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diff --git a/core/fxge/include/ifx_renderdevicedriver.h b/core/fxge/include/ifx_renderdevicedriver.h
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+// Copyright 2016 PDFium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
+
+#ifndef CORE_FXGE_INCLUDE_IFX_RENDERDEVICEDRIVER_H_
+#define CORE_FXGE_INCLUDE_IFX_RENDERDEVICEDRIVER_H_
+
+#include "core/fxcrt/include/fx_system.h"
+
+class CFX_DIBitmap;
+class CFX_DIBSource;
+class CFX_Font;
+class CFX_FontCache;
+class CFX_GraphStateData;
+class CFX_Matrix;
+class CFX_PathData;
+class CPDF_ShadingPattern;
+class IFX_Pause;
+struct FXTEXT_CHARPOS;
+struct FX_RECT;
+
+class IFX_RenderDeviceDriver {
+ public:
+ virtual ~IFX_RenderDeviceDriver();
+
+ virtual int GetDeviceCaps(int caps_id) const = 0;
+ virtual CFX_Matrix GetCTM() const;
+
+ virtual FX_BOOL StartRendering();
+ virtual void EndRendering();
+ virtual void SaveState() = 0;
+ virtual void RestoreState(bool bKeepSaved) = 0;
+
+ virtual FX_BOOL SetClip_PathFill(const CFX_PathData* pPathData,
+ const CFX_Matrix* pObject2Device,
+ int fill_mode) = 0;
+ virtual FX_BOOL SetClip_PathStroke(const CFX_PathData* pPathData,
+ const CFX_Matrix* pObject2Device,
+ const CFX_GraphStateData* pGraphState);
+ virtual FX_BOOL DrawPath(const CFX_PathData* pPathData,
+ const CFX_Matrix* pObject2Device,
+ const CFX_GraphStateData* pGraphState,
+ uint32_t fill_color,
+ uint32_t stroke_color,
+ int fill_mode,
+ int blend_type) = 0;
+ virtual FX_BOOL SetPixel(int x, int y, uint32_t color);
+ virtual FX_BOOL FillRectWithBlend(const FX_RECT* pRect,
+ uint32_t fill_color,
+ int blend_type);
+ virtual FX_BOOL DrawCosmeticLine(FX_FLOAT x1,
+ FX_FLOAT y1,
+ FX_FLOAT x2,
+ FX_FLOAT y2,
+ uint32_t color,
+ int blend_type);
+
+ virtual FX_BOOL GetClipBox(FX_RECT* pRect) = 0;
+ virtual FX_BOOL GetDIBits(CFX_DIBitmap* pBitmap, int left, int top);
+ virtual CFX_DIBitmap* GetBackDrop();
+ virtual FX_BOOL SetDIBits(const CFX_DIBSource* pBitmap,
+ uint32_t color,
+ const FX_RECT* pSrcRect,
+ int dest_left,
+ int dest_top,
+ int blend_type) = 0;
+ virtual FX_BOOL StretchDIBits(const CFX_DIBSource* pBitmap,
+ uint32_t color,
+ int dest_left,
+ int dest_top,
+ int dest_width,
+ int dest_height,
+ const FX_RECT* pClipRect,
+ uint32_t flags,
+ int blend_type) = 0;
+ virtual FX_BOOL StartDIBits(const CFX_DIBSource* pBitmap,
+ int bitmap_alpha,
+ uint32_t color,
+ const CFX_Matrix* pMatrix,
+ uint32_t flags,
+ void*& handle,
+ int blend_type) = 0;
+ virtual FX_BOOL ContinueDIBits(void* handle, IFX_Pause* pPause);
+ virtual void CancelDIBits(void* handle);
+ virtual FX_BOOL DrawDeviceText(int nChars,
+ const FXTEXT_CHARPOS* pCharPos,
+ CFX_Font* pFont,
+ CFX_FontCache* pCache,
+ const CFX_Matrix* pObject2Device,
+ FX_FLOAT font_size,
+ uint32_t color);
+ virtual void* GetPlatformSurface() const;
+ virtual int GetDriverType() const;
+ virtual void ClearDriver();
+ virtual FX_BOOL DrawShading(const CPDF_ShadingPattern* pPattern,
+ const CFX_Matrix* pMatrix,
+ const FX_RECT& clip_rect,
+ int alpha,
+ FX_BOOL bAlphaMode);
+};
+
+#endif // CORE_FXGE_INCLUDE_IFX_RENDERDEVICEDRIVER_H_