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+// Copyright 2016 PDFium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
+
+#ifndef CORE_FPDFAPI_PAGE_CPDF_PATH_H_
+#define CORE_FPDFAPI_PAGE_CPDF_PATH_H_
+
+#include "core/fxcrt/cfx_count_ref.h"
+#include "core/fxcrt/fx_system.h"
+#include "core/fxge/cfx_fxgedevice.h"
+#include "core/fxge/cfx_pathdata.h"
+#include "core/fxge/cfx_renderdevice.h"
+
+class CPDF_Path {
+ public:
+ CPDF_Path();
+ CPDF_Path(const CPDF_Path& that);
+ ~CPDF_Path();
+
+ void Emplace() { m_Ref.Emplace(); }
+ explicit operator bool() const { return !!m_Ref; }
+
+ int GetPointCount() const;
+ void SetPointCount(int count);
+ const FX_PATHPOINT* GetPoints() const;
+ FX_PATHPOINT* GetMutablePoints();
+
+ int GetFlag(int index) const;
+ FX_FLOAT GetPointX(int index) const;
+ FX_FLOAT GetPointY(int index) const;
+ CFX_FloatRect GetBoundingBox() const;
+ CFX_FloatRect GetBoundingBox(FX_FLOAT line_width, FX_FLOAT miter_limit) const;
+
+ FX_BOOL IsRect() const;
+ void Transform(const CFX_Matrix* pMatrix);
+
+ void Append(const CPDF_Path& other, const CFX_Matrix* pMatrix);
+ void Append(const CFX_PathData* pData, const CFX_Matrix* pMatrix);
+ void AppendRect(FX_FLOAT left, FX_FLOAT bottom, FX_FLOAT right, FX_FLOAT top);
+
+ // TODO(tsepez): Remove when all access thru this class.
+ const CFX_PathData* GetObject() const { return m_Ref.GetObject(); }
+
+ private:
+ CFX_CountRef<CFX_PathData> m_Ref;
+};
+
+#endif // CORE_FPDFAPI_PAGE_CPDF_PATH_H_