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-rw-r--r--core/fxcrt/include/fx_coordinates.h226
1 files changed, 115 insertions, 111 deletions
diff --git a/core/fxcrt/include/fx_coordinates.h b/core/fxcrt/include/fx_coordinates.h
index bfdc46cbf2..a7c01cadb7 100644
--- a/core/fxcrt/include/fx_coordinates.h
+++ b/core/fxcrt/include/fx_coordinates.h
@@ -191,117 +191,6 @@ class CFX_FloatPoint {
FX_FLOAT y;
};
-class CFX_FloatRect {
- public:
- CFX_FloatRect() : CFX_FloatRect(0.0f, 0.0f, 0.0f, 0.0f) {}
- CFX_FloatRect(FX_FLOAT l, FX_FLOAT b, FX_FLOAT r, FX_FLOAT t)
- : left(l), bottom(b), right(r), top(t) {}
-
- explicit CFX_FloatRect(const FX_FLOAT* pArray)
- : CFX_FloatRect(pArray[0], pArray[1], pArray[2], pArray[3]) {}
-
- explicit CFX_FloatRect(const FX_RECT& rect);
-
- void Normalize();
-
- void Reset() {
- left = 0.0f;
- right = 0.0f;
- bottom = 0.0f;
- top = 0.0f;
- }
-
- bool IsEmpty() const { return left >= right || bottom >= top; }
- bool Contains(const CFX_FloatRect& other_rect) const;
- bool Contains(FX_FLOAT x, FX_FLOAT y) const;
-
- void Transform(const CFX_Matrix* pMatrix);
- void Intersect(const CFX_FloatRect& other_rect);
- void Union(const CFX_FloatRect& other_rect);
-
- FX_RECT GetInnerRect() const;
- FX_RECT GetOuterRect() const;
- FX_RECT GetClosestRect() const;
-
- int Substract4(CFX_FloatRect& substract_rect, CFX_FloatRect* pRects);
-
- void InitRect(FX_FLOAT x, FX_FLOAT y) {
- left = x;
- right = x;
- bottom = y;
- top = y;
- }
- void UpdateRect(FX_FLOAT x, FX_FLOAT y);
-
- FX_FLOAT Width() const { return right - left; }
- FX_FLOAT Height() const { return top - bottom; }
-
- void Inflate(FX_FLOAT x, FX_FLOAT y) {
- Normalize();
- left -= x;
- right += x;
- bottom -= y;
- top += y;
- }
-
- void Inflate(FX_FLOAT other_left,
- FX_FLOAT other_bottom,
- FX_FLOAT other_right,
- FX_FLOAT other_top) {
- Normalize();
- left -= other_left;
- bottom -= other_bottom;
- right += other_right;
- top += other_top;
- }
-
- void Inflate(const CFX_FloatRect& rt) {
- Inflate(rt.left, rt.bottom, rt.right, rt.top);
- }
-
- void Deflate(FX_FLOAT x, FX_FLOAT y) {
- Normalize();
- left += x;
- right -= x;
- bottom += y;
- top -= y;
- }
-
- void Deflate(FX_FLOAT other_left,
- FX_FLOAT other_bottom,
- FX_FLOAT other_right,
- FX_FLOAT other_top) {
- Normalize();
- left += other_left;
- bottom += other_bottom;
- right -= other_right;
- top -= other_top;
- }
-
- void Deflate(const CFX_FloatRect& rt) {
- Deflate(rt.left, rt.bottom, rt.right, rt.top);
- }
-
- void Translate(FX_FLOAT e, FX_FLOAT f) {
- left += e;
- right += e;
- top += f;
- bottom += f;
- }
-
- static CFX_FloatRect GetBBox(const CFX_PointF* pPoints, int nPoints);
-
- FX_RECT ToFxRect() const {
- return FX_RECT(static_cast<int32_t>(left), static_cast<int32_t>(top),
- static_cast<int32_t>(right), static_cast<int32_t>(bottom));
- }
-
- FX_FLOAT left;
- FX_FLOAT bottom;
- FX_FLOAT right;
- FX_FLOAT top;
-};
-
// LTWH rectangles (y-axis runs downwards).
template <class baseType>
class CFX_RTemplate {
@@ -545,6 +434,121 @@ typedef CFX_RTemplate<int32_t> CFX_Rect;
typedef CFX_RTemplate<FX_FLOAT> CFX_RectF;
typedef CFX_ArrayTemplate<CFX_RectF> CFX_RectFArray;
+class CFX_FloatRect {
+ public:
+ CFX_FloatRect() : CFX_FloatRect(0.0f, 0.0f, 0.0f, 0.0f) {}
+ CFX_FloatRect(FX_FLOAT l, FX_FLOAT b, FX_FLOAT r, FX_FLOAT t)
+ : left(l), bottom(b), right(r), top(t) {}
+
+ explicit CFX_FloatRect(const FX_FLOAT* pArray)
+ : CFX_FloatRect(pArray[0], pArray[1], pArray[2], pArray[3]) {}
+
+ explicit CFX_FloatRect(const FX_RECT& rect);
+
+ void Normalize();
+
+ void Reset() {
+ left = 0.0f;
+ right = 0.0f;
+ bottom = 0.0f;
+ top = 0.0f;
+ }
+
+ bool IsEmpty() const { return left >= right || bottom >= top; }
+ bool Contains(const CFX_FloatRect& other_rect) const;
+ bool Contains(FX_FLOAT x, FX_FLOAT y) const;
+
+ void Transform(const CFX_Matrix* pMatrix);
+ void Intersect(const CFX_FloatRect& other_rect);
+ void Union(const CFX_FloatRect& other_rect);
+
+ FX_RECT GetInnerRect() const;
+ FX_RECT GetOuterRect() const;
+ FX_RECT GetClosestRect() const;
+
+ int Substract4(CFX_FloatRect& substract_rect, CFX_FloatRect* pRects);
+
+ void InitRect(FX_FLOAT x, FX_FLOAT y) {
+ left = x;
+ right = x;
+ bottom = y;
+ top = y;
+ }
+ void UpdateRect(FX_FLOAT x, FX_FLOAT y);
+
+ FX_FLOAT Width() const { return right - left; }
+ FX_FLOAT Height() const { return top - bottom; }
+
+ void Inflate(FX_FLOAT x, FX_FLOAT y) {
+ Normalize();
+ left -= x;
+ right += x;
+ bottom -= y;
+ top += y;
+ }
+
+ void Inflate(FX_FLOAT other_left,
+ FX_FLOAT other_bottom,
+ FX_FLOAT other_right,
+ FX_FLOAT other_top) {
+ Normalize();
+ left -= other_left;
+ bottom -= other_bottom;
+ right += other_right;
+ top += other_top;
+ }
+
+ void Inflate(const CFX_FloatRect& rt) {
+ Inflate(rt.left, rt.bottom, rt.right, rt.top);
+ }
+
+ void Deflate(FX_FLOAT x, FX_FLOAT y) {
+ Normalize();
+ left += x;
+ right -= x;
+ bottom += y;
+ top -= y;
+ }
+
+ void Deflate(FX_FLOAT other_left,
+ FX_FLOAT other_bottom,
+ FX_FLOAT other_right,
+ FX_FLOAT other_top) {
+ Normalize();
+ left += other_left;
+ bottom += other_bottom;
+ right -= other_right;
+ top -= other_top;
+ }
+
+ void Deflate(const CFX_FloatRect& rt) {
+ Deflate(rt.left, rt.bottom, rt.right, rt.top);
+ }
+
+ void Translate(FX_FLOAT e, FX_FLOAT f) {
+ left += e;
+ right += e;
+ top += f;
+ bottom += f;
+ }
+
+ static CFX_FloatRect GetBBox(const CFX_PointF* pPoints, int nPoints);
+
+ FX_RECT ToFxRect() const {
+ return FX_RECT(static_cast<int32_t>(left), static_cast<int32_t>(top),
+ static_cast<int32_t>(right), static_cast<int32_t>(bottom));
+ }
+
+ static CFX_FloatRect FromCFXRectF(const CFX_RectF& rect) {
+ return CFX_FloatRect(rect.left, rect.top, rect.right(), rect.bottom());
+ }
+
+ FX_FLOAT left;
+ FX_FLOAT bottom;
+ FX_FLOAT right;
+ FX_FLOAT top;
+};
+
class CFX_Matrix {
public:
CFX_Matrix() { SetIdentity(); }