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+// Copyright 2016 PDFium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
+
+#ifndef CORE_FPDFAPI_PAGE_CPDF_GENERALSTATE_H_
+#define CORE_FPDFAPI_PAGE_CPDF_GENERALSTATE_H_
+
+#include "core/fxcrt/fx_basic.h"
+#include "core/fxcrt/fx_coordinates.h"
+#include "core/fxge/fx_dib.h"
+
+class CPDF_Object;
+class CPDF_TransferFunc;
+
+class CPDF_GeneralState {
+ public:
+ CPDF_GeneralState();
+ CPDF_GeneralState(const CPDF_GeneralState& that);
+ ~CPDF_GeneralState();
+
+ void Emplace() { m_Ref.Emplace(); }
+ explicit operator bool() const { return !!m_Ref; }
+
+ void SetRenderIntent(const CFX_ByteString& ri);
+
+ int GetBlendType() const;
+ void SetBlendType(int type);
+
+ FX_FLOAT GetFillAlpha() const;
+ void SetFillAlpha(FX_FLOAT alpha);
+
+ FX_FLOAT GetStrokeAlpha() const;
+ void SetStrokeAlpha(FX_FLOAT alpha);
+
+ CPDF_Object* GetSoftMask() const;
+ void SetSoftMask(CPDF_Object* pObject);
+
+ CPDF_Object* GetTR() const;
+ void SetTR(CPDF_Object* pObject);
+
+ CPDF_TransferFunc* GetTransferFunc() const;
+ void SetTransferFunc(CPDF_TransferFunc* pFunc);
+
+ void SetBlendMode(const CFX_ByteString& mode);
+
+ const CFX_Matrix* GetSMaskMatrix() const;
+ void SetSMaskMatrix(const CFX_Matrix& matrix);
+
+ bool GetFillOP() const;
+ void SetFillOP(bool op);
+
+ bool GetStrokeOP() const;
+ void SetStrokeOP(bool op);
+
+ int GetOPMode() const;
+ void SetOPMode(int mode);
+
+ void SetBG(CPDF_Object* pObject);
+ void SetUCR(CPDF_Object* pObject);
+ void SetHT(CPDF_Object* pObject);
+
+ void SetFlatness(FX_FLOAT flatness);
+ void SetSmoothness(FX_FLOAT smoothness);
+
+ bool GetStrokeAdjust() const;
+ void SetStrokeAdjust(bool adjust);
+
+ void SetAlphaSource(bool source);
+ void SetTextKnockout(bool knockout);
+
+ void SetMatrix(const CFX_Matrix& matrix);
+ CFX_Matrix* GetMutableMatrix();
+
+ private:
+ class StateData {
+ public:
+ StateData();
+ StateData(const StateData& that);
+ ~StateData();
+
+ CFX_ByteString m_BlendMode;
+ int m_BlendType;
+ CPDF_Object* m_pSoftMask;
+ CFX_Matrix m_SMaskMatrix;
+ FX_FLOAT m_StrokeAlpha;
+ FX_FLOAT m_FillAlpha;
+ CPDF_Object* m_pTR;
+ CPDF_TransferFunc* m_pTransferFunc;
+ CFX_Matrix m_Matrix;
+ int m_RenderIntent;
+ bool m_StrokeAdjust;
+ bool m_AlphaSource;
+ bool m_TextKnockout;
+ bool m_StrokeOP;
+ bool m_FillOP;
+ int m_OPMode;
+ CPDF_Object* m_pBG;
+ CPDF_Object* m_pUCR;
+ CPDF_Object* m_pHT;
+ FX_FLOAT m_Flatness;
+ FX_FLOAT m_Smoothness;
+ };
+
+ CFX_CountRef<StateData> m_Ref;
+};
+
+#endif // CORE_FPDFAPI_PAGE_CPDF_GENERALSTATE_H_