup naming of XFA graphics classes
These files were originally renamed thinking they'd move with the colour class up to core/. It was decided that CPWL_Color was a better core colour class the the xfa colour so these are being renamed back to XFA based names to make it clear where they live. Change-Id: Ie89f2306be0609add29bd445e719567e7b439211 Reviewed-on: https://pdfium-review.googlesource.com/7754 Reviewed-by: Tom Sepez <tsepez@chromium.org> Commit-Queue: dsinclair <dsinclair@chromium.org>
Diffstat (limited to 'xfa/fxgraphics')
-rw-r--r--xfa/fxgraphics/cfx_shading.h56
-rw-r--r--xfa/fxgraphics/cxfa_color.cpp8
-rw-r--r--xfa/fxgraphics/cxfa_color.h20
-rw-r--r--xfa/fxgraphics/cxfa_graphics.cpp (renamed from xfa/fxgraphics/cfx_graphics.cpp)91
-rw-r--r--xfa/fxgraphics/cxfa_graphics.h (renamed from xfa/fxgraphics/cfx_graphics.h)26
-rw-r--r--xfa/fxgraphics/cxfa_path.cpp (renamed from xfa/fxgraphics/cfx_path.cpp)54
-rw-r--r--xfa/fxgraphics/cxfa_path.h (renamed from xfa/fxgraphics/cfx_path.h)16
-rw-r--r--xfa/fxgraphics/cxfa_pattern.cpp (renamed from xfa/fxgraphics/cfx_pattern.cpp)12
-rw-r--r--xfa/fxgraphics/cxfa_pattern.h (renamed from xfa/fxgraphics/cfx_pattern.h)22
-rw-r--r--xfa/fxgraphics/cxfa_shading.cpp (renamed from xfa/fxgraphics/cfx_shading.cpp)34
-rw-r--r--xfa/fxgraphics/cxfa_shading.h56
11 files changed, 198 insertions, 197 deletions
diff --git a/xfa/fxgraphics/cfx_shading.h b/xfa/fxgraphics/cfx_shading.h
deleted file mode 100644
index 1fb34d2b07..0000000000
--- a/xfa/fxgraphics/cfx_shading.h
+++ /dev/null
@@ -1,56 +0,0 @@
-// Copyright 2016 PDFium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
-
-#ifndef XFA_FXGRAPHICS_CFX_SHADING_H_
-#define XFA_FXGRAPHICS_CFX_SHADING_H_
-
-#include "core/fxcrt/fx_coordinates.h"
-#include "core/fxcrt/fx_system.h"
-#include "core/fxge/fx_dib.h"
-
-#define FX_SHADING_Steps 256
-
-enum CFX_Shading_Type { FX_SHADING_Axial = 1, FX_SHADING_Radial };
-
-class CFX_Shading {
- public:
- // Axial shading.
- CFX_Shading(const CFX_PointF& beginPoint,
- const CFX_PointF& endPoint,
- bool isExtendedBegin,
- bool isExtendedEnd,
- const FX_ARGB beginArgb,
- const FX_ARGB endArgb);
-
- // Radial shading.
- CFX_Shading(const CFX_PointF& beginPoint,
- const CFX_PointF& endPoint,
- const float beginRadius,
- const float endRadius,
- bool isExtendedBegin,
- bool isExtendedEnd,
- const FX_ARGB beginArgb,
- const FX_ARGB endArgb);
- virtual ~CFX_Shading();
-
- private:
- friend class CFX_Graphics;
-
- void InitArgbArray();
-
- const CFX_Shading_Type m_type;
- const CFX_PointF m_beginPoint;
- const CFX_PointF m_endPoint;
- const float m_beginRadius;
- const float m_endRadius;
- const bool m_isExtendedBegin;
- const bool m_isExtendedEnd;
- const FX_ARGB m_beginArgb;
- const FX_ARGB m_endArgb;
- FX_ARGB m_argbArray[FX_SHADING_Steps];
-};
-
-#endif // XFA_FXGRAPHICS_CFX_SHADING_H_
diff --git a/xfa/fxgraphics/cxfa_color.cpp b/xfa/fxgraphics/cxfa_color.cpp
index 27a0cbe569..79c0e5f794 100644
--- a/xfa/fxgraphics/cxfa_color.cpp
+++ b/xfa/fxgraphics/cxfa_color.cpp
@@ -12,11 +12,11 @@ CXFA_Color::CXFA_Color(const FX_ARGB argb) {
Set(argb);
}
-CXFA_Color::CXFA_Color(CFX_Pattern* pattern, const FX_ARGB argb) {
+CXFA_Color::CXFA_Color(CXFA_Pattern* pattern, const FX_ARGB argb) {
Set(pattern, argb);
}
-CXFA_Color::CXFA_Color(CFX_Shading* shading) {
+CXFA_Color::CXFA_Color(CXFA_Shading* shading) {
Set(shading);
}
@@ -30,7 +30,7 @@ void CXFA_Color::Set(const FX_ARGB argb) {
m_info.pattern = nullptr;
}
-void CXFA_Color::Set(CFX_Pattern* pattern, const FX_ARGB argb) {
+void CXFA_Color::Set(CXFA_Pattern* pattern, const FX_ARGB argb) {
if (!pattern)
return;
m_type = FX_COLOR_Pattern;
@@ -38,7 +38,7 @@ void CXFA_Color::Set(CFX_Pattern* pattern, const FX_ARGB argb) {
m_info.pattern = pattern;
}
-void CXFA_Color::Set(CFX_Shading* shading) {
+void CXFA_Color::Set(CXFA_Shading* shading) {
if (!shading)
return;
m_type = FX_COLOR_Shading;
diff --git a/xfa/fxgraphics/cxfa_color.h b/xfa/fxgraphics/cxfa_color.h
index 16ef1d7d4d..f5bba27586 100644
--- a/xfa/fxgraphics/cxfa_color.h
+++ b/xfa/fxgraphics/cxfa_color.h
@@ -8,10 +8,10 @@
#define XFA_FXGRAPHICS_CXFA_COLOR_H_
#include "core/fxge/fx_dib.h"
-#include "xfa/fxgraphics/cfx_graphics.h"
+#include "xfa/fxgraphics/cxfa_graphics.h"
-class CFX_Pattern;
-class CFX_Shading;
+class CXFA_Pattern;
+class CXFA_Shading;
enum { FX_COLOR_None = 0, FX_COLOR_Solid, FX_COLOR_Pattern, FX_COLOR_Shading };
@@ -19,24 +19,24 @@ class CXFA_Color {
public:
CXFA_Color();
explicit CXFA_Color(const FX_ARGB argb);
- explicit CXFA_Color(CFX_Shading* shading);
- CXFA_Color(CFX_Pattern* pattern, const FX_ARGB argb);
+ explicit CXFA_Color(CXFA_Shading* shading);
+ CXFA_Color(CXFA_Pattern* pattern, const FX_ARGB argb);
virtual ~CXFA_Color();
void Set(const FX_ARGB argb);
- void Set(CFX_Pattern* pattern, const FX_ARGB argb);
- void Set(CFX_Shading* shading);
+ void Set(CXFA_Pattern* pattern, const FX_ARGB argb);
+ void Set(CXFA_Shading* shading);
private:
- friend class CFX_Graphics;
+ friend class CXFA_Graphics;
int32_t m_type;
union {
struct {
FX_ARGB argb;
- CFX_Pattern* pattern;
+ CXFA_Pattern* pattern;
} m_info;
- CFX_Shading* m_shading;
+ CXFA_Shading* m_shading;
};
};
diff --git a/xfa/fxgraphics/cfx_graphics.cpp b/xfa/fxgraphics/cxfa_graphics.cpp
index 0865221aa9..8648abb81d 100644
--- a/xfa/fxgraphics/cfx_graphics.cpp
+++ b/xfa/fxgraphics/cxfa_graphics.cpp
@@ -4,7 +4,7 @@
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
-#include "xfa/fxgraphics/cfx_graphics.h"
+#include "xfa/fxgraphics/cxfa_graphics.h"
#include <memory>
@@ -12,10 +12,10 @@
#include "core/fxge/cfx_renderdevice.h"
#include "core/fxge/cfx_unicodeencoding.h"
#include "third_party/base/ptr_util.h"
-#include "xfa/fxgraphics/cfx_path.h"
-#include "xfa/fxgraphics/cfx_pattern.h"
-#include "xfa/fxgraphics/cfx_shading.h"
#include "xfa/fxgraphics/cxfa_color.h"
+#include "xfa/fxgraphics/cxfa_path.h"
+#include "xfa/fxgraphics/cxfa_pattern.h"
+#include "xfa/fxgraphics/cxfa_shading.h"
namespace {
@@ -97,16 +97,16 @@ const FX_HATCHDATA hatchBitmapData[FX_HATCHSTYLE_Total] = {
} // namespace
-CFX_Graphics::CFX_Graphics(CFX_RenderDevice* renderDevice)
+CXFA_Graphics::CXFA_Graphics(CFX_RenderDevice* renderDevice)
: m_type(FX_CONTEXT_None), m_renderDevice(renderDevice) {
if (!renderDevice)
return;
m_type = FX_CONTEXT_Device;
}
-CFX_Graphics::~CFX_Graphics() {}
+CXFA_Graphics::~CXFA_Graphics() {}
-void CFX_Graphics::SaveGraphState() {
+void CXFA_Graphics::SaveGraphState() {
if (m_type != FX_CONTEXT_Device || !m_renderDevice)
return;
@@ -114,7 +114,7 @@ void CFX_Graphics::SaveGraphState() {
m_infoStack.push_back(pdfium::MakeUnique<TInfo>(m_info));
}
-void CFX_Graphics::RestoreGraphState() {
+void CXFA_Graphics::RestoreGraphState() {
if (m_type != FX_CONTEXT_Device || !m_renderDevice)
return;
@@ -127,15 +127,15 @@ void CFX_Graphics::RestoreGraphState() {
return;
}
-void CFX_Graphics::SetLineCap(CFX_GraphStateData::LineCap lineCap) {
+void CXFA_Graphics::SetLineCap(CFX_GraphStateData::LineCap lineCap) {
if (m_type == FX_CONTEXT_Device && m_renderDevice) {
m_info.graphState.m_LineCap = lineCap;
}
}
-void CFX_Graphics::SetLineDash(float dashPhase,
- float* dashArray,
- int32_t dashCount) {
+void CXFA_Graphics::SetLineDash(float dashPhase,
+ float* dashArray,
+ int32_t dashCount) {
if (dashCount > 0 && !dashArray)
return;
@@ -153,19 +153,19 @@ void CFX_Graphics::SetLineDash(float dashPhase,
}
}
-void CFX_Graphics::SetLineDash(FX_DashStyle dashStyle) {
+void CXFA_Graphics::SetLineDash(FX_DashStyle dashStyle) {
if (m_type == FX_CONTEXT_Device && m_renderDevice)
RenderDeviceSetLineDash(dashStyle);
}
-void CFX_Graphics::SetLineWidth(float lineWidth, bool isActOnDash) {
+void CXFA_Graphics::SetLineWidth(float lineWidth, bool isActOnDash) {
if (m_type == FX_CONTEXT_Device && m_renderDevice) {
m_info.graphState.m_LineWidth = lineWidth;
m_info.isActOnDash = isActOnDash;
}
}
-void CFX_Graphics::SetStrokeColor(CXFA_Color* color) {
+void CXFA_Graphics::SetStrokeColor(CXFA_Color* color) {
if (!color)
return;
if (m_type == FX_CONTEXT_Device && m_renderDevice) {
@@ -173,7 +173,7 @@ void CFX_Graphics::SetStrokeColor(CXFA_Color* color) {
}
}
-void CFX_Graphics::SetFillColor(CXFA_Color* color) {
+void CXFA_Graphics::SetFillColor(CXFA_Color* color) {
if (!color)
return;
if (m_type == FX_CONTEXT_Device && m_renderDevice) {
@@ -181,32 +181,32 @@ void CFX_Graphics::SetFillColor(CXFA_Color* color) {
}
}
-void CFX_Graphics::StrokePath(CFX_Path* path, CFX_Matrix* matrix) {
+void CXFA_Graphics::StrokePath(CXFA_Path* path, CFX_Matrix* matrix) {
if (!path)
return;
if (m_type == FX_CONTEXT_Device && m_renderDevice)
RenderDeviceStrokePath(path, matrix);
}
-void CFX_Graphics::FillPath(CFX_Path* path,
- FX_FillMode fillMode,
- CFX_Matrix* matrix) {
+void CXFA_Graphics::FillPath(CXFA_Path* path,
+ FX_FillMode fillMode,
+ CFX_Matrix* matrix) {
if (!path)
return;
if (m_type == FX_CONTEXT_Device && m_renderDevice)
RenderDeviceFillPath(path, fillMode, matrix);
}
-void CFX_Graphics::StretchImage(const CFX_RetainPtr<CFX_DIBSource>& source,
- const CFX_RectF& rect,
- CFX_Matrix* matrix) {
+void CXFA_Graphics::StretchImage(const CFX_RetainPtr<CFX_DIBSource>& source,
+ const CFX_RectF& rect,
+ CFX_Matrix* matrix) {
if (!source)
return;
if (m_type == FX_CONTEXT_Device && m_renderDevice)
RenderDeviceStretchImage(source, rect, matrix);
}
-void CFX_Graphics::ConcatMatrix(const CFX_Matrix* matrix) {
+void CXFA_Graphics::ConcatMatrix(const CFX_Matrix* matrix) {
if (!matrix)
return;
if (m_type == FX_CONTEXT_Device && m_renderDevice) {
@@ -214,13 +214,13 @@ void CFX_Graphics::ConcatMatrix(const CFX_Matrix* matrix) {
}
}
-CFX_Matrix* CFX_Graphics::GetMatrix() {
+CFX_Matrix* CXFA_Graphics::GetMatrix() {
if (m_type == FX_CONTEXT_Device && m_renderDevice)
return &m_info.CTM;
return nullptr;
}
-CFX_RectF CFX_Graphics::GetClipRect() const {
+CFX_RectF CXFA_Graphics::GetClipRect() const {
if (m_type != FX_CONTEXT_Device || !m_renderDevice)
return CFX_RectF();
@@ -228,7 +228,7 @@ CFX_RectF CFX_Graphics::GetClipRect() const {
return CFX_Rect(r.left, r.top, r.Width(), r.Height()).As<float>();
}
-void CFX_Graphics::SetClipRect(const CFX_RectF& rect) {
+void CXFA_Graphics::SetClipRect(const CFX_RectF& rect) {
if (m_type == FX_CONTEXT_Device && m_renderDevice) {
m_renderDevice->SetClip_Rect(
FX_RECT(FXSYS_round(rect.left), FXSYS_round(rect.top),
@@ -236,11 +236,11 @@ void CFX_Graphics::SetClipRect(const CFX_RectF& rect) {
}
}
-CFX_RenderDevice* CFX_Graphics::GetRenderDevice() {
+CFX_RenderDevice* CXFA_Graphics::GetRenderDevice() {
return m_renderDevice;
}
-void CFX_Graphics::RenderDeviceSetLineDash(FX_DashStyle dashStyle) {
+void CXFA_Graphics::RenderDeviceSetLineDash(FX_DashStyle dashStyle) {
switch (dashStyle) {
case FX_DASHSTYLE_Solid: {
m_info.graphState.SetDashCount(0);
@@ -271,7 +271,8 @@ void CFX_Graphics::RenderDeviceSetLineDash(FX_DashStyle dashStyle) {
}
}
-void CFX_Graphics::RenderDeviceStrokePath(CFX_Path* path, CFX_Matrix* matrix) {
+void CXFA_Graphics::RenderDeviceStrokePath(CXFA_Path* path,
+ CFX_Matrix* matrix) {
if (!m_info.strokeColor)
return;
CFX_Matrix m(m_info.CTM.a, m_info.CTM.b, m_info.CTM.c, m_info.CTM.d,
@@ -290,9 +291,9 @@ void CFX_Graphics::RenderDeviceStrokePath(CFX_Path* path, CFX_Matrix* matrix) {
}
}
-void CFX_Graphics::RenderDeviceFillPath(CFX_Path* path,
- FX_FillMode fillMode,
- CFX_Matrix* matrix) {
+void CXFA_Graphics::RenderDeviceFillPath(CXFA_Path* path,
+ FX_FillMode fillMode,
+ CFX_Matrix* matrix) {
if (!m_info.fillColor)
return;
CFX_Matrix m(m_info.CTM.a, m_info.CTM.b, m_info.CTM.c, m_info.CTM.d,
@@ -317,7 +318,7 @@ void CFX_Graphics::RenderDeviceFillPath(CFX_Path* path,
}
}
-void CFX_Graphics::RenderDeviceStretchImage(
+void CXFA_Graphics::RenderDeviceStretchImage(
const CFX_RetainPtr<CFX_DIBSource>& source,
const CFX_RectF& rect,
CFX_Matrix* matrix) {
@@ -343,10 +344,10 @@ void CFX_Graphics::RenderDeviceStretchImage(
FXSYS_round(r.left - left), FXSYS_round(r.top - top));
}
-void CFX_Graphics::FillPathWithPattern(CFX_Path* path,
- FX_FillMode fillMode,
- CFX_Matrix* matrix) {
- CFX_Pattern* pattern = m_info.fillColor->m_info.pattern;
+void CXFA_Graphics::FillPathWithPattern(CXFA_Path* path,
+ FX_FillMode fillMode,
+ CFX_Matrix* matrix) {
+ CXFA_Pattern* pattern = m_info.fillColor->m_info.pattern;
CFX_RetainPtr<CFX_DIBitmap> bitmap = m_renderDevice->GetBitmap();
int32_t width = bitmap->GetWidth();
int32_t height = bitmap->GetHeight();
@@ -380,9 +381,9 @@ void CFX_Graphics::FillPathWithPattern(CFX_Path* path,
SetDIBitsWithMatrix(bmp, &pattern->m_matrix);
}
-void CFX_Graphics::FillPathWithShading(CFX_Path* path,
- FX_FillMode fillMode,
- CFX_Matrix* matrix) {
+void CXFA_Graphics::FillPathWithShading(CXFA_Path* path,
+ FX_FillMode fillMode,
+ CFX_Matrix* matrix) {
CFX_RetainPtr<CFX_DIBitmap> bitmap = m_renderDevice->GetBitmap();
int32_t width = bitmap->GetWidth();
int32_t height = bitmap->GetHeight();
@@ -498,7 +499,7 @@ void CFX_Graphics::FillPathWithShading(CFX_Path* path,
}
}
-void CFX_Graphics::SetDIBitsWithMatrix(
+void CXFA_Graphics::SetDIBitsWithMatrix(
const CFX_RetainPtr<CFX_DIBSource>& source,
CFX_Matrix* matrix) {
if (matrix->IsIdentity()) {
@@ -515,17 +516,17 @@ void CFX_Graphics::SetDIBitsWithMatrix(
}
}
-CFX_Graphics::TInfo::TInfo()
+CXFA_Graphics::TInfo::TInfo()
: isActOnDash(false), strokeColor(nullptr), fillColor(nullptr) {}
-CFX_Graphics::TInfo::TInfo(const TInfo& info)
+CXFA_Graphics::TInfo::TInfo(const TInfo& info)
: graphState(info.graphState),
CTM(info.CTM),
isActOnDash(info.isActOnDash),
strokeColor(info.strokeColor),
fillColor(info.fillColor) {}
-CFX_Graphics::TInfo& CFX_Graphics::TInfo::operator=(const TInfo& other) {
+CXFA_Graphics::TInfo& CXFA_Graphics::TInfo::operator=(const TInfo& other) {
graphState.Copy(other.graphState);
CTM = other.CTM;
isActOnDash = other.isActOnDash;
diff --git a/xfa/fxgraphics/cfx_graphics.h b/xfa/fxgraphics/cxfa_graphics.h
index 0ce9bf4b32..5492d4d3be 100644
--- a/xfa/fxgraphics/cfx_graphics.h
+++ b/xfa/fxgraphics/cxfa_graphics.h
@@ -4,8 +4,8 @@
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
-#ifndef XFA_FXGRAPHICS_CFX_GRAPHICS_H_
-#define XFA_FXGRAPHICS_CFX_GRAPHICS_H_
+#ifndef XFA_FXGRAPHICS_CXFA_GRAPHICS_H_
+#define XFA_FXGRAPHICS_CXFA_GRAPHICS_H_
#include <memory>
#include <vector>
@@ -18,7 +18,7 @@
#include "core/fxge/fx_font.h"
class CXFA_Color;
-class CFX_Path;
+class CXFA_Path;
using FX_FillMode = int32_t;
@@ -41,10 +41,10 @@ enum class FX_HatchStyle {
class CFX_RenderDevice;
-class CFX_Graphics {
+class CXFA_Graphics {
public:
- explicit CFX_Graphics(CFX_RenderDevice* renderDevice);
- ~CFX_Graphics();
+ explicit CXFA_Graphics(CFX_RenderDevice* renderDevice);
+ ~CXFA_Graphics();
void SaveGraphState();
void RestoreGraphState();
@@ -60,8 +60,8 @@ class CFX_Graphics {
void SetStrokeColor(CXFA_Color* color);
void SetFillColor(CXFA_Color* color);
void SetClipRect(const CFX_RectF& rect);
- void StrokePath(CFX_Path* path, CFX_Matrix* matrix = nullptr);
- void FillPath(CFX_Path* path,
+ void StrokePath(CXFA_Path* path, CFX_Matrix* matrix = nullptr);
+ void FillPath(CXFA_Path* path,
FX_FillMode fillMode = FXFILL_WINDING,
CFX_Matrix* matrix = nullptr);
void StretchImage(const CFX_RetainPtr<CFX_DIBSource>& source,
@@ -86,18 +86,18 @@ class CFX_Graphics {
} m_info;
void RenderDeviceSetLineDash(FX_DashStyle dashStyle);
- void RenderDeviceStrokePath(CFX_Path* path, CFX_Matrix* matrix);
- void RenderDeviceFillPath(CFX_Path* path,
+ void RenderDeviceStrokePath(CXFA_Path* path, CFX_Matrix* matrix);
+ void RenderDeviceFillPath(CXFA_Path* path,
FX_FillMode fillMode,
CFX_Matrix* matrix);
void RenderDeviceStretchImage(const CFX_RetainPtr<CFX_DIBSource>& source,
const CFX_RectF& rect,
CFX_Matrix* matrix);
- void FillPathWithPattern(CFX_Path* path,
+ void FillPathWithPattern(CXFA_Path* path,
FX_FillMode fillMode,
CFX_Matrix* matrix);
- void FillPathWithShading(CFX_Path* path,
+ void FillPathWithShading(CXFA_Path* path,
FX_FillMode fillMode,
CFX_Matrix* matrix);
@@ -108,4 +108,4 @@ class CFX_Graphics {
std::vector<std::unique_ptr<TInfo>> m_infoStack;
};
-#endif // XFA_FXGRAPHICS_CFX_GRAPHICS_H_
+#endif // XFA_FXGRAPHICS_CXFA_GRAPHICS_H_
diff --git a/xfa/fxgraphics/cfx_path.cpp b/xfa/fxgraphics/cxfa_path.cpp
index fc0051ad4c..6d7ed0be58 100644
--- a/xfa/fxgraphics/cfx_path.cpp
+++ b/xfa/fxgraphics/cxfa_path.cpp
@@ -4,52 +4,52 @@
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
-#include "xfa/fxgraphics/cfx_path.h"
+#include "xfa/fxgraphics/cxfa_path.h"
#include "core/fxge/cfx_pathdata.h"
#include "third_party/base/ptr_util.h"
-CFX_Path::CFX_Path() {}
+CXFA_Path::CXFA_Path() {}
-CFX_Path::~CFX_Path() {}
+CXFA_Path::~CXFA_Path() {}
-void CFX_Path::Clear() {
+void CXFA_Path::Clear() {
data_.Clear();
}
-void CFX_Path::Close() {
+void CXFA_Path::Close() {
data_.ClosePath();
}
-void CFX_Path::MoveTo(const CFX_PointF& point) {
+void CXFA_Path::MoveTo(const CFX_PointF& point) {
data_.AppendPoint(point, FXPT_TYPE::MoveTo, false);
}
-void CFX_Path::LineTo(const CFX_PointF& point) {
+void CXFA_Path::LineTo(const CFX_PointF& point) {
data_.AppendPoint(point, FXPT_TYPE::LineTo, false);
}
-void CFX_Path::BezierTo(const CFX_PointF& c1,
- const CFX_PointF& c2,
- const CFX_PointF& to) {
+void CXFA_Path::BezierTo(const CFX_PointF& c1,
+ const CFX_PointF& c2,
+ const CFX_PointF& to) {
data_.AppendPoint(c1, FXPT_TYPE::BezierTo, false);
data_.AppendPoint(c2, FXPT_TYPE::BezierTo, false);
data_.AppendPoint(to, FXPT_TYPE::BezierTo, false);
}
-void CFX_Path::ArcTo(const CFX_PointF& pos,
- const CFX_SizeF& size,
- float start_angle,
- float sweep_angle) {
+void CXFA_Path::ArcTo(const CFX_PointF& pos,
+ const CFX_SizeF& size,
+ float start_angle,
+ float sweep_angle) {
CFX_SizeF new_size = size / 2.0f;
ArcToInternal(CFX_PointF(pos.x + new_size.width, pos.y + new_size.height),
new_size, start_angle, sweep_angle);
}
-void CFX_Path::ArcToInternal(const CFX_PointF& pos,
- const CFX_SizeF& size,
- float start_angle,
- float sweep_angle) {
+void CXFA_Path::ArcToInternal(const CFX_PointF& pos,
+ const CFX_SizeF& size,
+ float start_angle,
+ float sweep_angle) {
float x0 = cos(sweep_angle / 2);
float y0 = sin(sweep_angle / 2);
float tx = ((1.0f - x0) * 4) / (3 * 1.0f);
@@ -73,23 +73,23 @@ void CFX_Path::ArcToInternal(const CFX_PointF& pos,
data_.AppendPoint(bezier, FXPT_TYPE::BezierTo, false);
}
-void CFX_Path::AddLine(const CFX_PointF& p1, const CFX_PointF& p2) {
+void CXFA_Path::AddLine(const CFX_PointF& p1, const CFX_PointF& p2) {
data_.AppendPoint(p1, FXPT_TYPE::MoveTo, false);
data_.AppendPoint(p2, FXPT_TYPE::LineTo, false);
}
-void CFX_Path::AddRectangle(float left, float top, float width, float height) {
+void CXFA_Path::AddRectangle(float left, float top, float width, float height) {
data_.AppendRect(left, top, left + width, top + height);
}
-void CFX_Path::AddEllipse(const CFX_RectF& rect) {
+void CXFA_Path::AddEllipse(const CFX_RectF& rect) {
AddArc(rect.TopLeft(), rect.Size(), 0, FX_PI * 2);
}
-void CFX_Path::AddArc(const CFX_PointF& original_pos,
- const CFX_SizeF& original_size,
- float start_angle,
- float sweep_angle) {
+void CXFA_Path::AddArc(const CFX_PointF& original_pos,
+ const CFX_SizeF& original_size,
+ float start_angle,
+ float sweep_angle) {
if (sweep_angle == 0)
return;
@@ -137,12 +137,12 @@ void CFX_Path::AddArc(const CFX_PointF& original_pos,
} while (!done);
}
-void CFX_Path::AddSubpath(CFX_Path* path) {
+void CXFA_Path::AddSubpath(CXFA_Path* path) {
if (!path)
return;
data_.Append(&path->data_, nullptr);
}
-void CFX_Path::TransformBy(const CFX_Matrix& mt) {
+void CXFA_Path::TransformBy(const CFX_Matrix& mt) {
data_.Transform(&mt);
}
diff --git a/xfa/fxgraphics/cfx_path.h b/xfa/fxgraphics/cxfa_path.h
index 186465f810..9c71a4d5ff 100644
--- a/xfa/fxgraphics/cfx_path.h
+++ b/xfa/fxgraphics/cxfa_path.h
@@ -4,17 +4,17 @@
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
-#ifndef XFA_FXGRAPHICS_CFX_PATH_H_
-#define XFA_FXGRAPHICS_CFX_PATH_H_
+#ifndef XFA_FXGRAPHICS_CXFA_PATH_H_
+#define XFA_FXGRAPHICS_CXFA_PATH_H_
#include "core/fxcrt/fx_system.h"
#include "core/fxge/cfx_pathdata.h"
-#include "xfa/fxgraphics/cfx_graphics.h"
+#include "xfa/fxgraphics/cxfa_graphics.h"
-class CFX_Path final {
+class CXFA_Path final {
public:
- CFX_Path();
- ~CFX_Path();
+ CXFA_Path();
+ ~CXFA_Path();
const CFX_PathData* GetPathData() const { return &data_; }
@@ -41,7 +41,7 @@ class CFX_Path final {
float startAngle,
float sweepAngle);
- void AddSubpath(CFX_Path* path);
+ void AddSubpath(CXFA_Path* path);
private:
void ArcToInternal(const CFX_PointF& pos,
@@ -52,4 +52,4 @@ class CFX_Path final {
CFX_PathData data_;
};
-#endif // XFA_FXGRAPHICS_CFX_PATH_H_
+#endif // XFA_FXGRAPHICS_CXFA_PATH_H_
diff --git a/xfa/fxgraphics/cfx_pattern.cpp b/xfa/fxgraphics/cxfa_pattern.cpp
index a20ec24aa5..ea6cea87a5 100644
--- a/xfa/fxgraphics/cfx_pattern.cpp
+++ b/xfa/fxgraphics/cxfa_pattern.cpp
@@ -4,12 +4,12 @@
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
-#include "xfa/fxgraphics/cfx_pattern.h"
+#include "xfa/fxgraphics/cxfa_pattern.h"
-CFX_Pattern::CFX_Pattern(FX_HatchStyle hatchStyle,
- const FX_ARGB foreArgb,
- const FX_ARGB backArgb,
- CFX_Matrix* matrix)
+CXFA_Pattern::CXFA_Pattern(FX_HatchStyle hatchStyle,
+ const FX_ARGB foreArgb,
+ const FX_ARGB backArgb,
+ CFX_Matrix* matrix)
: m_hatchStyle(hatchStyle), m_foreArgb(foreArgb), m_backArgb(backArgb) {
if (matrix)
m_matrix = *matrix;
@@ -17,4 +17,4 @@ CFX_Pattern::CFX_Pattern(FX_HatchStyle hatchStyle,
m_matrix.SetIdentity();
}
-CFX_Pattern::~CFX_Pattern() {}
+CXFA_Pattern::~CXFA_Pattern() {}
diff --git a/xfa/fxgraphics/cfx_pattern.h b/xfa/fxgraphics/cxfa_pattern.h
index ef0008a3ea..838ec98b01 100644
--- a/xfa/fxgraphics/cfx_pattern.h
+++ b/xfa/fxgraphics/cxfa_pattern.h
@@ -4,27 +4,27 @@
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
-#ifndef XFA_FXGRAPHICS_CFX_PATTERN_H_
-#define XFA_FXGRAPHICS_CFX_PATTERN_H_
+#ifndef XFA_FXGRAPHICS_CXFA_PATTERN_H_
+#define XFA_FXGRAPHICS_CXFA_PATTERN_H_
#include "core/fxcrt/fx_coordinates.h"
#include "core/fxcrt/fx_system.h"
-#include "xfa/fxgraphics/cfx_graphics.h"
+#include "xfa/fxgraphics/cxfa_graphics.h"
class CFX_DIBitmap;
class CFX_Matrix;
-class CFX_Pattern {
+class CXFA_Pattern {
public:
- CFX_Pattern(FX_HatchStyle hatchStyle,
- const FX_ARGB foreArgb,
- const FX_ARGB backArgb,
- CFX_Matrix* matrix = nullptr);
+ CXFA_Pattern(FX_HatchStyle hatchStyle,
+ const FX_ARGB foreArgb,
+ const FX_ARGB backArgb,
+ CFX_Matrix* matrix = nullptr);
- virtual ~CFX_Pattern();
+ virtual ~CXFA_Pattern();
private:
- friend class CFX_Graphics;
+ friend class CXFA_Graphics;
CFX_Matrix m_matrix;
@@ -33,4 +33,4 @@ class CFX_Pattern {
const FX_ARGB m_backArgb;
};
-#endif // XFA_FXGRAPHICS_CFX_PATTERN_H_
+#endif // XFA_FXGRAPHICS_CXFA_PATTERN_H_
diff --git a/xfa/fxgraphics/cfx_shading.cpp b/xfa/fxgraphics/cxfa_shading.cpp
index b099bb97b1..599a3f9d42 100644
--- a/xfa/fxgraphics/cfx_shading.cpp
+++ b/xfa/fxgraphics/cxfa_shading.cpp
@@ -4,14 +4,14 @@
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
-#include "xfa/fxgraphics/cfx_shading.h"
+#include "xfa/fxgraphics/cxfa_shading.h"
-CFX_Shading::CFX_Shading(const CFX_PointF& beginPoint,
- const CFX_PointF& endPoint,
- bool isExtendedBegin,
- bool isExtendedEnd,
- const FX_ARGB beginArgb,
- const FX_ARGB endArgb)
+CXFA_Shading::CXFA_Shading(const CFX_PointF& beginPoint,
+ const CFX_PointF& endPoint,
+ bool isExtendedBegin,
+ bool isExtendedEnd,
+ const FX_ARGB beginArgb,
+ const FX_ARGB endArgb)
: m_type(FX_SHADING_Axial),
m_beginPoint(beginPoint),
m_endPoint(endPoint),
@@ -24,14 +24,14 @@ CFX_Shading::CFX_Shading(const CFX_PointF& beginPoint,
InitArgbArray();
}
-CFX_Shading::CFX_Shading(const CFX_PointF& beginPoint,
- const CFX_PointF& endPoint,
- const float beginRadius,
- const float endRadius,
- bool isExtendedBegin,
- bool isExtendedEnd,
- const FX_ARGB beginArgb,
- const FX_ARGB endArgb)
+CXFA_Shading::CXFA_Shading(const CFX_PointF& beginPoint,
+ const CFX_PointF& endPoint,
+ const float beginRadius,
+ const float endRadius,
+ bool isExtendedBegin,
+ bool isExtendedEnd,
+ const FX_ARGB beginArgb,
+ const FX_ARGB endArgb)
: m_type(FX_SHADING_Radial),
m_beginPoint(beginPoint),
m_endPoint(endPoint),
@@ -44,9 +44,9 @@ CFX_Shading::CFX_Shading(const CFX_PointF& beginPoint,
InitArgbArray();
}
-CFX_Shading::~CFX_Shading() {}
+CXFA_Shading::~CXFA_Shading() {}
-void CFX_Shading::InitArgbArray() {
+void CXFA_Shading::InitArgbArray() {
int32_t a1;
int32_t r1;
int32_t g1;
diff --git a/xfa/fxgraphics/cxfa_shading.h b/xfa/fxgraphics/cxfa_shading.h
new file mode 100644
index 0000000000..22ef941250
--- /dev/null
+++ b/xfa/fxgraphics/cxfa_shading.h
@@ -0,0 +1,56 @@
+// Copyright 2016 PDFium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
+
+#ifndef XFA_FXGRAPHICS_CXFA_SHADING_H_
+#define XFA_FXGRAPHICS_CXFA_SHADING_H_
+
+#include "core/fxcrt/fx_coordinates.h"
+#include "core/fxcrt/fx_system.h"
+#include "core/fxge/fx_dib.h"
+
+#define FX_SHADING_Steps 256
+
+enum CXFA_Shading_Type { FX_SHADING_Axial = 1, FX_SHADING_Radial };
+
+class CXFA_Shading {
+ public:
+ // Axial shading.
+ CXFA_Shading(const CFX_PointF& beginPoint,
+ const CFX_PointF& endPoint,
+ bool isExtendedBegin,
+ bool isExtendedEnd,
+ const FX_ARGB beginArgb,
+ const FX_ARGB endArgb);
+
+ // Radial shading.
+ CXFA_Shading(const CFX_PointF& beginPoint,
+ const CFX_PointF& endPoint,
+ const float beginRadius,
+ const float endRadius,
+ bool isExtendedBegin,
+ bool isExtendedEnd,
+ const FX_ARGB beginArgb,
+ const FX_ARGB endArgb);
+ virtual ~CXFA_Shading();
+
+ private:
+ friend class CXFA_Graphics;
+
+ void InitArgbArray();
+
+ const CXFA_Shading_Type m_type;
+ const CFX_PointF m_beginPoint;
+ const CFX_PointF m_endPoint;
+ const float m_beginRadius;
+ const float m_endRadius;
+ const bool m_isExtendedBegin;
+ const bool m_isExtendedEnd;
+ const FX_ARGB m_beginArgb;
+ const FX_ARGB m_endArgb;
+ FX_ARGB m_argbArray[FX_SHADING_Steps];
+};
+
+#endif // XFA_FXGRAPHICS_CXFA_SHADING_H_