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Diffstat (limited to 'core/fxcrt/fx_coordinates_unittest.cpp')
-rw-r--r--core/fxcrt/fx_coordinates_unittest.cpp70
1 files changed, 3 insertions, 67 deletions
diff --git a/core/fxcrt/fx_coordinates_unittest.cpp b/core/fxcrt/fx_coordinates_unittest.cpp
index d77fe05e91..b885d07095 100644
--- a/core/fxcrt/fx_coordinates_unittest.cpp
+++ b/core/fxcrt/fx_coordinates_unittest.cpp
@@ -437,9 +437,9 @@ TEST(CFX_Matrix, ComposeTransformations) {
// Now compose all transforms prepending.
m.SetIdentity();
- m.Concat(rotate_90, true);
- m.Concat(translate_23_11, true);
- m.Concat(scale_5_13, true);
+ m.ConcatPrepend(rotate_90);
+ m.ConcatPrepend(translate_23_11);
+ m.ConcatPrepend(scale_5_13);
EXPECT_NEAR_FIVE_PLACES(0.0f, m.a);
EXPECT_NEAR_FIVE_PLACES(5.0f, m.b);
EXPECT_NEAR_FIVE_PLACES(-13.0f, m.c);
@@ -458,67 +458,3 @@ TEST(CFX_Matrix, ComposeTransformations) {
EXPECT_FLOAT_EQ(-271.0f, p_10_20_transformed.x);
EXPECT_FLOAT_EQ(73.0f, p_10_20_transformed.y);
}
-
-TEST(CFX_Matrix, RotateAt) {
- CFX_Matrix m;
- m.RotateAt(FX_PI, 10, 20);
-
- // 180 degree rotation
- CFX_PointF p(27, 19);
- CFX_PointF new_p = m.Transform(p);
- EXPECT_FLOAT_EQ(-7, new_p.x);
- EXPECT_FLOAT_EQ(21, new_p.y);
-
- p = CFX_PointF(10, 20);
- new_p = m.Transform(p);
- EXPECT_FLOAT_EQ(10, new_p.x);
- EXPECT_FLOAT_EQ(20, new_p.y);
-
- p = CFX_PointF(0, 0);
- new_p = m.Transform(p);
- EXPECT_FLOAT_EQ(20, new_p.x);
- EXPECT_FLOAT_EQ(40, new_p.y);
-
- // 90 degree rotation
- m.SetIdentity();
- m.RotateAt(FX_PI / 2, 10, 20);
-
- p = CFX_PointF(6, 17);
- new_p = m.Transform(p);
- EXPECT_FLOAT_EQ(13, new_p.x);
- EXPECT_FLOAT_EQ(16, new_p.y);
-
- p = CFX_PointF(10, 20);
- new_p = m.Transform(p);
- EXPECT_FLOAT_EQ(10, new_p.x);
- EXPECT_FLOAT_EQ(20, new_p.y);
-
- p = CFX_PointF(0, 0);
- new_p = m.Transform(p);
- EXPECT_FLOAT_EQ(30, new_p.x);
- EXPECT_FLOAT_EQ(10, new_p.y);
-
- // 60 degree rotation
- m.SetIdentity();
- m.RotateAt(FX_PI / 3, 10, 20);
-
- p = CFX_PointF(20, 20);
- new_p = m.Transform(p);
- EXPECT_FLOAT_EQ(15, new_p.x);
- EXPECT_FLOAT_EQ(28.660254f, new_p.y);
-
- p = CFX_PointF(10, 20);
- new_p = m.Transform(p);
- EXPECT_FLOAT_EQ(10, new_p.x);
- EXPECT_FLOAT_EQ(20, new_p.y);
-
- p = CFX_PointF(0, 0);
- new_p = m.Transform(p);
- EXPECT_FLOAT_EQ(22.320509f, new_p.x);
- EXPECT_FLOAT_EQ(1.3397465f, new_p.y);
-
- p = CFX_PointF(10, -80);
- new_p = m.Transform(p);
- EXPECT_FLOAT_EQ(96.602540f, new_p.x);
- EXPECT_FLOAT_EQ(-30, new_p.y);
-}