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authorBo Xu <bo_xu@foxitsoftware.com>2015-01-09 17:27:21 -0800
committerBo Xu <bo_xu@foxitsoftware.com>2015-01-09 17:27:21 -0800
commita902979f7c6a39fbdd8e9fc1b2ce00553b655eeb (patch)
tree854a51dbf1577ee8493db769ba7c8ab07cc72140 /xfa/src/fxbarcode/common/BC_CommonPerspectiveTransform.cpp
parent5f21e9ddd181fc344f8d6070351858f98a25547e (diff)
downloadpdfium-a902979f7c6a39fbdd8e9fc1b2ce00553b655eeb.tar.xz
Organize barcode codes into modules.
Previously all the files in barcode are lumped together. The naming of some files are inconsistent, leading to difficult understanding of the structure. Now files are grouped based on different barcode type like in zxing. This also matches what it looks like in other xfa folders. The file names in each folder could be further modified to be consistent. R=tsepez@chromium.org Review URL: https://codereview.chromium.org/842043002
Diffstat (limited to 'xfa/src/fxbarcode/common/BC_CommonPerspectiveTransform.cpp')
-rw-r--r--xfa/src/fxbarcode/common/BC_CommonPerspectiveTransform.cpp125
1 files changed, 125 insertions, 0 deletions
diff --git a/xfa/src/fxbarcode/common/BC_CommonPerspectiveTransform.cpp b/xfa/src/fxbarcode/common/BC_CommonPerspectiveTransform.cpp
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+++ b/xfa/src/fxbarcode/common/BC_CommonPerspectiveTransform.cpp
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+// Copyright 2014 PDFium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
+// Original code is licensed as follows:
+/*
+ * Copyright 2007 ZXing authors
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "../barcode.h"
+#include "BC_CommonPerspectiveTransform.h"
+CBC_CommonPerspectiveTransform::CBC_CommonPerspectiveTransform(FX_FLOAT a11, FX_FLOAT a21, FX_FLOAT a31,
+ FX_FLOAT a12, FX_FLOAT a22, FX_FLOAT a32,
+ FX_FLOAT a13, FX_FLOAT a23, FX_FLOAT a33) :
+ m_a11(a11), m_a21(a21), m_a31(a31),
+ m_a12(a12), m_a22(a22), m_a32(a32),
+ m_a13(a13), m_a23(a23), m_a33(a33)
+{
+}
+CBC_CommonPerspectiveTransform::~CBC_CommonPerspectiveTransform()
+{
+}
+CBC_CommonPerspectiveTransform *CBC_CommonPerspectiveTransform::QuadrilateralToQuadrilateral(FX_FLOAT x0, FX_FLOAT y0,
+ FX_FLOAT x1, FX_FLOAT y1,
+ FX_FLOAT x2, FX_FLOAT y2,
+ FX_FLOAT x3, FX_FLOAT y3,
+ FX_FLOAT x0p, FX_FLOAT y0p,
+ FX_FLOAT x1p, FX_FLOAT y1p,
+ FX_FLOAT x2p, FX_FLOAT y2p,
+ FX_FLOAT x3p, FX_FLOAT y3p)
+{
+ CBC_AutoPtr<CBC_CommonPerspectiveTransform> qToS(QuadrilateralToSquare(x0, y0, x1, y1, x2, y2, x3, y3));
+ CBC_AutoPtr<CBC_CommonPerspectiveTransform> sToQ(SquareToQuadrilateral(x0p, y0p, x1p, y1p, x2p, y2p, x3p, y3p));
+ return sToQ->Times(*(qToS.get()));
+}
+void CBC_CommonPerspectiveTransform::TransformPoints(CFX_FloatArray *points)
+{
+ FX_INT32 max = points->GetSize();
+ FX_FLOAT a11 = m_a11;
+ FX_FLOAT a12 = m_a12;
+ FX_FLOAT a13 = m_a13;
+ FX_FLOAT a21 = m_a21;
+ FX_FLOAT a22 = m_a22;
+ FX_FLOAT a23 = m_a23;
+ FX_FLOAT a31 = m_a31;
+ FX_FLOAT a32 = m_a32;
+ FX_FLOAT a33 = m_a33;
+ FX_INT32 i;
+ for (i = 0; i < max; i += 2) {
+ FX_FLOAT x = (*points)[i];
+ FX_FLOAT y = (*points)[i + 1];
+ FX_FLOAT denominator = a13 * x + a23 * y + a33;
+ (*points)[i] = (a11 * x + a21 * y + a31) / denominator;
+ (*points)[i + 1] = (a12 * x + a22 * y + a32) / denominator;
+ }
+}
+CBC_CommonPerspectiveTransform *CBC_CommonPerspectiveTransform::SquareToQuadrilateral(FX_FLOAT x0, FX_FLOAT y0,
+ FX_FLOAT x1, FX_FLOAT y1,
+ FX_FLOAT x2, FX_FLOAT y2,
+ FX_FLOAT x3, FX_FLOAT y3)
+{
+ FX_FLOAT dy2 = y3 - y2;
+ FX_FLOAT dy3 = y0 - y1 + y2 - y3;
+ if ((dy2 == 0.0f) && (dy3 == 0.0f)) {
+ return FX_NEW CBC_CommonPerspectiveTransform(x1 - x0, x2 - x1, x0,
+ y1 - y0, y2 - y1, y0,
+ 0.0f, 0.0f, 1.0f);
+ } else {
+ FX_FLOAT dx1 = x1 - x2;
+ FX_FLOAT dx2 = x3 - x2;
+ FX_FLOAT dx3 = x0 - x1 + x2 - x3;
+ FX_FLOAT dy1 = y1 - y2;
+ FX_FLOAT denominator = dx1 * dy2 - dx2 * dy1;
+ FX_FLOAT a13 = (dx3 * dy2 - dx2 * dy3) / denominator;
+ FX_FLOAT a23 = (dx1 * dy3 - dx3 * dy1) / denominator;
+ return FX_NEW CBC_CommonPerspectiveTransform(x1 - x0 + a13 * x1, x3 - x0 + a23 * x3, x0,
+ y1 - y0 + a13 * y1, y3 - y0 + a23 * y3, y0,
+ a13, a23, 1.0f);
+ }
+}
+CBC_CommonPerspectiveTransform *CBC_CommonPerspectiveTransform::QuadrilateralToSquare(FX_FLOAT x0, FX_FLOAT y0,
+ FX_FLOAT x1, FX_FLOAT y1,
+ FX_FLOAT x2, FX_FLOAT y2,
+ FX_FLOAT x3, FX_FLOAT y3)
+{
+ CBC_AutoPtr<CBC_CommonPerspectiveTransform> temp1(SquareToQuadrilateral(x0, y0, x1, y1, x2, y2, x3, y3));
+ return temp1->BuildAdjoint();
+}
+CBC_CommonPerspectiveTransform *CBC_CommonPerspectiveTransform::BuildAdjoint()
+{
+ return FX_NEW CBC_CommonPerspectiveTransform(m_a22 * m_a33 - m_a23 * m_a32,
+ m_a23 * m_a31 - m_a21 * m_a33,
+ m_a21 * m_a32 - m_a22 * m_a31,
+ m_a13 * m_a32 - m_a12 * m_a33,
+ m_a11 * m_a33 - m_a13 * m_a31,
+ m_a12 * m_a31 - m_a11 * m_a32,
+ m_a12 * m_a23 - m_a13 * m_a22,
+ m_a13 * m_a21 - m_a11 * m_a23,
+ m_a11 * m_a22 - m_a12 * m_a21);
+}
+CBC_CommonPerspectiveTransform *CBC_CommonPerspectiveTransform::Times(CBC_CommonPerspectiveTransform &other)
+{
+ return FX_NEW CBC_CommonPerspectiveTransform(m_a11 * other.m_a11 + m_a21 * other.m_a12 + m_a31 * other.m_a13,
+ m_a11 * other.m_a21 + m_a21 * other.m_a22 + m_a31 * other.m_a23,
+ m_a11 * other.m_a31 + m_a21 * other.m_a32 + m_a31 * other.m_a33,
+ m_a12 * other.m_a11 + m_a22 * other.m_a12 + m_a32 * other.m_a13,
+ m_a12 * other.m_a21 + m_a22 * other.m_a22 + m_a32 * other.m_a23,
+ m_a12 * other.m_a31 + m_a22 * other.m_a32 + m_a32 * other.m_a33,
+ m_a13 * other.m_a11 + m_a23 * other.m_a12 + m_a33 * other.m_a13,
+ m_a13 * other.m_a21 + m_a23 * other.m_a22 + m_a33 * other.m_a23,
+ m_a13 * other.m_a31 + m_a23 * other.m_a32 + m_a33 * other.m_a33);
+}