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author | Bo Xu <bo_xu@foxitsoftware.com> | 2014-10-28 23:03:33 -0700 |
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committer | Bo Xu <bo_xu@foxitsoftware.com> | 2014-11-03 11:10:11 -0800 |
commit | fdc00a7042d912aafaabddae4d9c84199921ef23 (patch) | |
tree | 32ab8ac91cc68d2cd15b9168782a71b3f3f5e7b9 /xfa_test/pdf/paint_manager.cc | |
parent | e9b38fa38de2c95d8260be31c57d9272c4d127ed (diff) | |
download | pdfium-fdc00a7042d912aafaabddae4d9c84199921ef23.tar.xz |
Merge XFA to PDFium master at 4dc95e7 on 10/28/2014
Diffstat (limited to 'xfa_test/pdf/paint_manager.cc')
-rw-r--r-- | xfa_test/pdf/paint_manager.cc | 302 |
1 files changed, 302 insertions, 0 deletions
diff --git a/xfa_test/pdf/paint_manager.cc b/xfa_test/pdf/paint_manager.cc new file mode 100644 index 0000000000..f452b37186 --- /dev/null +++ b/xfa_test/pdf/paint_manager.cc @@ -0,0 +1,302 @@ +// Copyright (c) 2010 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "pdf/paint_manager.h" + +#include <algorithm> + +#include "base/logging.h" +#include "ppapi/c/pp_errors.h" +#include "ppapi/cpp/instance.h" +#include "ppapi/cpp/module.h" + +PaintManager::PaintManager(pp::Instance* instance, + Client* client, + bool is_always_opaque) + : instance_(instance), + client_(client), + is_always_opaque_(is_always_opaque), + callback_factory_(NULL), + manual_callback_pending_(false), + flush_pending_(false), + has_pending_resize_(false), + graphics_need_to_be_bound_(false), + pending_device_scale_(1.0), + device_scale_(1.0), + in_paint_(false), + first_paint_(true), + view_size_changed_waiting_for_paint_(false) { + // Set the callback object outside of the initializer list to avoid a + // compiler warning about using "this" in an initializer list. + callback_factory_.Initialize(this); + + // You can not use a NULL client pointer. + DCHECK(client); +} + +PaintManager::~PaintManager() { +} + +// static +pp::Size PaintManager::GetNewContextSize(const pp::Size& current_context_size, + const pp::Size& plugin_size) { + // The amount of additional space in pixels to allocate to the right/bottom of + // the context. + const int kBufferSize = 50; + + // Default to returning the same size. + pp::Size result = current_context_size; + + // The minimum size of the plugin before resizing the context to ensure we + // aren't wasting too much memory. We deduct twice the kBufferSize from the + // current context size which gives a threshhold that is kBufferSize below + // the plugin size when the context size was last computed. + pp::Size min_size( + std::max(current_context_size.width() - 2 * kBufferSize, 0), + std::max(current_context_size.height() - 2 * kBufferSize, 0)); + + // If the plugin size is bigger than the current context size, we need to + // resize the context. If the plugin size is smaller than the current + // context size by a given threshhold then resize the context so that we + // aren't wasting too much memory. + if (plugin_size.width() > current_context_size.width() || + plugin_size.height() > current_context_size.height() || + plugin_size.width() < min_size.width() || + plugin_size.height() < min_size.height()) { + // Create a larger context than needed so that if we only resize by a + // small margin, we don't need a new context. + result = pp::Size(plugin_size.width() + kBufferSize, + plugin_size.height() + kBufferSize); + } + + return result; +} + +void PaintManager::Initialize(pp::Instance* instance, + Client* client, + bool is_always_opaque) { + DCHECK(!instance_ && !client_); // Can't initialize twice. + instance_ = instance; + client_ = client; + is_always_opaque_ = is_always_opaque; +} + +void PaintManager::SetSize(const pp::Size& new_size, float device_scale) { + if (GetEffectiveSize() == new_size && + GetEffectiveDeviceScale() == device_scale) + return; + + has_pending_resize_ = true; + pending_size_ = new_size; + pending_device_scale_ = device_scale; + + view_size_changed_waiting_for_paint_ = true; + + Invalidate(); +} + +void PaintManager::Invalidate() { + // You must call SetSize before using. + DCHECK(!graphics_.is_null() || has_pending_resize_); + + EnsureCallbackPending(); + aggregator_.InvalidateRect(pp::Rect(GetEffectiveSize())); +} + +void PaintManager::InvalidateRect(const pp::Rect& rect) { + DCHECK(!in_paint_); + + // You must call SetSize before using. + DCHECK(!graphics_.is_null() || has_pending_resize_); + + // Clip the rect to the device area. + pp::Rect clipped_rect = rect.Intersect(pp::Rect(GetEffectiveSize())); + if (clipped_rect.IsEmpty()) + return; // Nothing to do. + + EnsureCallbackPending(); + aggregator_.InvalidateRect(clipped_rect); +} + +void PaintManager::ScrollRect(const pp::Rect& clip_rect, + const pp::Point& amount) { + DCHECK(!in_paint_); + + // You must call SetSize before using. + DCHECK(!graphics_.is_null() || has_pending_resize_); + + EnsureCallbackPending(); + + aggregator_.ScrollRect(clip_rect, amount); +} + +pp::Size PaintManager::GetEffectiveSize() const { + return has_pending_resize_ ? pending_size_ : plugin_size_; +} + +float PaintManager::GetEffectiveDeviceScale() const { + return has_pending_resize_ ? pending_device_scale_ : device_scale_; +} + +void PaintManager::EnsureCallbackPending() { + // The best way for us to do the next update is to get a notification that + // a previous one has completed. So if we're already waiting for one, we + // don't have to do anything differently now. + if (flush_pending_) + return; + + // If no flush is pending, we need to do a manual call to get back to the + // main thread. We may have one already pending, or we may need to schedule. + if (manual_callback_pending_) + return; + + pp::Module::Get()->core()->CallOnMainThread( + 0, + callback_factory_.NewCallback(&PaintManager::OnManualCallbackComplete), + 0); + manual_callback_pending_ = true; +} + +void PaintManager::DoPaint() { + in_paint_ = true; + + std::vector<ReadyRect> ready; + std::vector<pp::Rect> pending; + + DCHECK(aggregator_.HasPendingUpdate()); + + // Apply any pending resize. Setting the graphics to this class must happen + // before asking the plugin to paint in case it requests invalides or resizes. + // However, the bind must not happen until afterward since we don't want to + // have an unpainted device bound. The needs_binding flag tells us whether to + // do this later. + if (has_pending_resize_) { + plugin_size_ = pending_size_; + // Only create a new graphics context if the current context isn't big + // enough or if it is far too big. This avoids creating a new context if + // we only resize by a small amount. + pp::Size new_size = GetNewContextSize(graphics_.size(), pending_size_); + if (graphics_.size() != new_size) { + graphics_ = pp::Graphics2D(instance_, new_size, is_always_opaque_); + graphics_need_to_be_bound_ = true; + + // Since we're binding a new one, all of the callbacks have been canceled. + manual_callback_pending_ = false; + flush_pending_ = false; + callback_factory_.CancelAll(); + } + + if (pending_device_scale_ != 1.0) + graphics_.SetScale(1.0 / pending_device_scale_); + device_scale_ = pending_device_scale_; + + // This must be cleared before calling into the plugin since it may do + // additional invalidation or sizing operations. + has_pending_resize_ = false; + pending_size_ = pp::Size(); + } + + PaintAggregator::PaintUpdate update = aggregator_.GetPendingUpdate(); + client_->OnPaint(update.paint_rects, &ready, &pending); + + if (ready.empty() && pending.empty()) { + in_paint_ = false; + return; // Nothing was painted, don't schedule a flush. + } + + std::vector<PaintAggregator::ReadyRect> ready_now; + if (pending.empty()) { + std::vector<PaintAggregator::ReadyRect> temp_ready; + for (size_t i = 0; i < ready.size(); ++i) + temp_ready.push_back(ready[i]); + aggregator_.SetIntermediateResults(temp_ready, pending); + ready_now = aggregator_.GetReadyRects(); + aggregator_.ClearPendingUpdate(); + + // Apply any scroll first. + if (update.has_scroll) + graphics_.Scroll(update.scroll_rect, update.scroll_delta); + + view_size_changed_waiting_for_paint_ = false; + } else { + std::vector<PaintAggregator::ReadyRect> ready_later; + for (size_t i = 0; i < ready.size(); ++i) { + // Don't flush any part (i.e. scrollbars) if we're resizing the browser, + // as that'll lead to flashes. Until we flush, the browser will use the + // previous image, but if we flush, it'll revert to using the blank image. + // We make an exception for the first paint since we want to show the + // default background color instead of the pepper default of black. + if (ready[i].flush_now && + (!view_size_changed_waiting_for_paint_ || first_paint_)) { + ready_now.push_back(ready[i]); + } else { + ready_later.push_back(ready[i]); + } + } + // Take the rectangles, except the ones that need to be flushed right away, + // and save them so that everything is flushed at once. + aggregator_.SetIntermediateResults(ready_later, pending); + + if (ready_now.empty()) { + in_paint_ = false; + EnsureCallbackPending(); + return; + } + } + + for (size_t i = 0; i < ready_now.size(); ++i) { + graphics_.PaintImageData( + ready_now[i].image_data, ready_now[i].offset, ready_now[i].rect); + } + + int32_t result = graphics_.Flush( + callback_factory_.NewCallback(&PaintManager::OnFlushComplete)); + + // If you trigger this assertion, then your plugin has called Flush() + // manually. When using the PaintManager, you should not call Flush, it will + // handle that for you because it needs to know when it can do the next paint + // by implementing the flush callback. + // + // Another possible cause of this assertion is re-using devices. If you + // use one device, swap it with another, then swap it back, we won't know + // that we've already scheduled a Flush on the first device. It's best to not + // re-use devices in this way. + DCHECK(result != PP_ERROR_INPROGRESS); + + if (result == PP_OK_COMPLETIONPENDING) { + flush_pending_ = true; + } else { + DCHECK(result == PP_OK); // Catch all other errors in debug mode. + } + + in_paint_ = false; + first_paint_ = false; + + if (graphics_need_to_be_bound_) { + instance_->BindGraphics(graphics_); + graphics_need_to_be_bound_ = false; + } +} + +void PaintManager::OnFlushComplete(int32_t) { + DCHECK(flush_pending_); + flush_pending_ = false; + + // If more paints were enqueued while we were waiting for the flush to + // complete, execute them now. + if (aggregator_.HasPendingUpdate()) + DoPaint(); +} + +void PaintManager::OnManualCallbackComplete(int32_t) { + DCHECK(manual_callback_pending_); + manual_callback_pending_ = false; + + // Just because we have a manual callback doesn't mean there are actually any + // invalid regions. Even though we only schedule this callback when something + // is pending, a Flush callback could have come in before this callback was + // executed and that could have cleared the queue. + if (aggregator_.HasPendingUpdate()) + DoPaint(); +} |