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-rw-r--r--core/fpdfapi/page/cpdf_meshstream.h76
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diff --git a/core/fpdfapi/page/cpdf_meshstream.h b/core/fpdfapi/page/cpdf_meshstream.h
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+++ b/core/fpdfapi/page/cpdf_meshstream.h
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+// Copyright 2016 PDFium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
+
+#ifndef CORE_FPDFAPI_PAGE_CPDF_MESHSTREAM_H_
+#define CORE_FPDFAPI_PAGE_CPDF_MESHSTREAM_H_
+
+#include <memory>
+#include <vector>
+
+#include "core/fpdfapi/fpdf_parser/cpdf_stream_acc.h"
+#include "core/fpdfapi/page/cpdf_shadingpattern.h"
+#include "core/fxcrt/fx_basic.h"
+#include "core/fxcrt/fx_system.h"
+
+struct CPDF_MeshVertex {
+ FX_FLOAT x;
+ FX_FLOAT y;
+ FX_FLOAT r;
+ FX_FLOAT g;
+ FX_FLOAT b;
+};
+
+class CFX_Matrix;
+class CPDF_ColorSpace;
+class CPDF_Function;
+class CPDF_Stream;
+
+class CPDF_MeshStream {
+ public:
+ CPDF_MeshStream(ShadingType type,
+ const std::vector<std::unique_ptr<CPDF_Function>>& funcs,
+ CPDF_Stream* pShadingStream,
+ CPDF_ColorSpace* pCS);
+
+ bool Load();
+
+ uint32_t GetFlag();
+ void GetCoords(FX_FLOAT& x, FX_FLOAT& y);
+ void GetColor(FX_FLOAT& r, FX_FLOAT& g, FX_FLOAT& b);
+
+ uint32_t GetVertex(CPDF_MeshVertex& vertex, CFX_Matrix* pObject2Bitmap);
+ FX_BOOL GetVertexRow(CPDF_MeshVertex* vertex,
+ int count,
+ CFX_Matrix* pObject2Bitmap);
+
+ CFX_BitStream* BitStream() { return &m_BitStream; }
+ uint32_t ComponentBits() const { return m_nComponentBits; }
+ uint32_t Components() const { return m_nComponents; }
+
+ private:
+ static const uint32_t kMaxComponents = 8;
+
+ const ShadingType m_type;
+ const std::vector<std::unique_ptr<CPDF_Function>>& m_funcs;
+ CPDF_Stream* const m_pShadingStream;
+ CPDF_ColorSpace* const m_pCS;
+ uint32_t m_nCoordBits;
+ uint32_t m_nComponentBits;
+ uint32_t m_nFlagBits;
+ uint32_t m_nComponents;
+ uint32_t m_CoordMax;
+ uint32_t m_ComponentMax;
+ FX_FLOAT m_xmin;
+ FX_FLOAT m_xmax;
+ FX_FLOAT m_ymin;
+ FX_FLOAT m_ymax;
+ FX_FLOAT m_ColorMin[kMaxComponents];
+ FX_FLOAT m_ColorMax[kMaxComponents];
+ CPDF_StreamAcc m_Stream;
+ CFX_BitStream m_BitStream;
+};
+
+#endif // CORE_FPDFAPI_PAGE_CPDF_MESHSTREAM_H_