diff options
Diffstat (limited to 'core/fxcrt')
-rw-r--r-- | core/fxcrt/fx_basic_coords.cpp | 11 | ||||
-rw-r--r-- | core/fxcrt/fx_coordinates.h | 7 |
2 files changed, 7 insertions, 11 deletions
diff --git a/core/fxcrt/fx_basic_coords.cpp b/core/fxcrt/fx_basic_coords.cpp index c9f3195f36..3e306339f2 100644 --- a/core/fxcrt/fx_basic_coords.cpp +++ b/core/fxcrt/fx_basic_coords.cpp @@ -190,7 +190,10 @@ FX_RECT CFX_FloatRect::GetClosestRect() const { } bool CFX_FloatRect::Contains(const CFX_PointF& point) const { - return Contains(point.x, point.y); + CFX_FloatRect n1(*this); + n1.Normalize(); + return point.x <= n1.right && point.x >= n1.left && point.y <= n1.top && + point.y >= n1.bottom; } bool CFX_FloatRect::Contains(const CFX_FloatRect& other_rect) const { @@ -202,12 +205,6 @@ bool CFX_FloatRect::Contains(const CFX_FloatRect& other_rect) const { n2.top <= n1.top; } -bool CFX_FloatRect::Contains(FX_FLOAT x, FX_FLOAT y) const { - CFX_FloatRect n1(*this); - n1.Normalize(); - return x <= n1.right && x >= n1.left && y <= n1.top && y >= n1.bottom; -} - void CFX_FloatRect::UpdateRect(FX_FLOAT x, FX_FLOAT y) { left = std::min(left, x); right = std::max(right, x); diff --git a/core/fxcrt/fx_coordinates.h b/core/fxcrt/fx_coordinates.h index c773d374f1..d1fa8115b7 100644 --- a/core/fxcrt/fx_coordinates.h +++ b/core/fxcrt/fx_coordinates.h @@ -361,10 +361,10 @@ class CFX_RTemplate { return width <= fEpsilon || height <= fEpsilon; } void Empty() { width = height = 0; } - bool Contains(BaseType x, BaseType y) const { - return x >= left && x < left + width && y >= top && y < top + height; + bool Contains(const PointType& p) const { + return p.x >= left && p.x < left + width && p.y >= top && + p.y < top + height; } - bool Contains(const PointType& p) const { return Contains(p.x, p.y); } bool Contains(const RectType& rt) const { return rt.left >= left && rt.right() <= right() && rt.top >= top && rt.bottom() <= bottom(); @@ -474,7 +474,6 @@ class CFX_FloatRect { bool Contains(const CFX_PointF& point) const; bool Contains(const CFX_FloatRect& other_rect) const; - bool Contains(FX_FLOAT x, FX_FLOAT y) const; void Intersect(const CFX_FloatRect& other_rect); void Union(const CFX_FloatRect& other_rect); |