diff options
Diffstat (limited to 'core/fxge')
-rw-r--r-- | core/fxge/cfx_renderdevice.cpp | 14 | ||||
-rw-r--r-- | core/fxge/cfx_renderdevice.h | 14 |
2 files changed, 14 insertions, 14 deletions
diff --git a/core/fxge/cfx_renderdevice.cpp b/core/fxge/cfx_renderdevice.cpp index cb0e600916..a7b1a93643 100644 --- a/core/fxge/cfx_renderdevice.cpp +++ b/core/fxge/cfx_renderdevice.cpp @@ -1125,7 +1125,7 @@ bool CFX_RenderDevice::DrawTextPath(int nChars, return true; } -void CFX_RenderDevice::DrawFillRect(CFX_Matrix* pUser2Device, +void CFX_RenderDevice::DrawFillRect(const CFX_Matrix* pUser2Device, const CFX_FloatRect& rect, const FX_COLORREF& color) { CFX_PathData path; @@ -1134,7 +1134,7 @@ void CFX_RenderDevice::DrawFillRect(CFX_Matrix* pUser2Device, DrawPath(&path, pUser2Device, nullptr, color, 0, FXFILL_WINDING); } -void CFX_RenderDevice::DrawFillArea(CFX_Matrix* pUser2Device, +void CFX_RenderDevice::DrawFillArea(const CFX_Matrix* pUser2Device, const CFX_PointF* pPts, int32_t nCount, const FX_COLORREF& color) { @@ -1146,7 +1146,7 @@ void CFX_RenderDevice::DrawFillArea(CFX_Matrix* pUser2Device, DrawPath(&path, pUser2Device, nullptr, color, 0, FXFILL_ALTERNATE); } -void CFX_RenderDevice::DrawStrokeRect(CFX_Matrix* pUser2Device, +void CFX_RenderDevice::DrawStrokeRect(const CFX_Matrix* pUser2Device, const CFX_FloatRect& rect, const FX_COLORREF& color, float fWidth) { @@ -1160,7 +1160,7 @@ void CFX_RenderDevice::DrawStrokeRect(CFX_Matrix* pUser2Device, DrawPath(&path, pUser2Device, &gsd, 0, color, FXFILL_ALTERNATE); } -void CFX_RenderDevice::DrawStrokeLine(CFX_Matrix* pUser2Device, +void CFX_RenderDevice::DrawStrokeLine(const CFX_Matrix* pUser2Device, const CFX_PointF& ptMoveTo, const CFX_PointF& ptLineTo, const FX_COLORREF& color, @@ -1175,14 +1175,14 @@ void CFX_RenderDevice::DrawStrokeLine(CFX_Matrix* pUser2Device, DrawPath(&path, pUser2Device, &gsd, 0, color, FXFILL_ALTERNATE); } -void CFX_RenderDevice::DrawFillRect(CFX_Matrix* pUser2Device, +void CFX_RenderDevice::DrawFillRect(const CFX_Matrix* pUser2Device, const CFX_FloatRect& rect, const CFX_Color& color, int32_t nTransparency) { DrawFillRect(pUser2Device, rect, color.ToFXColor(nTransparency)); } -void CFX_RenderDevice::DrawShadow(CFX_Matrix* pUser2Device, +void CFX_RenderDevice::DrawShadow(const CFX_Matrix* pUser2Device, bool bVertical, bool bHorizontal, CFX_FloatRect rect, @@ -1214,7 +1214,7 @@ void CFX_RenderDevice::DrawShadow(CFX_Matrix* pUser2Device, } } -void CFX_RenderDevice::DrawBorder(CFX_Matrix* pUser2Device, +void CFX_RenderDevice::DrawBorder(const CFX_Matrix* pUser2Device, const CFX_FloatRect& rect, float fWidth, const CFX_Color& color, diff --git a/core/fxge/cfx_renderdevice.h b/core/fxge/cfx_renderdevice.h index 1a69c42b14..53443ab72f 100644 --- a/core/fxge/cfx_renderdevice.h +++ b/core/fxge/cfx_renderdevice.h @@ -229,23 +229,23 @@ class CFX_RenderDevice { CFX_PathData* pClippingPath, int nFlag); - void DrawFillRect(CFX_Matrix* pUser2Device, + void DrawFillRect(const CFX_Matrix* pUser2Device, const CFX_FloatRect& rect, const CFX_Color& color, int32_t nTransparency); - void DrawFillRect(CFX_Matrix* pUser2Device, + void DrawFillRect(const CFX_Matrix* pUser2Device, const CFX_FloatRect& rect, const FX_COLORREF& color); - void DrawStrokeRect(CFX_Matrix* pUser2Device, + void DrawStrokeRect(const CFX_Matrix* pUser2Device, const CFX_FloatRect& rect, const FX_COLORREF& color, float fWidth); - void DrawStrokeLine(CFX_Matrix* pUser2Device, + void DrawStrokeLine(const CFX_Matrix* pUser2Device, const CFX_PointF& ptMoveTo, const CFX_PointF& ptLineTo, const FX_COLORREF& color, float fWidth); - void DrawBorder(CFX_Matrix* pUser2Device, + void DrawBorder(const CFX_Matrix* pUser2Device, const CFX_FloatRect& rect, float fWidth, const CFX_Color& color, @@ -253,11 +253,11 @@ class CFX_RenderDevice { const CFX_Color& crRightBottom, BorderStyle nStyle, int32_t nTransparency); - void DrawFillArea(CFX_Matrix* pUser2Device, + void DrawFillArea(const CFX_Matrix* pUser2Device, const CFX_PointF* pPts, int32_t nCount, const FX_COLORREF& color); - void DrawShadow(CFX_Matrix* pUser2Device, + void DrawShadow(const CFX_Matrix* pUser2Device, bool bVertical, bool bHorizontal, CFX_FloatRect rect, |