diff options
Diffstat (limited to 'core/fxcrt')
-rw-r--r-- | core/fxcrt/include/fx_coordinates.h | 226 |
1 files changed, 115 insertions, 111 deletions
diff --git a/core/fxcrt/include/fx_coordinates.h b/core/fxcrt/include/fx_coordinates.h index bfdc46cbf2..a7c01cadb7 100644 --- a/core/fxcrt/include/fx_coordinates.h +++ b/core/fxcrt/include/fx_coordinates.h @@ -191,117 +191,6 @@ class CFX_FloatPoint { FX_FLOAT y; }; -class CFX_FloatRect { - public: - CFX_FloatRect() : CFX_FloatRect(0.0f, 0.0f, 0.0f, 0.0f) {} - CFX_FloatRect(FX_FLOAT l, FX_FLOAT b, FX_FLOAT r, FX_FLOAT t) - : left(l), bottom(b), right(r), top(t) {} - - explicit CFX_FloatRect(const FX_FLOAT* pArray) - : CFX_FloatRect(pArray[0], pArray[1], pArray[2], pArray[3]) {} - - explicit CFX_FloatRect(const FX_RECT& rect); - - void Normalize(); - - void Reset() { - left = 0.0f; - right = 0.0f; - bottom = 0.0f; - top = 0.0f; - } - - bool IsEmpty() const { return left >= right || bottom >= top; } - bool Contains(const CFX_FloatRect& other_rect) const; - bool Contains(FX_FLOAT x, FX_FLOAT y) const; - - void Transform(const CFX_Matrix* pMatrix); - void Intersect(const CFX_FloatRect& other_rect); - void Union(const CFX_FloatRect& other_rect); - - FX_RECT GetInnerRect() const; - FX_RECT GetOuterRect() const; - FX_RECT GetClosestRect() const; - - int Substract4(CFX_FloatRect& substract_rect, CFX_FloatRect* pRects); - - void InitRect(FX_FLOAT x, FX_FLOAT y) { - left = x; - right = x; - bottom = y; - top = y; - } - void UpdateRect(FX_FLOAT x, FX_FLOAT y); - - FX_FLOAT Width() const { return right - left; } - FX_FLOAT Height() const { return top - bottom; } - - void Inflate(FX_FLOAT x, FX_FLOAT y) { - Normalize(); - left -= x; - right += x; - bottom -= y; - top += y; - } - - void Inflate(FX_FLOAT other_left, - FX_FLOAT other_bottom, - FX_FLOAT other_right, - FX_FLOAT other_top) { - Normalize(); - left -= other_left; - bottom -= other_bottom; - right += other_right; - top += other_top; - } - - void Inflate(const CFX_FloatRect& rt) { - Inflate(rt.left, rt.bottom, rt.right, rt.top); - } - - void Deflate(FX_FLOAT x, FX_FLOAT y) { - Normalize(); - left += x; - right -= x; - bottom += y; - top -= y; - } - - void Deflate(FX_FLOAT other_left, - FX_FLOAT other_bottom, - FX_FLOAT other_right, - FX_FLOAT other_top) { - Normalize(); - left += other_left; - bottom += other_bottom; - right -= other_right; - top -= other_top; - } - - void Deflate(const CFX_FloatRect& rt) { - Deflate(rt.left, rt.bottom, rt.right, rt.top); - } - - void Translate(FX_FLOAT e, FX_FLOAT f) { - left += e; - right += e; - top += f; - bottom += f; - } - - static CFX_FloatRect GetBBox(const CFX_PointF* pPoints, int nPoints); - - FX_RECT ToFxRect() const { - return FX_RECT(static_cast<int32_t>(left), static_cast<int32_t>(top), - static_cast<int32_t>(right), static_cast<int32_t>(bottom)); - } - - FX_FLOAT left; - FX_FLOAT bottom; - FX_FLOAT right; - FX_FLOAT top; -}; - // LTWH rectangles (y-axis runs downwards). template <class baseType> class CFX_RTemplate { @@ -545,6 +434,121 @@ typedef CFX_RTemplate<int32_t> CFX_Rect; typedef CFX_RTemplate<FX_FLOAT> CFX_RectF; typedef CFX_ArrayTemplate<CFX_RectF> CFX_RectFArray; +class CFX_FloatRect { + public: + CFX_FloatRect() : CFX_FloatRect(0.0f, 0.0f, 0.0f, 0.0f) {} + CFX_FloatRect(FX_FLOAT l, FX_FLOAT b, FX_FLOAT r, FX_FLOAT t) + : left(l), bottom(b), right(r), top(t) {} + + explicit CFX_FloatRect(const FX_FLOAT* pArray) + : CFX_FloatRect(pArray[0], pArray[1], pArray[2], pArray[3]) {} + + explicit CFX_FloatRect(const FX_RECT& rect); + + void Normalize(); + + void Reset() { + left = 0.0f; + right = 0.0f; + bottom = 0.0f; + top = 0.0f; + } + + bool IsEmpty() const { return left >= right || bottom >= top; } + bool Contains(const CFX_FloatRect& other_rect) const; + bool Contains(FX_FLOAT x, FX_FLOAT y) const; + + void Transform(const CFX_Matrix* pMatrix); + void Intersect(const CFX_FloatRect& other_rect); + void Union(const CFX_FloatRect& other_rect); + + FX_RECT GetInnerRect() const; + FX_RECT GetOuterRect() const; + FX_RECT GetClosestRect() const; + + int Substract4(CFX_FloatRect& substract_rect, CFX_FloatRect* pRects); + + void InitRect(FX_FLOAT x, FX_FLOAT y) { + left = x; + right = x; + bottom = y; + top = y; + } + void UpdateRect(FX_FLOAT x, FX_FLOAT y); + + FX_FLOAT Width() const { return right - left; } + FX_FLOAT Height() const { return top - bottom; } + + void Inflate(FX_FLOAT x, FX_FLOAT y) { + Normalize(); + left -= x; + right += x; + bottom -= y; + top += y; + } + + void Inflate(FX_FLOAT other_left, + FX_FLOAT other_bottom, + FX_FLOAT other_right, + FX_FLOAT other_top) { + Normalize(); + left -= other_left; + bottom -= other_bottom; + right += other_right; + top += other_top; + } + + void Inflate(const CFX_FloatRect& rt) { + Inflate(rt.left, rt.bottom, rt.right, rt.top); + } + + void Deflate(FX_FLOAT x, FX_FLOAT y) { + Normalize(); + left += x; + right -= x; + bottom += y; + top -= y; + } + + void Deflate(FX_FLOAT other_left, + FX_FLOAT other_bottom, + FX_FLOAT other_right, + FX_FLOAT other_top) { + Normalize(); + left += other_left; + bottom += other_bottom; + right -= other_right; + top -= other_top; + } + + void Deflate(const CFX_FloatRect& rt) { + Deflate(rt.left, rt.bottom, rt.right, rt.top); + } + + void Translate(FX_FLOAT e, FX_FLOAT f) { + left += e; + right += e; + top += f; + bottom += f; + } + + static CFX_FloatRect GetBBox(const CFX_PointF* pPoints, int nPoints); + + FX_RECT ToFxRect() const { + return FX_RECT(static_cast<int32_t>(left), static_cast<int32_t>(top), + static_cast<int32_t>(right), static_cast<int32_t>(bottom)); + } + + static CFX_FloatRect FromCFXRectF(const CFX_RectF& rect) { + return CFX_FloatRect(rect.left, rect.top, rect.right(), rect.bottom()); + } + + FX_FLOAT left; + FX_FLOAT bottom; + FX_FLOAT right; + FX_FLOAT top; +}; + class CFX_Matrix { public: CFX_Matrix() { SetIdentity(); } |