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-rw-r--r--core/include/fxcrt/fx_coordinates.h253
1 files changed, 87 insertions, 166 deletions
diff --git a/core/include/fxcrt/fx_coordinates.h b/core/include/fxcrt/fx_coordinates.h
index 97462303a3..053d637689 100644
--- a/core/include/fxcrt/fx_coordinates.h
+++ b/core/include/fxcrt/fx_coordinates.h
@@ -9,187 +9,123 @@
#include "core/include/fxcrt/fx_basic.h"
-template <class baseType>
-class CFX_PSVTemplate;
-template <class baseType>
-class CFX_VTemplate;
-template <class baseType>
-class CFX_PRLTemplate;
-template <class baseType>
-class CFX_RTemplate;
-template <class baseType>
-class CFX_ETemplate;
-template <class baseType>
-class CFX_ATemplate;
-template <class baseType>
-class CFX_RRTemplate;
class CFX_Matrix;
-template <class baseType>
-class CFX_PSVTemplate {
+
+template <class BaseType>
+class CFX_PSTemplate {
public:
- typedef CFX_PSVTemplate<baseType> FXT_PSV;
- typedef CFX_PSVTemplate<baseType> FXT_POINT;
- typedef CFX_PSVTemplate<baseType> FXT_SIZE;
- void Set(baseType x, baseType y) { FXT_PSV::x = x, FXT_PSV::y = y; }
- void Set(const FXT_PSV& psv) { FXT_PSV::x = psv.x, FXT_PSV::y = psv.y; }
- void Add(baseType x, baseType y) { FXT_PSV::x += x, FXT_PSV::y += y; }
- void Subtract(baseType x, baseType y) { FXT_PSV::x -= x, FXT_PSV::y -= y; }
- void Reset() { FXT_PSV::x = FXT_PSV::y = 0; }
- FXT_PSV& operator+=(const FXT_PSV& obj) {
+ CFX_PSTemplate() : x(0), y(0) {}
+ CFX_PSTemplate(BaseType new_x, BaseType new_y) : x(new_x), y(new_y) {}
+ CFX_PSTemplate(const CFX_PSTemplate& other) : x(other.x), y(other.y) {}
+ void clear() {
+ x = 0;
+ y = 0;
+ }
+ CFX_PSTemplate operator=(const CFX_PSTemplate& other) {
+ if (this != &other) {
+ x = other.x;
+ y = other.y;
+ }
+ return *this;
+ }
+ bool operator==(const CFX_PSTemplate& other) const {
+ return x == other.x && y == other.y;
+ }
+ bool operator!=(const CFX_PSTemplate& other) const {
+ return !(*this == other);
+ }
+ CFX_PSTemplate& operator+=(const CFX_PSTemplate<BaseType>& obj) {
x += obj.x;
y += obj.y;
return *this;
}
- FXT_PSV& operator-=(const FXT_PSV& obj) {
+ CFX_PSTemplate& operator-=(const CFX_PSTemplate<BaseType>& obj) {
x -= obj.x;
y -= obj.y;
return *this;
}
- FXT_PSV& operator*=(baseType lamda) {
- x *= lamda;
- y *= lamda;
+ CFX_PSTemplate& operator*=(BaseType factor) {
+ x *= factor;
+ y *= factor;
return *this;
}
- FXT_PSV& operator/=(baseType lamda) {
- x /= lamda;
- y /= lamda;
+ CFX_PSTemplate& operator/=(BaseType divisor) {
+ x /= divisor;
+ y /= divisor;
return *this;
}
- friend FX_BOOL operator==(const FXT_PSV& obj1, const FXT_PSV& obj2) {
- return obj1.x == obj2.x && obj1.y == obj2.y;
- }
- friend FX_BOOL operator!=(const FXT_PSV& obj1, const FXT_PSV& obj2) {
- return obj1.x != obj2.x || obj1.y != obj2.y;
- }
- friend FXT_PSV operator+(const FXT_PSV& obj1, const FXT_PSV& obj2) {
- CFX_PSVTemplate obj;
- obj.x = obj1.x + obj2.x;
- obj.y = obj1.y + obj2.y;
- return obj;
- }
- friend FXT_PSV operator-(const FXT_PSV& obj1, const FXT_PSV& obj2) {
- CFX_PSVTemplate obj;
- obj.x = obj1.x - obj2.x;
- obj.y = obj1.y - obj2.y;
- return obj;
- }
- friend FXT_PSV operator*(const FXT_PSV& obj, baseType lamda) {
- CFX_PSVTemplate t;
- t.x = obj.x * lamda;
- t.y = obj.y * lamda;
- return t;
- }
- friend FXT_PSV operator*(baseType lamda, const FXT_PSV& obj) {
- CFX_PSVTemplate t;
- t.x = lamda * obj.x;
- t.y = lamda * obj.y;
- return t;
- }
- friend FXT_PSV operator/(const FXT_PSV& obj, baseType lamda) {
- CFX_PSVTemplate t;
- t.x = obj.x / lamda;
- t.y = obj.y / lamda;
- return t;
- }
- baseType x, y;
-};
-typedef CFX_PSVTemplate<int32_t> CFX_Point;
-typedef CFX_PSVTemplate<FX_FLOAT> CFX_PointF;
-typedef CFX_PSVTemplate<int32_t> CFX_Size;
-typedef CFX_PSVTemplate<FX_FLOAT> CFX_SizeF;
-typedef CFX_ArrayTemplate<CFX_Point> CFX_Points;
-typedef CFX_ArrayTemplate<CFX_PointF> CFX_PointsF;
-typedef CFX_PSVTemplate<int32_t>* FX_LPPOINT;
-typedef CFX_PSVTemplate<FX_FLOAT>* FX_LPPOINTF;
-typedef CFX_PSVTemplate<int32_t> const* FX_LPCPOINT;
-typedef CFX_PSVTemplate<FX_FLOAT> const* FX_LPCPOINTF;
-#define CFX_FloatPoint CFX_PointF
-template <class baseType>
-class CFX_VTemplate : public CFX_PSVTemplate<baseType> {
- public:
- typedef CFX_PSVTemplate<baseType> FXT_PSV;
- typedef CFX_PSVTemplate<baseType> FXT_POINT;
- typedef CFX_PSVTemplate<baseType> FXT_SIZE;
- typedef CFX_VTemplate<baseType> FXT_VECTOR;
- void Set(baseType newx, baseType newy) {
- FXT_PSV::x = newx;
- FXT_PSV::y = newy;
+ CFX_PSTemplate operator+(const CFX_PSTemplate& other) {
+ return CFX_PSTemplate(x + other.x, y + other.y);
}
- void Set(const FXT_PSV& psv) { FXT_PSV::x = psv.x, FXT_PSV::y = psv.y; }
- void Set(const FXT_POINT& p1, const FXT_POINT& p2) {
- FXT_PSV::x = p2.x - p1.x, FXT_PSV::y = p2.y - p1.y;
+ CFX_PSTemplate operator-(const CFX_PSTemplate& other) {
+ return CFX_PSTemplate(x - other.x, y - other.y);
}
- void Reset() { FXT_PSV::x = FXT_PSV::y = 0; }
- baseType SquareLength() const {
- return FXT_PSV::x * FXT_PSV::x + FXT_PSV::y * FXT_PSV::y;
+ CFX_PSTemplate operator*(BaseType factor) {
+ return CFX_PSTemplate(x * factor, y * factor);
}
- baseType Length() const {
- return FXSYS_sqrt(FXT_PSV::x * FXT_PSV::x + FXT_PSV::y * FXT_PSV::y);
+ CFX_PSTemplate operator/(BaseType divisor) {
+ return CFX_PSTemplate(x / divisor, y / divisor);
}
+
+ BaseType x;
+ BaseType y;
+};
+typedef CFX_PSTemplate<int32_t> CFX_Point;
+typedef CFX_PSTemplate<FX_FLOAT> CFX_PointF;
+typedef CFX_PSTemplate<int32_t> CFX_Size;
+typedef CFX_PSTemplate<FX_FLOAT> CFX_SizeF;
+typedef CFX_ArrayTemplate<CFX_Point> CFX_Points;
+typedef CFX_ArrayTemplate<CFX_PointF> CFX_PointsF;
+
+template <class BaseType>
+class CFX_VTemplate : public CFX_PSTemplate<BaseType> {
+ public:
+ using CFX_PSTemplate<BaseType>::x;
+ using CFX_PSTemplate<BaseType>::y;
+
+ CFX_VTemplate() : CFX_PSTemplate<BaseType>() {}
+ CFX_VTemplate(BaseType new_x, BaseType new_y)
+ : CFX_PSTemplate<BaseType>(new_x, new_y) {}
+
+ CFX_VTemplate(const CFX_VTemplate& other) : CFX_PSTemplate<BaseType>(other) {}
+
+ CFX_VTemplate(const CFX_PSTemplate<BaseType>& point1,
+ const CFX_PSTemplate<BaseType>& point2)
+ : CFX_PSTemplate<BaseType>(point2.x - point1.x, point2.y - point1.y) {}
+
+ FX_FLOAT Length() const { return FXSYS_sqrt(x * x + y * y); }
void Normalize() {
- FX_FLOAT fLen =
- FXSYS_sqrt(FXT_PSV::x * FXT_PSV::x + FXT_PSV::y * FXT_PSV::y);
- if (fLen < 0.0001f) {
+ FX_FLOAT fLen = Length();
+ if (fLen < 0.0001f)
return;
- }
- FXT_PSV::x = ((baseType)FXT_PSV::x) / fLen;
- FXT_PSV::y = ((baseType)FXT_PSV::y) / fLen;
- }
- baseType DotProduct(baseType otherx, baseType othery) const {
- return FXT_PSV::x * otherx + FXT_PSV::y * othery;
- }
- baseType DotProduct(const FXT_VECTOR& v) const {
- return FXT_PSV::x * v.x + FXT_PSV::y * v.y;
- }
- FX_BOOL IsParallel(baseType otherx, baseType othery) const {
- baseType t = FXT_PSV::x * othery - FXT_PSV::y * otherx;
- return FXSYS_fabs(t) < 0x0001f;
- }
- FX_BOOL IsParallel(const FXT_VECTOR& v) const { return IsParallel(v.x, v.y); }
- FX_BOOL IsPerpendicular(baseType otherx, baseType othery) const {
- baseType t = DotProduct(otherx, othery);
- return FXSYS_fabs(t) < 0x0001f;
+
+ x /= fLen;
+ y /= fLen;
}
- FX_BOOL IsPerpendicular(const FXT_VECTOR& v) const {
- return IsPerpendicular(v.x, v.y);
+ void Translate(BaseType dx, BaseType dy) {
+ x += dx;
+ y += dy;
}
- void Translate(baseType dx, baseType dy) {
- FXT_PSV::x += dx, FXT_PSV::y += dy;
+ void Scale(BaseType sx, BaseType sy) {
+ x *= sx;
+ y *= sy;
}
- void Scale(baseType sx, baseType sy) { FXT_PSV::x *= sx, FXT_PSV::y *= sy; }
void Rotate(FX_FLOAT fRadian) {
- FX_FLOAT xx = (FX_FLOAT)FXT_PSV::x;
- FX_FLOAT yy = (FX_FLOAT)FXT_PSV::y;
FX_FLOAT cosValue = FXSYS_cos(fRadian);
FX_FLOAT sinValue = FXSYS_sin(fRadian);
- FXT_PSV::x = xx * cosValue - yy * sinValue;
- FXT_PSV::y = xx * sinValue + yy * cosValue;
- }
- friend FX_FLOAT Cosine(const FXT_VECTOR& v1, const FXT_VECTOR& v2) {
- FXSYS_assert(v1.SquareLength() != 0 && v2.SquareLength() != 0);
- FX_FLOAT dotProduct = v1.DotProduct(v2);
- return dotProduct /
- (FX_FLOAT)FXSYS_sqrt(v1.SquareLength() * v2.SquareLength());
- }
- friend FX_FLOAT ArcCosine(const FXT_VECTOR& v1, const FXT_VECTOR& v2) {
- return (FX_FLOAT)FXSYS_acos(Cosine(v1, v2));
- }
- friend FX_FLOAT SlopeAngle(const FXT_VECTOR& v) {
- CFX_VTemplate vx;
- vx.Set(1, 0);
- FX_FLOAT fSlope = ArcCosine(v, vx);
- return v.y < 0 ? -fSlope : fSlope;
+ x = x * cosValue - y * sinValue;
+ y = x * sinValue + y * cosValue;
}
};
typedef CFX_VTemplate<int32_t> CFX_Vector;
typedef CFX_VTemplate<FX_FLOAT> CFX_VectorF;
+
template <class baseType>
class CFX_RTemplate {
public:
- typedef CFX_PSVTemplate<baseType> FXT_POINT;
- typedef CFX_PSVTemplate<baseType> FXT_SIZE;
+ typedef CFX_PSTemplate<baseType> FXT_POINT;
+ typedef CFX_PSTemplate<baseType> FXT_SIZE;
typedef CFX_VTemplate<baseType> FXT_VECTOR;
- typedef CFX_PRLTemplate<baseType> FXT_PARAL;
typedef CFX_RTemplate<baseType> FXT_RECT;
void Set(baseType left, baseType top, baseType width, baseType height) {
FXT_RECT::left = left, FXT_RECT::top = top, FXT_RECT::width = width,
@@ -335,11 +271,6 @@ class CFX_RTemplate {
p.y = top + height / 2;
return p;
}
- void GetParallelogram(FXT_PARAL& pg) const {
- pg.x = left, pg.y = top;
- pg.x1 = width, pg.y1 = 0;
- pg.x2 = 0, pg.y2 = height;
- }
void Union(baseType x, baseType y) {
baseType r = right(), b = bottom();
if (left > x) {
@@ -595,16 +526,14 @@ class CFX_FloatRect {
bottom += f;
}
- static CFX_FloatRect GetBBox(const CFX_FloatPoint* pPoints, int nPoints);
+ static CFX_FloatRect GetBBox(const CFX_PointF* pPoints, int nPoints);
FX_FLOAT left;
-
FX_FLOAT right;
-
FX_FLOAT bottom;
-
FX_FLOAT top;
};
+
class CFX_Matrix {
public:
CFX_Matrix() { SetIdentity(); }
@@ -694,19 +623,17 @@ class CFX_Matrix {
int32_t TransformYDistance(int32_t dy) const;
FX_FLOAT TransformDistance(FX_FLOAT dx, FX_FLOAT dy) const;
int32_t TransformDistance(int32_t dx, int32_t dy) const;
-
FX_FLOAT TransformDistance(FX_FLOAT distance) const;
+
void TransformPoint(FX_FLOAT& x, FX_FLOAT& y) const;
void TransformPoint(int32_t& x, int32_t& y) const;
- void TransformPoints(CFX_PointF* points, int32_t iCount) const;
- void TransformPoints(CFX_Point* points, int32_t iCount) const;
void Transform(FX_FLOAT& x, FX_FLOAT& y) const { TransformPoint(x, y); }
-
void Transform(FX_FLOAT x, FX_FLOAT y, FX_FLOAT& x1, FX_FLOAT& y1) const {
x1 = x, y1 = y;
TransformPoint(x1, y1);
}
+
void TransformVector(CFX_VectorF& v) const;
void TransformVector(CFX_Vector& v) const;
void TransformRect(CFX_RectF& rect) const;
@@ -716,21 +643,15 @@ class CFX_Matrix {
FX_FLOAT& right,
FX_FLOAT& top,
FX_FLOAT& bottom) const;
-
void TransformRect(CFX_FloatRect& rect) const {
TransformRect(rect.left, rect.right, rect.top, rect.bottom);
}
FX_FLOAT GetA() const { return a; }
-
FX_FLOAT GetB() const { return b; }
-
FX_FLOAT GetC() const { return c; }
-
FX_FLOAT GetD() const { return d; }
-
FX_FLOAT GetE() const { return e; }
-
FX_FLOAT GetF() const { return f; }
public: