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path: root/core/fpdfapi/render/cpdf_renderstatus.cpp
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Diffstat (limited to 'core/fpdfapi/render/cpdf_renderstatus.cpp')
-rw-r--r--core/fpdfapi/render/cpdf_renderstatus.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/core/fpdfapi/render/cpdf_renderstatus.cpp b/core/fpdfapi/render/cpdf_renderstatus.cpp
index 07987d616e..813ff3784c 100644
--- a/core/fpdfapi/render/cpdf_renderstatus.cpp
+++ b/core/fpdfapi/render/cpdf_renderstatus.cpp
@@ -160,7 +160,7 @@ void DrawAxialShading(CFX_DIBitmap* pBitmap,
uint32_t* dib_buf = (uint32_t*)(pBitmap->GetBuffer() + row * pitch);
for (int column = 0; column < width; column++) {
FX_FLOAT x = (FX_FLOAT)column, y = (FX_FLOAT)row;
- matrix.Transform(x, y);
+ matrix.TransformPoint(x, y);
FX_FLOAT scale = (((x - start_x) * x_span) + ((y - start_y) * y_span)) /
axis_len_square;
int index = (int32_t)(scale * (SHADING_STEPS - 1));
@@ -253,7 +253,7 @@ void DrawRadialShading(CFX_DIBitmap* pBitmap,
uint32_t* dib_buf = (uint32_t*)(pBitmap->GetBuffer() + row * pitch);
for (int column = 0; column < width; column++) {
FX_FLOAT x = (FX_FLOAT)column, y = (FX_FLOAT)row;
- matrix.Transform(x, y);
+ matrix.TransformPoint(x, y);
FX_FLOAT b = -2 * (((x - start_x) * (end_x - start_x)) +
((y - start_y) * (end_y - start_y)) +
(start_r * (end_r - start_r)));
@@ -345,7 +345,7 @@ void DrawFuncShading(CFX_DIBitmap* pBitmap,
uint32_t* dib_buf = (uint32_t*)(pBitmap->GetBuffer() + row * pitch);
for (int column = 0; column < width; column++) {
FX_FLOAT x = (FX_FLOAT)column, y = (FX_FLOAT)row;
- matrix.Transform(x, y);
+ matrix.TransformPoint(x, y);
if (x < xmin || x > xmax || y < ymin || y > ymax) {
continue;
}
@@ -844,7 +844,7 @@ void DrawCoonPatchMeshes(
}
for (i = iStartPoint; i < point_count; i++) {
stream.GetCoords(coords[i].x, coords[i].y);
- pObject2Bitmap->Transform(coords[i].x, coords[i].y);
+ pObject2Bitmap->TransformPoint(coords[i].x, coords[i].y);
}
for (i = iStartColor; i < 4; i++) {
FX_FLOAT r = 0.0f, g = 0.0f, b = 0.0f;
@@ -2233,7 +2233,7 @@ void CPDF_RenderStatus::DrawTilingPattern(CPDF_TilingPattern* pPattern,
FX_FLOAT orig_x, orig_y;
orig_x = col * pPattern->x_step();
orig_y = row * pPattern->y_step();
- mtPattern2Device.Transform(orig_x, orig_y);
+ mtPattern2Device.TransformPoint(orig_x, orig_y);
CFX_Matrix matrix = *pObj2Device;
matrix.Translate(orig_x - mtPattern2Device.e,
orig_y - mtPattern2Device.f);
@@ -2308,7 +2308,7 @@ void CPDF_RenderStatus::DrawTilingPattern(CPDF_TilingPattern* pPattern,
} else {
FX_FLOAT orig_x = col * pPattern->x_step();
FX_FLOAT orig_y = row * pPattern->y_step();
- mtPattern2Device.Transform(orig_x, orig_y);
+ mtPattern2Device.TransformPoint(orig_x, orig_y);
pdfium::base::CheckedNumeric<int> safeStartX =
FXSYS_round(orig_x + left_offset);