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-rw-r--r--core/fxcrt/fx_basic_coords.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/core/fxcrt/fx_basic_coords.cpp b/core/fxcrt/fx_basic_coords.cpp
index ea11acab6b..c9f3195f36 100644
--- a/core/fxcrt/fx_basic_coords.cpp
+++ b/core/fxcrt/fx_basic_coords.cpp
@@ -390,20 +390,20 @@ void CFX_Matrix::TransformRect(FX_FLOAT& left,
FX_FLOAT& right,
FX_FLOAT& top,
FX_FLOAT& bottom) const {
- FX_FLOAT x[4] = {left, left, right, right};
- FX_FLOAT y[4] = {top, bottom, top, bottom};
+ CFX_PointF points[] = {
+ {left, top}, {left, bottom}, {right, top}, {right, bottom}};
for (int i = 0; i < 4; i++)
- TransformPoint(x[i], y[i]);
+ points[i] = Transform(points[i]);
- right = x[0];
- left = x[0];
- top = y[0];
- bottom = y[0];
+ right = points[0].x;
+ left = points[0].x;
+ top = points[0].y;
+ bottom = points[0].y;
for (int i = 1; i < 4; i++) {
- right = std::max(right, x[i]);
- left = std::min(left, x[i]);
- top = std::max(top, y[i]);
- bottom = std::min(bottom, y[i]);
+ right = std::max(right, points[i].x);
+ left = std::min(left, points[i].x);
+ top = std::max(top, points[i].y);
+ bottom = std::min(bottom, points[i].y);
}
}