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-rw-r--r--core/fxcrt/fx_basic_coords.cpp10
-rw-r--r--core/fxcrt/fx_coordinates.h2
2 files changed, 6 insertions, 6 deletions
diff --git a/core/fxcrt/fx_basic_coords.cpp b/core/fxcrt/fx_basic_coords.cpp
index dc207901f6..2664b52e7e 100644
--- a/core/fxcrt/fx_basic_coords.cpp
+++ b/core/fxcrt/fx_basic_coords.cpp
@@ -105,9 +105,7 @@ void CFX_FloatRect::Union(const CFX_FloatRect& other_rect) {
bottom = bottom < other.bottom ? bottom : other.bottom;
top = top > other.top ? top : other.top;
}
-void CFX_FloatRect::Transform(const CFX_Matrix* pMatrix) {
- pMatrix->TransformRect(left, right, top, bottom);
-}
+
int CFX_FloatRect::Substract4(CFX_FloatRect& s, CFX_FloatRect* pRects) {
Normalize();
s.Normalize();
@@ -374,7 +372,7 @@ void CFX_Matrix::GetUnitRect(CFX_RectF& rect) const {
}
CFX_FloatRect CFX_Matrix::GetUnitRect() const {
CFX_FloatRect rect(0, 0, 1, 1);
- rect.Transform((const CFX_Matrix*)this);
+ TransformRect(rect);
return rect;
}
FX_FLOAT CFX_Matrix::GetUnitArea() const {
@@ -434,23 +432,27 @@ void CFX_Matrix::TransformPoint(int32_t& x, int32_t& y) const {
x = FXSYS_round(fx);
y = FXSYS_round(fy);
}
+
void CFX_Matrix::TransformRect(CFX_RectF& rect) const {
FX_FLOAT right = rect.right(), bottom = rect.bottom();
TransformRect(rect.left, right, bottom, rect.top);
rect.width = right - rect.left;
rect.height = bottom - rect.top;
}
+
void CFX_Matrix::TransformRect(CFX_Rect& rect) const {
FX_FLOAT left = (FX_FLOAT)rect.left;
FX_FLOAT top = (FX_FLOAT)rect.bottom();
FX_FLOAT right = (FX_FLOAT)rect.right();
FX_FLOAT bottom = (FX_FLOAT)rect.top;
+
TransformRect(left, right, top, bottom);
rect.left = FXSYS_round(left);
rect.top = FXSYS_round(bottom);
rect.width = FXSYS_round(right - left);
rect.height = FXSYS_round(top - bottom);
}
+
void CFX_Matrix::TransformRect(FX_FLOAT& left,
FX_FLOAT& right,
FX_FLOAT& top,
diff --git a/core/fxcrt/fx_coordinates.h b/core/fxcrt/fx_coordinates.h
index 01436c7250..4551a4a5c8 100644
--- a/core/fxcrt/fx_coordinates.h
+++ b/core/fxcrt/fx_coordinates.h
@@ -498,7 +498,6 @@ class CFX_FloatRect {
bool Contains(const CFX_FloatRect& other_rect) const;
bool Contains(FX_FLOAT x, FX_FLOAT y) const;
- void Transform(const CFX_Matrix* pMatrix);
void Intersect(const CFX_FloatRect& other_rect);
void Union(const CFX_FloatRect& other_rect);
@@ -701,7 +700,6 @@ class CFX_Matrix {
FX_FLOAT GetE() const { return e; }
FX_FLOAT GetF() const { return f; }
- public:
FX_FLOAT a;
FX_FLOAT b;
FX_FLOAT c;