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path: root/core/fpdfapi/render/fpdf_render_text.cpp
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-rw-r--r--core/fpdfapi/render/fpdf_render_text.cpp652
1 files changed, 652 insertions, 0 deletions
diff --git a/core/fpdfapi/render/fpdf_render_text.cpp b/core/fpdfapi/render/fpdf_render_text.cpp
new file mode 100644
index 0000000000..67bb2376b1
--- /dev/null
+++ b/core/fpdfapi/render/fpdf_render_text.cpp
@@ -0,0 +1,652 @@
+// Copyright 2014 PDFium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
+
+#include "core/fpdfapi/render/render_int.h"
+
+#include <vector>
+
+#include "core/fpdfapi/font/cpdf_cidfont.h"
+#include "core/fpdfapi/font/cpdf_font.h"
+#include "core/fpdfapi/font/cpdf_type3char.h"
+#include "core/fpdfapi/font/cpdf_type3font.h"
+#include "core/fpdfapi/page/cpdf_form.h"
+#include "core/fpdfapi/page/cpdf_imageobject.h"
+#include "core/fpdfapi/page/cpdf_pageobject.h"
+#include "core/fpdfapi/page/cpdf_pathobject.h"
+#include "core/fpdfapi/page/cpdf_textobject.h"
+#include "core/fpdfapi/page/pageint.h"
+#include "core/fpdfapi/parser/cpdf_dictionary.h"
+#include "core/fpdfapi/parser/cpdf_document.h"
+#include "core/fpdfapi/render/cpdf_renderoptions.h"
+#include "core/fpdfapi/render/cpdf_textrenderer.h"
+#include "core/fpdfapi/render/cpdf_type3cache.h"
+#include "core/fxge/cfx_facecache.h"
+#include "core/fxge/cfx_fxgedevice.h"
+#include "core/fxge/cfx_gemodule.h"
+#include "core/fxge/cfx_graphstatedata.h"
+#include "core/fxge/cfx_pathdata.h"
+#include "core/fxge/cfx_renderdevice.h"
+
+FX_BOOL CPDF_RenderStatus::ProcessText(CPDF_TextObject* textobj,
+ const CFX_Matrix* pObj2Device,
+ CFX_PathData* pClippingPath) {
+ if (textobj->m_nChars == 0)
+ return TRUE;
+
+ const TextRenderingMode text_render_mode = textobj->m_TextState.GetTextMode();
+ if (text_render_mode == TextRenderingMode::MODE_INVISIBLE)
+ return TRUE;
+
+ CPDF_Font* pFont = textobj->m_TextState.GetFont();
+ if (pFont->IsType3Font())
+ return ProcessType3Text(textobj, pObj2Device);
+
+ bool bFill = false;
+ bool bStroke = false;
+ bool bClip = false;
+ if (pClippingPath) {
+ bClip = true;
+ } else {
+ switch (text_render_mode) {
+ case TextRenderingMode::MODE_FILL:
+ case TextRenderingMode::MODE_FILL_CLIP:
+ bFill = true;
+ break;
+ case TextRenderingMode::MODE_STROKE:
+ case TextRenderingMode::MODE_STROKE_CLIP:
+ if (pFont->GetFace() ||
+ (pFont->GetSubstFont()->m_SubstFlags & FXFONT_SUBST_GLYPHPATH)) {
+ bStroke = true;
+ } else {
+ bFill = true;
+ }
+ break;
+ case TextRenderingMode::MODE_FILL_STROKE:
+ case TextRenderingMode::MODE_FILL_STROKE_CLIP:
+ bFill = true;
+ if (pFont->GetFace() ||
+ (pFont->GetSubstFont()->m_SubstFlags & FXFONT_SUBST_GLYPHPATH)) {
+ bStroke = true;
+ }
+ break;
+ case TextRenderingMode::MODE_INVISIBLE:
+ // Already handled above, but the compiler is not smart enough to
+ // realize it. Fall through.
+ ASSERT(false);
+ case TextRenderingMode::MODE_CLIP:
+ return TRUE;
+ }
+ }
+ FX_ARGB stroke_argb = 0;
+ FX_ARGB fill_argb = 0;
+ bool bPattern = false;
+ if (bStroke) {
+ if (textobj->m_ColorState.GetStrokeColor()->IsPattern()) {
+ bPattern = true;
+ } else {
+ stroke_argb = GetStrokeArgb(textobj);
+ }
+ }
+ if (bFill) {
+ if (textobj->m_ColorState.GetFillColor()->IsPattern()) {
+ bPattern = true;
+ } else {
+ fill_argb = GetFillArgb(textobj);
+ }
+ }
+ CFX_Matrix text_matrix;
+ textobj->GetTextMatrix(&text_matrix);
+ if (!IsAvailableMatrix(text_matrix))
+ return TRUE;
+
+ FX_FLOAT font_size = textobj->m_TextState.GetFontSize();
+ if (bPattern) {
+ DrawTextPathWithPattern(textobj, pObj2Device, pFont, font_size,
+ &text_matrix, bFill, bStroke);
+ return TRUE;
+ }
+ if (bClip || bStroke) {
+ const CFX_Matrix* pDeviceMatrix = pObj2Device;
+ CFX_Matrix device_matrix;
+ if (bStroke) {
+ const FX_FLOAT* pCTM = textobj->m_TextState.GetCTM();
+ if (pCTM[0] != 1.0f || pCTM[3] != 1.0f) {
+ CFX_Matrix ctm(pCTM[0], pCTM[1], pCTM[2], pCTM[3], 0, 0);
+ text_matrix.ConcatInverse(ctm);
+ device_matrix = ctm;
+ device_matrix.Concat(*pObj2Device);
+ pDeviceMatrix = &device_matrix;
+ }
+ }
+ int flag = 0;
+ if (bStroke && bFill) {
+ flag |= FX_FILL_STROKE;
+ flag |= FX_STROKE_TEXT_MODE;
+ }
+ if (textobj->m_GeneralState.GetStrokeAdjust())
+ flag |= FX_STROKE_ADJUST;
+ if (m_Options.m_Flags & RENDER_NOTEXTSMOOTH)
+ flag |= FXFILL_NOPATHSMOOTH;
+ return CPDF_TextRenderer::DrawTextPath(
+ m_pDevice, textobj->m_nChars, textobj->m_pCharCodes,
+ textobj->m_pCharPos, pFont, font_size, &text_matrix, pDeviceMatrix,
+ textobj->m_GraphState.GetObject(), fill_argb, stroke_argb,
+ pClippingPath, flag);
+ }
+ text_matrix.Concat(*pObj2Device);
+ return CPDF_TextRenderer::DrawNormalText(
+ m_pDevice, textobj->m_nChars, textobj->m_pCharCodes, textobj->m_pCharPos,
+ pFont, font_size, &text_matrix, fill_argb, &m_Options);
+}
+
+CPDF_Type3Cache* CPDF_RenderStatus::GetCachedType3(CPDF_Type3Font* pFont) {
+ if (!pFont->m_pDocument) {
+ return nullptr;
+ }
+ pFont->m_pDocument->GetPageData()->GetFont(pFont->GetFontDict(), FALSE);
+ return pFont->m_pDocument->GetRenderData()->GetCachedType3(pFont);
+}
+static void ReleaseCachedType3(CPDF_Type3Font* pFont) {
+ if (!pFont->m_pDocument) {
+ return;
+ }
+ pFont->m_pDocument->GetRenderData()->ReleaseCachedType3(pFont);
+ pFont->m_pDocument->GetPageData()->ReleaseFont(pFont->GetFontDict());
+}
+
+class CPDF_RefType3Cache {
+ public:
+ explicit CPDF_RefType3Cache(CPDF_Type3Font* pType3Font)
+ : m_dwCount(0), m_pType3Font(pType3Font) {}
+ ~CPDF_RefType3Cache() {
+ while (m_dwCount--) {
+ ReleaseCachedType3(m_pType3Font);
+ }
+ }
+ uint32_t m_dwCount;
+ CPDF_Type3Font* const m_pType3Font;
+};
+
+// TODO(npm): Font fallback for type 3 fonts? (Completely separate code!!)
+FX_BOOL CPDF_RenderStatus::ProcessType3Text(CPDF_TextObject* textobj,
+ const CFX_Matrix* pObj2Device) {
+ CPDF_Type3Font* pType3Font = textobj->m_TextState.GetFont()->AsType3Font();
+ for (int i = 0; i < m_Type3FontCache.GetSize(); ++i) {
+ if (m_Type3FontCache.GetAt(i) == pType3Font)
+ return TRUE;
+ }
+
+ CFX_Matrix dCTM = m_pDevice->GetCTM();
+ FX_FLOAT sa = FXSYS_fabs(dCTM.a);
+ FX_FLOAT sd = FXSYS_fabs(dCTM.d);
+ CFX_Matrix text_matrix;
+ textobj->GetTextMatrix(&text_matrix);
+ CFX_Matrix char_matrix = pType3Font->GetFontMatrix();
+ FX_FLOAT font_size = textobj->m_TextState.GetFontSize();
+ char_matrix.Scale(font_size, font_size);
+ FX_ARGB fill_argb = GetFillArgb(textobj, TRUE);
+ int fill_alpha = FXARGB_A(fill_argb);
+ int device_class = m_pDevice->GetDeviceClass();
+ std::vector<FXTEXT_GLYPHPOS> glyphs;
+ if (device_class == FXDC_DISPLAY)
+ glyphs.resize(textobj->m_nChars);
+ else if (fill_alpha < 255)
+ return FALSE;
+
+ CPDF_RefType3Cache refTypeCache(pType3Font);
+ uint32_t* pChars = textobj->m_pCharCodes;
+ if (textobj->m_nChars == 1)
+ pChars = (uint32_t*)(&textobj->m_pCharCodes);
+
+ for (int iChar = 0; iChar < textobj->m_nChars; iChar++) {
+ uint32_t charcode = pChars[iChar];
+ if (charcode == (uint32_t)-1)
+ continue;
+
+ CPDF_Type3Char* pType3Char = pType3Font->LoadChar(charcode);
+ if (!pType3Char)
+ continue;
+
+ CFX_Matrix matrix = char_matrix;
+ matrix.e += iChar ? textobj->m_pCharPos[iChar - 1] : 0;
+ matrix.Concat(text_matrix);
+ matrix.Concat(*pObj2Device);
+ if (!pType3Char->LoadBitmap(m_pContext)) {
+ if (!glyphs.empty()) {
+ for (int i = 0; i < iChar; i++) {
+ const FXTEXT_GLYPHPOS& glyph = glyphs[i];
+ if (!glyph.m_pGlyph)
+ continue;
+
+ m_pDevice->SetBitMask(&glyph.m_pGlyph->m_Bitmap,
+ glyph.m_OriginX + glyph.m_pGlyph->m_Left,
+ glyph.m_OriginY - glyph.m_pGlyph->m_Top,
+ fill_argb);
+ }
+ glyphs.clear();
+ }
+ CPDF_GraphicStates* pStates = CloneObjStates(textobj, FALSE);
+ CPDF_RenderOptions Options = m_Options;
+ Options.m_Flags |= RENDER_FORCE_HALFTONE | RENDER_RECT_AA;
+ Options.m_Flags &= ~RENDER_FORCE_DOWNSAMPLE;
+ CPDF_Dictionary* pFormResource = nullptr;
+ if (pType3Char->m_pForm && pType3Char->m_pForm->m_pFormDict) {
+ pFormResource =
+ pType3Char->m_pForm->m_pFormDict->GetDictFor("Resources");
+ }
+ if (fill_alpha == 255) {
+ CPDF_RenderStatus status;
+ status.Initialize(m_pContext, m_pDevice, nullptr, nullptr, this,
+ pStates, &Options,
+ pType3Char->m_pForm->m_Transparency, m_bDropObjects,
+ pFormResource, FALSE, pType3Char, fill_argb);
+ status.m_Type3FontCache.Append(m_Type3FontCache);
+ status.m_Type3FontCache.Add(pType3Font);
+ m_pDevice->SaveState();
+ status.RenderObjectList(pType3Char->m_pForm.get(), &matrix);
+ m_pDevice->RestoreState(false);
+ } else {
+ CFX_FloatRect rect_f = pType3Char->m_pForm->CalcBoundingBox();
+ rect_f.Transform(&matrix);
+ FX_RECT rect = rect_f.GetOuterRect();
+ CFX_FxgeDevice bitmap_device;
+ if (!bitmap_device.Create((int)(rect.Width() * sa),
+ (int)(rect.Height() * sd), FXDIB_Argb,
+ nullptr)) {
+ return TRUE;
+ }
+ bitmap_device.GetBitmap()->Clear(0);
+ CPDF_RenderStatus status;
+ status.Initialize(m_pContext, &bitmap_device, nullptr, nullptr, this,
+ pStates, &Options,
+ pType3Char->m_pForm->m_Transparency, m_bDropObjects,
+ pFormResource, FALSE, pType3Char, fill_argb);
+ status.m_Type3FontCache.Append(m_Type3FontCache);
+ status.m_Type3FontCache.Add(pType3Font);
+ matrix.TranslateI(-rect.left, -rect.top);
+ matrix.Scale(sa, sd);
+ status.RenderObjectList(pType3Char->m_pForm.get(), &matrix);
+ m_pDevice->SetDIBits(bitmap_device.GetBitmap(), rect.left, rect.top);
+ }
+ delete pStates;
+ } else if (pType3Char->m_pBitmap) {
+ if (device_class == FXDC_DISPLAY) {
+ CPDF_Type3Cache* pCache = GetCachedType3(pType3Font);
+ refTypeCache.m_dwCount++;
+ CFX_GlyphBitmap* pBitmap = pCache->LoadGlyph(charcode, &matrix, sa, sd);
+ if (!pBitmap)
+ continue;
+
+ int origin_x = FXSYS_round(matrix.e);
+ int origin_y = FXSYS_round(matrix.f);
+ if (glyphs.empty()) {
+ m_pDevice->SetBitMask(&pBitmap->m_Bitmap, origin_x + pBitmap->m_Left,
+ origin_y - pBitmap->m_Top, fill_argb);
+ } else {
+ glyphs[iChar].m_pGlyph = pBitmap;
+ glyphs[iChar].m_OriginX = origin_x;
+ glyphs[iChar].m_OriginY = origin_y;
+ }
+ } else {
+ CFX_Matrix image_matrix = pType3Char->m_ImageMatrix;
+ image_matrix.Concat(matrix);
+ CPDF_ImageRenderer renderer;
+ if (renderer.Start(this, pType3Char->m_pBitmap.get(), fill_argb, 255,
+ &image_matrix, 0, FALSE)) {
+ renderer.Continue(nullptr);
+ }
+ if (!renderer.m_Result)
+ return FALSE;
+ }
+ }
+ }
+
+ if (glyphs.empty())
+ return TRUE;
+
+ FX_RECT rect = FXGE_GetGlyphsBBox(glyphs, 0, sa, sd);
+ CFX_DIBitmap bitmap;
+ if (!bitmap.Create(static_cast<int>(rect.Width() * sa),
+ static_cast<int>(rect.Height() * sd), FXDIB_8bppMask)) {
+ return TRUE;
+ }
+ bitmap.Clear(0);
+ for (const FXTEXT_GLYPHPOS& glyph : glyphs) {
+ if (!glyph.m_pGlyph)
+ continue;
+
+ bitmap.TransferBitmap(
+ static_cast<int>(
+ (glyph.m_OriginX + glyph.m_pGlyph->m_Left - rect.left) * sa),
+ static_cast<int>((glyph.m_OriginY - glyph.m_pGlyph->m_Top - rect.top) *
+ sd),
+ glyph.m_pGlyph->m_Bitmap.GetWidth(),
+ glyph.m_pGlyph->m_Bitmap.GetHeight(), &glyph.m_pGlyph->m_Bitmap, 0, 0);
+ }
+ m_pDevice->SetBitMask(&bitmap, rect.left, rect.top, fill_argb);
+ return TRUE;
+}
+
+class CPDF_CharPosList {
+ public:
+ CPDF_CharPosList();
+ ~CPDF_CharPosList();
+ void Load(int nChars,
+ uint32_t* pCharCodes,
+ FX_FLOAT* pCharPos,
+ CPDF_Font* pFont,
+ FX_FLOAT font_size);
+ FXTEXT_CHARPOS* m_pCharPos;
+ uint32_t m_nChars;
+};
+
+CPDF_CharPosList::CPDF_CharPosList() {
+ m_pCharPos = nullptr;
+}
+
+CPDF_CharPosList::~CPDF_CharPosList() {
+ FX_Free(m_pCharPos);
+}
+
+void CPDF_CharPosList::Load(int nChars,
+ uint32_t* pCharCodes,
+ FX_FLOAT* pCharPos,
+ CPDF_Font* pFont,
+ FX_FLOAT FontSize) {
+ m_pCharPos = FX_Alloc(FXTEXT_CHARPOS, nChars);
+ m_nChars = 0;
+ CPDF_CIDFont* pCIDFont = pFont->AsCIDFont();
+ FX_BOOL bVertWriting = pCIDFont && pCIDFont->IsVertWriting();
+ for (int iChar = 0; iChar < nChars; iChar++) {
+ uint32_t CharCode =
+ nChars == 1 ? (uint32_t)(uintptr_t)pCharCodes : pCharCodes[iChar];
+ if (CharCode == (uint32_t)-1) {
+ continue;
+ }
+ bool bVert = false;
+ FXTEXT_CHARPOS& charpos = m_pCharPos[m_nChars++];
+ if (pCIDFont) {
+ charpos.m_bFontStyle = true;
+ }
+ charpos.m_GlyphIndex = pFont->GlyphFromCharCode(CharCode, &bVert);
+ if (charpos.m_GlyphIndex != static_cast<uint32_t>(-1)) {
+ charpos.m_FallbackFontPosition = -1;
+ } else {
+ charpos.m_FallbackFontPosition =
+ pFont->FallbackFontFromCharcode(CharCode);
+ charpos.m_GlyphIndex = pFont->FallbackGlyphFromCharcode(
+ charpos.m_FallbackFontPosition, CharCode);
+ }
+// TODO(npm): Figure out how this affects m_ExtGID
+#if _FXM_PLATFORM_ == _FXM_PLATFORM_APPLE_
+ charpos.m_ExtGID = pFont->GlyphFromCharCodeExt(CharCode);
+#endif
+ if (!pFont->IsEmbedded() && !pFont->IsCIDFont()) {
+ charpos.m_FontCharWidth = pFont->GetCharWidthF(CharCode);
+ } else {
+ charpos.m_FontCharWidth = 0;
+ }
+ charpos.m_OriginX = iChar ? pCharPos[iChar - 1] : 0;
+ charpos.m_OriginY = 0;
+ charpos.m_bGlyphAdjust = FALSE;
+ if (!pCIDFont) {
+ continue;
+ }
+ uint16_t CID = pCIDFont->CIDFromCharCode(CharCode);
+ if (bVertWriting) {
+ charpos.m_OriginY = charpos.m_OriginX;
+ charpos.m_OriginX = 0;
+ short vx, vy;
+ pCIDFont->GetVertOrigin(CID, vx, vy);
+ charpos.m_OriginX -= FontSize * vx / 1000;
+ charpos.m_OriginY -= FontSize * vy / 1000;
+ }
+ const uint8_t* pTransform = pCIDFont->GetCIDTransform(CID);
+ if (pTransform && !bVert) {
+ charpos.m_AdjustMatrix[0] = pCIDFont->CIDTransformToFloat(pTransform[0]);
+ charpos.m_AdjustMatrix[2] = pCIDFont->CIDTransformToFloat(pTransform[2]);
+ charpos.m_AdjustMatrix[1] = pCIDFont->CIDTransformToFloat(pTransform[1]);
+ charpos.m_AdjustMatrix[3] = pCIDFont->CIDTransformToFloat(pTransform[3]);
+ charpos.m_OriginX +=
+ pCIDFont->CIDTransformToFloat(pTransform[4]) * FontSize;
+ charpos.m_OriginY +=
+ pCIDFont->CIDTransformToFloat(pTransform[5]) * FontSize;
+ charpos.m_bGlyphAdjust = TRUE;
+ }
+ }
+}
+
+// static
+FX_BOOL CPDF_TextRenderer::DrawTextPath(CFX_RenderDevice* pDevice,
+ int nChars,
+ uint32_t* pCharCodes,
+ FX_FLOAT* pCharPos,
+ CPDF_Font* pFont,
+ FX_FLOAT font_size,
+ const CFX_Matrix* pText2User,
+ const CFX_Matrix* pUser2Device,
+ const CFX_GraphStateData* pGraphState,
+ FX_ARGB fill_argb,
+ FX_ARGB stroke_argb,
+ CFX_PathData* pClippingPath,
+ int nFlag) {
+ CPDF_CharPosList CharPosList;
+ CharPosList.Load(nChars, pCharCodes, pCharPos, pFont, font_size);
+ if (CharPosList.m_nChars == 0)
+ return TRUE;
+ bool bDraw = true;
+ int32_t fontPosition = CharPosList.m_pCharPos[0].m_FallbackFontPosition;
+ uint32_t startIndex = 0;
+ for (uint32_t i = 0; i < CharPosList.m_nChars; i++) {
+ int32_t curFontPosition = CharPosList.m_pCharPos[i].m_FallbackFontPosition;
+ if (fontPosition == curFontPosition)
+ continue;
+ auto* font = fontPosition == -1
+ ? &pFont->m_Font
+ : pFont->m_FontFallbacks[fontPosition].get();
+ if (!pDevice->DrawTextPath(i - startIndex,
+ CharPosList.m_pCharPos + startIndex, font,
+ font_size, pText2User, pUser2Device, pGraphState,
+ fill_argb, stroke_argb, pClippingPath, nFlag)) {
+ bDraw = false;
+ }
+ fontPosition = curFontPosition;
+ startIndex = i;
+ }
+ auto* font = fontPosition == -1 ? &pFont->m_Font
+ : pFont->m_FontFallbacks[fontPosition].get();
+ if (!pDevice->DrawTextPath(CharPosList.m_nChars - startIndex,
+ CharPosList.m_pCharPos + startIndex, font,
+ font_size, pText2User, pUser2Device, pGraphState,
+ fill_argb, stroke_argb, pClippingPath, nFlag)) {
+ bDraw = false;
+ }
+ return bDraw;
+}
+
+// static
+void CPDF_TextRenderer::DrawTextString(CFX_RenderDevice* pDevice,
+ FX_FLOAT origin_x,
+ FX_FLOAT origin_y,
+ CPDF_Font* pFont,
+ FX_FLOAT font_size,
+ const CFX_Matrix* pMatrix,
+ const CFX_ByteString& str,
+ FX_ARGB fill_argb,
+ FX_ARGB stroke_argb,
+ const CFX_GraphStateData* pGraphState,
+ const CPDF_RenderOptions* pOptions) {
+ if (pFont->IsType3Font())
+ return;
+
+ int nChars = pFont->CountChar(str.c_str(), str.GetLength());
+ if (nChars <= 0)
+ return;
+
+ int offset = 0;
+ uint32_t* pCharCodes;
+ FX_FLOAT* pCharPos;
+ std::vector<uint32_t> codes;
+ std::vector<FX_FLOAT> positions;
+ if (nChars == 1) {
+ pCharCodes = reinterpret_cast<uint32_t*>(
+ pFont->GetNextChar(str.c_str(), str.GetLength(), offset));
+ pCharPos = nullptr;
+ } else {
+ codes.resize(nChars);
+ positions.resize(nChars - 1);
+ FX_FLOAT cur_pos = 0;
+ for (int i = 0; i < nChars; i++) {
+ codes[i] = pFont->GetNextChar(str.c_str(), str.GetLength(), offset);
+ if (i)
+ positions[i - 1] = cur_pos;
+ cur_pos += pFont->GetCharWidthF(codes[i]) * font_size / 1000;
+ }
+ pCharCodes = codes.data();
+ pCharPos = positions.data();
+ }
+ CFX_Matrix matrix;
+ if (pMatrix)
+ matrix = *pMatrix;
+
+ matrix.e = origin_x;
+ matrix.f = origin_y;
+
+ if (stroke_argb == 0) {
+ DrawNormalText(pDevice, nChars, pCharCodes, pCharPos, pFont, font_size,
+ &matrix, fill_argb, pOptions);
+ } else {
+ DrawTextPath(pDevice, nChars, pCharCodes, pCharPos, pFont, font_size,
+ &matrix, nullptr, pGraphState, fill_argb, stroke_argb, nullptr,
+ 0);
+ }
+}
+
+// static
+FX_BOOL CPDF_TextRenderer::DrawNormalText(CFX_RenderDevice* pDevice,
+ int nChars,
+ uint32_t* pCharCodes,
+ FX_FLOAT* pCharPos,
+ CPDF_Font* pFont,
+ FX_FLOAT font_size,
+ const CFX_Matrix* pText2Device,
+ FX_ARGB fill_argb,
+ const CPDF_RenderOptions* pOptions) {
+ CPDF_CharPosList CharPosList;
+ CharPosList.Load(nChars, pCharCodes, pCharPos, pFont, font_size);
+ if (CharPosList.m_nChars == 0)
+ return TRUE;
+ int FXGE_flags = 0;
+ if (pOptions) {
+ uint32_t dwFlags = pOptions->m_Flags;
+ if (dwFlags & RENDER_CLEARTYPE) {
+ FXGE_flags |= FXTEXT_CLEARTYPE;
+ if (dwFlags & RENDER_BGR_STRIPE) {
+ FXGE_flags |= FXTEXT_BGR_STRIPE;
+ }
+ }
+ if (dwFlags & RENDER_NOTEXTSMOOTH) {
+ FXGE_flags |= FXTEXT_NOSMOOTH;
+ }
+ if (dwFlags & RENDER_PRINTGRAPHICTEXT) {
+ FXGE_flags |= FXTEXT_PRINTGRAPHICTEXT;
+ }
+ if (dwFlags & RENDER_NO_NATIVETEXT) {
+ FXGE_flags |= FXTEXT_NO_NATIVETEXT;
+ }
+ if (dwFlags & RENDER_PRINTIMAGETEXT) {
+ FXGE_flags |= FXTEXT_PRINTIMAGETEXT;
+ }
+ } else {
+ FXGE_flags = FXTEXT_CLEARTYPE;
+ }
+ if (pFont->IsCIDFont()) {
+ FXGE_flags |= FXFONT_CIDFONT;
+ }
+ bool bDraw = true;
+ int32_t fontPosition = CharPosList.m_pCharPos[0].m_FallbackFontPosition;
+ uint32_t startIndex = 0;
+ for (uint32_t i = 0; i < CharPosList.m_nChars; i++) {
+ int32_t curFontPosition = CharPosList.m_pCharPos[i].m_FallbackFontPosition;
+ if (fontPosition == curFontPosition)
+ continue;
+ auto* font = fontPosition == -1
+ ? &pFont->m_Font
+ : pFont->m_FontFallbacks[fontPosition].get();
+ if (!pDevice->DrawNormalText(
+ i - startIndex, CharPosList.m_pCharPos + startIndex, font,
+ font_size, pText2Device, fill_argb, FXGE_flags)) {
+ bDraw = false;
+ }
+ fontPosition = curFontPosition;
+ startIndex = i;
+ }
+ auto* font = fontPosition == -1 ? &pFont->m_Font
+ : pFont->m_FontFallbacks[fontPosition].get();
+ if (!pDevice->DrawNormalText(CharPosList.m_nChars - startIndex,
+ CharPosList.m_pCharPos + startIndex, font,
+ font_size, pText2Device, fill_argb,
+ FXGE_flags)) {
+ bDraw = false;
+ }
+ return bDraw;
+}
+
+void CPDF_RenderStatus::DrawTextPathWithPattern(const CPDF_TextObject* textobj,
+ const CFX_Matrix* pObj2Device,
+ CPDF_Font* pFont,
+ FX_FLOAT font_size,
+ const CFX_Matrix* pTextMatrix,
+ FX_BOOL bFill,
+ FX_BOOL bStroke) {
+ if (!bStroke) {
+ CPDF_PathObject path;
+ std::vector<std::unique_ptr<CPDF_TextObject>> pCopy;
+ pCopy.push_back(std::unique_ptr<CPDF_TextObject>(textobj->Clone()));
+ path.m_bStroke = FALSE;
+ path.m_FillType = FXFILL_WINDING;
+ path.m_ClipPath.AppendTexts(&pCopy);
+ path.m_ColorState = textobj->m_ColorState;
+ path.m_Path.AppendRect(textobj->m_Left, textobj->m_Bottom, textobj->m_Right,
+ textobj->m_Top);
+ path.m_Left = textobj->m_Left;
+ path.m_Bottom = textobj->m_Bottom;
+ path.m_Right = textobj->m_Right;
+ path.m_Top = textobj->m_Top;
+ RenderSingleObject(&path, pObj2Device);
+ return;
+ }
+ CPDF_CharPosList CharPosList;
+ CharPosList.Load(textobj->m_nChars, textobj->m_pCharCodes,
+ textobj->m_pCharPos, pFont, font_size);
+ for (uint32_t i = 0; i < CharPosList.m_nChars; i++) {
+ FXTEXT_CHARPOS& charpos = CharPosList.m_pCharPos[i];
+ auto font =
+ charpos.m_FallbackFontPosition == -1
+ ? &pFont->m_Font
+ : pFont->m_FontFallbacks[charpos.m_FallbackFontPosition].get();
+ const CFX_PathData* pPath =
+ font->LoadGlyphPath(charpos.m_GlyphIndex, charpos.m_FontCharWidth);
+ if (!pPath) {
+ continue;
+ }
+ CPDF_PathObject path;
+ path.m_GraphState = textobj->m_GraphState;
+ path.m_ColorState = textobj->m_ColorState;
+ CFX_Matrix matrix;
+ if (charpos.m_bGlyphAdjust)
+ matrix.Set(charpos.m_AdjustMatrix[0], charpos.m_AdjustMatrix[1],
+ charpos.m_AdjustMatrix[2], charpos.m_AdjustMatrix[3], 0, 0);
+ matrix.Concat(font_size, 0, 0, font_size, charpos.m_OriginX,
+ charpos.m_OriginY);
+ path.m_Path.Append(pPath, &matrix);
+ path.m_Matrix = *pTextMatrix;
+ path.m_bStroke = bStroke;
+ path.m_FillType = bFill ? FXFILL_WINDING : 0;
+ path.CalcBoundingBox();
+ ProcessPath(&path, pObj2Device);
+ }
+}