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-rw-r--r--core/fpdfapi/page/cpdf_shadingobject.cpp69
1 files changed, 69 insertions, 0 deletions
diff --git a/core/fpdfapi/page/cpdf_shadingobject.cpp b/core/fpdfapi/page/cpdf_shadingobject.cpp
new file mode 100644
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+++ b/core/fpdfapi/page/cpdf_shadingobject.cpp
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+// Copyright 2016 PDFium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
+
+#include "core/fpdfapi/page/cpdf_shadingobject.h"
+
+#include "core/fpdfapi/fpdf_parser/cpdf_document.h"
+#include "core/fpdfapi/page/cpdf_shadingpattern.h"
+#include "core/fpdfapi/page/pageint.h"
+
+CPDF_ShadingObject::CPDF_ShadingObject() : m_pShading(nullptr) {}
+
+CPDF_ShadingObject::~CPDF_ShadingObject() {}
+
+CPDF_ShadingObject* CPDF_ShadingObject::Clone() const {
+ CPDF_ShadingObject* obj = new CPDF_ShadingObject;
+ obj->CopyData(this);
+
+ obj->m_pShading = m_pShading;
+ if (obj->m_pShading && obj->m_pShading->document()) {
+ CPDF_DocPageData* pDocPageData = obj->m_pShading->document()->GetPageData();
+ CPDF_Pattern* pattern = pDocPageData->GetPattern(
+ obj->m_pShading->GetShadingObject(), m_pShading->IsShadingObject(),
+ obj->m_pShading->parent_matrix());
+ obj->m_pShading = pattern ? pattern->AsShadingPattern() : nullptr;
+ }
+ obj->m_Matrix = m_Matrix;
+ return obj;
+}
+
+CPDF_PageObject::Type CPDF_ShadingObject::GetType() const {
+ return SHADING;
+}
+
+void CPDF_ShadingObject::Transform(const CFX_Matrix& matrix) {
+ if (m_ClipPath)
+ m_ClipPath.Transform(matrix);
+
+ m_Matrix.Concat(matrix);
+ if (m_ClipPath) {
+ CalcBoundingBox();
+ } else {
+ matrix.TransformRect(m_Left, m_Right, m_Top, m_Bottom);
+ }
+}
+
+bool CPDF_ShadingObject::IsShading() const {
+ return true;
+}
+
+CPDF_ShadingObject* CPDF_ShadingObject::AsShading() {
+ return this;
+}
+
+const CPDF_ShadingObject* CPDF_ShadingObject::AsShading() const {
+ return this;
+}
+
+void CPDF_ShadingObject::CalcBoundingBox() {
+ if (!m_ClipPath)
+ return;
+ CFX_FloatRect rect = m_ClipPath.GetClipBox();
+ m_Left = rect.left;
+ m_Bottom = rect.bottom;
+ m_Right = rect.right;
+ m_Top = rect.top;
+}