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authorDan Sinclair <dsinclair@chromium.org>2016-03-09 15:33:14 -0500
committerDan Sinclair <dsinclair@chromium.org>2016-03-09 15:33:14 -0500
commit2e95951e06bd4d11459fb257c7c2b8fc881854e8 (patch)
tree742484ab5d944d9c2c930133cc5968d6c6a5678d /xfa/src/fde/fde_brush.h
parentea2a252c40f95616eb0f03318222f0c32ef90eff (diff)
downloadpdfium-2e95951e06bd4d11459fb257c7c2b8fc881854e8.tar.xz
Cleanup the xfa/src/fdp directory.
This CL renames xfa/src/fdp to xfa/src/fde to better match all of the content (nothing mentions fdp other then the directory name). The inner src/ and include/ folders are collapsed up a level and xfa/src/fdp/src/fde is moved up to xfa/src/fde. Some of the header moves conflicted with existing headers. In that case, the existing header had the content moved into the .cpp file and we replaced the existing header with the one from include/. R=tsepez@chromium.org Review URL: https://codereview.chromium.org/1784543002 .
Diffstat (limited to 'xfa/src/fde/fde_brush.h')
-rw-r--r--xfa/src/fde/fde_brush.h150
1 files changed, 150 insertions, 0 deletions
diff --git a/xfa/src/fde/fde_brush.h b/xfa/src/fde/fde_brush.h
new file mode 100644
index 0000000000..00edeebe73
--- /dev/null
+++ b/xfa/src/fde/fde_brush.h
@@ -0,0 +1,150 @@
+// Copyright 2014 PDFium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
+
+#ifndef XFA_SRC_FDE_FDE_BRUSH_H_
+#define XFA_SRC_FDE_FDE_BRUSH_H_
+
+#include "core/include/fxcrt/fx_system.h"
+#include "core/include/fxge/fx_dib.h"
+
+class IFDE_Image;
+
+#define FDE_BRUSHTYPE_Unknown -1
+#define FDE_BRUSHTYPE_Solid 0
+#define FDE_BRUSHTYPE_Hatch 1
+#define FDE_BRUSHTYPE_Texture 2
+#define FDE_BRUSHTYPE_LinearGradient 3
+#define FDE_BRUSHTYPE_MAX 3
+#define FDE_WRAPMODE_Tile 0
+#define FDE_WRAPMODE_TileFlipX 1
+#define FDE_WRAPMODE_TileFlipY 2
+#define FDE_WRAPMODE_TileFlipXY 3
+#define FDE_WRAPMODE_Clamp 4
+
+struct FDE_GRADIENTCOLOR {
+ FX_FLOAT pos;
+ FX_ARGB color;
+};
+typedef CFX_ArrayTemplate<FDE_GRADIENTCOLOR> CFDE_GradientColors;
+
+class IFDE_Brush {
+ public:
+ static IFDE_Brush* Create(int32_t iType);
+ virtual ~IFDE_Brush() {}
+ virtual void Release() = 0;
+ virtual int32_t GetType() const = 0;
+};
+
+class IFDE_SolidBrush : public IFDE_Brush {
+ public:
+ virtual FX_ARGB GetColor() const = 0;
+ virtual void SetColor(FX_ARGB color) = 0;
+ virtual const CFX_Matrix& GetMatrix() const = 0;
+ virtual void ResetMatrix() = 0;
+ virtual void TranslateMatrix(FX_FLOAT dx, FX_FLOAT dy) = 0;
+ virtual void RotateMatrix(FX_FLOAT fRadian) = 0;
+ virtual void ScaleMatrix(FX_FLOAT sx, FX_FLOAT sy) = 0;
+ virtual void ConcatMatrix(const CFX_Matrix& matrix) = 0;
+ virtual void SetMatrix(const CFX_Matrix& matrix) = 0;
+};
+
+#define FDE_HATCHSTYLE_Horizontal 0
+#define FDE_HATCHSTYLE_Vertical 1
+#define FDE_HATCHSTYLE_ForwardDiagonal 2
+#define FDE_HATCHSTYLE_BackwardDiagonal 3
+#define FDE_HATCHSTYLE_Cross 4
+#define FDE_HATCHSTYLE_DiagonalCross 5
+#define FDE_HATCHSTYLE_05Percent 6
+#define FDE_HATCHSTYLE_10Percent 7
+#define FDE_HATCHSTYLE_20Percent 8
+#define FDE_HATCHSTYLE_25Percent 9
+#define FDE_HATCHSTYLE_30Percent 10
+#define FDE_HATCHSTYLE_40Percent 11
+#define FDE_HATCHSTYLE_50Percent 12
+#define FDE_HATCHSTYLE_60Percent 13
+#define FDE_HATCHSTYLE_70Percent 14
+#define FDE_HATCHSTYLE_75Percent 15
+#define FDE_HATCHSTYLE_80Percent 16
+#define FDE_HATCHSTYLE_90Percent 17
+#define FDE_HATCHSTYLE_LightDownwardDiagonal 18
+#define FDE_HATCHSTYLE_LightUpwardDiagonal 19
+#define FDE_HATCHSTYLE_DarkDownwardDiagonal 20
+#define FDE_HATCHSTYLE_DarkUpwardDiagonal 21
+#define FDE_HATCHSTYLE_WideDownwardDiagonal 22
+#define FDE_HATCHSTYLE_WideUpwardDiagonal 23
+#define FDE_HATCHSTYLE_LightVertical 24
+#define FDE_HATCHSTYLE_LightHorizontal 25
+#define FDE_HATCHSTYLE_NarrowVertical 26
+#define FDE_HATCHSTYLE_NarrowHorizontal 27
+#define FDE_HATCHSTYLE_DarkVertical 28
+#define FDE_HATCHSTYLE_DarkHorizontal 29
+#define FDE_HATCHSTYLE_DashedDownwardDiagonal 30
+#define FDE_HATCHSTYLE_DashedUpwardDiagonal 31
+#define FDE_HATCHSTYLE_DashedHorizontal 32
+#define FDE_HATCHSTYLE_DashedVertical 33
+#define FDE_HATCHSTYLE_SmallConfetti 34
+#define FDE_HATCHSTYLE_LargeConfetti 35
+#define FDE_HATCHSTYLE_ZigZag 36
+#define FDE_HATCHSTYLE_Wave 37
+#define FDE_HATCHSTYLE_DiagonalBrick 38
+#define FDE_HATCHSTYLE_HorizontalBrick 39
+#define FDE_HATCHSTYLE_Weave 40
+#define FDE_HATCHSTYLE_Plaid 41
+#define FDE_HATCHSTYLE_Divot 42
+#define FDE_HATCHSTYLE_DottedGrid 43
+#define FDE_HATCHSTYLE_DottedDiamond 44
+#define FDE_HATCHSTYLE_Shingle 45
+#define FDE_HATCHSTYLE_Trellis 46
+#define FDE_HATCHSTYLE_Sphere 47
+#define FDE_HATCHSTYLE_SmallGrid 48
+#define FDE_HATCHSTYLE_SmallCheckerBoard 49
+#define FDE_HATCHSTYLE_LargeCheckerBoard 50
+#define FDE_HATCHSTYLE_OutlinedDiamond 51
+#define FDE_HATCHSTYLE_SolidDiamond 52
+#define FDE_HATCHSTYLE_Total 53
+#define FDE_HATCHSTYLE_LargeGrid FDE_HATCHSTYLE_Cross
+#define FDE_HATCHSTYLE_Min FDE_HATCHSTYLE_Horizontal
+#define FDE_HATCHSTYLE_Max (FDE_HATCHSTYLE_Total - 1)
+
+class IFDE_HatchBrush : public IFDE_Brush {
+ public:
+ virtual FX_ARGB GetColor(FX_BOOL bForegroundColor) const = 0;
+ virtual void SetColor(FX_ARGB color, FX_BOOL bForegroundColor) = 0;
+ virtual int32_t GetHatchStyle() const = 0;
+ virtual FX_BOOL SetHatchStyle(int32_t iHatchStyle) = 0;
+};
+
+class IFDE_TextureBrush : public IFDE_Brush {
+ public:
+ virtual IFDE_Image* GetImage() const = 0;
+ virtual void SetImage(IFDE_Image* pImage, FX_BOOL bAutoRelease) = 0;
+ virtual int32_t GetWrapMode() const = 0;
+ virtual void SetWrapMode(int32_t iWrapMode) = 0;
+};
+
+#define FDE_LINEARGRADIENTMODE_Horizontal 0
+#define FDE_LINEARGRADIENTMODE_Vertical 1
+#define FDE_LINEARGRADIENTMODE_ForwardDiagonal 2
+#define FDE_LINEARGRADIENTMODE_BackwardDiagonal 3
+
+class IFDE_LinearGradientBrush : public IFDE_Brush {
+ public:
+ virtual void GetLinearPoints(CFX_PointF& startingPoint,
+ CFX_PointF& endingPoint) const = 0;
+ virtual void SetLinearPoints(const CFX_PointF& startingPoint,
+ const CFX_PointF& endingPoint) = 0;
+ virtual void GetLinearColors(FX_ARGB& startingColor,
+ FX_ARGB& endingColor) const = 0;
+ virtual void SetLinearColors(const FX_ARGB& startingColor,
+ const FX_ARGB& endingColor) = 0;
+ virtual int32_t CountGradientColors() const = 0;
+ virtual FX_BOOL GetGradientColors(CFDE_GradientColors& colors) const = 0;
+ virtual FX_BOOL SetGradientColors(const CFDE_GradientColors& colors) = 0;
+ virtual int32_t GetWrapMode() const = 0;
+ virtual void SetWrapMode(int32_t iWrapMode) = 0;
+};
+
+#endif // XFA_SRC_FDE_FDE_BRUSH_H_