diff options
Diffstat (limited to 'core/fxcrt/fx_coordinates.cpp')
-rw-r--r-- | core/fxcrt/fx_coordinates.cpp | 29 |
1 files changed, 13 insertions, 16 deletions
diff --git a/core/fxcrt/fx_coordinates.cpp b/core/fxcrt/fx_coordinates.cpp index 561f25d4a6..733425ef26 100644 --- a/core/fxcrt/fx_coordinates.cpp +++ b/core/fxcrt/fx_coordinates.cpp @@ -17,10 +17,10 @@ void MatchFloatRange(float f1, float f2, int* i1, int* i2) { int length = static_cast<int>(ceil(f2 - f1)); int i1_1 = static_cast<int>(floor(f1)); int i1_2 = static_cast<int>(ceil(f1)); - float error1 = f1 - i1_1 + (float)fabs(f2 - i1_1 - length); - float error2 = i1_2 - f1 + (float)fabs(f2 - i1_2 - length); + float error1 = f1 - i1_1 + fabsf(f2 - i1_1 - length); + float error2 = i1_2 - f1 + fabsf(f2 - i1_2 - length); - *i1 = (error1 > error2) ? i1_2 : i1_1; + *i1 = error1 > error2 ? i1_2 : i1_1; *i2 = *i1 + length; } @@ -108,32 +108,29 @@ void CFX_FloatRect::Union(const CFX_FloatRect& other_rect) { } FX_RECT CFX_FloatRect::GetOuterRect() const { - CFX_FloatRect rect1 = *this; FX_RECT rect; - rect.left = static_cast<int>(floor(rect1.left)); - rect.bottom = static_cast<int>(ceil(rect1.top)); - rect.right = static_cast<int>(ceil(rect1.right)); - rect.top = static_cast<int>(floor(rect1.bottom)); + rect.left = static_cast<int>(floor(left)); + rect.bottom = static_cast<int>(ceil(top)); + rect.right = static_cast<int>(ceil(right)); + rect.top = static_cast<int>(floor(bottom)); rect.Normalize(); return rect; } FX_RECT CFX_FloatRect::GetInnerRect() const { - CFX_FloatRect rect1 = *this; FX_RECT rect; - rect.left = static_cast<int>(ceil(rect1.left)); - rect.bottom = static_cast<int>(floor(rect1.top)); - rect.right = static_cast<int>(floor(rect1.right)); - rect.top = static_cast<int>(ceil(rect1.bottom)); + rect.left = static_cast<int>(ceil(left)); + rect.bottom = static_cast<int>(floor(top)); + rect.right = static_cast<int>(floor(right)); + rect.top = static_cast<int>(ceil(bottom)); rect.Normalize(); return rect; } FX_RECT CFX_FloatRect::GetClosestRect() const { - CFX_FloatRect rect1 = *this; FX_RECT rect; - MatchFloatRange(rect1.left, rect1.right, &rect.left, &rect.right); - MatchFloatRange(rect1.bottom, rect1.top, &rect.top, &rect.bottom); + MatchFloatRange(left, right, &rect.left, &rect.right); + MatchFloatRange(bottom, top, &rect.top, &rect.bottom); rect.Normalize(); return rect; } |