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Diffstat (limited to 'core/fxcrt/fx_bidi.h')
-rw-r--r-- | core/fxcrt/fx_bidi.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/core/fxcrt/fx_bidi.h b/core/fxcrt/fx_bidi.h new file mode 100644 index 0000000000..309c6f518d --- /dev/null +++ b/core/fxcrt/fx_bidi.h @@ -0,0 +1,73 @@ +// Copyright 2014 PDFium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com + +#ifndef CORE_FXCRT_FX_BIDI_H_ +#define CORE_FXCRT_FX_BIDI_H_ + +#include <memory> +#include <vector> + +#include "core/fxcrt/include/fx_string.h" +#include "core/fxcrt/include/fx_system.h" + +// Processes characters and group them into segments based on text direction. +class CFX_BidiChar { + public: + enum Direction { NEUTRAL, LEFT, RIGHT }; + struct Segment { + int32_t start; // Start position. + int32_t count; // Character count. + Direction direction; // Segment direction. + }; + + CFX_BidiChar(); + + // Append a character and classify it as left, right, or neutral. + // Returns true if the character has a different direction than the + // existing direction to indicate there is a segment to process. + bool AppendChar(FX_WCHAR wch); + + // Call this after the last character has been appended. AppendChar() + // must not be called after this. + // Returns true if there is still a segment to process. + bool EndChar(); + + // Call after a change in direction is indicated by the above to get + // information about the segment to process. + Segment GetSegmentInfo() const { return m_LastSegment; } + + private: + void StartNewSegment(CFX_BidiChar::Direction direction); + + Segment m_CurrentSegment; + Segment m_LastSegment; +}; + +class CFX_BidiString { + public: + using const_iterator = std::vector<CFX_BidiChar::Segment>::const_iterator; + explicit CFX_BidiString(const CFX_WideString& str); + + // Overall direction is always LEFT or RIGHT, never NEUTRAL. + CFX_BidiChar::Direction OverallDirection() const { + return m_eOverallDirection; + } + + // Force the overall direction to be R2L regardless of what was detected. + void SetOverallDirectionRight(); + + FX_WCHAR CharAt(size_t x) const { return m_Str[x]; } + const_iterator begin() const { return m_Order.begin(); } + const_iterator end() const { return m_Order.end(); } + + private: + const CFX_WideString m_Str; + std::unique_ptr<CFX_BidiChar> m_pBidiChar; + std::vector<CFX_BidiChar::Segment> m_Order; + CFX_BidiChar::Direction m_eOverallDirection; +}; + +#endif // CORE_FXCRT_FX_BIDI_H_ |