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-rw-r--r--core/fxge/apple/fx_mac_imp.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/core/fxge/apple/fx_mac_imp.cpp b/core/fxge/apple/fx_mac_imp.cpp
index 78fe16459c..54aac7bfa6 100644
--- a/core/fxge/apple/fx_mac_imp.cpp
+++ b/core/fxge/apple/fx_mac_imp.cpp
@@ -52,7 +52,7 @@ const char JAPAN_GOTHIC[] = "Hiragino Kaku Gothic Pro W6";
const char JAPAN_MINCHO[] = "Hiragino Mincho Pro W6";
void GetJapanesePreference(CFX_ByteString* face, int weight, int pitch_family) {
- if (face->Find("Gothic") >= 0) {
+ if (face->Find("Gothic") != FX_STRNPOS) {
*face = JAPAN_GOTHIC;
return;
}
@@ -82,7 +82,7 @@ void* CFX_MacFontInfo::MapFont(int weight,
// Times New Roman. A more sophisticated approach would be to find all the
// fonts in |m_FontList| with |face| in the name, and examine the fonts to
// see which best matches the requested characteristics.
- if (face.Find("Bold") == -1 && face.Find("Italic") == -1) {
+ if (face.Find("Bold") == FX_STRNPOS && face.Find("Italic") == FX_STRNPOS) {
CFX_ByteString new_face = face;
if (weight > 400)
new_face += " Bold";