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authorBo Xu <bo_xu@foxitsoftware.com>2015-01-09 17:27:21 -0800
committerBo Xu <bo_xu@foxitsoftware.com>2015-01-09 17:27:21 -0800
commita902979f7c6a39fbdd8e9fc1b2ce00553b655eeb (patch)
tree854a51dbf1577ee8493db769ba7c8ab07cc72140 /xfa/src/fxbarcode/common/BC_CommonPerspectiveTransform.h
parent5f21e9ddd181fc344f8d6070351858f98a25547e (diff)
downloadpdfium-a902979f7c6a39fbdd8e9fc1b2ce00553b655eeb.tar.xz
Organize barcode codes into modules.
Previously all the files in barcode are lumped together. The naming of some files are inconsistent, leading to difficult understanding of the structure. Now files are grouped based on different barcode type like in zxing. This also matches what it looks like in other xfa folders. The file names in each folder could be further modified to be consistent. R=tsepez@chromium.org Review URL: https://codereview.chromium.org/842043002
Diffstat (limited to 'xfa/src/fxbarcode/common/BC_CommonPerspectiveTransform.h')
-rw-r--r--xfa/src/fxbarcode/common/BC_CommonPerspectiveTransform.h39
1 files changed, 39 insertions, 0 deletions
diff --git a/xfa/src/fxbarcode/common/BC_CommonPerspectiveTransform.h b/xfa/src/fxbarcode/common/BC_CommonPerspectiveTransform.h
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+++ b/xfa/src/fxbarcode/common/BC_CommonPerspectiveTransform.h
@@ -0,0 +1,39 @@
+// Copyright 2014 PDFium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
+
+#ifndef _BC_COMMONPERSPECTIVETRANSFORM_H_
+#define _BC_COMMONPERSPECTIVETRANSFORM_H_
+class CBC_CommonPerspectiveTransform;
+class CBC_CommonPerspectiveTransform : public CFX_Object
+{
+public:
+ CBC_CommonPerspectiveTransform(FX_FLOAT a11, FX_FLOAT a21, FX_FLOAT a31,
+ FX_FLOAT a12, FX_FLOAT a22, FX_FLOAT a32,
+ FX_FLOAT a13, FX_FLOAT a23, FX_FLOAT a33);
+ virtual ~CBC_CommonPerspectiveTransform();
+ static CBC_CommonPerspectiveTransform *QuadrilateralToQuadrilateral(FX_FLOAT x0, FX_FLOAT y0,
+ FX_FLOAT x1, FX_FLOAT y1,
+ FX_FLOAT x2, FX_FLOAT y2,
+ FX_FLOAT x3, FX_FLOAT y3,
+ FX_FLOAT x0p, FX_FLOAT y0p,
+ FX_FLOAT x1p, FX_FLOAT y1p,
+ FX_FLOAT x2p, FX_FLOAT y2p,
+ FX_FLOAT x3p, FX_FLOAT y3p);
+ static CBC_CommonPerspectiveTransform *SquareToQuadrilateral(FX_FLOAT x0, FX_FLOAT y0,
+ FX_FLOAT x1, FX_FLOAT y1,
+ FX_FLOAT x2, FX_FLOAT y2,
+ FX_FLOAT x3, FX_FLOAT y3);
+ static CBC_CommonPerspectiveTransform *QuadrilateralToSquare(FX_FLOAT x0, FX_FLOAT y0,
+ FX_FLOAT x1, FX_FLOAT y1,
+ FX_FLOAT x2, FX_FLOAT y2,
+ FX_FLOAT x3, FX_FLOAT y3);
+ CBC_CommonPerspectiveTransform *BuildAdjoint();
+ CBC_CommonPerspectiveTransform *Times(CBC_CommonPerspectiveTransform &other);
+ void TransformPoints(CFX_FloatArray *points);
+private:
+ FX_FLOAT m_a11, m_a12, m_a13, m_a21, m_a22, m_a23, m_a31, m_a32, m_a33;
+};
+#endif