diff options
Diffstat (limited to 'core/fpdfapi/render/fpdf_render_text.cpp')
-rw-r--r-- | core/fpdfapi/render/fpdf_render_text.cpp | 652 |
1 files changed, 652 insertions, 0 deletions
diff --git a/core/fpdfapi/render/fpdf_render_text.cpp b/core/fpdfapi/render/fpdf_render_text.cpp new file mode 100644 index 0000000000..67bb2376b1 --- /dev/null +++ b/core/fpdfapi/render/fpdf_render_text.cpp @@ -0,0 +1,652 @@ +// Copyright 2014 PDFium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com + +#include "core/fpdfapi/render/render_int.h" + +#include <vector> + +#include "core/fpdfapi/font/cpdf_cidfont.h" +#include "core/fpdfapi/font/cpdf_font.h" +#include "core/fpdfapi/font/cpdf_type3char.h" +#include "core/fpdfapi/font/cpdf_type3font.h" +#include "core/fpdfapi/page/cpdf_form.h" +#include "core/fpdfapi/page/cpdf_imageobject.h" +#include "core/fpdfapi/page/cpdf_pageobject.h" +#include "core/fpdfapi/page/cpdf_pathobject.h" +#include "core/fpdfapi/page/cpdf_textobject.h" +#include "core/fpdfapi/page/pageint.h" +#include "core/fpdfapi/parser/cpdf_dictionary.h" +#include "core/fpdfapi/parser/cpdf_document.h" +#include "core/fpdfapi/render/cpdf_renderoptions.h" +#include "core/fpdfapi/render/cpdf_textrenderer.h" +#include "core/fpdfapi/render/cpdf_type3cache.h" +#include "core/fxge/cfx_facecache.h" +#include "core/fxge/cfx_fxgedevice.h" +#include "core/fxge/cfx_gemodule.h" +#include "core/fxge/cfx_graphstatedata.h" +#include "core/fxge/cfx_pathdata.h" +#include "core/fxge/cfx_renderdevice.h" + +FX_BOOL CPDF_RenderStatus::ProcessText(CPDF_TextObject* textobj, + const CFX_Matrix* pObj2Device, + CFX_PathData* pClippingPath) { + if (textobj->m_nChars == 0) + return TRUE; + + const TextRenderingMode text_render_mode = textobj->m_TextState.GetTextMode(); + if (text_render_mode == TextRenderingMode::MODE_INVISIBLE) + return TRUE; + + CPDF_Font* pFont = textobj->m_TextState.GetFont(); + if (pFont->IsType3Font()) + return ProcessType3Text(textobj, pObj2Device); + + bool bFill = false; + bool bStroke = false; + bool bClip = false; + if (pClippingPath) { + bClip = true; + } else { + switch (text_render_mode) { + case TextRenderingMode::MODE_FILL: + case TextRenderingMode::MODE_FILL_CLIP: + bFill = true; + break; + case TextRenderingMode::MODE_STROKE: + case TextRenderingMode::MODE_STROKE_CLIP: + if (pFont->GetFace() || + (pFont->GetSubstFont()->m_SubstFlags & FXFONT_SUBST_GLYPHPATH)) { + bStroke = true; + } else { + bFill = true; + } + break; + case TextRenderingMode::MODE_FILL_STROKE: + case TextRenderingMode::MODE_FILL_STROKE_CLIP: + bFill = true; + if (pFont->GetFace() || + (pFont->GetSubstFont()->m_SubstFlags & FXFONT_SUBST_GLYPHPATH)) { + bStroke = true; + } + break; + case TextRenderingMode::MODE_INVISIBLE: + // Already handled above, but the compiler is not smart enough to + // realize it. Fall through. + ASSERT(false); + case TextRenderingMode::MODE_CLIP: + return TRUE; + } + } + FX_ARGB stroke_argb = 0; + FX_ARGB fill_argb = 0; + bool bPattern = false; + if (bStroke) { + if (textobj->m_ColorState.GetStrokeColor()->IsPattern()) { + bPattern = true; + } else { + stroke_argb = GetStrokeArgb(textobj); + } + } + if (bFill) { + if (textobj->m_ColorState.GetFillColor()->IsPattern()) { + bPattern = true; + } else { + fill_argb = GetFillArgb(textobj); + } + } + CFX_Matrix text_matrix; + textobj->GetTextMatrix(&text_matrix); + if (!IsAvailableMatrix(text_matrix)) + return TRUE; + + FX_FLOAT font_size = textobj->m_TextState.GetFontSize(); + if (bPattern) { + DrawTextPathWithPattern(textobj, pObj2Device, pFont, font_size, + &text_matrix, bFill, bStroke); + return TRUE; + } + if (bClip || bStroke) { + const CFX_Matrix* pDeviceMatrix = pObj2Device; + CFX_Matrix device_matrix; + if (bStroke) { + const FX_FLOAT* pCTM = textobj->m_TextState.GetCTM(); + if (pCTM[0] != 1.0f || pCTM[3] != 1.0f) { + CFX_Matrix ctm(pCTM[0], pCTM[1], pCTM[2], pCTM[3], 0, 0); + text_matrix.ConcatInverse(ctm); + device_matrix = ctm; + device_matrix.Concat(*pObj2Device); + pDeviceMatrix = &device_matrix; + } + } + int flag = 0; + if (bStroke && bFill) { + flag |= FX_FILL_STROKE; + flag |= FX_STROKE_TEXT_MODE; + } + if (textobj->m_GeneralState.GetStrokeAdjust()) + flag |= FX_STROKE_ADJUST; + if (m_Options.m_Flags & RENDER_NOTEXTSMOOTH) + flag |= FXFILL_NOPATHSMOOTH; + return CPDF_TextRenderer::DrawTextPath( + m_pDevice, textobj->m_nChars, textobj->m_pCharCodes, + textobj->m_pCharPos, pFont, font_size, &text_matrix, pDeviceMatrix, + textobj->m_GraphState.GetObject(), fill_argb, stroke_argb, + pClippingPath, flag); + } + text_matrix.Concat(*pObj2Device); + return CPDF_TextRenderer::DrawNormalText( + m_pDevice, textobj->m_nChars, textobj->m_pCharCodes, textobj->m_pCharPos, + pFont, font_size, &text_matrix, fill_argb, &m_Options); +} + +CPDF_Type3Cache* CPDF_RenderStatus::GetCachedType3(CPDF_Type3Font* pFont) { + if (!pFont->m_pDocument) { + return nullptr; + } + pFont->m_pDocument->GetPageData()->GetFont(pFont->GetFontDict(), FALSE); + return pFont->m_pDocument->GetRenderData()->GetCachedType3(pFont); +} +static void ReleaseCachedType3(CPDF_Type3Font* pFont) { + if (!pFont->m_pDocument) { + return; + } + pFont->m_pDocument->GetRenderData()->ReleaseCachedType3(pFont); + pFont->m_pDocument->GetPageData()->ReleaseFont(pFont->GetFontDict()); +} + +class CPDF_RefType3Cache { + public: + explicit CPDF_RefType3Cache(CPDF_Type3Font* pType3Font) + : m_dwCount(0), m_pType3Font(pType3Font) {} + ~CPDF_RefType3Cache() { + while (m_dwCount--) { + ReleaseCachedType3(m_pType3Font); + } + } + uint32_t m_dwCount; + CPDF_Type3Font* const m_pType3Font; +}; + +// TODO(npm): Font fallback for type 3 fonts? (Completely separate code!!) +FX_BOOL CPDF_RenderStatus::ProcessType3Text(CPDF_TextObject* textobj, + const CFX_Matrix* pObj2Device) { + CPDF_Type3Font* pType3Font = textobj->m_TextState.GetFont()->AsType3Font(); + for (int i = 0; i < m_Type3FontCache.GetSize(); ++i) { + if (m_Type3FontCache.GetAt(i) == pType3Font) + return TRUE; + } + + CFX_Matrix dCTM = m_pDevice->GetCTM(); + FX_FLOAT sa = FXSYS_fabs(dCTM.a); + FX_FLOAT sd = FXSYS_fabs(dCTM.d); + CFX_Matrix text_matrix; + textobj->GetTextMatrix(&text_matrix); + CFX_Matrix char_matrix = pType3Font->GetFontMatrix(); + FX_FLOAT font_size = textobj->m_TextState.GetFontSize(); + char_matrix.Scale(font_size, font_size); + FX_ARGB fill_argb = GetFillArgb(textobj, TRUE); + int fill_alpha = FXARGB_A(fill_argb); + int device_class = m_pDevice->GetDeviceClass(); + std::vector<FXTEXT_GLYPHPOS> glyphs; + if (device_class == FXDC_DISPLAY) + glyphs.resize(textobj->m_nChars); + else if (fill_alpha < 255) + return FALSE; + + CPDF_RefType3Cache refTypeCache(pType3Font); + uint32_t* pChars = textobj->m_pCharCodes; + if (textobj->m_nChars == 1) + pChars = (uint32_t*)(&textobj->m_pCharCodes); + + for (int iChar = 0; iChar < textobj->m_nChars; iChar++) { + uint32_t charcode = pChars[iChar]; + if (charcode == (uint32_t)-1) + continue; + + CPDF_Type3Char* pType3Char = pType3Font->LoadChar(charcode); + if (!pType3Char) + continue; + + CFX_Matrix matrix = char_matrix; + matrix.e += iChar ? textobj->m_pCharPos[iChar - 1] : 0; + matrix.Concat(text_matrix); + matrix.Concat(*pObj2Device); + if (!pType3Char->LoadBitmap(m_pContext)) { + if (!glyphs.empty()) { + for (int i = 0; i < iChar; i++) { + const FXTEXT_GLYPHPOS& glyph = glyphs[i]; + if (!glyph.m_pGlyph) + continue; + + m_pDevice->SetBitMask(&glyph.m_pGlyph->m_Bitmap, + glyph.m_OriginX + glyph.m_pGlyph->m_Left, + glyph.m_OriginY - glyph.m_pGlyph->m_Top, + fill_argb); + } + glyphs.clear(); + } + CPDF_GraphicStates* pStates = CloneObjStates(textobj, FALSE); + CPDF_RenderOptions Options = m_Options; + Options.m_Flags |= RENDER_FORCE_HALFTONE | RENDER_RECT_AA; + Options.m_Flags &= ~RENDER_FORCE_DOWNSAMPLE; + CPDF_Dictionary* pFormResource = nullptr; + if (pType3Char->m_pForm && pType3Char->m_pForm->m_pFormDict) { + pFormResource = + pType3Char->m_pForm->m_pFormDict->GetDictFor("Resources"); + } + if (fill_alpha == 255) { + CPDF_RenderStatus status; + status.Initialize(m_pContext, m_pDevice, nullptr, nullptr, this, + pStates, &Options, + pType3Char->m_pForm->m_Transparency, m_bDropObjects, + pFormResource, FALSE, pType3Char, fill_argb); + status.m_Type3FontCache.Append(m_Type3FontCache); + status.m_Type3FontCache.Add(pType3Font); + m_pDevice->SaveState(); + status.RenderObjectList(pType3Char->m_pForm.get(), &matrix); + m_pDevice->RestoreState(false); + } else { + CFX_FloatRect rect_f = pType3Char->m_pForm->CalcBoundingBox(); + rect_f.Transform(&matrix); + FX_RECT rect = rect_f.GetOuterRect(); + CFX_FxgeDevice bitmap_device; + if (!bitmap_device.Create((int)(rect.Width() * sa), + (int)(rect.Height() * sd), FXDIB_Argb, + nullptr)) { + return TRUE; + } + bitmap_device.GetBitmap()->Clear(0); + CPDF_RenderStatus status; + status.Initialize(m_pContext, &bitmap_device, nullptr, nullptr, this, + pStates, &Options, + pType3Char->m_pForm->m_Transparency, m_bDropObjects, + pFormResource, FALSE, pType3Char, fill_argb); + status.m_Type3FontCache.Append(m_Type3FontCache); + status.m_Type3FontCache.Add(pType3Font); + matrix.TranslateI(-rect.left, -rect.top); + matrix.Scale(sa, sd); + status.RenderObjectList(pType3Char->m_pForm.get(), &matrix); + m_pDevice->SetDIBits(bitmap_device.GetBitmap(), rect.left, rect.top); + } + delete pStates; + } else if (pType3Char->m_pBitmap) { + if (device_class == FXDC_DISPLAY) { + CPDF_Type3Cache* pCache = GetCachedType3(pType3Font); + refTypeCache.m_dwCount++; + CFX_GlyphBitmap* pBitmap = pCache->LoadGlyph(charcode, &matrix, sa, sd); + if (!pBitmap) + continue; + + int origin_x = FXSYS_round(matrix.e); + int origin_y = FXSYS_round(matrix.f); + if (glyphs.empty()) { + m_pDevice->SetBitMask(&pBitmap->m_Bitmap, origin_x + pBitmap->m_Left, + origin_y - pBitmap->m_Top, fill_argb); + } else { + glyphs[iChar].m_pGlyph = pBitmap; + glyphs[iChar].m_OriginX = origin_x; + glyphs[iChar].m_OriginY = origin_y; + } + } else { + CFX_Matrix image_matrix = pType3Char->m_ImageMatrix; + image_matrix.Concat(matrix); + CPDF_ImageRenderer renderer; + if (renderer.Start(this, pType3Char->m_pBitmap.get(), fill_argb, 255, + &image_matrix, 0, FALSE)) { + renderer.Continue(nullptr); + } + if (!renderer.m_Result) + return FALSE; + } + } + } + + if (glyphs.empty()) + return TRUE; + + FX_RECT rect = FXGE_GetGlyphsBBox(glyphs, 0, sa, sd); + CFX_DIBitmap bitmap; + if (!bitmap.Create(static_cast<int>(rect.Width() * sa), + static_cast<int>(rect.Height() * sd), FXDIB_8bppMask)) { + return TRUE; + } + bitmap.Clear(0); + for (const FXTEXT_GLYPHPOS& glyph : glyphs) { + if (!glyph.m_pGlyph) + continue; + + bitmap.TransferBitmap( + static_cast<int>( + (glyph.m_OriginX + glyph.m_pGlyph->m_Left - rect.left) * sa), + static_cast<int>((glyph.m_OriginY - glyph.m_pGlyph->m_Top - rect.top) * + sd), + glyph.m_pGlyph->m_Bitmap.GetWidth(), + glyph.m_pGlyph->m_Bitmap.GetHeight(), &glyph.m_pGlyph->m_Bitmap, 0, 0); + } + m_pDevice->SetBitMask(&bitmap, rect.left, rect.top, fill_argb); + return TRUE; +} + +class CPDF_CharPosList { + public: + CPDF_CharPosList(); + ~CPDF_CharPosList(); + void Load(int nChars, + uint32_t* pCharCodes, + FX_FLOAT* pCharPos, + CPDF_Font* pFont, + FX_FLOAT font_size); + FXTEXT_CHARPOS* m_pCharPos; + uint32_t m_nChars; +}; + +CPDF_CharPosList::CPDF_CharPosList() { + m_pCharPos = nullptr; +} + +CPDF_CharPosList::~CPDF_CharPosList() { + FX_Free(m_pCharPos); +} + +void CPDF_CharPosList::Load(int nChars, + uint32_t* pCharCodes, + FX_FLOAT* pCharPos, + CPDF_Font* pFont, + FX_FLOAT FontSize) { + m_pCharPos = FX_Alloc(FXTEXT_CHARPOS, nChars); + m_nChars = 0; + CPDF_CIDFont* pCIDFont = pFont->AsCIDFont(); + FX_BOOL bVertWriting = pCIDFont && pCIDFont->IsVertWriting(); + for (int iChar = 0; iChar < nChars; iChar++) { + uint32_t CharCode = + nChars == 1 ? (uint32_t)(uintptr_t)pCharCodes : pCharCodes[iChar]; + if (CharCode == (uint32_t)-1) { + continue; + } + bool bVert = false; + FXTEXT_CHARPOS& charpos = m_pCharPos[m_nChars++]; + if (pCIDFont) { + charpos.m_bFontStyle = true; + } + charpos.m_GlyphIndex = pFont->GlyphFromCharCode(CharCode, &bVert); + if (charpos.m_GlyphIndex != static_cast<uint32_t>(-1)) { + charpos.m_FallbackFontPosition = -1; + } else { + charpos.m_FallbackFontPosition = + pFont->FallbackFontFromCharcode(CharCode); + charpos.m_GlyphIndex = pFont->FallbackGlyphFromCharcode( + charpos.m_FallbackFontPosition, CharCode); + } +// TODO(npm): Figure out how this affects m_ExtGID +#if _FXM_PLATFORM_ == _FXM_PLATFORM_APPLE_ + charpos.m_ExtGID = pFont->GlyphFromCharCodeExt(CharCode); +#endif + if (!pFont->IsEmbedded() && !pFont->IsCIDFont()) { + charpos.m_FontCharWidth = pFont->GetCharWidthF(CharCode); + } else { + charpos.m_FontCharWidth = 0; + } + charpos.m_OriginX = iChar ? pCharPos[iChar - 1] : 0; + charpos.m_OriginY = 0; + charpos.m_bGlyphAdjust = FALSE; + if (!pCIDFont) { + continue; + } + uint16_t CID = pCIDFont->CIDFromCharCode(CharCode); + if (bVertWriting) { + charpos.m_OriginY = charpos.m_OriginX; + charpos.m_OriginX = 0; + short vx, vy; + pCIDFont->GetVertOrigin(CID, vx, vy); + charpos.m_OriginX -= FontSize * vx / 1000; + charpos.m_OriginY -= FontSize * vy / 1000; + } + const uint8_t* pTransform = pCIDFont->GetCIDTransform(CID); + if (pTransform && !bVert) { + charpos.m_AdjustMatrix[0] = pCIDFont->CIDTransformToFloat(pTransform[0]); + charpos.m_AdjustMatrix[2] = pCIDFont->CIDTransformToFloat(pTransform[2]); + charpos.m_AdjustMatrix[1] = pCIDFont->CIDTransformToFloat(pTransform[1]); + charpos.m_AdjustMatrix[3] = pCIDFont->CIDTransformToFloat(pTransform[3]); + charpos.m_OriginX += + pCIDFont->CIDTransformToFloat(pTransform[4]) * FontSize; + charpos.m_OriginY += + pCIDFont->CIDTransformToFloat(pTransform[5]) * FontSize; + charpos.m_bGlyphAdjust = TRUE; + } + } +} + +// static +FX_BOOL CPDF_TextRenderer::DrawTextPath(CFX_RenderDevice* pDevice, + int nChars, + uint32_t* pCharCodes, + FX_FLOAT* pCharPos, + CPDF_Font* pFont, + FX_FLOAT font_size, + const CFX_Matrix* pText2User, + const CFX_Matrix* pUser2Device, + const CFX_GraphStateData* pGraphState, + FX_ARGB fill_argb, + FX_ARGB stroke_argb, + CFX_PathData* pClippingPath, + int nFlag) { + CPDF_CharPosList CharPosList; + CharPosList.Load(nChars, pCharCodes, pCharPos, pFont, font_size); + if (CharPosList.m_nChars == 0) + return TRUE; + bool bDraw = true; + int32_t fontPosition = CharPosList.m_pCharPos[0].m_FallbackFontPosition; + uint32_t startIndex = 0; + for (uint32_t i = 0; i < CharPosList.m_nChars; i++) { + int32_t curFontPosition = CharPosList.m_pCharPos[i].m_FallbackFontPosition; + if (fontPosition == curFontPosition) + continue; + auto* font = fontPosition == -1 + ? &pFont->m_Font + : pFont->m_FontFallbacks[fontPosition].get(); + if (!pDevice->DrawTextPath(i - startIndex, + CharPosList.m_pCharPos + startIndex, font, + font_size, pText2User, pUser2Device, pGraphState, + fill_argb, stroke_argb, pClippingPath, nFlag)) { + bDraw = false; + } + fontPosition = curFontPosition; + startIndex = i; + } + auto* font = fontPosition == -1 ? &pFont->m_Font + : pFont->m_FontFallbacks[fontPosition].get(); + if (!pDevice->DrawTextPath(CharPosList.m_nChars - startIndex, + CharPosList.m_pCharPos + startIndex, font, + font_size, pText2User, pUser2Device, pGraphState, + fill_argb, stroke_argb, pClippingPath, nFlag)) { + bDraw = false; + } + return bDraw; +} + +// static +void CPDF_TextRenderer::DrawTextString(CFX_RenderDevice* pDevice, + FX_FLOAT origin_x, + FX_FLOAT origin_y, + CPDF_Font* pFont, + FX_FLOAT font_size, + const CFX_Matrix* pMatrix, + const CFX_ByteString& str, + FX_ARGB fill_argb, + FX_ARGB stroke_argb, + const CFX_GraphStateData* pGraphState, + const CPDF_RenderOptions* pOptions) { + if (pFont->IsType3Font()) + return; + + int nChars = pFont->CountChar(str.c_str(), str.GetLength()); + if (nChars <= 0) + return; + + int offset = 0; + uint32_t* pCharCodes; + FX_FLOAT* pCharPos; + std::vector<uint32_t> codes; + std::vector<FX_FLOAT> positions; + if (nChars == 1) { + pCharCodes = reinterpret_cast<uint32_t*>( + pFont->GetNextChar(str.c_str(), str.GetLength(), offset)); + pCharPos = nullptr; + } else { + codes.resize(nChars); + positions.resize(nChars - 1); + FX_FLOAT cur_pos = 0; + for (int i = 0; i < nChars; i++) { + codes[i] = pFont->GetNextChar(str.c_str(), str.GetLength(), offset); + if (i) + positions[i - 1] = cur_pos; + cur_pos += pFont->GetCharWidthF(codes[i]) * font_size / 1000; + } + pCharCodes = codes.data(); + pCharPos = positions.data(); + } + CFX_Matrix matrix; + if (pMatrix) + matrix = *pMatrix; + + matrix.e = origin_x; + matrix.f = origin_y; + + if (stroke_argb == 0) { + DrawNormalText(pDevice, nChars, pCharCodes, pCharPos, pFont, font_size, + &matrix, fill_argb, pOptions); + } else { + DrawTextPath(pDevice, nChars, pCharCodes, pCharPos, pFont, font_size, + &matrix, nullptr, pGraphState, fill_argb, stroke_argb, nullptr, + 0); + } +} + +// static +FX_BOOL CPDF_TextRenderer::DrawNormalText(CFX_RenderDevice* pDevice, + int nChars, + uint32_t* pCharCodes, + FX_FLOAT* pCharPos, + CPDF_Font* pFont, + FX_FLOAT font_size, + const CFX_Matrix* pText2Device, + FX_ARGB fill_argb, + const CPDF_RenderOptions* pOptions) { + CPDF_CharPosList CharPosList; + CharPosList.Load(nChars, pCharCodes, pCharPos, pFont, font_size); + if (CharPosList.m_nChars == 0) + return TRUE; + int FXGE_flags = 0; + if (pOptions) { + uint32_t dwFlags = pOptions->m_Flags; + if (dwFlags & RENDER_CLEARTYPE) { + FXGE_flags |= FXTEXT_CLEARTYPE; + if (dwFlags & RENDER_BGR_STRIPE) { + FXGE_flags |= FXTEXT_BGR_STRIPE; + } + } + if (dwFlags & RENDER_NOTEXTSMOOTH) { + FXGE_flags |= FXTEXT_NOSMOOTH; + } + if (dwFlags & RENDER_PRINTGRAPHICTEXT) { + FXGE_flags |= FXTEXT_PRINTGRAPHICTEXT; + } + if (dwFlags & RENDER_NO_NATIVETEXT) { + FXGE_flags |= FXTEXT_NO_NATIVETEXT; + } + if (dwFlags & RENDER_PRINTIMAGETEXT) { + FXGE_flags |= FXTEXT_PRINTIMAGETEXT; + } + } else { + FXGE_flags = FXTEXT_CLEARTYPE; + } + if (pFont->IsCIDFont()) { + FXGE_flags |= FXFONT_CIDFONT; + } + bool bDraw = true; + int32_t fontPosition = CharPosList.m_pCharPos[0].m_FallbackFontPosition; + uint32_t startIndex = 0; + for (uint32_t i = 0; i < CharPosList.m_nChars; i++) { + int32_t curFontPosition = CharPosList.m_pCharPos[i].m_FallbackFontPosition; + if (fontPosition == curFontPosition) + continue; + auto* font = fontPosition == -1 + ? &pFont->m_Font + : pFont->m_FontFallbacks[fontPosition].get(); + if (!pDevice->DrawNormalText( + i - startIndex, CharPosList.m_pCharPos + startIndex, font, + font_size, pText2Device, fill_argb, FXGE_flags)) { + bDraw = false; + } + fontPosition = curFontPosition; + startIndex = i; + } + auto* font = fontPosition == -1 ? &pFont->m_Font + : pFont->m_FontFallbacks[fontPosition].get(); + if (!pDevice->DrawNormalText(CharPosList.m_nChars - startIndex, + CharPosList.m_pCharPos + startIndex, font, + font_size, pText2Device, fill_argb, + FXGE_flags)) { + bDraw = false; + } + return bDraw; +} + +void CPDF_RenderStatus::DrawTextPathWithPattern(const CPDF_TextObject* textobj, + const CFX_Matrix* pObj2Device, + CPDF_Font* pFont, + FX_FLOAT font_size, + const CFX_Matrix* pTextMatrix, + FX_BOOL bFill, + FX_BOOL bStroke) { + if (!bStroke) { + CPDF_PathObject path; + std::vector<std::unique_ptr<CPDF_TextObject>> pCopy; + pCopy.push_back(std::unique_ptr<CPDF_TextObject>(textobj->Clone())); + path.m_bStroke = FALSE; + path.m_FillType = FXFILL_WINDING; + path.m_ClipPath.AppendTexts(&pCopy); + path.m_ColorState = textobj->m_ColorState; + path.m_Path.AppendRect(textobj->m_Left, textobj->m_Bottom, textobj->m_Right, + textobj->m_Top); + path.m_Left = textobj->m_Left; + path.m_Bottom = textobj->m_Bottom; + path.m_Right = textobj->m_Right; + path.m_Top = textobj->m_Top; + RenderSingleObject(&path, pObj2Device); + return; + } + CPDF_CharPosList CharPosList; + CharPosList.Load(textobj->m_nChars, textobj->m_pCharCodes, + textobj->m_pCharPos, pFont, font_size); + for (uint32_t i = 0; i < CharPosList.m_nChars; i++) { + FXTEXT_CHARPOS& charpos = CharPosList.m_pCharPos[i]; + auto font = + charpos.m_FallbackFontPosition == -1 + ? &pFont->m_Font + : pFont->m_FontFallbacks[charpos.m_FallbackFontPosition].get(); + const CFX_PathData* pPath = + font->LoadGlyphPath(charpos.m_GlyphIndex, charpos.m_FontCharWidth); + if (!pPath) { + continue; + } + CPDF_PathObject path; + path.m_GraphState = textobj->m_GraphState; + path.m_ColorState = textobj->m_ColorState; + CFX_Matrix matrix; + if (charpos.m_bGlyphAdjust) + matrix.Set(charpos.m_AdjustMatrix[0], charpos.m_AdjustMatrix[1], + charpos.m_AdjustMatrix[2], charpos.m_AdjustMatrix[3], 0, 0); + matrix.Concat(font_size, 0, 0, font_size, charpos.m_OriginX, + charpos.m_OriginY); + path.m_Path.Append(pPath, &matrix); + path.m_Matrix = *pTextMatrix; + path.m_bStroke = bStroke; + path.m_FillType = bFill ? FXFILL_WINDING : 0; + path.CalcBoundingBox(); + ProcessPath(&path, pObj2Device); + } +} |