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authorBo Xu <bo_xu@foxitsoftware.com>2015-01-09 17:27:21 -0800
committerBo Xu <bo_xu@foxitsoftware.com>2015-01-09 17:27:21 -0800
commita902979f7c6a39fbdd8e9fc1b2ce00553b655eeb (patch)
tree854a51dbf1577ee8493db769ba7c8ab07cc72140 /xfa/src/fxbarcode/oned/BC_OneDimWriter.h
parent5f21e9ddd181fc344f8d6070351858f98a25547e (diff)
downloadpdfium-a902979f7c6a39fbdd8e9fc1b2ce00553b655eeb.tar.xz
Organize barcode codes into modules.
Previously all the files in barcode are lumped together. The naming of some files are inconsistent, leading to difficult understanding of the structure. Now files are grouped based on different barcode type like in zxing. This also matches what it looks like in other xfa folders. The file names in each folder could be further modified to be consistent. R=tsepez@chromium.org Review URL: https://codereview.chromium.org/842043002
Diffstat (limited to 'xfa/src/fxbarcode/oned/BC_OneDimWriter.h')
-rw-r--r--xfa/src/fxbarcode/oned/BC_OneDimWriter.h70
1 files changed, 70 insertions, 0 deletions
diff --git a/xfa/src/fxbarcode/oned/BC_OneDimWriter.h b/xfa/src/fxbarcode/oned/BC_OneDimWriter.h
new file mode 100644
index 0000000000..cd5d937aca
--- /dev/null
+++ b/xfa/src/fxbarcode/oned/BC_OneDimWriter.h
@@ -0,0 +1,70 @@
+// Copyright 2014 PDFium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
+
+#ifndef _BC_ONEDIMWRITER_H_
+#define _BC_ONEDIMWRITER_H_
+class CBC_Writer;
+class CBC_CommonBitMatrix;
+class CBC_OneDimWriter;
+class CBC_OneDimWriter : public CBC_Writer
+{
+public:
+ CBC_OneDimWriter();
+ virtual ~CBC_OneDimWriter();
+ FX_BYTE *Encode(const CFX_ByteString &contents, BCFORMAT format,
+ FX_INT32 &outWidth, FX_INT32 &outHeight, FX_INT32 &e);
+ FX_BYTE *Encode(const CFX_ByteString &contents, BCFORMAT format,
+ FX_INT32 &outWidth, FX_INT32 &outHeight, FX_INT32 hints, FX_INT32 &e);
+ virtual FX_BYTE *Encode(const CFX_ByteString &contents, FX_INT32 &outLength, FX_INT32 &e)
+ {
+ return NULL;
+ };
+ virtual void RenderResult(FX_WSTR contents, FX_BYTE* code, FX_INT32 codeLength, FX_BOOL isDevice, FX_INT32 &e);
+ virtual void RenderBitmapResult(CFX_DIBitmap *&pOutBitmap, FX_WSTR contents, FX_INT32 &e);
+ virtual void RenderDeviceResult(CFX_RenderDevice* device, const CFX_Matrix* matrix, FX_WSTR contents, FX_INT32 &e);
+ virtual FX_BOOL CheckContentValidity(FX_WSTR contents)
+ {
+ return TRUE;
+ };
+ virtual CFX_WideString FilterContents(FX_WSTR contents)
+ {
+ return CFX_WideString();
+ }
+ virtual CFX_WideString RenderTextContents(FX_WSTR contents)
+ {
+ return CFX_WideString();
+ }
+ virtual void SetPrintChecksum(FX_BOOL checksum);
+ virtual void SetDataLength(FX_INT32 length);
+ virtual void SetCalcChecksum(FX_INT32 state);
+ virtual void SetFontSize(FX_FLOAT size);
+ virtual void SetFontStyle(FX_INT32 style);
+ virtual void SetFontColor(FX_ARGB color);
+ virtual FX_BOOL SetFont(CFX_Font * cFont);
+protected:
+ FX_BOOL m_bPrintChecksum;
+ FX_INT32 m_iDataLenth;
+ FX_BOOL m_bCalcChecksum;
+ CFX_Font* m_pFont;
+ FX_FLOAT m_fFontSize;
+ FX_INT32 m_iFontStyle;
+ FX_DWORD m_fontColor;
+ BC_TEXT_LOC m_locTextLoc;
+ FX_INT32 m_iContentLen;
+ FX_BOOL m_bLeftPadding;
+ FX_BOOL m_bRightPadding;
+ CBC_CommonBitMatrix* m_output;
+ FX_INT32 m_barWidth;
+ FX_INT32 m_multiple;
+ FX_FLOAT m_outputHScale;
+ void CalcTextInfo(const CFX_ByteString &text, FXTEXT_CHARPOS *charPos, CFX_Font *cFont, FX_FLOAT geWidth, FX_INT32 fontSize, FX_FLOAT &charsLen);
+ virtual void ShowChars(FX_WSTR contents, CFX_DIBitmap *pOutBitmap, CFX_RenderDevice *device, const CFX_Matrix* matrix, FX_INT32 barWidth, FX_INT32 multiple, FX_INT32 &e);
+ virtual void ShowBitmapChars(CFX_DIBitmap *pOutBitmap, const CFX_ByteString str, FX_FLOAT geWidth, FXTEXT_CHARPOS* pCharPos, FX_FLOAT locX, FX_FLOAT locY, FX_INT32 barWidth);
+ virtual void ShowDeviceChars(CFX_RenderDevice *device, const CFX_Matrix* matrix, const CFX_ByteString str, FX_FLOAT geWidth, FXTEXT_CHARPOS* pCharPos, FX_FLOAT locX, FX_FLOAT locY, FX_INT32 barWidth);
+ FX_INT32 AppendPattern(FX_BYTE* target, FX_INT32 pos, const FX_INT32* pattern, FX_INT32 patternLength, FX_INT32 startColor, FX_INT32 &e);
+ FX_WCHAR Upper(FX_WCHAR ch);
+};
+#endif