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-rw-r--r--core/fxge/cfx_renderdevice.cpp224
-rw-r--r--core/fxge/cfx_renderdevice.h37
2 files changed, 261 insertions, 0 deletions
diff --git a/core/fxge/cfx_renderdevice.cpp b/core/fxge/cfx_renderdevice.cpp
index 5d2ae86f2c..407c090c73 100644
--- a/core/fxge/cfx_renderdevice.cpp
+++ b/core/fxge/cfx_renderdevice.cpp
@@ -1115,6 +1115,230 @@ bool CFX_RenderDevice::DrawTextPath(int nChars,
return true;
}
+void CFX_RenderDevice::DrawFillRect(CFX_Matrix* pUser2Device,
+ const CFX_FloatRect& rect,
+ const FX_COLORREF& color) {
+ CFX_PathData path;
+ CFX_FloatRect rcTemp(rect);
+ path.AppendRect(rcTemp.left, rcTemp.bottom, rcTemp.right, rcTemp.top);
+ DrawPath(&path, pUser2Device, nullptr, color, 0, FXFILL_WINDING);
+}
+
+void CFX_RenderDevice::DrawFillArea(CFX_Matrix* pUser2Device,
+ const CFX_PointF* pPts,
+ int32_t nCount,
+ const FX_COLORREF& color) {
+ CFX_PathData path;
+ path.AppendPoint(pPts[0], FXPT_TYPE::MoveTo, false);
+ for (int32_t i = 1; i < nCount; i++)
+ path.AppendPoint(pPts[i], FXPT_TYPE::LineTo, false);
+
+ DrawPath(&path, pUser2Device, nullptr, color, 0, FXFILL_ALTERNATE);
+}
+
+void CFX_RenderDevice::DrawStrokeRect(CFX_Matrix* pUser2Device,
+ const CFX_FloatRect& rect,
+ const FX_COLORREF& color,
+ float fWidth) {
+ CFX_PathData path;
+ CFX_FloatRect rcTemp(rect);
+ path.AppendRect(rcTemp.left, rcTemp.bottom, rcTemp.right, rcTemp.top);
+
+ CFX_GraphStateData gsd;
+ gsd.m_LineWidth = fWidth;
+
+ DrawPath(&path, pUser2Device, &gsd, 0, color, FXFILL_ALTERNATE);
+}
+
+void CFX_RenderDevice::DrawStrokeLine(CFX_Matrix* pUser2Device,
+ const CFX_PointF& ptMoveTo,
+ const CFX_PointF& ptLineTo,
+ const FX_COLORREF& color,
+ float fWidth) {
+ CFX_PathData path;
+ path.AppendPoint(ptMoveTo, FXPT_TYPE::MoveTo, false);
+ path.AppendPoint(ptLineTo, FXPT_TYPE::LineTo, false);
+
+ CFX_GraphStateData gsd;
+ gsd.m_LineWidth = fWidth;
+
+ DrawPath(&path, pUser2Device, &gsd, 0, color, FXFILL_ALTERNATE);
+}
+
+void CFX_RenderDevice::DrawFillRect(CFX_Matrix* pUser2Device,
+ const CFX_FloatRect& rect,
+ const CFX_Color& color,
+ int32_t nTransparency) {
+ DrawFillRect(pUser2Device, rect, color.ToFXColor(nTransparency));
+}
+
+void CFX_RenderDevice::DrawShadow(CFX_Matrix* pUser2Device,
+ bool bVertical,
+ bool bHorizontal,
+ CFX_FloatRect rect,
+ int32_t nTransparency,
+ int32_t nStartGray,
+ int32_t nEndGray) {
+ float fStepGray = 1.0f;
+
+ if (bVertical) {
+ fStepGray = (nEndGray - nStartGray) / rect.Height();
+
+ for (float fy = rect.bottom + 0.5f; fy <= rect.top - 0.5f; fy += 1.0f) {
+ int32_t nGray = nStartGray + (int32_t)(fStepGray * (fy - rect.bottom));
+ DrawStrokeLine(pUser2Device, CFX_PointF(rect.left, fy),
+ CFX_PointF(rect.right, fy),
+ ArgbEncode(nTransparency, nGray, nGray, nGray), 1.5f);
+ }
+ }
+
+ if (bHorizontal) {
+ fStepGray = (nEndGray - nStartGray) / rect.Width();
+
+ for (float fx = rect.left + 0.5f; fx <= rect.right - 0.5f; fx += 1.0f) {
+ int32_t nGray = nStartGray + (int32_t)(fStepGray * (fx - rect.left));
+ DrawStrokeLine(pUser2Device, CFX_PointF(fx, rect.bottom),
+ CFX_PointF(fx, rect.top),
+ ArgbEncode(nTransparency, nGray, nGray, nGray), 1.5f);
+ }
+ }
+}
+
+void CFX_RenderDevice::DrawBorder(CFX_Matrix* pUser2Device,
+ const CFX_FloatRect& rect,
+ float fWidth,
+ const CFX_Color& color,
+ const CFX_Color& crLeftTop,
+ const CFX_Color& crRightBottom,
+ BorderStyle nStyle,
+ int32_t nTransparency) {
+ float fLeft = rect.left;
+ float fRight = rect.right;
+ float fTop = rect.top;
+ float fBottom = rect.bottom;
+
+ if (fWidth > 0.0f) {
+ float fHalfWidth = fWidth / 2.0f;
+
+ switch (nStyle) {
+ default:
+ case BorderStyle::SOLID: {
+ CFX_PathData path;
+ path.AppendRect(fLeft, fBottom, fRight, fTop);
+ path.AppendRect(fLeft + fWidth, fBottom + fWidth, fRight - fWidth,
+ fTop - fWidth);
+ DrawPath(&path, pUser2Device, nullptr, color.ToFXColor(nTransparency),
+ 0, FXFILL_ALTERNATE);
+ break;
+ }
+ case BorderStyle::DASH: {
+ CFX_PathData path;
+ path.AppendPoint(
+ CFX_PointF(fLeft + fWidth / 2.0f, fBottom + fWidth / 2.0f),
+ FXPT_TYPE::MoveTo, false);
+ path.AppendPoint(
+ CFX_PointF(fLeft + fWidth / 2.0f, fTop - fWidth / 2.0f),
+ FXPT_TYPE::LineTo, false);
+ path.AppendPoint(
+ CFX_PointF(fRight - fWidth / 2.0f, fTop - fWidth / 2.0f),
+ FXPT_TYPE::LineTo, false);
+ path.AppendPoint(
+ CFX_PointF(fRight - fWidth / 2.0f, fBottom + fWidth / 2.0f),
+ FXPT_TYPE::LineTo, false);
+ path.AppendPoint(
+ CFX_PointF(fLeft + fWidth / 2.0f, fBottom + fWidth / 2.0f),
+ FXPT_TYPE::LineTo, false);
+
+ CFX_GraphStateData gsd;
+ gsd.SetDashCount(2);
+ gsd.m_DashArray[0] = 3.0f;
+ gsd.m_DashArray[1] = 3.0f;
+ gsd.m_DashPhase = 0;
+
+ gsd.m_LineWidth = fWidth;
+ DrawPath(&path, pUser2Device, &gsd, 0, color.ToFXColor(nTransparency),
+ FXFILL_WINDING);
+ break;
+ }
+ case BorderStyle::BEVELED:
+ case BorderStyle::INSET: {
+ CFX_GraphStateData gsd;
+ gsd.m_LineWidth = fHalfWidth;
+
+ CFX_PathData pathLT;
+
+ pathLT.AppendPoint(CFX_PointF(fLeft + fHalfWidth, fBottom + fHalfWidth),
+ FXPT_TYPE::MoveTo, false);
+ pathLT.AppendPoint(CFX_PointF(fLeft + fHalfWidth, fTop - fHalfWidth),
+ FXPT_TYPE::LineTo, false);
+ pathLT.AppendPoint(CFX_PointF(fRight - fHalfWidth, fTop - fHalfWidth),
+ FXPT_TYPE::LineTo, false);
+ pathLT.AppendPoint(
+ CFX_PointF(fRight - fHalfWidth * 2, fTop - fHalfWidth * 2),
+ FXPT_TYPE::LineTo, false);
+ pathLT.AppendPoint(
+ CFX_PointF(fLeft + fHalfWidth * 2, fTop - fHalfWidth * 2),
+ FXPT_TYPE::LineTo, false);
+ pathLT.AppendPoint(
+ CFX_PointF(fLeft + fHalfWidth * 2, fBottom + fHalfWidth * 2),
+ FXPT_TYPE::LineTo, false);
+ pathLT.AppendPoint(CFX_PointF(fLeft + fHalfWidth, fBottom + fHalfWidth),
+ FXPT_TYPE::LineTo, false);
+
+ DrawPath(&pathLT, pUser2Device, &gsd,
+ crLeftTop.ToFXColor(nTransparency), 0, FXFILL_ALTERNATE);
+
+ CFX_PathData pathRB;
+ pathRB.AppendPoint(CFX_PointF(fRight - fHalfWidth, fTop - fHalfWidth),
+ FXPT_TYPE::MoveTo, false);
+ pathRB.AppendPoint(
+ CFX_PointF(fRight - fHalfWidth, fBottom + fHalfWidth),
+ FXPT_TYPE::LineTo, false);
+ pathRB.AppendPoint(CFX_PointF(fLeft + fHalfWidth, fBottom + fHalfWidth),
+ FXPT_TYPE::LineTo, false);
+ pathRB.AppendPoint(
+ CFX_PointF(fLeft + fHalfWidth * 2, fBottom + fHalfWidth * 2),
+ FXPT_TYPE::LineTo, false);
+ pathRB.AppendPoint(
+ CFX_PointF(fRight - fHalfWidth * 2, fBottom + fHalfWidth * 2),
+ FXPT_TYPE::LineTo, false);
+ pathRB.AppendPoint(
+ CFX_PointF(fRight - fHalfWidth * 2, fTop - fHalfWidth * 2),
+ FXPT_TYPE::LineTo, false);
+ pathRB.AppendPoint(CFX_PointF(fRight - fHalfWidth, fTop - fHalfWidth),
+ FXPT_TYPE::LineTo, false);
+
+ DrawPath(&pathRB, pUser2Device, &gsd,
+ crRightBottom.ToFXColor(nTransparency), 0, FXFILL_ALTERNATE);
+
+ CFX_PathData path;
+
+ path.AppendRect(fLeft, fBottom, fRight, fTop);
+ path.AppendRect(fLeft + fHalfWidth, fBottom + fHalfWidth,
+ fRight - fHalfWidth, fTop - fHalfWidth);
+
+ DrawPath(&path, pUser2Device, &gsd, color.ToFXColor(nTransparency), 0,
+ FXFILL_ALTERNATE);
+ break;
+ }
+ case BorderStyle::UNDERLINE: {
+ CFX_PathData path;
+ path.AppendPoint(CFX_PointF(fLeft, fBottom + fWidth / 2),
+ FXPT_TYPE::MoveTo, false);
+ path.AppendPoint(CFX_PointF(fRight, fBottom + fWidth / 2),
+ FXPT_TYPE::LineTo, false);
+
+ CFX_GraphStateData gsd;
+ gsd.m_LineWidth = fWidth;
+
+ DrawPath(&path, pUser2Device, &gsd, 0, color.ToFXColor(nTransparency),
+ FXFILL_ALTERNATE);
+ break;
+ }
+ }
+ }
+}
+
CFX_RenderDevice::StateRestorer::StateRestorer(CFX_RenderDevice* pDevice)
: m_pDevice(pDevice) {
m_pDevice->SaveState();
diff --git a/core/fxge/cfx_renderdevice.h b/core/fxge/cfx_renderdevice.h
index 83c45f9528..ef15718d58 100644
--- a/core/fxge/cfx_renderdevice.h
+++ b/core/fxge/cfx_renderdevice.h
@@ -10,6 +10,7 @@
#include <memory>
#include "core/fxcrt/cfx_unowned_ptr.h"
+#include "core/fxge/cfx_color.h"
#include "core/fxge/fx_dib.h"
#include "core/fxge/fx_font.h"
@@ -227,6 +228,42 @@ class CFX_RenderDevice {
CFX_PathData* pClippingPath,
int nFlag);
+ void DrawFillRect(CFX_Matrix* pUser2Device,
+ const CFX_FloatRect& rect,
+ const CFX_Color& color,
+ int32_t nTransparency);
+ void DrawFillRect(CFX_Matrix* pUser2Device,
+ const CFX_FloatRect& rect,
+ const FX_COLORREF& color);
+ void DrawStrokeRect(CFX_Matrix* pUser2Device,
+ const CFX_FloatRect& rect,
+ const FX_COLORREF& color,
+ float fWidth);
+ void DrawStrokeLine(CFX_Matrix* pUser2Device,
+ const CFX_PointF& ptMoveTo,
+ const CFX_PointF& ptLineTo,
+ const FX_COLORREF& color,
+ float fWidth);
+ void DrawBorder(CFX_Matrix* pUser2Device,
+ const CFX_FloatRect& rect,
+ float fWidth,
+ const CFX_Color& color,
+ const CFX_Color& crLeftTop,
+ const CFX_Color& crRightBottom,
+ BorderStyle nStyle,
+ int32_t nTransparency);
+ void DrawFillArea(CFX_Matrix* pUser2Device,
+ const CFX_PointF* pPts,
+ int32_t nCount,
+ const FX_COLORREF& color);
+ void DrawShadow(CFX_Matrix* pUser2Device,
+ bool bVertical,
+ bool bHorizontal,
+ CFX_FloatRect rect,
+ int32_t nTransparency,
+ int32_t nStartGray,
+ int32_t nEndGray);
+
#ifdef _SKIA_SUPPORT_
virtual void DebugVerifyBitmapIsPreMultiplied() const;
virtual bool SetBitsWithMask(const CFX_RetainPtr<CFX_DIBSource>& pBitmap,