diff options
Diffstat (limited to 'core/fxcrt/fx_coordinates.h')
-rw-r--r-- | core/fxcrt/fx_coordinates.h | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/core/fxcrt/fx_coordinates.h b/core/fxcrt/fx_coordinates.h index 1767e33f0c..55d28cd66f 100644 --- a/core/fxcrt/fx_coordinates.h +++ b/core/fxcrt/fx_coordinates.h @@ -247,9 +247,20 @@ class CFX_FloatRect { void Intersect(const CFX_FloatRect& other_rect); void Union(const CFX_FloatRect& other_rect); + // These may be better at rounding than ToFxRect() and friends. + // + // Returned rect has bounds rounded up/down such that it is contained in the + // original. FX_RECT GetInnerRect() const; + + // Returned rect has bounds rounded up/down such that the original is + // contained in it. FX_RECT GetOuterRect() const; + + // Returned rect has bounds rounded up/down such that the dimensions are + // rounded up and the sum of the error in the bounds is minimized. FX_RECT GetClosestRect() const; + CFX_FloatRect GetCenterSquare() const; void InitRect(const CFX_PointF& point) { @@ -329,7 +340,15 @@ class CFX_FloatRect { void Scale(float fScale); void ScaleFromCenterPoint(float fScale); + // GetInnerRect() and friends may be better at rounding than these methods. + // Unlike the methods above, these two blindly floor / round the LBRT values. + // Doing so may introduce rounding errors that are visible to users as + // off-by-one pixels/lines. + // + // Floors LBRT values. FX_RECT ToFxRect() const; + + // Rounds LBRT values. FX_RECT ToRoundedFxRect() const; float left; |