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Diffstat (limited to 'core/fxcrt/fx_coordinates_unittest.cpp')
-rw-r--r--core/fxcrt/fx_coordinates_unittest.cpp75
1 files changed, 75 insertions, 0 deletions
diff --git a/core/fxcrt/fx_coordinates_unittest.cpp b/core/fxcrt/fx_coordinates_unittest.cpp
index 23d99e46d1..5be3aa83f9 100644
--- a/core/fxcrt/fx_coordinates_unittest.cpp
+++ b/core/fxcrt/fx_coordinates_unittest.cpp
@@ -64,6 +64,81 @@ TEST(CFX_FloatRect, GetBBox) {
EXPECT_FLOAT_EQ(6.3f, rect.top);
}
+TEST(CFX_FloatRect, Normalize) {
+ CFX_FloatRect rect;
+ rect.Normalize();
+ EXPECT_FLOAT_EQ(0.0f, rect.left);
+ EXPECT_FLOAT_EQ(0.0f, rect.bottom);
+ EXPECT_FLOAT_EQ(0.0f, rect.right);
+ EXPECT_FLOAT_EQ(0.0f, rect.top);
+
+ rect = CFX_FloatRect(-1.0f, -3.0f, 4.5f, 3.2f);
+ rect.Normalize();
+ EXPECT_FLOAT_EQ(-1.0f, rect.left);
+ EXPECT_FLOAT_EQ(-3.0f, rect.bottom);
+ EXPECT_FLOAT_EQ(4.5f, rect.right);
+ EXPECT_FLOAT_EQ(3.2f, rect.top);
+ rect.Scale(-1.0f);
+ rect.Normalize();
+ EXPECT_FLOAT_EQ(-4.5f, rect.left);
+ EXPECT_FLOAT_EQ(-3.2f, rect.bottom);
+ EXPECT_FLOAT_EQ(1.0f, rect.right);
+ EXPECT_FLOAT_EQ(3.0f, rect.top);
+}
+
+TEST(CFX_FloatRect, Scale) {
+ CFX_FloatRect rect(-1.0f, -3.0f, 4.5f, 3.2f);
+ rect.Scale(1.0f);
+ EXPECT_FLOAT_EQ(-1.0f, rect.left);
+ EXPECT_FLOAT_EQ(-3.0f, rect.bottom);
+ EXPECT_FLOAT_EQ(4.5f, rect.right);
+ EXPECT_FLOAT_EQ(3.2f, rect.top);
+ rect.Scale(0.5f);
+ EXPECT_FLOAT_EQ(-0.5, rect.left);
+ EXPECT_FLOAT_EQ(-1.5, rect.bottom);
+ EXPECT_FLOAT_EQ(2.25f, rect.right);
+ EXPECT_FLOAT_EQ(1.6f, rect.top);
+ rect.Scale(2.0f);
+ EXPECT_FLOAT_EQ(-1.0f, rect.left);
+ EXPECT_FLOAT_EQ(-3.0f, rect.bottom);
+ EXPECT_FLOAT_EQ(4.5f, rect.right);
+ EXPECT_FLOAT_EQ(3.2f, rect.top);
+ rect.Scale(-1.0f);
+ EXPECT_FLOAT_EQ(1.0f, rect.left);
+ EXPECT_FLOAT_EQ(3.0f, rect.bottom);
+ EXPECT_FLOAT_EQ(-4.5f, rect.right);
+ EXPECT_FLOAT_EQ(-3.2f, rect.top);
+ rect.Scale(0.0f);
+ EXPECT_FLOAT_EQ(0.0f, rect.left);
+ EXPECT_FLOAT_EQ(0.0f, rect.bottom);
+ EXPECT_FLOAT_EQ(0.0f, rect.right);
+ EXPECT_FLOAT_EQ(0.0f, rect.top);
+}
+
+TEST(CFX_FloatRect, ScaleEmpty) {
+ CFX_FloatRect rect;
+ rect.Scale(1.0f);
+ EXPECT_FLOAT_EQ(0.0f, rect.left);
+ EXPECT_FLOAT_EQ(0.0f, rect.bottom);
+ EXPECT_FLOAT_EQ(0.0f, rect.right);
+ EXPECT_FLOAT_EQ(0.0f, rect.top);
+ rect.Scale(0.5f);
+ EXPECT_FLOAT_EQ(0.0f, rect.left);
+ EXPECT_FLOAT_EQ(0.0f, rect.bottom);
+ EXPECT_FLOAT_EQ(0.0f, rect.right);
+ EXPECT_FLOAT_EQ(0.0f, rect.top);
+ rect.Scale(2.0f);
+ EXPECT_FLOAT_EQ(0.0f, rect.left);
+ EXPECT_FLOAT_EQ(0.0f, rect.bottom);
+ EXPECT_FLOAT_EQ(0.0f, rect.right);
+ EXPECT_FLOAT_EQ(0.0f, rect.top);
+ rect.Scale(0.0f);
+ EXPECT_FLOAT_EQ(0.0f, rect.left);
+ EXPECT_FLOAT_EQ(0.0f, rect.bottom);
+ EXPECT_FLOAT_EQ(0.0f, rect.right);
+ EXPECT_FLOAT_EQ(0.0f, rect.top);
+}
+
TEST(CFX_FloatRect, ScaleFromCenterPoint) {
CFX_FloatRect rect(-1.0f, -3.0f, 4.5f, 3.2f);
rect.ScaleFromCenterPoint(1.0f);