diff options
Diffstat (limited to 'core/fpdfapi/page/cpdf_page.cpp')
-rw-r--r-- | core/fpdfapi/page/cpdf_page.cpp | 56 |
1 files changed, 26 insertions, 30 deletions
diff --git a/core/fpdfapi/page/cpdf_page.cpp b/core/fpdfapi/page/cpdf_page.cpp index e5d7f381a5..eb1f0b535d 100644 --- a/core/fpdfapi/page/cpdf_page.cpp +++ b/core/fpdfapi/page/cpdf_page.cpp @@ -118,11 +118,7 @@ CFX_FloatRect CPDF_Page::GetBox(const ByteString& name) const { return box; } -CFX_Matrix CPDF_Page::GetDisplayMatrix(int xPos, - int yPos, - int xSize, - int ySize, - int iRotate) const { +CFX_Matrix CPDF_Page::GetDisplayMatrix(const FX_RECT& rect, int iRotate) const { if (m_PageSize.width == 0 || m_PageSize.height == 0) return CFX_Matrix(); @@ -136,41 +132,41 @@ CFX_Matrix CPDF_Page::GetDisplayMatrix(int xPos, // This code implicitly inverts the y-axis to account for page coordinates // pointing up and bitmap coordinates pointing down. (x0, y0) is the base // point, (x1, y1) is that point translated on y and (x2, y2) is the point - // translated on x. On iRotate = 0, y0 is (yPos + ySize) and the translation + // translated on x. On iRotate = 0, y0 is rect.bottom and the translation // to get y1 is performed as negative. This results in the desired // transformation. switch (iRotate) { case 0: - x0 = xPos; - y0 = yPos + ySize; - x1 = xPos; - y1 = yPos; - x2 = xPos + xSize; - y2 = yPos + ySize; + x0 = rect.left; + y0 = rect.bottom; + x1 = rect.left; + y1 = rect.top; + x2 = rect.right; + y2 = rect.bottom; break; case 1: - x0 = xPos; - y0 = yPos; - x1 = xPos + xSize; - y1 = yPos; - x2 = xPos; - y2 = yPos + ySize; + x0 = rect.left; + y0 = rect.top; + x1 = rect.right; + y1 = rect.top; + x2 = rect.left; + y2 = rect.bottom; break; case 2: - x0 = xPos + xSize; - y0 = yPos; - x1 = xPos + xSize; - y1 = yPos + ySize; - x2 = xPos; - y2 = yPos; + x0 = rect.right; + y0 = rect.top; + x1 = rect.right; + y1 = rect.bottom; + x2 = rect.left; + y2 = rect.top; break; case 3: - x0 = xPos + xSize; - y0 = yPos + ySize; - x1 = xPos; - y1 = yPos + ySize; - x2 = xPos + xSize; - y2 = yPos; + x0 = rect.right; + y0 = rect.bottom; + x1 = rect.left; + y1 = rect.bottom; + x2 = rect.right; + y2 = rect.top; break; } CFX_Matrix matrix = m_PageMatrix; |