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-rw-r--r--core/fpdfapi/fpdf_render/fpdf_render_pattern.cpp1207
1 files changed, 1207 insertions, 0 deletions
diff --git a/core/fpdfapi/fpdf_render/fpdf_render_pattern.cpp b/core/fpdfapi/fpdf_render/fpdf_render_pattern.cpp
new file mode 100644
index 0000000000..5ad8db1646
--- /dev/null
+++ b/core/fpdfapi/fpdf_render/fpdf_render_pattern.cpp
@@ -0,0 +1,1207 @@
+// Copyright 2014 PDFium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
+
+#include "core/fpdfapi/fpdf_render/render_int.h"
+
+#include "core/fpdfapi/fpdf_page/pageint.h"
+#include "core/include/fpdfapi/cpdf_array.h"
+#include "core/include/fpdfapi/cpdf_dictionary.h"
+#include "core/include/fpdfapi/fpdf_pageobj.h"
+#include "core/include/fpdfapi/fpdf_render.h"
+#include "core/include/fxge/fx_ge.h"
+
+#define SHADING_STEPS 256
+static void DrawAxialShading(CFX_DIBitmap* pBitmap,
+ CFX_Matrix* pObject2Bitmap,
+ CPDF_Dictionary* pDict,
+ CPDF_Function** pFuncs,
+ int nFuncs,
+ CPDF_ColorSpace* pCS,
+ int alpha) {
+ ASSERT(pBitmap->GetFormat() == FXDIB_Argb);
+ CPDF_Array* pCoords = pDict->GetArrayBy("Coords");
+ if (!pCoords) {
+ return;
+ }
+ FX_FLOAT start_x = pCoords->GetNumberAt(0);
+ FX_FLOAT start_y = pCoords->GetNumberAt(1);
+ FX_FLOAT end_x = pCoords->GetNumberAt(2);
+ FX_FLOAT end_y = pCoords->GetNumberAt(3);
+ FX_FLOAT t_min = 0, t_max = 1.0f;
+ CPDF_Array* pArray = pDict->GetArrayBy("Domain");
+ if (pArray) {
+ t_min = pArray->GetNumberAt(0);
+ t_max = pArray->GetNumberAt(1);
+ }
+ FX_BOOL bStartExtend = FALSE, bEndExtend = FALSE;
+ pArray = pDict->GetArrayBy("Extend");
+ if (pArray) {
+ bStartExtend = pArray->GetIntegerAt(0);
+ bEndExtend = pArray->GetIntegerAt(1);
+ }
+ int width = pBitmap->GetWidth();
+ int height = pBitmap->GetHeight();
+ FX_FLOAT x_span = end_x - start_x;
+ FX_FLOAT y_span = end_y - start_y;
+ FX_FLOAT axis_len_square = (x_span * x_span) + (y_span * y_span);
+ CFX_Matrix matrix;
+ matrix.SetReverse(*pObject2Bitmap);
+ int total_results = 0;
+ for (int j = 0; j < nFuncs; j++) {
+ if (pFuncs[j]) {
+ total_results += pFuncs[j]->CountOutputs();
+ }
+ }
+ if (pCS->CountComponents() > total_results) {
+ total_results = pCS->CountComponents();
+ }
+ CFX_FixedBufGrow<FX_FLOAT, 16> result_array(total_results);
+ FX_FLOAT* pResults = result_array;
+ FXSYS_memset(pResults, 0, total_results * sizeof(FX_FLOAT));
+ FX_DWORD rgb_array[SHADING_STEPS];
+ for (int i = 0; i < SHADING_STEPS; i++) {
+ FX_FLOAT input = (t_max - t_min) * i / SHADING_STEPS + t_min;
+ int offset = 0;
+ for (int j = 0; j < nFuncs; j++) {
+ if (pFuncs[j]) {
+ int nresults = 0;
+ if (pFuncs[j]->Call(&input, 1, pResults + offset, nresults)) {
+ offset += nresults;
+ }
+ }
+ }
+ FX_FLOAT R = 0.0f, G = 0.0f, B = 0.0f;
+ pCS->GetRGB(pResults, R, G, B);
+ rgb_array[i] =
+ FXARGB_TODIB(FXARGB_MAKE(alpha, FXSYS_round(R * 255),
+ FXSYS_round(G * 255), FXSYS_round(B * 255)));
+ }
+ int pitch = pBitmap->GetPitch();
+ for (int row = 0; row < height; row++) {
+ FX_DWORD* dib_buf = (FX_DWORD*)(pBitmap->GetBuffer() + row * pitch);
+ for (int column = 0; column < width; column++) {
+ FX_FLOAT x = (FX_FLOAT)column, y = (FX_FLOAT)row;
+ matrix.Transform(x, y);
+ FX_FLOAT scale = (((x - start_x) * x_span) + ((y - start_y) * y_span)) /
+ axis_len_square;
+ int index = (int32_t)(scale * (SHADING_STEPS - 1));
+ if (index < 0) {
+ if (!bStartExtend) {
+ continue;
+ }
+ index = 0;
+ } else if (index >= SHADING_STEPS) {
+ if (!bEndExtend) {
+ continue;
+ }
+ index = SHADING_STEPS - 1;
+ }
+ dib_buf[column] = rgb_array[index];
+ }
+ }
+}
+static void DrawRadialShading(CFX_DIBitmap* pBitmap,
+ CFX_Matrix* pObject2Bitmap,
+ CPDF_Dictionary* pDict,
+ CPDF_Function** pFuncs,
+ int nFuncs,
+ CPDF_ColorSpace* pCS,
+ int alpha) {
+ ASSERT(pBitmap->GetFormat() == FXDIB_Argb);
+ CPDF_Array* pCoords = pDict->GetArrayBy("Coords");
+ if (!pCoords) {
+ return;
+ }
+ FX_FLOAT start_x = pCoords->GetNumberAt(0);
+ FX_FLOAT start_y = pCoords->GetNumberAt(1);
+ FX_FLOAT start_r = pCoords->GetNumberAt(2);
+ FX_FLOAT end_x = pCoords->GetNumberAt(3);
+ FX_FLOAT end_y = pCoords->GetNumberAt(4);
+ FX_FLOAT end_r = pCoords->GetNumberAt(5);
+ CFX_Matrix matrix;
+ matrix.SetReverse(*pObject2Bitmap);
+ FX_FLOAT t_min = 0, t_max = 1.0f;
+ CPDF_Array* pArray = pDict->GetArrayBy("Domain");
+ if (pArray) {
+ t_min = pArray->GetNumberAt(0);
+ t_max = pArray->GetNumberAt(1);
+ }
+ FX_BOOL bStartExtend = FALSE, bEndExtend = FALSE;
+ pArray = pDict->GetArrayBy("Extend");
+ if (pArray) {
+ bStartExtend = pArray->GetIntegerAt(0);
+ bEndExtend = pArray->GetIntegerAt(1);
+ }
+ int total_results = 0;
+ for (int j = 0; j < nFuncs; j++) {
+ if (pFuncs[j]) {
+ total_results += pFuncs[j]->CountOutputs();
+ }
+ }
+ if (pCS->CountComponents() > total_results) {
+ total_results = pCS->CountComponents();
+ }
+ CFX_FixedBufGrow<FX_FLOAT, 16> result_array(total_results);
+ FX_FLOAT* pResults = result_array;
+ FXSYS_memset(pResults, 0, total_results * sizeof(FX_FLOAT));
+ FX_DWORD rgb_array[SHADING_STEPS];
+ for (int i = 0; i < SHADING_STEPS; i++) {
+ FX_FLOAT input = (t_max - t_min) * i / SHADING_STEPS + t_min;
+ int offset = 0;
+ for (int j = 0; j < nFuncs; j++) {
+ if (pFuncs[j]) {
+ int nresults;
+ if (pFuncs[j]->Call(&input, 1, pResults + offset, nresults)) {
+ offset += nresults;
+ }
+ }
+ }
+ FX_FLOAT R = 0.0f, G = 0.0f, B = 0.0f;
+ pCS->GetRGB(pResults, R, G, B);
+ rgb_array[i] =
+ FXARGB_TODIB(FXARGB_MAKE(alpha, FXSYS_round(R * 255),
+ FXSYS_round(G * 255), FXSYS_round(B * 255)));
+ }
+ FX_FLOAT a = ((start_x - end_x) * (start_x - end_x)) +
+ ((start_y - end_y) * (start_y - end_y)) -
+ ((start_r - end_r) * (start_r - end_r));
+ int width = pBitmap->GetWidth();
+ int height = pBitmap->GetHeight();
+ int pitch = pBitmap->GetPitch();
+ FX_BOOL bDecreasing = FALSE;
+ if (start_r > end_r) {
+ int length = (int)FXSYS_sqrt((((start_x - end_x) * (start_x - end_x)) +
+ ((start_y - end_y) * (start_y - end_y))));
+ if (length < start_r - end_r) {
+ bDecreasing = TRUE;
+ }
+ }
+ for (int row = 0; row < height; row++) {
+ FX_DWORD* dib_buf = (FX_DWORD*)(pBitmap->GetBuffer() + row * pitch);
+ for (int column = 0; column < width; column++) {
+ FX_FLOAT x = (FX_FLOAT)column, y = (FX_FLOAT)row;
+ matrix.Transform(x, y);
+ FX_FLOAT b = -2 * (((x - start_x) * (end_x - start_x)) +
+ ((y - start_y) * (end_y - start_y)) +
+ (start_r * (end_r - start_r)));
+ FX_FLOAT c = ((x - start_x) * (x - start_x)) +
+ ((y - start_y) * (y - start_y)) - (start_r * start_r);
+ FX_FLOAT s;
+ if (a == 0) {
+ s = -c / b;
+ } else {
+ FX_FLOAT b2_4ac = (b * b) - 4 * (a * c);
+ if (b2_4ac < 0) {
+ continue;
+ }
+ FX_FLOAT root = FXSYS_sqrt(b2_4ac);
+ FX_FLOAT s1, s2;
+ if (a > 0) {
+ s1 = (-b - root) / (2 * a);
+ s2 = (-b + root) / (2 * a);
+ } else {
+ s2 = (-b - root) / (2 * a);
+ s1 = (-b + root) / (2 * a);
+ }
+ if (bDecreasing) {
+ if (s1 >= 0 || bStartExtend) {
+ s = s1;
+ } else {
+ s = s2;
+ }
+ } else {
+ if (s2 <= 1.0f || bEndExtend) {
+ s = s2;
+ } else {
+ s = s1;
+ }
+ }
+ if ((start_r + s * (end_r - start_r)) < 0) {
+ continue;
+ }
+ }
+ int index = (int32_t)(s * (SHADING_STEPS - 1));
+ if (index < 0) {
+ if (!bStartExtend) {
+ continue;
+ }
+ index = 0;
+ }
+ if (index >= SHADING_STEPS) {
+ if (!bEndExtend) {
+ continue;
+ }
+ index = SHADING_STEPS - 1;
+ }
+ dib_buf[column] = rgb_array[index];
+ }
+ }
+}
+static void DrawFuncShading(CFX_DIBitmap* pBitmap,
+ CFX_Matrix* pObject2Bitmap,
+ CPDF_Dictionary* pDict,
+ CPDF_Function** pFuncs,
+ int nFuncs,
+ CPDF_ColorSpace* pCS,
+ int alpha) {
+ ASSERT(pBitmap->GetFormat() == FXDIB_Argb);
+ CPDF_Array* pDomain = pDict->GetArrayBy("Domain");
+ FX_FLOAT xmin = 0, ymin = 0, xmax = 1.0f, ymax = 1.0f;
+ if (pDomain) {
+ xmin = pDomain->GetNumberAt(0);
+ xmax = pDomain->GetNumberAt(1);
+ ymin = pDomain->GetNumberAt(2);
+ ymax = pDomain->GetNumberAt(3);
+ }
+ CFX_Matrix mtDomain2Target = pDict->GetMatrixBy("Matrix");
+ CFX_Matrix matrix, reverse_matrix;
+ matrix.SetReverse(*pObject2Bitmap);
+ reverse_matrix.SetReverse(mtDomain2Target);
+ matrix.Concat(reverse_matrix);
+ int width = pBitmap->GetWidth();
+ int height = pBitmap->GetHeight();
+ int pitch = pBitmap->GetPitch();
+ int total_results = 0;
+ for (int j = 0; j < nFuncs; j++) {
+ if (pFuncs[j]) {
+ total_results += pFuncs[j]->CountOutputs();
+ }
+ }
+ if (pCS->CountComponents() > total_results) {
+ total_results = pCS->CountComponents();
+ }
+ CFX_FixedBufGrow<FX_FLOAT, 16> result_array(total_results);
+ FX_FLOAT* pResults = result_array;
+ FXSYS_memset(pResults, 0, total_results * sizeof(FX_FLOAT));
+ for (int row = 0; row < height; row++) {
+ FX_DWORD* dib_buf = (FX_DWORD*)(pBitmap->GetBuffer() + row * pitch);
+ for (int column = 0; column < width; column++) {
+ FX_FLOAT x = (FX_FLOAT)column, y = (FX_FLOAT)row;
+ matrix.Transform(x, y);
+ if (x < xmin || x > xmax || y < ymin || y > ymax) {
+ continue;
+ }
+ FX_FLOAT input[2];
+ int offset = 0;
+ input[0] = x;
+ input[1] = y;
+ for (int j = 0; j < nFuncs; j++) {
+ if (pFuncs[j]) {
+ int nresults;
+ if (pFuncs[j]->Call(input, 2, pResults + offset, nresults)) {
+ offset += nresults;
+ }
+ }
+ }
+ FX_FLOAT R = 0.0f, G = 0.0f, B = 0.0f;
+ pCS->GetRGB(pResults, R, G, B);
+ dib_buf[column] = FXARGB_TODIB(FXARGB_MAKE(
+ alpha, (int32_t)(R * 255), (int32_t)(G * 255), (int32_t)(B * 255)));
+ }
+ }
+}
+FX_BOOL _GetScanlineIntersect(int y,
+ FX_FLOAT x1,
+ FX_FLOAT y1,
+ FX_FLOAT x2,
+ FX_FLOAT y2,
+ FX_FLOAT& x) {
+ if (y1 == y2) {
+ return FALSE;
+ }
+ if (y1 < y2) {
+ if (y < y1 || y > y2) {
+ return FALSE;
+ }
+ } else {
+ if (y < y2 || y > y1) {
+ return FALSE;
+ }
+ }
+ x = x1 + ((x2 - x1) * (y - y1) / (y2 - y1));
+ return TRUE;
+}
+static void DrawGouraud(CFX_DIBitmap* pBitmap,
+ int alpha,
+ CPDF_MeshVertex triangle[3]) {
+ FX_FLOAT min_y = triangle[0].y, max_y = triangle[0].y;
+ for (int i = 1; i < 3; i++) {
+ if (min_y > triangle[i].y) {
+ min_y = triangle[i].y;
+ }
+ if (max_y < triangle[i].y) {
+ max_y = triangle[i].y;
+ }
+ }
+ if (min_y == max_y) {
+ return;
+ }
+ int min_yi = (int)FXSYS_floor(min_y), max_yi = (int)FXSYS_ceil(max_y);
+ if (min_yi < 0) {
+ min_yi = 0;
+ }
+ if (max_yi >= pBitmap->GetHeight()) {
+ max_yi = pBitmap->GetHeight() - 1;
+ }
+ for (int y = min_yi; y <= max_yi; y++) {
+ int nIntersects = 0;
+ FX_FLOAT inter_x[3], r[3], g[3], b[3];
+ for (int i = 0; i < 3; i++) {
+ CPDF_MeshVertex& vertex1 = triangle[i];
+ CPDF_MeshVertex& vertex2 = triangle[(i + 1) % 3];
+ FX_BOOL bIntersect = _GetScanlineIntersect(
+ y, vertex1.x, vertex1.y, vertex2.x, vertex2.y, inter_x[nIntersects]);
+ if (!bIntersect) {
+ continue;
+ }
+
+ FX_FLOAT y_dist = (y - vertex1.y) / (vertex2.y - vertex1.y);
+ r[nIntersects] = vertex1.r + ((vertex2.r - vertex1.r) * y_dist);
+ g[nIntersects] = vertex1.g + ((vertex2.g - vertex1.g) * y_dist);
+ b[nIntersects] = vertex1.b + ((vertex2.b - vertex1.b) * y_dist);
+ nIntersects++;
+ }
+ if (nIntersects != 2) {
+ continue;
+ }
+ int min_x, max_x, start_index, end_index;
+ if (inter_x[0] < inter_x[1]) {
+ min_x = (int)FXSYS_floor(inter_x[0]);
+ max_x = (int)FXSYS_ceil(inter_x[1]);
+ start_index = 0;
+ end_index = 1;
+ } else {
+ min_x = (int)FXSYS_floor(inter_x[1]);
+ max_x = (int)FXSYS_ceil(inter_x[0]);
+ start_index = 1;
+ end_index = 0;
+ }
+ int start_x = min_x, end_x = max_x;
+ if (start_x < 0) {
+ start_x = 0;
+ }
+ if (end_x > pBitmap->GetWidth()) {
+ end_x = pBitmap->GetWidth();
+ }
+ uint8_t* dib_buf =
+ pBitmap->GetBuffer() + y * pBitmap->GetPitch() + start_x * 4;
+ FX_FLOAT r_unit = (r[end_index] - r[start_index]) / (max_x - min_x);
+ FX_FLOAT g_unit = (g[end_index] - g[start_index]) / (max_x - min_x);
+ FX_FLOAT b_unit = (b[end_index] - b[start_index]) / (max_x - min_x);
+ FX_FLOAT R = r[start_index] + (start_x - min_x) * r_unit;
+ FX_FLOAT G = g[start_index] + (start_x - min_x) * g_unit;
+ FX_FLOAT B = b[start_index] + (start_x - min_x) * b_unit;
+ for (int x = start_x; x < end_x; x++) {
+ R += r_unit;
+ G += g_unit;
+ B += b_unit;
+ FXARGB_SETDIB(dib_buf,
+ FXARGB_MAKE(alpha, (int32_t)(R * 255), (int32_t)(G * 255),
+ (int32_t)(B * 255)));
+ dib_buf += 4;
+ }
+ }
+}
+static void DrawFreeGouraudShading(CFX_DIBitmap* pBitmap,
+ CFX_Matrix* pObject2Bitmap,
+ CPDF_Stream* pShadingStream,
+ CPDF_Function** pFuncs,
+ int nFuncs,
+ CPDF_ColorSpace* pCS,
+ int alpha) {
+ ASSERT(pBitmap->GetFormat() == FXDIB_Argb);
+
+ CPDF_MeshStream stream;
+ if (!stream.Load(pShadingStream, pFuncs, nFuncs, pCS))
+ return;
+
+ CPDF_MeshVertex triangle[3];
+ FXSYS_memset(triangle, 0, sizeof(triangle));
+
+ while (!stream.m_BitStream.IsEOF()) {
+ CPDF_MeshVertex vertex;
+ FX_DWORD flag = stream.GetVertex(vertex, pObject2Bitmap);
+ if (flag == 0) {
+ triangle[0] = vertex;
+ for (int j = 1; j < 3; j++) {
+ stream.GetVertex(triangle[j], pObject2Bitmap);
+ }
+ } else {
+ if (flag == 1) {
+ triangle[0] = triangle[1];
+ }
+ triangle[1] = triangle[2];
+ triangle[2] = vertex;
+ }
+ DrawGouraud(pBitmap, alpha, triangle);
+ }
+}
+static void DrawLatticeGouraudShading(CFX_DIBitmap* pBitmap,
+ CFX_Matrix* pObject2Bitmap,
+ CPDF_Stream* pShadingStream,
+ CPDF_Function** pFuncs,
+ int nFuncs,
+ CPDF_ColorSpace* pCS,
+ int alpha) {
+ ASSERT(pBitmap->GetFormat() == FXDIB_Argb);
+
+ int row_verts = pShadingStream->GetDict()->GetIntegerBy("VerticesPerRow");
+ if (row_verts < 2)
+ return;
+
+ CPDF_MeshStream stream;
+ if (!stream.Load(pShadingStream, pFuncs, nFuncs, pCS))
+ return;
+
+ CPDF_MeshVertex* vertex = FX_Alloc2D(CPDF_MeshVertex, row_verts, 2);
+ if (!stream.GetVertexRow(vertex, row_verts, pObject2Bitmap)) {
+ FX_Free(vertex);
+ return;
+ }
+ int last_index = 0;
+ while (1) {
+ CPDF_MeshVertex* last_row = vertex + last_index * row_verts;
+ CPDF_MeshVertex* this_row = vertex + (1 - last_index) * row_verts;
+ if (!stream.GetVertexRow(this_row, row_verts, pObject2Bitmap)) {
+ FX_Free(vertex);
+ return;
+ }
+ CPDF_MeshVertex triangle[3];
+ for (int i = 1; i < row_verts; i++) {
+ triangle[0] = last_row[i];
+ triangle[1] = this_row[i - 1];
+ triangle[2] = last_row[i - 1];
+ DrawGouraud(pBitmap, alpha, triangle);
+ triangle[2] = this_row[i];
+ DrawGouraud(pBitmap, alpha, triangle);
+ }
+ last_index = 1 - last_index;
+ }
+ FX_Free(vertex);
+}
+struct Coon_BezierCoeff {
+ float a, b, c, d;
+ void FromPoints(float p0, float p1, float p2, float p3) {
+ a = -p0 + 3 * p1 - 3 * p2 + p3;
+ b = 3 * p0 - 6 * p1 + 3 * p2;
+ c = -3 * p0 + 3 * p1;
+ d = p0;
+ }
+ Coon_BezierCoeff first_half() {
+ Coon_BezierCoeff result;
+ result.a = a / 8;
+ result.b = b / 4;
+ result.c = c / 2;
+ result.d = d;
+ return result;
+ }
+ Coon_BezierCoeff second_half() {
+ Coon_BezierCoeff result;
+ result.a = a / 8;
+ result.b = 3 * a / 8 + b / 4;
+ result.c = 3 * a / 8 + b / 2 + c / 2;
+ result.d = a / 8 + b / 4 + c / 2 + d;
+ return result;
+ }
+ void GetPoints(float p[4]) {
+ p[0] = d;
+ p[1] = c / 3 + p[0];
+ p[2] = b / 3 - p[0] + 2 * p[1];
+ p[3] = a + p[0] - 3 * p[1] + 3 * p[2];
+ }
+ void GetPointsReverse(float p[4]) {
+ p[3] = d;
+ p[2] = c / 3 + p[3];
+ p[1] = b / 3 - p[3] + 2 * p[2];
+ p[0] = a + p[3] - 3 * p[2] + 3 * p[1];
+ }
+ void BezierInterpol(Coon_BezierCoeff& C1,
+ Coon_BezierCoeff& C2,
+ Coon_BezierCoeff& D1,
+ Coon_BezierCoeff& D2) {
+ a = (D1.a + D2.a) / 2;
+ b = (D1.b + D2.b) / 2;
+ c = (D1.c + D2.c) / 2 - (C1.a / 8 + C1.b / 4 + C1.c / 2) +
+ (C2.a / 8 + C2.b / 4) + (-C1.d + D2.d) / 2 - (C2.a + C2.b) / 2;
+ d = C1.a / 8 + C1.b / 4 + C1.c / 2 + C1.d;
+ }
+ float Distance() {
+ float dis = a + b + c;
+ return dis < 0 ? -dis : dis;
+ }
+};
+struct Coon_Bezier {
+ Coon_BezierCoeff x, y;
+ void FromPoints(float x0,
+ float y0,
+ float x1,
+ float y1,
+ float x2,
+ float y2,
+ float x3,
+ float y3) {
+ x.FromPoints(x0, x1, x2, x3);
+ y.FromPoints(y0, y1, y2, y3);
+ }
+ Coon_Bezier first_half() {
+ Coon_Bezier result;
+ result.x = x.first_half();
+ result.y = y.first_half();
+ return result;
+ }
+ Coon_Bezier second_half() {
+ Coon_Bezier result;
+ result.x = x.second_half();
+ result.y = y.second_half();
+ return result;
+ }
+ void BezierInterpol(Coon_Bezier& C1,
+ Coon_Bezier& C2,
+ Coon_Bezier& D1,
+ Coon_Bezier& D2) {
+ x.BezierInterpol(C1.x, C2.x, D1.x, D2.x);
+ y.BezierInterpol(C1.y, C2.y, D1.y, D2.y);
+ }
+ void GetPoints(FX_PATHPOINT* pPoints) {
+ float p[4];
+ int i;
+ x.GetPoints(p);
+ for (i = 0; i < 4; i++) {
+ pPoints[i].m_PointX = p[i];
+ }
+ y.GetPoints(p);
+ for (i = 0; i < 4; i++) {
+ pPoints[i].m_PointY = p[i];
+ }
+ }
+ void GetPointsReverse(FX_PATHPOINT* pPoints) {
+ float p[4];
+ int i;
+ x.GetPointsReverse(p);
+ for (i = 0; i < 4; i++) {
+ pPoints[i].m_PointX = p[i];
+ }
+ y.GetPointsReverse(p);
+ for (i = 0; i < 4; i++) {
+ pPoints[i].m_PointY = p[i];
+ }
+ }
+ float Distance() { return x.Distance() + y.Distance(); }
+};
+static int _BiInterpol(int c0,
+ int c1,
+ int c2,
+ int c3,
+ int x,
+ int y,
+ int x_scale,
+ int y_scale) {
+ int x1 = c0 + (c3 - c0) * x / x_scale;
+ int x2 = c1 + (c2 - c1) * x / x_scale;
+ return x1 + (x2 - x1) * y / y_scale;
+}
+struct Coon_Color {
+ Coon_Color() { FXSYS_memset(comp, 0, sizeof(int) * 3); }
+ int comp[3];
+ void BiInterpol(Coon_Color colors[4],
+ int x,
+ int y,
+ int x_scale,
+ int y_scale) {
+ for (int i = 0; i < 3; i++)
+ comp[i] =
+ _BiInterpol(colors[0].comp[i], colors[1].comp[i], colors[2].comp[i],
+ colors[3].comp[i], x, y, x_scale, y_scale);
+ }
+ int Distance(Coon_Color& o) {
+ int max, diff;
+ max = FXSYS_abs(comp[0] - o.comp[0]);
+ diff = FXSYS_abs(comp[1] - o.comp[1]);
+ if (max < diff) {
+ max = diff;
+ }
+ diff = FXSYS_abs(comp[2] - o.comp[2]);
+ if (max < diff) {
+ max = diff;
+ }
+ return max;
+ }
+};
+struct CPDF_PatchDrawer {
+ Coon_Color patch_colors[4];
+ int max_delta;
+ CFX_PathData path;
+ CFX_RenderDevice* pDevice;
+ int fill_mode;
+ int alpha;
+ void Draw(int x_scale,
+ int y_scale,
+ int left,
+ int bottom,
+ Coon_Bezier C1,
+ Coon_Bezier C2,
+ Coon_Bezier D1,
+ Coon_Bezier D2) {
+ FX_BOOL bSmall = C1.Distance() < 2 && C2.Distance() < 2 &&
+ D1.Distance() < 2 && D2.Distance() < 2;
+ Coon_Color div_colors[4];
+ int d_bottom, d_left, d_top, d_right;
+ div_colors[0].BiInterpol(patch_colors, left, bottom, x_scale, y_scale);
+ if (!bSmall) {
+ div_colors[1].BiInterpol(patch_colors, left, bottom + 1, x_scale,
+ y_scale);
+ div_colors[2].BiInterpol(patch_colors, left + 1, bottom + 1, x_scale,
+ y_scale);
+ div_colors[3].BiInterpol(patch_colors, left + 1, bottom, x_scale,
+ y_scale);
+ d_bottom = div_colors[3].Distance(div_colors[0]);
+ d_left = div_colors[1].Distance(div_colors[0]);
+ d_top = div_colors[1].Distance(div_colors[2]);
+ d_right = div_colors[2].Distance(div_colors[3]);
+ }
+#define COONCOLOR_THRESHOLD 4
+ if (bSmall ||
+ (d_bottom < COONCOLOR_THRESHOLD && d_left < COONCOLOR_THRESHOLD &&
+ d_top < COONCOLOR_THRESHOLD && d_right < COONCOLOR_THRESHOLD)) {
+ FX_PATHPOINT* pPoints = path.GetPoints();
+ C1.GetPoints(pPoints);
+ D2.GetPoints(pPoints + 3);
+ C2.GetPointsReverse(pPoints + 6);
+ D1.GetPointsReverse(pPoints + 9);
+ int fillFlags = FXFILL_WINDING | FXFILL_FULLCOVER;
+ if (fill_mode & RENDER_NOPATHSMOOTH) {
+ fillFlags |= FXFILL_NOPATHSMOOTH;
+ }
+ pDevice->DrawPath(
+ &path, NULL, NULL,
+ FXARGB_MAKE(alpha, div_colors[0].comp[0], div_colors[0].comp[1],
+ div_colors[0].comp[2]),
+ 0, fillFlags);
+ } else {
+ if (d_bottom < COONCOLOR_THRESHOLD && d_top < COONCOLOR_THRESHOLD) {
+ Coon_Bezier m1;
+ m1.BezierInterpol(D1, D2, C1, C2);
+ y_scale *= 2;
+ bottom *= 2;
+ Draw(x_scale, y_scale, left, bottom, C1, m1, D1.first_half(),
+ D2.first_half());
+ Draw(x_scale, y_scale, left, bottom + 1, m1, C2, D1.second_half(),
+ D2.second_half());
+ } else if (d_left < COONCOLOR_THRESHOLD &&
+ d_right < COONCOLOR_THRESHOLD) {
+ Coon_Bezier m2;
+ m2.BezierInterpol(C1, C2, D1, D2);
+ x_scale *= 2;
+ left *= 2;
+ Draw(x_scale, y_scale, left, bottom, C1.first_half(), C2.first_half(),
+ D1, m2);
+ Draw(x_scale, y_scale, left + 1, bottom, C1.second_half(),
+ C2.second_half(), m2, D2);
+ } else {
+ Coon_Bezier m1, m2;
+ m1.BezierInterpol(D1, D2, C1, C2);
+ m2.BezierInterpol(C1, C2, D1, D2);
+ Coon_Bezier m1f = m1.first_half();
+ Coon_Bezier m1s = m1.second_half();
+ Coon_Bezier m2f = m2.first_half();
+ Coon_Bezier m2s = m2.second_half();
+ x_scale *= 2;
+ y_scale *= 2;
+ left *= 2;
+ bottom *= 2;
+ Draw(x_scale, y_scale, left, bottom, C1.first_half(), m1f,
+ D1.first_half(), m2f);
+ Draw(x_scale, y_scale, left, bottom + 1, m1f, C2.first_half(),
+ D1.second_half(), m2s);
+ Draw(x_scale, y_scale, left + 1, bottom, C1.second_half(), m1s, m2f,
+ D2.first_half());
+ Draw(x_scale, y_scale, left + 1, bottom + 1, m1s, C2.second_half(), m2s,
+ D2.second_half());
+ }
+ }
+ }
+};
+
+bool _CheckCoonTensorPara(const CPDF_MeshStream& stream) {
+ bool bCoorBits = (stream.m_nCoordBits == 1 || stream.m_nCoordBits == 2 ||
+ stream.m_nCoordBits == 4 || stream.m_nCoordBits == 8 ||
+ stream.m_nCoordBits == 12 || stream.m_nCoordBits == 16 ||
+ stream.m_nCoordBits == 24 || stream.m_nCoordBits == 32);
+
+ bool bCompBits = (stream.m_nCompBits == 1 || stream.m_nCompBits == 2 ||
+ stream.m_nCompBits == 4 || stream.m_nCompBits == 8 ||
+ stream.m_nCompBits == 12 || stream.m_nCompBits == 16);
+
+ bool bFlagBits = (stream.m_nFlagBits == 2 || stream.m_nFlagBits == 4 ||
+ stream.m_nFlagBits == 8);
+
+ return bCoorBits && bCompBits && bFlagBits;
+}
+
+static void DrawCoonPatchMeshes(FX_BOOL bTensor,
+ CFX_DIBitmap* pBitmap,
+ CFX_Matrix* pObject2Bitmap,
+ CPDF_Stream* pShadingStream,
+ CPDF_Function** pFuncs,
+ int nFuncs,
+ CPDF_ColorSpace* pCS,
+ int fill_mode,
+ int alpha) {
+ ASSERT(pBitmap->GetFormat() == FXDIB_Argb);
+
+ CFX_FxgeDevice device;
+ device.Attach(pBitmap);
+ CPDF_MeshStream stream;
+ if (!stream.Load(pShadingStream, pFuncs, nFuncs, pCS))
+ return;
+ if (!_CheckCoonTensorPara(stream))
+ return;
+
+ CPDF_PatchDrawer patch;
+ patch.alpha = alpha;
+ patch.pDevice = &device;
+ patch.fill_mode = fill_mode;
+ patch.path.SetPointCount(13);
+ FX_PATHPOINT* pPoints = patch.path.GetPoints();
+ pPoints[0].m_Flag = FXPT_MOVETO;
+ for (int i = 1; i < 13; i++) {
+ pPoints[i].m_Flag = FXPT_BEZIERTO;
+ }
+ CFX_PointF coords[16];
+ int point_count = bTensor ? 16 : 12;
+ while (!stream.m_BitStream.IsEOF()) {
+ FX_DWORD flag = stream.GetFlag();
+ int iStartPoint = 0, iStartColor = 0, i = 0;
+ if (flag) {
+ iStartPoint = 4;
+ iStartColor = 2;
+ CFX_PointF tempCoords[4];
+ for (i = 0; i < 4; i++) {
+ tempCoords[i] = coords[(flag * 3 + i) % 12];
+ }
+ FXSYS_memcpy(coords, tempCoords, sizeof(tempCoords));
+ Coon_Color tempColors[2];
+ tempColors[0] = patch.patch_colors[flag];
+ tempColors[1] = patch.patch_colors[(flag + 1) % 4];
+ FXSYS_memcpy(patch.patch_colors, tempColors, sizeof(Coon_Color) * 2);
+ }
+ for (i = iStartPoint; i < point_count; i++) {
+ stream.GetCoords(coords[i].x, coords[i].y);
+ pObject2Bitmap->Transform(coords[i].x, coords[i].y);
+ }
+ for (i = iStartColor; i < 4; i++) {
+ FX_FLOAT r = 0.0f, g = 0.0f, b = 0.0f;
+ stream.GetColor(r, g, b);
+ patch.patch_colors[i].comp[0] = (int32_t)(r * 255);
+ patch.patch_colors[i].comp[1] = (int32_t)(g * 255);
+ patch.patch_colors[i].comp[2] = (int32_t)(b * 255);
+ }
+ CFX_FloatRect bbox = CFX_FloatRect::GetBBox(coords, point_count);
+ if (bbox.right <= 0 || bbox.left >= (FX_FLOAT)pBitmap->GetWidth() ||
+ bbox.top <= 0 || bbox.bottom >= (FX_FLOAT)pBitmap->GetHeight()) {
+ continue;
+ }
+ Coon_Bezier C1, C2, D1, D2;
+ C1.FromPoints(coords[0].x, coords[0].y, coords[11].x, coords[11].y,
+ coords[10].x, coords[10].y, coords[9].x, coords[9].y);
+ C2.FromPoints(coords[3].x, coords[3].y, coords[4].x, coords[4].y,
+ coords[5].x, coords[5].y, coords[6].x, coords[6].y);
+ D1.FromPoints(coords[0].x, coords[0].y, coords[1].x, coords[1].y,
+ coords[2].x, coords[2].y, coords[3].x, coords[3].y);
+ D2.FromPoints(coords[9].x, coords[9].y, coords[8].x, coords[8].y,
+ coords[7].x, coords[7].y, coords[6].x, coords[6].y);
+ patch.Draw(1, 1, 0, 0, C1, C2, D1, D2);
+ }
+}
+void CPDF_RenderStatus::DrawShading(CPDF_ShadingPattern* pPattern,
+ CFX_Matrix* pMatrix,
+ FX_RECT& clip_rect,
+ int alpha,
+ FX_BOOL bAlphaMode) {
+ CPDF_Function** pFuncs = pPattern->m_pFunctions;
+ int nFuncs = pPattern->m_nFuncs;
+ CPDF_Dictionary* pDict = pPattern->m_pShadingObj->GetDict();
+ CPDF_ColorSpace* pColorSpace = pPattern->m_pCS;
+ if (!pColorSpace) {
+ return;
+ }
+ FX_ARGB background = 0;
+ if (!pPattern->m_bShadingObj &&
+ pPattern->m_pShadingObj->GetDict()->KeyExist("Background")) {
+ CPDF_Array* pBackColor =
+ pPattern->m_pShadingObj->GetDict()->GetArrayBy("Background");
+ if (pBackColor &&
+ pBackColor->GetCount() >= pColorSpace->CountComponents()) {
+ CFX_FixedBufGrow<FX_FLOAT, 16> comps(pColorSpace->CountComponents());
+ for (int i = 0; i < pColorSpace->CountComponents(); i++) {
+ comps[i] = pBackColor->GetNumberAt(i);
+ }
+ FX_FLOAT R = 0.0f, G = 0.0f, B = 0.0f;
+ pColorSpace->GetRGB(comps, R, G, B);
+ background = ArgbEncode(255, (int32_t)(R * 255), (int32_t)(G * 255),
+ (int32_t)(B * 255));
+ }
+ }
+ if (pDict->KeyExist("BBox")) {
+ CFX_FloatRect rect = pDict->GetRectBy("BBox");
+ rect.Transform(pMatrix);
+ clip_rect.Intersect(rect.GetOutterRect());
+ }
+ CPDF_DeviceBuffer buffer;
+ buffer.Initialize(m_pContext, m_pDevice, &clip_rect, m_pCurObj, 150);
+ CFX_Matrix FinalMatrix = *pMatrix;
+ FinalMatrix.Concat(*buffer.GetMatrix());
+ CFX_DIBitmap* pBitmap = buffer.GetBitmap();
+ if (!pBitmap->GetBuffer()) {
+ return;
+ }
+ pBitmap->Clear(background);
+ int fill_mode = m_Options.m_Flags;
+ switch (pPattern->m_ShadingType) {
+ case kInvalidShading:
+ case kMaxShading:
+ return;
+ case kFunctionBasedShading:
+ DrawFuncShading(pBitmap, &FinalMatrix, pDict, pFuncs, nFuncs, pColorSpace,
+ alpha);
+ break;
+ case kAxialShading:
+ DrawAxialShading(pBitmap, &FinalMatrix, pDict, pFuncs, nFuncs,
+ pColorSpace, alpha);
+ break;
+ case kRadialShading:
+ DrawRadialShading(pBitmap, &FinalMatrix, pDict, pFuncs, nFuncs,
+ pColorSpace, alpha);
+ break;
+ case kFreeFormGouraudTriangleMeshShading: {
+ DrawFreeGouraudShading(pBitmap, &FinalMatrix,
+ ToStream(pPattern->m_pShadingObj), pFuncs, nFuncs,
+ pColorSpace, alpha);
+ } break;
+ case kLatticeFormGouraudTriangleMeshShading: {
+ DrawLatticeGouraudShading(pBitmap, &FinalMatrix,
+ ToStream(pPattern->m_pShadingObj), pFuncs,
+ nFuncs, pColorSpace, alpha);
+ } break;
+ case kCoonsPatchMeshShading:
+ case kTensorProductPatchMeshShading: {
+ DrawCoonPatchMeshes(
+ pPattern->m_ShadingType == kTensorProductPatchMeshShading, pBitmap,
+ &FinalMatrix, ToStream(pPattern->m_pShadingObj), pFuncs, nFuncs,
+ pColorSpace, fill_mode, alpha);
+ } break;
+ }
+ if (bAlphaMode) {
+ pBitmap->LoadChannel(FXDIB_Red, pBitmap, FXDIB_Alpha);
+ }
+ if (m_Options.m_ColorMode == RENDER_COLOR_GRAY) {
+ pBitmap->ConvertColorScale(m_Options.m_ForeColor, m_Options.m_BackColor);
+ }
+ buffer.OutputToDevice();
+}
+void CPDF_RenderStatus::DrawShadingPattern(CPDF_ShadingPattern* pattern,
+ const CPDF_PageObject* pPageObj,
+ const CFX_Matrix* pObj2Device,
+ FX_BOOL bStroke) {
+ if (!pattern->Load()) {
+ return;
+ }
+ m_pDevice->SaveState();
+ if (pPageObj->IsPath()) {
+ if (!SelectClipPath(pPageObj->AsPath(), pObj2Device, bStroke)) {
+ m_pDevice->RestoreState();
+ return;
+ }
+ } else if (pPageObj->IsImage()) {
+ m_pDevice->SetClip_Rect(pPageObj->GetBBox(pObj2Device));
+ } else {
+ return;
+ }
+ FX_RECT rect;
+ if (GetObjectClippedRect(pPageObj, pObj2Device, FALSE, rect)) {
+ m_pDevice->RestoreState();
+ return;
+ }
+ CFX_Matrix matrix = pattern->m_Pattern2Form;
+ matrix.Concat(*pObj2Device);
+ GetScaledMatrix(matrix);
+ int alpha = pPageObj->m_GeneralState.GetAlpha(bStroke);
+ DrawShading(pattern, &matrix, rect, alpha,
+ m_Options.m_ColorMode == RENDER_COLOR_ALPHA);
+ m_pDevice->RestoreState();
+}
+FX_BOOL CPDF_RenderStatus::ProcessShading(const CPDF_ShadingObject* pShadingObj,
+ const CFX_Matrix* pObj2Device) {
+ FX_RECT rect = pShadingObj->GetBBox(pObj2Device);
+ FX_RECT clip_box = m_pDevice->GetClipBox();
+ rect.Intersect(clip_box);
+ if (rect.IsEmpty()) {
+ return TRUE;
+ }
+ CFX_Matrix matrix = pShadingObj->m_Matrix;
+ matrix.Concat(*pObj2Device);
+ DrawShading(pShadingObj->m_pShading, &matrix, rect,
+ pShadingObj->m_GeneralState.GetAlpha(FALSE),
+ m_Options.m_ColorMode == RENDER_COLOR_ALPHA);
+ return TRUE;
+}
+static CFX_DIBitmap* DrawPatternBitmap(CPDF_Document* pDoc,
+ CPDF_PageRenderCache* pCache,
+ CPDF_TilingPattern* pPattern,
+ const CFX_Matrix* pObject2Device,
+ int width,
+ int height,
+ int flags) {
+ CFX_DIBitmap* pBitmap = new CFX_DIBitmap;
+ if (!pBitmap->Create(width, height,
+ pPattern->m_bColored ? FXDIB_Argb : FXDIB_8bppMask)) {
+ delete pBitmap;
+ return NULL;
+ }
+ CFX_FxgeDevice bitmap_device;
+ bitmap_device.Attach(pBitmap);
+ pBitmap->Clear(0);
+ CFX_FloatRect cell_bbox = pPattern->m_BBox;
+ pPattern->m_Pattern2Form.TransformRect(cell_bbox);
+ pObject2Device->TransformRect(cell_bbox);
+ CFX_FloatRect bitmap_rect(0.0f, 0.0f, (FX_FLOAT)width, (FX_FLOAT)height);
+ CFX_Matrix mtAdjust;
+ mtAdjust.MatchRect(bitmap_rect, cell_bbox);
+ CFX_Matrix mtPattern2Bitmap = *pObject2Device;
+ mtPattern2Bitmap.Concat(mtAdjust);
+ CPDF_RenderOptions options;
+ if (!pPattern->m_bColored) {
+ options.m_ColorMode = RENDER_COLOR_ALPHA;
+ }
+ flags |= RENDER_FORCE_HALFTONE;
+ options.m_Flags = flags;
+ CPDF_RenderContext context(pDoc, pCache);
+ context.AppendLayer(pPattern->m_pForm, &mtPattern2Bitmap);
+ context.Render(&bitmap_device, &options, nullptr);
+ return pBitmap;
+}
+void CPDF_RenderStatus::DrawTilingPattern(CPDF_TilingPattern* pPattern,
+ const CPDF_PageObject* pPageObj,
+ const CFX_Matrix* pObj2Device,
+ FX_BOOL bStroke) {
+ if (!pPattern->Load()) {
+ return;
+ }
+ m_pDevice->SaveState();
+ if (pPageObj->IsPath()) {
+ if (!SelectClipPath(pPageObj->AsPath(), pObj2Device, bStroke)) {
+ m_pDevice->RestoreState();
+ return;
+ }
+ } else if (pPageObj->IsImage()) {
+ m_pDevice->SetClip_Rect(pPageObj->GetBBox(pObj2Device));
+ } else {
+ return;
+ }
+ FX_RECT clip_box = m_pDevice->GetClipBox();
+ if (clip_box.IsEmpty()) {
+ m_pDevice->RestoreState();
+ return;
+ }
+ CFX_Matrix dCTM = m_pDevice->GetCTM();
+ FX_FLOAT sa = FXSYS_fabs(dCTM.a);
+ FX_FLOAT sd = FXSYS_fabs(dCTM.d);
+ clip_box.right = clip_box.left + (int32_t)FXSYS_ceil(clip_box.Width() * sa);
+ clip_box.bottom = clip_box.top + (int32_t)FXSYS_ceil(clip_box.Height() * sd);
+ CFX_Matrix mtPattern2Device = pPattern->m_Pattern2Form;
+ mtPattern2Device.Concat(*pObj2Device);
+ GetScaledMatrix(mtPattern2Device);
+ FX_BOOL bAligned = FALSE;
+ if (pPattern->m_BBox.left == 0 && pPattern->m_BBox.bottom == 0 &&
+ pPattern->m_BBox.right == pPattern->m_XStep &&
+ pPattern->m_BBox.top == pPattern->m_YStep &&
+ (mtPattern2Device.IsScaled() || mtPattern2Device.Is90Rotated())) {
+ bAligned = TRUE;
+ }
+ CFX_FloatRect cell_bbox = pPattern->m_BBox;
+ mtPattern2Device.TransformRect(cell_bbox);
+ int width = (int)FXSYS_ceil(cell_bbox.Width());
+ int height = (int)FXSYS_ceil(cell_bbox.Height());
+ if (width == 0) {
+ width = 1;
+ }
+ if (height == 0) {
+ height = 1;
+ }
+ int min_col, max_col, min_row, max_row;
+ CFX_Matrix mtDevice2Pattern;
+ mtDevice2Pattern.SetReverse(mtPattern2Device);
+ CFX_FloatRect clip_box_p(clip_box);
+ clip_box_p.Transform(&mtDevice2Pattern);
+
+ min_col = (int)FXSYS_ceil((clip_box_p.left - pPattern->m_BBox.right) /
+ pPattern->m_XStep);
+ max_col = (int)FXSYS_floor((clip_box_p.right - pPattern->m_BBox.left) /
+ pPattern->m_XStep);
+ min_row = (int)FXSYS_ceil((clip_box_p.bottom - pPattern->m_BBox.top) /
+ pPattern->m_YStep);
+ max_row = (int)FXSYS_floor((clip_box_p.top - pPattern->m_BBox.bottom) /
+ pPattern->m_YStep);
+
+ if (width > clip_box.Width() || height > clip_box.Height() ||
+ width * height > clip_box.Width() * clip_box.Height()) {
+ CPDF_GraphicStates* pStates = NULL;
+ if (!pPattern->m_bColored) {
+ pStates = CloneObjStates(pPageObj, bStroke);
+ }
+ CPDF_Dictionary* pFormResource = NULL;
+ if (pPattern->m_pForm->m_pFormDict) {
+ pFormResource = pPattern->m_pForm->m_pFormDict->GetDictBy("Resources");
+ }
+ for (int col = min_col; col <= max_col; col++)
+ for (int row = min_row; row <= max_row; row++) {
+ FX_FLOAT orig_x, orig_y;
+ orig_x = col * pPattern->m_XStep;
+ orig_y = row * pPattern->m_YStep;
+ mtPattern2Device.Transform(orig_x, orig_y);
+ CFX_Matrix matrix = *pObj2Device;
+ matrix.Translate(orig_x - mtPattern2Device.e,
+ orig_y - mtPattern2Device.f);
+ m_pDevice->SaveState();
+ CPDF_RenderStatus status;
+ status.Initialize(m_pContext, m_pDevice, NULL, NULL, this, pStates,
+ &m_Options, pPattern->m_pForm->m_Transparency,
+ m_bDropObjects, pFormResource);
+ status.RenderObjectList(pPattern->m_pForm, &matrix);
+ m_pDevice->RestoreState();
+ }
+ m_pDevice->RestoreState();
+ delete pStates;
+ return;
+ }
+ if (bAligned) {
+ int orig_x = FXSYS_round(mtPattern2Device.e);
+ int orig_y = FXSYS_round(mtPattern2Device.f);
+ min_col = (clip_box.left - orig_x) / width;
+ if (clip_box.left < orig_x) {
+ min_col--;
+ }
+ max_col = (clip_box.right - orig_x) / width;
+ if (clip_box.right <= orig_x) {
+ max_col--;
+ }
+ min_row = (clip_box.top - orig_y) / height;
+ if (clip_box.top < orig_y) {
+ min_row--;
+ }
+ max_row = (clip_box.bottom - orig_y) / height;
+ if (clip_box.bottom <= orig_y) {
+ max_row--;
+ }
+ }
+ FX_FLOAT left_offset = cell_bbox.left - mtPattern2Device.e;
+ FX_FLOAT top_offset = cell_bbox.bottom - mtPattern2Device.f;
+ CFX_DIBitmap* pPatternBitmap = NULL;
+ if (width * height < 16) {
+ CFX_DIBitmap* pEnlargedBitmap =
+ DrawPatternBitmap(m_pContext->GetDocument(), m_pContext->GetPageCache(),
+ pPattern, pObj2Device, 8, 8, m_Options.m_Flags);
+ pPatternBitmap = pEnlargedBitmap->StretchTo(width, height);
+ delete pEnlargedBitmap;
+ } else {
+ pPatternBitmap = DrawPatternBitmap(
+ m_pContext->GetDocument(), m_pContext->GetPageCache(), pPattern,
+ pObj2Device, width, height, m_Options.m_Flags);
+ }
+ if (!pPatternBitmap) {
+ m_pDevice->RestoreState();
+ return;
+ }
+ if (m_Options.m_ColorMode == RENDER_COLOR_GRAY) {
+ pPatternBitmap->ConvertColorScale(m_Options.m_ForeColor,
+ m_Options.m_BackColor);
+ }
+ FX_ARGB fill_argb = GetFillArgb(pPageObj);
+ int clip_width = clip_box.right - clip_box.left;
+ int clip_height = clip_box.bottom - clip_box.top;
+ CFX_DIBitmap screen;
+ if (!screen.Create(clip_width, clip_height, FXDIB_Argb)) {
+ return;
+ }
+ screen.Clear(0);
+ FX_DWORD* src_buf = (FX_DWORD*)pPatternBitmap->GetBuffer();
+ for (int col = min_col; col <= max_col; col++) {
+ for (int row = min_row; row <= max_row; row++) {
+ int start_x, start_y;
+ if (bAligned) {
+ start_x = FXSYS_round(mtPattern2Device.e) + col * width - clip_box.left;
+ start_y = FXSYS_round(mtPattern2Device.f) + row * height - clip_box.top;
+ } else {
+ FX_FLOAT orig_x = col * pPattern->m_XStep;
+ FX_FLOAT orig_y = row * pPattern->m_YStep;
+ mtPattern2Device.Transform(orig_x, orig_y);
+ start_x = FXSYS_round(orig_x + left_offset) - clip_box.left;
+ start_y = FXSYS_round(orig_y + top_offset) - clip_box.top;
+ }
+ if (width == 1 && height == 1) {
+ if (start_x < 0 || start_x >= clip_box.Width() || start_y < 0 ||
+ start_y >= clip_box.Height()) {
+ continue;
+ }
+ FX_DWORD* dest_buf =
+ (FX_DWORD*)(screen.GetBuffer() + screen.GetPitch() * start_y +
+ start_x * 4);
+ if (pPattern->m_bColored) {
+ *dest_buf = *src_buf;
+ } else {
+ *dest_buf = (*(uint8_t*)src_buf << 24) | (fill_argb & 0xffffff);
+ }
+ } else {
+ if (pPattern->m_bColored) {
+ screen.CompositeBitmap(start_x, start_y, width, height,
+ pPatternBitmap, 0, 0);
+ } else {
+ screen.CompositeMask(start_x, start_y, width, height, pPatternBitmap,
+ fill_argb, 0, 0);
+ }
+ }
+ }
+ }
+ CompositeDIBitmap(&screen, clip_box.left, clip_box.top, 0, 255,
+ FXDIB_BLEND_NORMAL, FALSE);
+ m_pDevice->RestoreState();
+ delete pPatternBitmap;
+}
+void CPDF_RenderStatus::DrawPathWithPattern(const CPDF_PathObject* pPathObj,
+ const CFX_Matrix* pObj2Device,
+ CPDF_Color* pColor,
+ FX_BOOL bStroke) {
+ CPDF_Pattern* pattern = pColor->GetPattern();
+ if (!pattern) {
+ return;
+ }
+ if (pattern->m_PatternType == CPDF_Pattern::TILING) {
+ DrawTilingPattern(static_cast<CPDF_TilingPattern*>(pattern), pPathObj,
+ pObj2Device, bStroke);
+ } else {
+ DrawShadingPattern(static_cast<CPDF_ShadingPattern*>(pattern), pPathObj,
+ pObj2Device, bStroke);
+ }
+}
+void CPDF_RenderStatus::ProcessPathPattern(const CPDF_PathObject* pPathObj,
+ const CFX_Matrix* pObj2Device,
+ int& filltype,
+ FX_BOOL& bStroke) {
+ if (filltype) {
+ CPDF_Color& FillColor = *pPathObj->m_ColorState.GetFillColor();
+ if (FillColor.m_pCS && FillColor.m_pCS->GetFamily() == PDFCS_PATTERN) {
+ DrawPathWithPattern(pPathObj, pObj2Device, &FillColor, FALSE);
+ filltype = 0;
+ }
+ }
+ if (bStroke) {
+ CPDF_Color& StrokeColor = *pPathObj->m_ColorState.GetStrokeColor();
+ if (StrokeColor.m_pCS && StrokeColor.m_pCS->GetFamily() == PDFCS_PATTERN) {
+ DrawPathWithPattern(pPathObj, pObj2Device, &StrokeColor, TRUE);
+ bStroke = FALSE;
+ }
+ }
+}