diff options
Diffstat (limited to 'core/fxcrt/fx_coordinates.cpp')
-rw-r--r-- | core/fxcrt/fx_coordinates.cpp | 58 |
1 files changed, 35 insertions, 23 deletions
diff --git a/core/fxcrt/fx_coordinates.cpp b/core/fxcrt/fx_coordinates.cpp index 26c9169fd9..b3d0432e1c 100644 --- a/core/fxcrt/fx_coordinates.cpp +++ b/core/fxcrt/fx_coordinates.cpp @@ -313,9 +313,7 @@ float CFX_Matrix::GetYUnit() const { } CFX_FloatRect CFX_Matrix::GetUnitRect() const { - CFX_FloatRect rect(0, 0, 1, 1); - TransformRect(rect); - return rect; + return TransformRect(CFX_FloatRect(0.f, 0.f, 1.f, 1.f)); } float CFX_Matrix::TransformXDistance(float dx) const { @@ -338,33 +336,47 @@ CFX_PointF CFX_Matrix::Transform(const CFX_PointF& point) const { return CFX_PointF(a * point.x + c * point.y + e, b * point.x + d * point.y + f); } - -void CFX_Matrix::TransformRect(CFX_RectF& rect) const { - float right = rect.right(), bottom = rect.bottom(); - TransformRect(rect.left, right, bottom, rect.top); - rect.width = right - rect.left; - rect.height = bottom - rect.top; -} - -void CFX_Matrix::TransformRect(float& left, - float& right, - float& top, - float& bottom) const { +std::tuple<float, float, float, float> CFX_Matrix::TransformRect( + const float& left, + const float& right, + const float& top, + const float& bottom) const { CFX_PointF points[] = { {left, top}, {left, bottom}, {right, top}, {right, bottom}}; for (int i = 0; i < 4; i++) points[i] = Transform(points[i]); - right = points[0].x; - left = points[0].x; - top = points[0].y; - bottom = points[0].y; + float new_right = points[0].x; + float new_left = points[0].x; + float new_top = points[0].y; + float new_bottom = points[0].y; for (int i = 1; i < 4; i++) { - right = std::max(right, points[i].x); - left = std::min(left, points[i].x); - top = std::max(top, points[i].y); - bottom = std::min(bottom, points[i].y); + new_right = std::max(new_right, points[i].x); + new_left = std::min(new_left, points[i].x); + new_top = std::max(new_top, points[i].y); + new_bottom = std::min(new_bottom, points[i].y); } + return std::make_tuple(new_left, new_right, new_top, new_bottom); +} + +CFX_RectF CFX_Matrix::TransformRect(const CFX_RectF& rect) const { + float left; + float right; + float bottom; + float top; + std::tie(left, right, bottom, top) = + TransformRect(rect.left, rect.right(), rect.bottom(), rect.top); + return CFX_RectF(left, top, right - left, bottom - top); +} + +CFX_FloatRect CFX_Matrix::TransformRect(const CFX_FloatRect& rect) const { + float left; + float right; + float top; + float bottom; + std::tie(left, right, top, bottom) = + TransformRect(rect.left, rect.right, rect.top, rect.bottom); + return CFX_FloatRect(left, bottom, right, top); } void CFX_Matrix::ConcatInternal(const CFX_Matrix& other, bool prepend) { |